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15th Edition

Understanding Computers
Today and Tomorrow
Comprehensive

Chapter 13:
Program Development
and Programming
Languages

Deborah Morley
Charles S. Parker Copyright 2015 Cengage Learning
Learning Objectives

1. Understand the differences between structured


programming, object-oriented programming (OOP), aspect-
oriented programming (AOP), and adaptive software
development.
2. Identify and describe the activities involved in the program
development life cycle (PDLC).
3. Understand what constitutes good program design and list
several tools that can be used by computer professionals
when designing a program.
4. Explain the three basic control structures and how they can
be used to control program flow during execution.

Understanding Computers: Today and Tomorrow, 15th Edition 2


Learning Objectives

4. Discuss some of the activities involved with debugging a


program and otherwise ensuring it is designed and written
properly.
5. List some tools that can be used to speed up or otherwise
facilitate program development.
6. Describe several programming languages in use today and
explain their key features.

Understanding Computers: Today and Tomorrow, 15th Edition 3


Overview

• This chapter covers:


– The most common approaches to program design and
development
– The phases of the program development life cycle (PDLC)
– Tools that can be used to design and develop a program
– Good program design techniques and types of program
errors
– Popular programming languages

Understanding Computers: Today and Tomorrow, 15th Edition 4


Approaches to Program Design and
Development
• Procedural Programming
– An approach to program design in which a program is
separated into small modules that are called by the main
program or another module when needed
• Procedure call—locating specific tasks in procedures
(modules or subprograms) that are called by the main
program when needed
• Allows each procedure to be performed as many times
as needed; multiple copies of code not needed
• Prior to procedural programming, programs were one
large set of instructions (used GOTO statements)

Understanding Computers: Today and Tomorrow, 15th Edition 5


Approaches to Program Design and
Development
• Structured Programming
– Goes even further, breaking the program into small
modules (Top-down design)
– Variables
• Named memory locations that are defined for a
program
• Used to store the current value of data items used in
the program

Understanding Computers: Today and Tomorrow, 15th Edition 6


Approaches to Program Design and
Development

Understanding Computers: Today and Tomorrow, 15th Edition 7


Approaches to Program Design and
Development
• Object-Oriented Programming (OOP)
– Programs consist of a collection of objects that contain
data and methods to be used with that data
• Class
– Group of objects that share some common
properties
• Instance
– An individual object in a class
– Inherits the attributes and methods of the class

Understanding Computers: Today and Tomorrow, 15th Edition 8


Approaches to Program Design and
Development
• Attributes
– Data that describes the object
– Can be in a variety of formats
• Methods
– Perform actions on an object
– Can be used with different types of objects
– Objects can be accessed by
multiple programs
• Class libraries

Understanding Computers: Today and Tomorrow, 15th Edition 9


Approaches to Program Design and
Development
• Aspect-Oriented Programming (AOP)
– Separates functions so program components can be
developed and modified individually from one another
– The components can be easily reused with separate
nonrelated objects
• Adaptive Software Development
– Designed to make program development faster and more
efficient and focuses on adapting the program as it is being
written
• Features iterative and/or incremental development

Understanding Computers: Today and Tomorrow, 15th Edition 10


Approaches to Program Design and
Development
– Agile Software Development
• Goal is to create software quickly
• Focuses on building small functional program pieces as
the project progresses
• Emphasizes teams of people working closely together
(programmers, managers, business experts, customers,
and so forth)
• Some mobile developers are using continuous mobile
innovation

Understanding Computers: Today and Tomorrow, 15th Edition 11


The Program Development
Life Cycle (PDLC)
• Program Development (application software development)
– The process of creating application programs
• Program Development Life Cycle (PDLC)
– The five phases of program development

Understanding Computers: Today and Tomorrow, 15th Edition 12


The Program Development
Life Cycle (PDLC)

Understanding Computers: Today and Tomorrow, 15th Edition 13


The Program Development
Life Cycle (PDLC)
• Problem Analysis
– The problem is considered and the program specifications
are developed
• Specifications developed during the PDLC are reviewed
by the systems analyst and the programmer (the
person who will code the program)
• Goal is to understand the functions the software must
perform
– Documentation: Program Specifications
• Result of the first phase of the PDLC outlining what the
program must do

