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MAESTRO Basic

Features Tutorial
2 MAESTRO Basic Features Tutorial

Table of Contents

Part I Basic Features Tutorial 4


1 1.0 Introduction
................................................................................................................................... 4
2 2.0 General Concepts
................................................................................................................................... 7
3 3.0 Defining Parts
................................................................................................................................... 9
4 4.0 Adding Modules
...................................................................................................................................
and Creating a New Model 19
5 5.0 Creating...................................................................................................................................
Endpoints 23
6 6.0 Materials...................................................................................................................................
and Properties 27
7 7.0 Creating...................................................................................................................................
Strakes 31
8 8.0 Deleting ...................................................................................................................................
Elements 39
9 9.0 Creating...................................................................................................................................
Additional Panel Elements 41
10 10.0 Creating
...................................................................................................................................
Additional Beams 46
11 11.0 Creating
...................................................................................................................................
Rod Elements 48
12 12.0 Other Features
................................................................................................................................... 48
13 13.0 Constraints,
...................................................................................................................................
Loads, and Masses 50
14 14.0 Defining
...................................................................................................................................
Loads 61
15 15.0 Quick Construction
................................................................................................................................... 65
16 16.0 Balancing
...................................................................................................................................
the Model 76
17 17.0 Running
...................................................................................................................................
a MAESTRO Job 77
18 18.0 Viewing...................................................................................................................................
Results 80
19 19.0 Reviewing
...................................................................................................................................
the Output 84

© 2009 DRS Defense Solutions, Advanced Technology Center


MAESTRO Basic Features Tutorial

Basic Features Tutorial

1
4 MAESTRO Basic Features Tutorial

1 Basic Features Tutorial


This tutorial is intended to do two things simultaneously:
· to demonstrate and explain some of the basic features and options of the Modeler, and
· to go through the steps of actually building a small model, starting with ¼ of the engine room of a
small naval vessel.

1.1 1.0 Introduction

1.0 INTRODUCTION

MAESTRO is an interactive graphics and menu-based program that allows the rapid
creation of MAESTRO whole-ship models such as the high speed ferry shown here.

Figure 1-1

As the user builds the model (through a combination of menu choices and keyboard entry)
the MAESTRO continuously updates and displays a color-coded picture of the model.

This Tutorial is intended to do two things simultaneously:


· to demonstrate and explain some of the basic features and options of the Modeler, and
· to go through the steps of actually building a small model, starting with ¼ of the
engine room of a small naval vessel, shown below.

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Basic Features Tutorial 5

Figure 1-2

This Tutorial, is one of the chapters of the MAESTRO Help file (also called the MAESTRO
Manual, or just "the Manual"). The Tutorial contains frequent hyperlinks to sections of the
Manual that explain relevant concepts, terminology and modeling options. In general you
should go to each section (click on the hyperlink) and read it before proceeding with the
Tutorial.

Thus when you are doing the Tutorial you will have two open windows - the Manual/Tutorial
window that you are now reading and the MAESTRO window which at present is just a
black screen with a set of axes. It is useful to resize both windows such that both are visible
at all times.

Alternatively, if you have a color printer available, you may prefer to print the Tutorial. This
has the big advantage that the Modeler window can occupy the full screen of your monitor.
The Tutorial, in PDF format, can be found in C:\Program Files\MAESTRO\Help. The file
name is BasicFeaturesTutorial.pdf.

The Tutorial is simply to help new users get started, and it deals only with the main features
of MAESTRO. Many other topics are covered in the Manual, and to find these you would
click on Help in the MAESTRO's Main Menu and then click on MAESTRO Help. Then you
navigate down through the Contents Tree, and then use the internal links for more detailed
topics.

MAESTRO creates structural models one module at a time. A module and other modeling
entities (strakes, endpoints, sections, etc.) are explained here - go there now, and read all
subsections.

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6 MAESTRO Basic Features Tutorial

The above figure shows the simple, one-module model that is the starting point of the
Tutorial. The following figure shows the location and numbering of the endpoints and
strakes of the module.

Figure 1-3

MAESTRO builds the overall structural model as a series of modules. Before starting to
build each module, it is very important to plan the layout, at least in regard to endpoints and
strakes, and to make a rough sketch similar to the above figure. In general, the more
planning and rough sketching you do, the smoother, faster and more successful the
modeling process will be. You should also think about and roughly sketch the locations of
the non-strake structure, such as additional beams and panels, and compound elements.

1.1 Multiple Sessions and Entry Points


To speed up the Tutorial and to avoid repetition, it is divided into eight separate Sessions.
Each session begins by opening a new Modeler file that is progressively more complete.
When a session reaches a point at which there are repetitive modeling steps, that session is
closed and a new Modeler file is opened which already contains the results of the repetitive
steps. Thus there are eight different internal entry points for the Tutorial.

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Basic Features Tutorial 7

The first of these is right here. You would use this if you had gotten this far in a previous
session with the Tutorial and had quit at this point, without loading any modeler file. Now,
when you resume the Tutorial, you would come immediately to this location and begin by
following the instructions to "Open" whatever Modeler file is next.

1.2 Explanations and Instructions


The Tutorial has two kinds of text: explanations about MAESTRO, and instructions to you
as to what to do next, either with the keyboard or the mouse, in MAESTRO (i.e. in the other
open window).

In order to distinguish these, the instructions are always enclosed in a box.

Opening the MAESTRO File – TUTORIAL ENTRY POINT 1


Open the first modeler file, EX1.MDL.

Move the cursor to the left end of the Main Menu, and click on the File option. Move the
cursor down and click on Open. Go to the Samples folder (you are probably already there
by default, but if not go to C:\Program Files\MAESTRO\Models and Samples\Tutorials\Basic
Features and then double click the icon for the file EX1.MDL

You should now see the model of ¼ of a ship's engine room that was pictured above.

1.2 2.0 General Concepts

2.0 GENERAL CONCEPTS

2.1 Getting Started, Files Used by the Modeler


Building a MAESTRO model involves the creation of a “modeler” file, with suffix MDL, which
stores the information about the model that is being built.

Some sample copies of these files are supplied with the MAESTRO. The complete Tutorial
uses nine sample modeler files, EX1.MDL, EX1A.MDL, EX1B.MDL, EX1C.MDL , EX1D.
MDL, EX1E.MDL, EX1F.MDL and EX1G.MDL, one for each session.

As a precaution, backup copies of these files are also supplied, in case any of them might
be inadvertently corrupted due to an error in using MAESTRO. The name of each backup
file is the original name with BCK as the new file suffix; that is, EX1.BCK through EX1G.
BCK.

MAESTRO begins by displaying the basic coordinate system and three reference planes. In
the Main Menu (upper left of the Modeler screen; see here if you're not sure) the File
dropdown options are for opening and saving the various files – Open and Save for a

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8 MAESTRO Basic Features Tutorial

Modeler file, Import and Export a variety of files. The Exit option terminates the current
modeling session. The Save option saves the current MAESTRO file. If desired, the
MAESTRO file can be saved periodically during the session, and this is recommended.
Most of these are standard Windows options, but if you need more information, all these File
options are explained in File menu.

