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Minotaur

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The Minotaur

Born into the mortal realm by demonic rites, minotaurs are savage
conquerors and carnivores that live for the hunt. Most minotaur are solitary
carnivores that roam labyrinthine dungeons, twisting caves, primeval
woods and the maze-like streets and passages of desolate ruins. Apart from
ambushing creatures that wander into its labyrinth, a minotaur cares little
for strategy or tactics.

Minotaur are the dark descendants of humanoids transformed by the rituals of cults that reject the
oppression of authority by returning to nature. Unknown to all but their highest ranking leaders,
these cults are creations of the demon lord Baphomet, the Horned King, whose layers of the
abyss is a gigantic labyrinth. Although they begin as creations of the Horned King, minotaur can
breed true with one another, giving rise to an independent race of Baphomet's savage children in
the world. (D&D 5e Monster Manual)

Minotaur Traits
Ability Score Increase - The minotaur gains one Strength, one Constitution and one Wisdom.
Age - The Minotaur can live up to one hundred years of age.
Average Height - The minotaur's average height is seven to seven and a half foot tall.
Average Weight - The average weight for a minotaur is three hundred to three hundred fifty
pounds.
Size - Medium
Speed - Base walking speed is thirty feet.
Alignment - The minotaur is primarily evil and worships the Horned King, Baphomet.
Languages - The minotaur can speak both Common and Abyssal.
Darkvision - The minotaur can see in darkness as if it were daylight up to sixty feet.
Labyrinthine Recall - The minotaur can perfectly recall any path it has traveled in its lair or
while traveling underground. The minotaur also gains a bonus of plus one to all nature and
perception checks while underground or in its lair as well.
Minotaur Proficiency - The minotaur is proficient with any axe.
Recklessness - At the start of your turn, the minotaur can gain advantage on all melee attack
rolls it makes during that turn, however, all attack rolls against the minotaur also have advantage
until the start of its next turn. This feature is to be only used with a two-handed weapon and
cannot be used with the Disengage feature.

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