Understanding Computers: Today and Tomorrow, 15th Edition 14


The Program Development
Life Cycle (PDLC)
• Program Design
– The program specifications are expanded into a complete
design of the new program
• Algorithm for the program is developed
• Careful planning and design of a computer program are
extremely important
– Program Design Tools
• Planning tools that include diagrams, charts, tables, and
models
• Structure Charts (hierarchy charts)
– Depict the overall organization of a program
Understanding Computers: Today and Tomorrow, 15th Edition 15
The Program Development
Life Cycle (PDLC)
• Flowcharts
– Show graphically, step-
by-step, the actions a
computer program will
take
– Use special symbols and
relational operators
– Can be drawn by hand or
with flowcharting
software

Understanding Computers: Today and Tomorrow, 15th Edition 16


The Program Development
Life Cycle (PDLC)
• Wireframes
– Visual
representation
of the overall
design and
logic of an app
or Web site

Understanding Computers: Today and Tomorrow, 15th Edition 17


The Program Development
Life Cycle (PDLC)
• Pseudocode
– Uses English-like
statements to
outline the logic
of a program
rather than the
flowchart’s
graphical
symbols

Understanding Computers: Today and Tomorrow, 15th Edition 18


The Program Development
Life Cycle (PDLC)
– Unified Modeling
Language (UML) Models
• Set of standard
notations for creating
business models
• Widely used in object-
oriented programs
• Includes class diagrams
and case diagrams

Understanding Computers: Today and Tomorrow, 15th Edition 19


The Program Development
Life Cycle (PDLC)
– Control Structures
• A pattern for controlling the flow of logic in a
computer program, module, or method
• The Sequence Control Structure
– Series of statements that follow one another
• The Selection Control Structure
– Multiple paths, direction depends on result of a
certain condition
» If-then-else
» Case control structure

Understanding Computers: Today and Tomorrow, 15th Edition 20


The Program Development
Life Cycle (PDLC)
• Repetition Control Structure (iteration control structure)
– Series of statements in a loop that are repeated until
a particular condition is met
– Two forms
» Do while structure
» Do until structure

Understanding Computers: Today and Tomorrow, 15th Edition 21


The Program Development
Life Cycle (PDLC)

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The Program Development
Life Cycle (PDLC)

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The Program Development
Life Cycle (PDLC)
– Good Program Design
• Is essential
• Saves time
• Good Program Design Principles
– Be Specific
» All things the program must do or consider must
be specified
– Follow the One-Entry-Point/One-Exit-Point Rule
– No Infinite Loops or Logic Errors
» Infinite loop is a series of steps that repeat
forever

Understanding Computers: Today and Tomorrow, 15th Edition 24


The Program Development
Life Cycle (PDLC)

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The Program Development
Life Cycle (PDLC)
– Program Design Testing
• Design should be tested to ensure logic is correct
– Desk check
– Tracing tables
– Documentation: Design Specifications
• Illustrates the program needed to fulfill the program
requirements
• Expressed using structure charts, flowcharts,
wireframes, pseudocode, and UML models
• Include any test data and results from desk checking

Understanding Computers: Today and Tomorrow, 15th Edition 26


The Program Development
Life Cycle (PDLC)

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The Program Development
Life Cycle (PDLC)

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The Program Development
Life Cycle (PDLC)
• Program Coding
– The program code is written using a programming
language
– Choosing a Programming Language
• Suitability to the application
• Integration with other programs
• Standards for the company
• Programmer availability
• Portability if being run on multiple platforms
• Development speed

Understanding Computers: Today and Tomorrow, 15th Edition 29


The Program Development
Life Cycle (PDLC)
– The Coding Process
• The source code is the computer program before it is
compiled
– Coding Standards
– Rules designed to standardize programming
– Makes programs more readable and easier to maintain
– Includes the proper use of comments to:
» Identify the programmer and last modification date
» Explain variables used in the program
» Identify the main parts of the program