Saving the Modeler File


While you are building the model, MAESTRO is constantly storing the associated
information in a model file, jobname.MDL, where jobname is a name chosen by you. Right
now jobname is EX1. This file is gradually built up as the modeling proceeds, and normally
it is saved at the end of each interactive modeling session. In this way the modeling process
can be stopped and recommenced later, any number of times.

Saving or Not Saving Files When Doing the Tutorial


Whenever you exit from the Modeler it will ask you whether you first want to save the
changes you have made to the current Modeler file. Normally you would, but when doing
the Tutorial the changes are just for exercise and they should NOT be saved, so that the
MAESTRO file remains in the appropriate form for that session of the Tutorial. However, if
for some reason you have to exit in the middle of a session, you may prefer to save the
changes to avoid having to repeat them. In that case it is best to use the “Save As” option
and give the saved file some unique name. In that way you preserve the original file and
you can resume exactly where you left off, without having to repeat your changes.

2.2 Units
This submenu under the File menu refers to the overall structure, and logically it comes first,
although this information can be supplied any time before making the first run, and there are
defaults for almost all of the items.

Click on File and then on Units...

In the present case we already have a modeler file, and so the system of units has already
been chosen: the SI system, using Newtons and millimeters. If you were just starting a
brand new model, you would see the default choice, which is Newtons and meters.

Click on the down arrow in Standard Unit Systems to see the seven choices of units. Then
click Cancel.

To get an explanation of the Units submenu click here.

2.3 Job Information


This Dialog Box can be called up from the File menu (by clicking on File, and then on Job
Information) but it also has its own button - the top button in the Pre-Processing
Toolbar. Click here to see a figure defining all of the various toolbars.

Click on the Job Info button

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Basic Features Tutorial 9

At the top of the dialog box there is a window for defining the Job Title; this can be much
longer and more informative than the MAESTRO file name. Then there are four groups of
information which are explained here.

2.4 Model Organization


At this point you should read Section Model Organization and its three subsections, which
introduces the notion of "Parts", i.e. substructures and modules.

1.3 3.0 Defining Parts

3.0 DEFINING “PARTS” – SUBSTRUCTURES AND


MODULES

In Section 2.4 you read Model Organization, which introduced the notion of "Parts", namely
substructures and modules. Now you should go to Defining Parts, and just look briefly
through the 14 steps in defining a substructure and the first module within that substructure.
We will go through these later (Section 3.4 and Chapter 4) in more detail. Then go to the
Parts Tree and note the first two options described: “Set Current Part” and “Set View Part”.
In the Parts Tree the Current Part is denoted by a supporting hand under the icon
representing that part (a folder for a substructure and a page for a module). The overall
model is constructed part by part, and only one part at a time, The Current Part is the one
that is currently being worked on. Before working on any part, you must make it the Current
Part. MAESTRO provides three icons that allow the user to set a particular Part as the
Current Part ( ), View Part ( ) or the View & Current Part ( ).

The View Part is the part that is currently visible. In the Parts Tree the View Part denoted by
changing the icon for that part to a blue-green color. These two options will be further
explained in Section 3.3.

3.1 Types of Structural Members and the Colors Used for Each
The colors correspond to the types of structural members that make up a MAESTRO
structural model, as shown in the following figure.

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10 MAESTRO Basic Features Tutorial

Figure 3-1

STRAKE PANEL ELEMENTS


The panels of a strake are bounded by the strake edges and by the transverse planes
(sections) that subdivide the module. The panels may be stiffened, either longitudinally
or transversely. Strake panels are colored blue and their stiffeners, if any, are shown
as red lines. However, stiffeners are not displayed unless requested, because in a
large model they cause too much clutter. Here, with our small model, we do want them.
Their display is controlled by a toggle within the View Options Dialog. The button for
this is on the Viewing Toolbar. Its icon is a check mark because it contains many
options.

Click the View Options button, and then click in the Stiffeners box, and then click on OK.

FRAME ELEMENTS
If a module is a segment of a ship hull, then it usually has a transverse framing system
that supports the strake panels. The frame elements are the individual segments of
transverse frames that run across the strake, between the panels. They are beam
elements, and their web usually lies in the transverse plane. Frame elements are
colored red.

GIRDER ELEMENTS

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Basic Features Tutorial 11

A girder is a series of beam elements, one element per section interval, running
lengthwise along the edge of a strake. These girder elements “belong” to that strake, in
the same way as the panel elements and the frame elements. However, for greater
modeling flexibility the girders have their own menu. Girders are colored yellow. In the
EX1 example structure there are girder elements in the centerplane, and others
elsewhere.

ROD ELEMENTS
Rod (or strut) elements have only axial stiffness, and they can connect any two nodes.
Rod elements are colored dark brown.. In the EX1 example there is one rod element,
representing a centerline pillar.

TRIANGLES
Triangles are three-node elements, portrayed as light green. In the EX1 example there
are two of them in the engine foundation and three in the transverse bulkhead.

ADDITIONAL BEAMS
These are beams that are not part of a strake. Therefore, unlike girders and frames,
they are not limited to a longitudinal or transverse orientation; rather, they can be placed
between any two nodes. Also, they are defined individually rather than as a group of
elements. Additional beams are light brown in color. In the EX1 example, some
additional beams are used as bulkhead stiffeners.

ADDITIONAL PANELS
These are quadrilateral panels ("quads") that are not part of a strake, and which
therefore can connect any four nodes (subject to the limits on warping and aspect ratio
dictated by finite element theory). They are light bluish-green, and their stiffeners, if
any, are shown as red lines. In the example there are two of them forming the uptake
trunk between the main deck and the second deck, and another two in the engine
foundation.

COMPOUND ELEMENTS
Compound elements provide a convenient method for quickly creating repetitive
transverse structure. A compound is a collection of heterogeneous element types that
repeats itself with some well-defined pattern along the module’s longitudinal direction. A
compound is dark green, and in the EX1 example the transverse bulkhead is a
compound, consisting of several quadrilaterals and triangles. But since there is only
one bulkhead in the EX1 model, this example does not illustrate the ability of a
compound to occur repetitively.

3.2 Some Basic Viewing Options


At this point we will look at some of the ways to control the view.

Click the View menu in the Main Menu

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12 MAESTRO Basic Features Tutorial

This shows the major submenus for controlling the view. They each have numerous
choices, which are discussed in View Options and View Menu in the Manual. But for
convenience the most useful choices have also been gathered together into another menu
that you obtain by placing the cursor anywhere within the Modeling Space (even within the
model) and clicking the right mouse button.

Cancel the View options (by clicking it again). Move the cursor to anywhere within the
Modeling Space and click the right button.

Zoom In is used to decrease the scope of a Modeling Space by magnifying the model. The
idea is to construct a small box that has the same shape as the Model Space and place it
over the region to be magnified. You make the box by clicking where one of its corners is to
be, and then moving the cursor (the box begins to grow) to where you want the opposite
corner to be and clicking again. Note that it is two clicks, not a click-down-and-drag. See
Using the Mouse an Shortcut keys for a discussion on mouse functionality.

Note: If you have a wheel-mouse you don't need the menu. You can zoom simply by
rotating the wheel, forward to zoom in, back to zoom out.

Click on Zoom In and draw a box around the area of interest by clicking on opposite
coreners.

Zoom Out is used to increase the scope of a Modeling Space by shrinking the model. After
selecting Zoom Out, you use two clicks to draw a box on the screen. The current view area
will be shrunk to fit into the box, and other portions of the model will show in the left over
area.

Right click, click on Zoom Out and draw a box (by clicking on opposite corners) into which
you want the current view to be "squeezed".

Fit adjusts the Zoom and Pan parameters so that the View Part is entirely visible in the
Modeling Space with the part’s extents just fitting inside the Modeling Space. This is much
easier to use than Zoom Out.

Since the result of the Zoom Out probably did not give an exact fit, right click and then click
on Fit.

Pan moves the focus of the window from side-to-side and up-and-down without any of the
size changes associated with zooming. Hold down the Shift key while you click-down-and-
drag.

By default, the model is always placed at the center of the Modeling Space. When Dialog
Boxes (such as the Units and Job Info menus) are created they too are placed at the center.
Therefore if you want to see both together you can use the Pan option to move the model
away from the center. For example,

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Basic Features Tutorial 13

Right click, click on Pan, and then move the model to the right by holding down the Shift key
while you click-down-and-drag the model to the right.

Again, if you have a wheel-mouse you don't need the menu. You can pan simply by
pressing the Shift key while you click-down-and-drag using the wheel.

Undo View Change will undo the last change to the model view made. For example, if the
model is being viewed in the profile view and is changed to body plan, choosing this option
will return the view to the profile.

Right click and then move the model back to the center by clicking on Undo View Change

The other options rotate the model into predefined positions. These are explained in
Standard Views. Southeast is the default view. Try them each in succession.

Next try spinning the model. If you have a "wheel-mouse " you should use the wheel to
click-down-and-drag in the direction of the desired spin.

Hold the wheel down and drag.

If you don't have a wheel-mouse then you must first click on the Spin button, which is the
circular arrow icon in the Viewing Toolbar. The Spin button acts as a toggle; clicking it
again will deactivate it. If you begin some other MAESTRO operation for which spinning
would be disruptive, the Spin option will automatically be deactivated.

If no wheel-mouse, click the Spin button, move the cursor to the model and then click-down-
and-drag on the model. Then click the Spin button again to deactivate it.

3.3 Defining View Part and Current Part


Two additional concepts that are crucial to effective use of MAESTRO are the view part and
the current part. Our current example is too small and simple to demonstrate this feature,
and so we will temporarily change to a full ship model – the “fast ferry” that is described in
Reference [19].

Click on the Open icon in the Windows Toolbar ( ). This implies closing the current
model, and so MAESTRO may ask if you first want to “save the changes”. We haven’t
made any (known) changes, but if we did we certainly do not want to save them, and so
click on “No”. Then double click on the file HighSpeedFerry.mdl. This model can be found
in C:\Program Files\MAESTRO\Models and Samples\Fullship Samples. This should bring
up a port side half model of a 104 meter, 1000 tonne fast ferry.

The View Part and the Current Part can be set using any one of three available methods in

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14 MAESTRO Basic Features Tutorial

the graphical interface. The first method is to use the Parts tree in the Parts Tree window at
the right of the Modeling Space. The Parts tree is interactive and allows you to set the
Current Part and the View Part via right-hand clicking.

Expand the Parts tree by clicking on the plus signs of top, high speed ferry and sub1.

View Part
This shows that the first substructure, called sub1, has six modules. Suppose we wanted
only this first substructure to be visible. That means that we want to make sub1 be the View
Part.

In the tree, right click on sub1 and then click on Set View Part.

Now you see only the first substructure, which is the stern half of the ship. MAESTRO
always shows you explicitly what is the View Part in two ways. In the Parts tree it changes
the icon for that part to a blue-green color, and it puts the path to the View Part into the dark
blue title box of the Status Bar (which is always visible, even when the Parts tree is closed).
Here the path is /top/high speed ferry/sub1.

The six modules that comprise substructure sub1 are all in a row, starting with module mod1
at the stern of the ship, at the far left, and extending to module mod6, at the right. To see
them individually, change the View Part to mod1.

Right click on mod1 and then click on Set View Part.

Now change the View Part to mod6.

Right click on mod6 and then click on Set View Part.

Current Part
All elements in the structural model are uniquely defined by their ID number and by the
name of the module that contains them. When a user creates new structural elements or
modifies existing ones, the element ID is specified as part of the operation. However, the
containing module comes from a globally defined context called the “Current Part”. Before
populating a particular module with structural elements or modifying existing elements the
user must first set the Current Part to be that module, after which all following element
operations will apply to that module. To create or modify elements in a different module, you
must first set the Current Part to be that other module. If the View Part is a substructure and
then all of those its modules will be visible. The Current Part can only be a single part, and
usually it is a module. Suppose we wanted to work on the sixth module, called mod6.

In the tree, right click on mod6 and then click on Set Current Part.

Here again the Modeler always shows you explicitly which module is the Current Part in two
ways. In the Parts tree it places a supporting hand under the icon for that module, and it
puts the path to the Current Part into the Status Bar, at the lower right of the screen (this bar

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Basic Features Tutorial 15

is always visible, even when the Parts tree is closed). Here the path is /top/high speed ferry/
sub1/mod6. Now if we brought up any of the modeling dialog boxes and began making
changes (for example, creating new strakes) the changes would occur in the sixth module.
At this point mod6 is both the View Part and the Current Part. The View Part could be all of
sub1 (six modules) or it could be the whole ship. But it is usually better to make the View
Part be the same as the Current Part because then you can see more detail.
Since mod6 is the Current Part we are now able to examine the properties of that module
and, if desired, to make changes. For example, let us examine one of its strakes. To do
this we call up the Strake Dialog Box, which we do by clicking on the Strake button in
the Pre-Processing Toolbar.

Click on the Strake button.

Here is the first example of needing to move the model and the Dialog Box so that they both
can be seen. We will move the Dialog Box up and the model down.

Move the Dialog box up by putting the cursor on its blue title box and using a click-down-
and-drag operation. Then right click anywhere within the Modeling Space, click Pan, hold
down Shift and drag the model down.

Because we have set mod6 as the Current Part, the Modeler has loaded the Strake Dialog
Box with all of the information about the strakes of module mod6.
The Strake Dialog Box is subdivided into pages that you access by clicking on their tab. You
can select a strake either by name or by number, using either of the two windows at the top
of the box. In both cases, there are two ways to do so. You can either click the down arrow
and then select from the drop-down list, or you can click in the window and then move the
cursor to the model and click on the strake that you want.

Click in the Name window and then click on a strake in mod6. (Note that if the View Part
consisted of several modules (e.g. sub1 has six modules) you would have to be careful to
click somewhere on module mod6.)

The Modeler outlines the selected strake, and puts its name and number in the windows.
Do this repeatedly, to get the hang of it.

Click in the ID (number) window and then click on another strake in mod6.

Now use the other method. In the Name box, click the down arrow and then click on the
name of the first strake (bottom #1)
The Modeler outlines strake 1 and puts its properties in the various windows of the various
pages. For example, Click on the Plating tab and notice that the material is an aluminum
alloy.
Click the Stiffeners tab and notice that in this strake the stiffeners are at 0.25 m spacing.