Understanding Computers: Today and Tomorrow, 15th Edition 30


The Program Development
Life Cycle (PDLC)

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The Program Development
Life Cycle (PDLC)
– Reusable code
• Pretested, error-free code segments that can be used
over and over again with minor modifications
• Can greatly reduce development time
– Documentation: Documented Source Code
• Program coding phase results in the program written in
the desired programming language
• Should include enough comments (internal
documentation) so that the source code is easy to
understand and update

Understanding Computers: Today and Tomorrow, 15th Edition 32


Technology and You Box

Programming Contests
– One example is the TopCoder Open
• Six competitions
• Initial qualifying
rounds are online
• 48 semifinalists
compete on site
• $300,000 in prizes
• Other competitions
are available online

Understanding Computers: Today and Tomorrow, 15th Edition 33


The Program Development
Life Cycle (PDLC)
• Program Debugging and Testing
– The process of ensuring a program is free of errors (bugs)
and works as it is supposed to
– Translating Coded Programs into Executable Code
• Coded programs need to be translated from source
code written by the programmer to object code the
computer can execute
• Converted using a language translator
– Program that converts source code to object code

Understanding Computers: Today and Tomorrow, 15th Edition 34


The Program Development
Life Cycle (PDLC)
– Compilers
• Language translator that converts an entire program
into machine language before executing it
• Designed for specific programming languages such as
Java or Python
– Interpreters
• Translates one line of code at one time
– Assemblers
• Convert assembly language programs into machine
language

Understanding Computers: Today and Tomorrow, 15th Edition 35


Inside the Industry Box

The Original Program “Bug”


– A bug is an error that causes
a program to malfunction
– First recorded instance of
the term “bug” occurred in
1945
– Short circuit caused by a
moth caught between two
contacts in one of the
computer’s relays

Understanding Computers: Today and Tomorrow, 15th Edition 36


The Program Development
Life Cycle (PDLC)
– Preliminary Debugging
• Compiler and Syntax Errors
– As programs are compiled or interpreted, errors
occur which prevent the program from running
properly
− Syntax errors occur when the programmer has not
followed the rules of the programming language
• Run Time and Logic Errors
– Run time errors occur when the program is running
– Logic errors are errors in the logic of the program
» Program will run but produces incorrect results

Understanding Computers: Today and Tomorrow, 15th Edition 37


The Program Development
Life Cycle (PDLC)

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The Program Development
Life Cycle (PDLC)

Understanding Computers: Today and Tomorrow, 15th Edition 39


The Program Development
Life Cycle (PDLC)
– Testing
• Occurs after the preliminary debugging process to find
additional errors
• Uses good test data—data that is very similar to the
actual data that will be used in the finished program
• Tests conditions that will occur when the program is
implemented
• Checks for nonstandard situations or possible input
errors

Understanding Computers: Today and Tomorrow, 15th Edition 40


The Program Development
Life Cycle (PDLC)
• Two stages
– Alpha test—internal on-site test
– Beta test—outside test
– Documentation: Completed Program Package
• Copy of the test data, test results, finished program
code, and other documentation generated during the
testing phase should be added to the program package
– Developer documentation
– User documentation

Understanding Computers: Today and Tomorrow, 15th Edition 41


The Program Development
Life Cycle (PDLC)
• Program Implementation and Maintenance
– Once the system containing the program is up and
running, the implementation process is complete
– Program maintenance
• Process of updating software so it continues to be
useful
• Very costly
– Documentation: Amended program package
• Program package should be updated to reflect new
problems or issues that occur and what changes to the
program were necessary
Understanding Computers: Today and Tomorrow, 15th Edition 42
Quick Quiz

1. Which approach to programming uses the concept of inheritance?


a. Procedural
b. Object-oriented
c. Aspect-oriented
2. True or False: An infinite loop is an example of a logic error.
3. A(n) __________ is a program design tool that shows graphically
step-by-step the actions a computer program will take.