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16 MAESTRO Basic Features Tutorial

Using Viewing Toolbar Buttons to Set View Part and Current Part
There is another way to set the View Part and the Current Part. To demonstrate this we
need to have a View Part that consists of several modules, say sub1.

Go to the Parts Tree, right click on sub1 and then click on Set View Part.

In the Viewing Toolbar the three buttons to the right of the View Options button offer a
different way to set the Current Part and the View Part.
The symbology is the same; a supporting hand denotes the Current Part and a blue-green
color denotes the View Part. The procedure is to first click on the appropriate button and
then click on the relevant part in the model itself.

Click on the Current Part button and then move the cursor to module mod1, which is the
overhanging stern, at the extreme left of the model, and click on it.

Two things happen. The Modeler now outlines strake 1 of module mod1, and in the Parts
tree the supporting hand is now under the mod1 icon.
Likewise, we can use the Set View Part button (to the right of the Set Current Part button) to
set the View Part. The icon has a viewing window connected to a Part.

Click the Set View Part button and then, as before, move the cursor to module mod1, and
click on it.

Now the View Part is only mod1, and we can see all of it. Thus as mentioned before it is
usually preferable (but not necessary) to make the Current Part also be the View Part.
We are finished with the Strake Dialog Box , so let's close it.

Click either the Close button at lower right or the X at upper right.

For the next topic we again want to view the six modules of sub1.

In the Parts tree, right click on sub1 and make it the View Part.

3.4 The Parts Dialog Box – Defining Substructures and Modules


Now that we have seen a typical dialog box (the Strakes box) we are ready to look at one
that is not typical - the Parts Dialog Box. It is unusual because, instead of dealing with just
one Part (a module) it deals with all of the Parts (substructures and modules). It is the
dialog box for creating Parts and for changing their most basic properties (name, location,
orientation and section spacing). The Parts Dialog Box can be obtained via the Parts option
in the Main Menu (Model > Parts > Create/Modify) but it also has its own button in the Pre-
Processing Toolbar on the left side of the screen.

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Basic Features Tutorial 17

Move the cursor to the second icon (it will identify itself as the Parts icon) and click on it.

The title of the Parts Dialog is “Substructures and Modules” because those are the Parts that
it deals with.
Here again it is best to move the model and the Dialog Box so that they both can be seen.

Move the Dialog box down by dragging its title box. Then right click anywhere within the
Modeling Space, click Pan, hold down Shift and drag the model up until it is fully visible.

The Parts Dialog Box has its own Parts tree.

Expand the tree by clicking on the first three + signs.

This is the same tree as in the large Parts tree window (expand that one also three times)
but it has direct control over the pages of the Parts Dialog Box, whereas the larger tree does
not. The biggest difference is that in the small Parts tree you select a part just by clicking on
it (either its name or its icon). You do not need to make it be the Current Part. That is
needed in all the other dialog boxes, but not in the Parts Dialog box. We can illustrate this
using the Locations page.

Click the Locations tab. Now go to the small tree and click on mod1 (name or icon) so that
the mod1 name becomes highlighted.

You will see that in the Origin Location window the X value has changed to –4000. This is
because the sub1 origin is in line with the main transom, and the origin of mod1, the
overhanging portion of the stern, is located 4000 mm aft of the substructure origin.

Click on mod2, then on mod3, mod4, etc. and see the origin location change.

Each time you select a module you are telling the Modeler that you want to work on that
module, and it will load all of the pages with whatever data has been defined for that module.
Thus in the Parts Dialog you must click directly on a Part icon to select that Part, whereas in
the other dialog boxes you must explicitly set it as the Current Part, either by right clicking or
by the Set Current Part button in the Viewing Toolbar.
A substructure is simply a convenient grouping of modules. Whereas modules contain
strakes and other structural entities, a substructure has only two properties: its name and its
location. Therefore the only time that a substructure can be created or modified is now,
within the Parts Dialog Box, and the only relevant pages are the General page (to specify
the name) and the Location page (to specify the location of the origin and the rotations of
the axes).

Click on the General tab and then in the tree click on sub1. The path to sub1 now appears
in the Part Name box, confirming that any changes that are made now will apply to

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18 MAESTRO Basic Features Tutorial

substructure sub1.

As an example, let us change the X location of the origin of sub1 from 0 to 10000.

Go back to the Location page and type in 10000 for the X location of the origin and then
click Modify.

The entire substructure moves 10000 mm away from the structure origin. Since we don’t
really want this

Double click in the X-window, type 0 and then click Modify.

Let's now make some changes in the section spacing of one of the modules.

Click on the Sections tab and in the tree select mod1.

You will see the section data for mod1 pop into the window: four section intervals at 1000
mm spacing. As an exercise, let’s change the second spacing to 2000.

Click on the 2 under Index and then click on Re-space. Enter 2000 and click OK.

The 2000 value appears but the model has not yet changed because for safety all major
dialog boxes have a Modify button, and changes do not occur until that button is clicked.

Click on Modify.

Unlike changing the location of sub1, this was a structural modification to module mod1.
Therefore the Modeler has automatically set mod1 to be both the Current Part and the View
Part. In the Parts Dialog box (and only this box) the setting of View Part and Current Part is
driven by whatever changes you make. Changing the View Part makes the change easier to
see. Of course you can change it back if you wish.
We could also add another section with a spacing of say 2000 mm.

Click on Add, type 1 in the Insert window, double click in the lower window and type 2000,
click OK and then click Modify.

Of course we don’t want these changes, so let’s remove them.

Click on 5 under Index and then click on Remove. Then click on 2 under Index, then on
Re-space, type 1000, click OK and then Modify.

You can now have a look at the Default Values page. The entries there are default values

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for various properties of strakes and other modeling entities. Setting defaults saves time
because then the values for individual strakes or entities only have to be defined if they are
different from the default value.

We are now finished with this model and will go back to the simple one-module model of
EX1.
Close the Parts Dialog Box

Click either the Close button at lower right or the X at upper right.

Since we had earlier opened that modeler file (EX1.MDL) it will be included as one of the
“recently opened” files on the dropdown list under the File menu.

Click on File, go down to EX1.MDL and click on it. If asked about saving changes click on
“No”.

1.4 4.0 Adding Modules and Creating a New Model

4.0 ADDING MODULES AND CREATING AN ENTIRELY


NEW MODEL

Chapters 4.0 through 12.0 of the Tutorial are devoted to making a second module. This
process will demonstrate most of the basic steps in creating a model, but it does not include
the first few steps that are required when you create an entirely new model. Therefore the
third part of this chapter presents a summary of these first few steps. It is a sort of checklist
that you can use when you make an new model.

4.1 Adding a Module


The current model is a half length of the engine room of a small naval vessel (and only the
port half). As an exercise, we will construct the other half length as a second module. If the
complete engine room was prismatic we would just enlarge the current module by adding two
more sections and then creating the opposite bulkhead. But let's say that at the midlength of
the engine room the hull begins to taper, as shown in these SouthEast and NorthEast views.

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In that case the new portion must be a separate module, and normally we would make it
tapered from the very beginning. But to simplify the early stages we will at first ignore the
taper, and build the new module as if it was prismatic. Later (in Chapter 12) we will move
the endpoints in the Opposite Plane to produce the taper.
First of all, we must define the new module by giving it a name and a location.

Click on the Parts icon. (the second one in the Pre-Processing Toolbar).

Let us choose mod2 as the name. Therefore the path of the new module is /top/ex1/sub1/
mod2. You should now go to the General page and put this path into the Part Name window.
There are three ways to do this.
(1) Expand the local Parts Tree and select a module (in this case mod1) which puts top/ex1/
sub1/mod1 into the Part Name window. Then change mod1 to mod2 and click Create.
(2) Use the down arrow to select top/ex1/sub1/mod1, change mod1 to mod2 and click Create.
(3) Go to the Part Name window and type the new path manually: top/ex1/sub1/mod2. Make
sure that the Part Type is set to Module and not Substructure; if needed click the radio button
for Module. Then click Create.
Note that the first two methods are quicker.

Click on the General tab, Use the down arrow to select top/ex1/sub1/mod1, change mod1 to
mod2 and then click Create.

A blank frame appears (because mod2 has no elements yet). Mod1 is not visible because MM
has made mod2 be the View Part, as shown in the Parts tree by the blue-green color of the
mod2 icon.

In the tree, right-click on sub1 and click on Set View Part.

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We still won’t see mod2 until we give it some elements, but before leaving the Parts Dialog
we must define the location of mod2. We want its origin to be at X = 5000 in the substructure
coordinate system. But first, notice that the highlighted Part is not mod2 but rather sub1,
from making it the View Part. As always in the Parts Dialog, we must use the local Parts
Tree, and we must begin each step by selecting the Part that we want.

Put the mod2 path in the Part Name window, either by clicking mod2 in the local tree or by
using the down arrow in the Part Name window.
Now go to the Location page, enter 5000 for X and click on Modify. Then again reset sub1
as the View Part by right clicking it in the tree and select Set View Part.

Although we still cannot see mod2, we have now told the Modeler that its origin is at X =
5000.

4.2 Naming of Modules, Substructures and Groups


These three items (we will see Groups in Chapter 13) are organized in a "tree" structure, and
their order in the tree is NOT based on the sequence in which they are defined. Rather, they
are each (within their own type) ordered alphabetically, according to their name. The Solver
portion of MAESTRO is much older than the Modeler, and it uses numbers rather than names
for substructures and modules. Within each type the numbers are sequence numbers,
following the order in which the substructures and modules were defined. The MAESTRO
output file (such as EX1.OUT) also uses these numbers. Names are more flexible and
meaningful, but there is a need to follow a convention so as to avoid confusion. The
suggested convention is to use mod1, mod2, etc. and sub1, sub2, etc. as the first part of each
name, followed by a meaningful but brief name, such as CT3stbd to mean "Cargo Tank 3,
starboard" or FR102-113 to mean "frames 102 to 113". Brevity is needed so that the name
will fit within the Parts Tree window.

4.3 Allowed and Forbidden Characters in Names


The graphics software used by the Modeler limits the allowable characters in names to the
following:
letters A-Z and a-z
numbers 0-9
characters # + - $ and _
All other characters should be avoided, and specifically the following:
/.,?*()^%

4.4 Creating an Entirely New Model


Here are the minimum steps to generate an entirely new model (say a one-strake model the
same as strake 1 of EX1). This list of eight steps assumes that all defaults are acceptable. If
you are doing the Tutorial you can skip this section and proceed to Chapter 5. This section is

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for users who are creating an entirely new model, and would like to have a list of the first and
most basic steps. These include defining material properties and plate properties. In the
Tutorial these are already defined, and so these tasks are discussed later (Chapter 6).
Note: In going through these steps you should save your work frequently. Unfortunately we
do not do that in the Tutorial, but when you are building your own model you should get in
the habit of clicking on the Save icon after every significant change.

1) Define the Job Information.


a) Click the Job Info button (Pre-Processing Toolbar, top)
b) Define a title
c) If the model is going to be only a segment of the ship (for example, the midships
portion) and you intend to apply bending moments and/or shear forces at one or both
ends of the model, then check “Cut Model”. If the model is only half width (port or
starboard half) then check “Transverse Symmetry”.
d) Define seawater density and the acceleration of gravity in the units you intend to use.
e) If the structure is a ship, define the station spacing.
f) Unless this is a special type of analysis, keep the default Safety Factors.
2) Define the Units
a) In the Main Menu click on File and then on Units.
b) Under Choose Standard Unit System click the Down arrow and make your selection.
c) Click on Apply to Parameter Data, and then on OK.
3) Define the substructure.
a) Click the Parts button (second from the top).
b) Click in the local Parts Tree – you get /top in the Part Name window.
c) In that window type in /sub1 immediately after /top and click Create.
4) Define the module.
a) Expand the local Parts Tree and click on sub1 – you get /top/sub1 in the Part Name
window.
b) In that window type in /mod1 immediately after /top/sub1, then click on the radio
button that says “Module” and then click Create.
5) Define the number of sections and the spacing.
(Let's say we want two section intervals at 2500 mm spacing)
a) Click the Sections tab. The default is 10 section intervals. Remove section
intervals 3 through 10 by holding the control key down and clicking on the index
numbers 3 through 10 to highlight them. Click on Remove.
b) Highlight index numbers 1 and 2, Click on Re-space, Enter 2500 in the box and
click on OK.
c) Click on Modify (you must do this before exiting the Parts Dialog, and so for safety

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Basic Features Tutorial 23

you might as well do it after each change).


d) Click on Close.
6) Define a material (say steel, grade ST27).
a) Click the Materials button .
Note: material number 1 (ST24) already exists. You could modify it but for
instructional purposes define a second material type, say ST27.
b) Click on ID to get the number 2.
c) Give it a name, say ST27.
d) Define the properties:
E = 208000 N/mm2, ? = 0.3, density = 7.85E-6 kg/mm3,
Yield Stress = 265. N/mm2 , sult = 350. N/mm2 ,sYred = 265. N/mm2 ,
Weld residual stress ratio = 0.1
Structural proportional limit ratio = 1.

e) Click on Create.
7) Define a plate property.

a) Click the Property button .


b) On the Plate page, in the Name box enter "Plate Type 1".
(later, when you have used this plate type, you can change
the name to something that reflects that usage).
c) Go to the bottom, click on the Layer button and then on Add.
(This one is NOT intuitive; we don’t think of a plate as being one layer)
ST24 will appear as the material because that is the first material type.
d) Click on ST24 to generate a Down arrow.
e) Click the Down arrow and select ST27.
f) Define the thickness (enter 12) and click on Create.
g) Close the dialog box.
8) From here on the Tutorial chapters tell you how to proceed, starting with Chapter 5,
Creating Endpoints.
1.5 5.0 Creating Endpoints

5.0 CREATING ENDPOINTS

We are now finished with the Parts Dialog and ready to define some end points in mod2. End
points are the means by which MAESTRO generates the three-dimensional mesh of finite

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element nodes. End points are illustrated here and are explained in the Manual under
Creating Endpoints & Additional Notes.
To begin, close the Parts Dialog and bring up the End Points Dialog.