Answers:
1) b; 2) True; 3) flowchart

Understanding Computers: Today and Tomorrow, 15th Edition 43


Tools for Facilitating Program
Development
• Application Lifecycle Management (ALM) Tools
– Creating and managing an application during its entire
lifecycle, from design through retirement
– Tools include:
• Requirements management
– Keeping track of and managing the program
requirements as they are defined and then
modified
• Configuration management
– Keeping track of the progress of a program
development project
Understanding Computers: Today and Tomorrow, 15th Edition 44
Tools for Facilitating Program
Development
• Issue tracking
– Recording issues such as bugs or other problems
that arise during development or after the system is
in place
• Application Generators
– Software program that helps programmers develop
software
– Macros
• Sequence of saved actions that can be replayed when
needed
• Programmers write them in a macro programming
language such as Visual Basic for Applications

Understanding Computers: Today and Tomorrow, 15th Edition 45


Tools for Facilitating Program
Development
– Report Generators and User Interface (UI) Builders
• Report generator
– Tool that prepares reports to be used with a
software program quickly and easily
• User interface (UI) builders
– Create the menus, forms, and input screens used
with a program or database
• Integrated development environment (IDE)
– A set of programming tools for writing software
applications

Understanding Computers: Today and Tomorrow, 15th Edition 46


Tools for Facilitating Program
Development

Understanding Computers: Today and Tomorrow, 15th Edition 47


Tools for Facilitating Program
Development
• Device Development Tools
– Assist with developing embedded software to be used on
devices, such as cars, ATM machines, and consumer
devices
• Integrated Development Environments (IDEs)
– Collection of tools used with a particular programming
language to develop and test software
• Software Development Kits (SDKs)
– Programming package designed for a particular platform
– Enables programmers to develop applications for that
platform more quickly and easily
Understanding Computers: Today and Tomorrow, 15th Edition 48
Tools for Facilitating Program
Development
• Application Program Interfaces (APIs)
– Help applications interface with a particular operating
system
– Often used in conjunction with Web sites
– Google’s Maps API and Google’s OpenSocial API allow
developers to add Google Maps or social networking
applications easily to Web sites, respectively

Understanding Computers: Today and Tomorrow, 15th Edition 49


Trend Box

Mobile App Builders


– Many tools are available to help develop mobile apps and
deploy them on various platforms
– One example is appsbar
– After the app is created,
appsbar tests it and then
submits it to major app
markets for publication

Understanding Computers: Today and Tomorrow, 15th Edition 50


Quick Quiz

1. Which of the following is not an Application Lifecycle Management


(ALM) tool?
a. Requirements definition software
b. Code generator
c. Application program interface (API)
2. True or False: A software development kit (SDK) is designed for a
particular platform and allows programmers to develop applications
quickly for that platform.
3. A(n) __________ is a sequence of saved actions (such as
keystrokes, mouse clicks, and menu selections) that can be replayed
whenever needed within the application program in which it was
created.

Answers:
1) c; 2) True; 3) macro
Understanding Computers: Today and Tomorrow, 15th Edition 51
Programming Languages

• What Is a Programming Language?


– A set of rules, words, symbols, and codes used to write
computer programs
– To write a program, you need the appropriate software for
the programming language being used
• Categories of Programming Languages
– Classified by the types of programs they are designed to
create: procedural or object-oriented languages
– Often categorized by their level or generation

Understanding Computers: Today and Tomorrow, 15th Edition 52


Programming Languages

• Low-Level Languages (earliest programming languages)


– Machine language
• Written at a very low level, just using 1s and 0s
• First generation of programming languages
– Assembly language
• Uses names and other symbols to replace some of the
1s and 0s in machine language
• Second generation of programming languages
• Programs take longer to write and maintain

Understanding Computers: Today and Tomorrow, 15th Edition 53


Programming Languages

Understanding Computers: Today and Tomorrow, 15th Edition 54


Programming Languages

• High-Level Languages
– Closer to natural languages
– Machine independent
– Includes 3GLs (FORTRAN, BASIC, COBOL, C, etc.) and
object-oriented languages (Visual Basic, C#, Python, Java,
etc.)
– Visual programming environments (VPEs)
• Use graphical interface to create programs
• Some are designed for educational purposes
– Scratch

Understanding Computers: Today and Tomorrow, 15th Edition 55


Programming Languages

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Programming Languages

• Fourth-Generation Languages (4GLs)


– Even closer to natural languages and easier to work with
than high-level languages
– Declarative rather than procedural
– Commonly used to access databases

Understanding Computers: Today and Tomorrow, 15th Edition 57


Common Programming Languages

• FORTRAN
– High-level programming language used for mathematical,
scientific, and engineering applications
– Still used today for high-performance computing tasks
(weather forecasting)
– Fortress
• Version designed for high-performance computing
• Takes advantage of multi-core processors and
computers with multiple processors
• Not being updated

Understanding Computers: Today and Tomorrow, 15th Edition 58


Common Programming Languages

Understanding Computers: Today and Tomorrow, 15th Edition 59


Common Programming Languages

• COBOL
– Designed for business transaction processing
– Makes extensive use of modules
– Strength lies in batch processing and its stability
– Programs are lengthy and take a long time to write
– Considered to be outdated by some
– New versions are evolving
• COBOL.NET

Understanding Computers: Today and Tomorrow, 15th Edition 60


Common Programming Languages

Understanding Computers: Today and Tomorrow, 15th Edition 61


Common Programming Languages

• Pascal
– Named after mathematician Blaise Pascal
– Created as a teaching tool to encourage structured
programming
– Contains a variety of control structures used to manipulate
modules systematically
• BASIC and Visual Basic
– Easy-to-learn, high-level programming language that was
developed to be used by beginning programmers
– Visual Basic
• Object-oriented version of BASIC; uses a visual
environment
Understanding Computers: Today and Tomorrow, 15th Edition 62
Common Programming Languages

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Common Programming Languages

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Common Programming Languages

• C, C++, and C#
– C : Much closer to assembly language than other high-level
languages
– C++: Object-oriented version of C
• Very popular for graphical applications
– C# (C sharp): Hybrid of C and C++
• Used to create Web applications, XML-based Web
services, and Windows apps
– Objective-C: For iPhone and other Apple applications

Understanding Computers: Today and Tomorrow, 15th Edition 65


Programming Languages

Understanding Computers: Today and Tomorrow, 15th Edition 66


Common Programming Languages

• Java
– High-level, object-oriented programming language
frequently used for Web-based applications
– Java programs are compiled into bytecode
– Can run on any computer that includes Java Virtual
Machine (Java VM)
– Can be used to write Java applets
• Dart
– High-level, open source, object-oriented programming
language developed by Google
– Designed to replace JavaScript in Web applications

Understanding Computers: Today and Tomorrow, 15th Edition 67


Common Programming Languages

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Common Programming Languages

Understanding Computers: Today and Tomorrow, 15th Edition 69


Common Programming Languages

– Ruby
• High-level, open source, object-oriented programming
language that is often used to develop Web
applications
– Python
• Open-source, dynamic, object-oriented language that
can be used to develop a variety of applications: e.g.,
gaming, scientific, and databases
• Used by large organizations and some colleges, such as
MIT

Understanding Computers: Today and Tomorrow, 15th Edition 70


Common Programming Languages

Understanding Computers: Today and Tomorrow, 15th Edition 71


How It Works Box

Creating Apps Using the Android SDK and Eclipse

Understanding Computers: Today and Tomorrow, 15th Edition 72


Quick Quiz

1. An example of a high-level programming language is __________.


a. Pascal
b. Assembly language
c. Machine language
2. True or False: Visual Basic is an object-oriented version of COBOL.
3. Java applets are small programs written in the __________
programming language.

Answers:
1) a; 2) False; 3) Java

Understanding Computers: Today and Tomorrow, 15th Edition 73


Summary

• Approaches to Program Design and Development


• The Program Development Life Cycle (PDLC)
• Tools for Facilitating Program Development
• Programming Languages

Understanding Computers: Today and Tomorrow, 15th Edition 74

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