Cancel the Parts Dialog by clicking the X at the upper right. Then click on the fourth button
of the Pre-Processing Toolbar to get the End Points Dialog box. As always, move it away
from the model, say downwards so as to keep the Parts Tree visible. Right click, Pan and
Drag to make the model fully visible.

To avoid clutter, end points and the nodes that they generate are not normally shown in the
display of a model, but they can be switched on using the Node On/Off button in the Viewing
Toolbar at the top ( ). It is very important to remember that anytime you want to refer
to endpoints, you must switch them on.

Click the Node On/Off button.

You can now see the endpoints in mod1 and the nodes that they generate (shown as red dots).
You can also display the ID (identification) number of each end point, also called its “label”.

Click on the View Options button in the Viewing toolbar.

The EndPoints check box already has a check mark in it because we switched on the end
point display by clicking on the Node On/Off button (the big red dot).

Click on that same check box and observe that the status changes from “On” to “On w/
label”. Click OK

Now the the ID numbers of the Endpoints are displayed. Endpoint number 1 is at the keel.
You may have to move the model further to be able to see the keel. In this view the end point
numbers are hard to see. Another possibility is to choose the SouthWest view.

Right click in the Modeling Space and choose the SouthWest view.

Also, this is a good time to use the “wire frame” view. The “Solid/Wireframe” button is on
the Viewing Toolbar, with a solid cylinder icon.

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Click on the Solid/Wireframe button.

You can use this wire frame view whenever you cannot find an endpoint. You can also spin (
) the model to whatever view is best.

Click the button again to go back to a Solid picture and then spin the model back to the
original SouthEast view. If you don’t remember what that is, right click to get the Set View
menu and choose that view.

The endpoints of a module are always in the Reference Plane of that module, which also
contains the module origin. If you’re not sure about these relationships, please look at Figure
1-3. (Note: Figure no longer Available?) Recall that when we named and created mod2 we
placed its origin (and Reference Plane) at the Opposite Plane (far end) of mod1, by putting it
at Xsub1 = 5000 in the sub1 coordinate system. In other words, in the (as yet invisible) mod2
the Reference Plane is at the end of mod1, where the engine foundation box ends. We want
to place an end point in the Reference Plane of mod2 (Xmod2 = 0) down at the keel (Y = 0 and
Z = 0) and we would like the Opposite Plane of mod2 (the other end of the module) to be at X
mod2 = 5000. Notice that in the Dialog Box the Opposite Plane of mod2 is already at the
desired location (Xmod2 = 5000). This is because mod2 has “inherited” some of the
properties of mod1. When we created mod2 the Parts Dialog Box was filled with information
from mod1 and hence, as we will see in a moment, mod2 matches mod1 in other ways: it has
two sections and their spacing is 2500 mm. Since all of the current numbers are correct we
don’t need to enter any numbers, but just go ahead and create the end point, and the nodes that
it generates.
We are now at a very important step in creating anything – giving it an identification (ID)
number.

Click on ID, which causes the next available end point number to be placed in the the ID
window. Then click on Create.

You now see a line extending from the mod2 Reference Plane to the mod2 Opposite Plane.
The line starts at the endpoint that we have just created and it contains three nodes. Since we
currently have endpoints “switched on, with labels” the endpoint ID number, 1, appears just
over the endpoint. (It is hard to see; go to Wireframe momentarily to see it).

Let’s make two more endpoints. We want to make them line up with the existing nodes of
mod1. From the following sketch of the model we can see that end point number 2 is at Y =
644 and Z = -2500, and we could type in these numbers.

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But typing numbers is slow, and the Modeler allows you to generate numbers automatically
by clicking on appropriate nodes in the displayed model. Whenever you are creating new
nodes or elements, you must give them an ID number. The usual way to do this is to click on
the ID button, which brings up the next available ID number. If you then click on the first
window for which a number is needed, this tells the Modeler that your next click is going to
be at a node from which it should obtain that number. In the present case there is already a
node in mod1 exactly at the point where we want to put the second end point of mod2, and so
we will use it.

Click on ID to get the next end point number, then click in the first window that needs a
number, which is the Reference X window. This signals that you are next going to click on

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Basic Features Tutorial 27

a node that has the desired coordinates. This node is at the lowest corner of the engine
foundation box. Move the cursor to that node and click on it.

You will see the three coordinates of that node pop into the first three coordinate windows,
and if you have picked the correct node those numbers will be X = 0, Y = 644 and Z = –2500.

Since the model is prismatic; with no taper or warp, we know that at the Opposite Plane (X =
5000) the Y and Z coordinates are to be the same. Therefore as a shortcut we can use the
same node to generate the three numbers for the Opposite Plane, and then change X from 0 to
5000.

Click in the Opposite X window, then click on the same node as before. This generates
three numbers. Double click on the first number (X = 0) and type 5000. Then click Create.

Repeat this sequence to create the third end point.

Click on ID to get the next end point number (3) then click in the Reference X window.
Move the cursor to the appropriate node (outboard end of the engine foundation box) and
click on it. Now click in the Opposite X window and then click on the same node. Double
click on the first number (X = 0) and type 5000. Then click Create.
1.6 6.0 Materials and Properties

6.0 MATERIALS AND PROPERTIES – TUTORIAL ENTRY


POINT 2

At this point, whether you are continuing from the first session or re-entering the Tutorial, you
will need to open a file called EX1A.MDL which is a copy of the model that was made in the
first modeling session.

Click the Open Existing File icon, go to the Samples folder and then double click EX1A.
MDL. Do not save the current model.

To make the modeling space as large as possible

go to Tools > Toolbars > Refine Elements and toggle it off. Do not close the Parts Tree
window.

We would like to see modules mod1 and mod2 together, and so

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expand the Parts Tree, right click on sub1 and make it be the View Part.

In the first modeling session we created three end points. In order to see them

Click View Options and click twice on the EndPoints tick box.

We are about to work on module mod2, and so we must make sure that mod2 is the Current
Part. Since we restarted the Modeler it may not be, and in that case none of the following
steps will work properly. This is the greatest source of trouble in using the Modeler. Look at
the Parts Tree and note that mod1 is the Current Part, and so indeed we must change it.

There are two ways to make mod2 be the Current Part:

Go to the Viewing Toolbar and click the Set Current Part button. Then click on one of
the nodes of module mod2 (normally we could click anywhere in the module, but at this
point mod2 doesn’t yet have any elements and so we must use the nodes).

To see the other way, first reset mod1 as the Current Part, using the above method.

Click the Set Current Part button and then click anywhere in module mod1.

Now we are back to where we started - in the Parts Tree the “hand” is under mod1. Here is
the other way to reset the Current Part to mod2.

In the Parts Tree, right click on mod2 and select Set Current Part.

If the Parts Tree window is closed and you don't want to open it, use the first method.

6.1 Defining Material Properties


Thus far we have not created any elements, and so we have not needed to define what
materials are to be used or what are the element physical properties, such as thickness. Since
many elements will be of the same material, and will also have many physical properties in
common (such as thickness) it is more efficient to define the materials and properties in
globally available lists and then, when defining elements, simply select entries from these
lists. This strategy is described in Defining Materials and Properties, which should be read at
this point.

The list of materials is created using the Materials Dialog Box. You could get this via the

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Basic Features Tutorial 29

Main Menu (Model > Materials) but it also has its own button in the Pre-Processing Toolbar
-

Click on the Materials button and then click the down arrow on the Name window.

The Materials Dialog Box is explained here, under Defining Materials & Properties, and you
should read this now. In our example six grades of steel have been defined. Two of these,
ST24 and ST40, have been used for EX1. If we needed other materials, such as aluminum,
we could define their properties using this dialog box.

6.2 Defining Element Properties


The list of element physical properties is created using the Properties Dialog Box. This also
has its own button - the 15th button.

Close the Materials Dialog and, in the Pre-Processing Toolbar, click on the Properties
button.

The Properties Dialog Box is explained in Defining Materials and Properties, and you should
read this now. There are four tabbed pages, one for each type of element. In regard to cross-
sectional properties, girders, frames and stiffeners are all beams, and so their properties are
grouped together, in one list. Note, however, that in regard to finite element modeling the
stiffeners are not separate elements; they are part of the stiffened panel element.

Go to the Beam page and click the down arrow on the Name window.

If you scroll down you will see the names of beams that have been defined. When you click
one of them its ID number and its properties appear in those windows. The lower part of the
Dialog Box contains a complete list of beams that have already been defined. Notice how we
choose names that are descriptive of the beam. We do this because when you are in other
dialog boxes and you want to select a beam you won’t have this complete list available in that
box; you will only have the names of available beams.
The second section of Defining Materials and Properties offers some valuable advice about
choosing names for element properties.

When you are defining a new beam the Modeler will ask if you want to start with a copy of an
existing beam (because that often saves time).
Let's create a new beam. Later in the Tutorial we will need a beam with these properties.

Web Flange Material

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30 MAESTRO Basic Features Tutorial

500 x 12 250 x 16 ST24

It is often quickest to copy an existing beam and then modify it.

Click the ID button and select Yes. In the Existing Property portion go to the Name window
and scroll down until you find a beam with web height 500 mm - it is the eighth one. It has
everything we need except the flange width. Click on it.
In the New Property portion go to the Name window and type in the name of the new beam
property: 500 x 12, 250 x 16 tee(ST24). Then Click OK.

This creates the new beam property, which has Property ID 17 (the Create button was not
needed). Now we must make the required change in the flange width.

In the Flange row and the Height/Width column change 300 to 250. Then go to the bottom
and click Modify.

Just to see how it's done, let's also change the material type to a higher yield steel, from ST24
to ST40.

In the Material column click on ST24. Use the resulting down-arrow to select ST40. Then
go to the bottom and click Modify.

6.3 Create, Modify and Delete buttons


The modifications of the flange width and the yield stress do not take effect until the Modify
button is clicked. This is an important feature of the Modeler. Instead of simply an OK
button, many of the dialog boxes have Create, Modify and Delete buttons, because this speeds
up the modeling process. In the Property Dialog Box these three buttons refer to the current
element (in this case, beam #17). Clicking on Delete would delete the beam that we have just
created. Clicking on Modify will cause all of the choices and changes you have made since
the previous Modify to actually take effect in the beam. You can click on Modify after every
choice or change, or you can wait until several have been made (or all of them) and then click
on Modify. The important thing is not to forget to Modify before leaving the dialog box,
because then your changes would be lost. When a dialog box has several pages it may be best
to Modify after finishing each page.

Go to the Plates page and click the down arrow on the Name window.

You can see that the advice about naming has been followed – the names include the
thickness and the material type. The Layer column and the Orientation column are for
laminated panels.

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There is one more set of properties that has its own Dialog Box – Stiffener Layout - but it is
unique to strakes and so we will see it later.

Close the Properties Dialog.


1.7 7.0 Creating Strakes

7.0 CREATING STRAKES

Strakes are explained in the Manual under the Creating Strakes section and you should read
that now.

The Strake Dialog Box is explained in Creating Strakes. That section is rather lengthy,
because a strake is the most important and powerful modeling element within MAESTRO.
Instead of reading it now, we will refer to specific parts of it as needed.

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Strakes are located between end points, and so we will create the first two strakes of mod2,
which will be located in between the end points we have already created.

Go to the Pre-Processing Toolbar and click on the Strake button (11th from the top).

7.1 Creating Strake 1


The first step in a creation sequence is always the same - get the next available ID number.

Click on the ID button.

The first strake lies between end points 1 and 2. As it happens, these numbers are already in
the end point windows because MM does that for the first strake. But to get more practice at
using MM’s “shortcut”:

Put the cursor in each box and delete the numbers, using the keyboard Delete key.

Now execute the usual shortcut procedure.

Click on the ID button, click on the first end point window, move the cursor to end point 1
and click on it.

(Note that you don’t have to click exactly on the end point; you can click anywhere along the
line of nodes corresponding to that end point). Notice that the Modeler has placed a 1 in the
End Point 1 box.

Now move to end point 2 and click on it. Within a module each strake must have a unique
name. In the Name box put, say, Strake 1, bottom shell.

We have seen that nearly everything is identified by an ID number. Also, to speed things up,
many quantities have default values. In creating this first strake we will defer making some
choices until later, and so, for now, the Modeler will use the default values. The default value
for a Property ID is 1; i.e. the first property that was defined. For example, for plating the
first property is 9 mm plate made of ST24 steel, because that was the first type of plating to
be defined.

To see this, click on the Plating tab of the Strake Dialog Box

Now everything is defined, although only as defaults, so we can create the strake.

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Click on Create.

The Modeler draws the panels of strake 1 to show that the strake exists, but bear in mind that
we although we have created the strake, we have not yet defined its plating or stiffeners or any
other of its elements. We will do that now, using the appropriate tabbed pages.

Right now, since we have just started to define the strake, we are on the General page. The
various pages are explained in Creating Strakes. By default the Type is “Regular” and the
Location is “Bottom”.

Click the down arrow in the Location window.

The four possible locations are Bottom, Side, Deck and Other. The Location of a strake has
very important consequences, especially for hydrostatic pressure loads. Read Step 4 of
Creating Strakes to get the basic idea. Since we want strake 1 to receive pressure from the
ocean, make sure that the Location is Bottom. If it was part of the side shell, you would select
Side.

Select the Plating page and click on the down arrow in the Properties window.

For strake 1 we want 12 mm plating, because that is what mod1 has. So go ahead and select
that property.

Click on the 12 mm plate name and then, to make a deliberate error, click on Create.

You get an error message because the strake has already been created, and the definition of its
elements (plating, stiffeners, frames and girders) is considered as a modification of the strake.

Cancel the error message and click on Modify.

In the Strake Dialog Box the Create, Modify and Delete buttons refer to the strake as a whole.
Clicking on Delete will delete the entire strake (and hence, for safety, MM will ask you to
confirm). Clicking on Modify will cause all of the choices and changes you have made since
the previous Modify to actually take effect in the strake. You can click on Modify after every
choice or change, or you can wait until several have been made. When a dialog box has
several pages it may be best to Modify after finishing each page.

7.2 Stiffener Layout


Select the Stiffeners page

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Stiffeners have their own special Dialog Box called Stiffener Layout, and a special icon for
calling it up.

Here we don't need the icon because the Stiffeners page has a Layout button for calling it up.

Click on the Layout button

Each Stiffener Layout has a Name and an ID number. Earlier we chose (arbitrarily) Layout ID
1, and we see here that its name is descriptive of its properties: 170x6, 100x10, b=400.
Stiffener Layout involves three choices:
1. the Beam properties (sizes and material, defined using the Beam page of the Properties
Dialog Box)
2. either the number of internal stiffeners, or the stiffener spacing
3. Edge stiffeners, at either or both edges.

For strake 1 we want Layout 3, because that is what mod1 has. Before any further discussion
of Stiffener Layout, let’s define it for this strake.

Go back to the Stiffener page, click the down-arrow on the Layout window (or its
accompanying ID window) select the third item, and then click Modify

If that was all we wanted to do, we would not have bothered calling up the Layout Dialog
Box. But let's say we want to see what three choices have been made for Layout 3. In that
case we go back to the Layout Dialog Box and

Go to the Identification windows (either Name or ID) click the down-arrow and select the
third item.

This loads all of the windows with the choices that were made when Layout 3 was defined.
The Name window has "Layout 3, 5 int. stiffeners". The Property window has "170x6,
100x10, tee(ST40)", the Number of Internal Stiffeners is 5, and there are no Edge Stiffeners.

Since we have gone into the Layout Dialog Box we currently have the power to change
Layout 3 (or any other Layout) if we wanted to. But we would have to be sure about this,
because this change would occur in all strakes that use Layout 3.

Before we close the Layout Dialog Box, let's discuss the meaning and purpose of "edge
stiffeners".

7.3 Edge Stiffeners


Strake edges should always coincide with some longitudinal structure that provides at least
simple support to those edges. This is very important, because the panel buckling

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calculations assume that the panel edges are at least simply supported. Thus, in EX1 the deck
strakes have either girders or side plating at their edges. Strakes 3 and 4 have a knuckle at
end point 4, which is also "close enough" to simple support.

In the actual ship the plating of strakes 3 and 4 would be curved, not flat, and it is possible
that there could be a stiffener at end point 4. If so, then the "edge stiffener" option is a simple
way of allowing for the cross-sectional area of such a stiffener (and only the area; adding an
edge stiffener has no other effect). A strake will always have either zero, one or two edge
stiffeners. When choosing the number you should look at that strake only. In this example, if
we want to place a stiffener at endpoint 4, then we would say that strakes 3 and 4 both have
one edge stiffener. MAESTRO automatically corrects for the apparent double counting.

Close the Stiffener Layout Dialog Box, go back to the Strake Dialog Box and click on
Modify.

7.4 Moving From Module to Module and Strake to Strake


At this point you may ask “What if I didn’t remember that strake 1 of mod1 has Layout 3?
How can I find out?” This is part of a larger question: “How can I quickly jump from one
module to another and, within a module, from strake to strake?”.

Here’s how (we have done this before, but it’s worth practicing because it’s very useful). To
change to module mod1:

Click on the Set Current Part button and then click somewhere on module mod1 (note
that in the Parts Tree the "supporting hand" is now under the mod1 icon.

Now, whenever you want to refer to a strake or to change from one strake to another, you

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should click in either the ID window or the Name window, and then click somewhere on the
strake that you want. It’s worth making a special effort to remember this step, because
otherwise you will inadvertently begin working on a different strake from the one you
intended, and the result will be both confusing and frustrating (because you may have to undo
several changes).

Click in the ID window and then click somewhere on strake 1 in module mod1. Its name
(bottom #1) appears in the window, confirming that it is now the active strake and all of its
properties are available. Since we want Stiffener Layout, go to the Stiffeners page, and there
you see the desired information – the Layout ID is indeed 3.

Note that the technique for selecting an existing strake is different from the shortcut that is
used in creating a strake. To select a strake you click in the ID window, and then either on the
strake number (scrolling down if needed) or on the strake itself, in the model. To create a
new strake you click on the ID button, which produces a new ID number, then you click in the
End Point 1 window, and only then do you move the cursor to the displayed model and click
on the two end points.

Since we are dealing with stiffeners, let’s have the Modeler display them.

Click View Options, put a check mark on Stiffeners, then click OK.

The name tells us that layout 3 involves 5 internal stiffeners (and so there are 5 red lines, but
you may have to spin the model to see them all). However, it does not tell us their
dimensions. To find those details we must go to the Layout Dialog Box.

Click on Layout.

The resulting Stiffener Layout Dialog Box tells us that the stiffeners are tee sections, the web
is 170 x 6 mm, the flange is 100 x 10 mm, the material is high yield steel (ST40) and there are
5 stiffeners. But we don’t need to remember all these numbers. It is enough to note that the
ID number of the layout is 3.

Close the Layout box and go to the Plating page.

The Plating page tells us that the plating is 12 mm high yield steel (ST40).

While we are here, we might as well find out what are the other properties of strake 1. We go
next to the Frame properties.

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Go to the Frames page.

For use in module mod2 we note that for the frames the Property ID is 14 - a web height of
400 mm and made of ordinary steel (ST24). The latter choice reflects the fact that the frames
do not carry the primary or hull girder bending load. If we later found the frames to be highly
stressed due to transverse loads, we could define another Property ID, say 15, in which the
material is a high yield steel.

Finally we look at the girder elements.

Go to the Girders page.

The Property ID is 13, which is a large tee section (web height 500 mm) made of high yield
steel (ST40) because the girder elements do participate in hull girder bending.

In principle, we also need the properties of all the other strakes of mod1, and now would be a
good time to get them and make a note of them. But to speed up the Tutorial we will do so
only for strake 2.

Click in the ID window and then click anywhere on strake 2 of module mod1. Its name
(bottom #2) appears in the window, confirming that it is now the active strake. Go to the
Plating page. This tells us that the thickness is again 12 mm. Go to the Stiffeners page.
This tells us that the ID of the stiffener layout is 4 (not 3, as in strake 1) and so in this regard
strake 2 is different from strake 1.

If you wanted details about layout 4 you could obtain them by clicking on the Layout button.
(you would find that the stiffeners are smaller).

Go to the Frames page and note that the Property ID is 6. Go to the Girders page and note
that the Property ID is 2, with a web height of 350 mm instead of the 500 mm height in
Strake 1.

We have now finished inspecting module mod1. We therefore return to module mod2 (which
means we make it the Current Part) and continue defining strake 1.
For practice, let's use the other method.

Go to the Parts Tree, right click on the mod2 icon and then click on Set Current Part.

Now we can finish strake 1 by defining its frame elements and its girder elements.

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Click in the ID window , move the cursor over to the model and click on strake 1.

Its name (Strake 1, bottom shell) appears in the window, confirming that it is now the active
strake.

We now define the frame elements and the girder elements, using the ID numbers from
mod1.

Go to the Frames page and set the Property ID to 14. Then go to the Girders page, click on
Enable Girders and set the Property ID to 13. Click on Modify.

7.5 Creating Strakes by Copying Other Strakes and Modifying


The next task is to create strake 2 and define its elements. It is quite common to have similar
strakes within a module, and a very useful shortcut is to create a strake by copying another
that is similar and then making the needed changes (such as stiffener layout, which nearly
always needs changing). But in the present case we have another type of similarity. We are
deliberately making mod2 be the same as mod1, and so we want to create the strakes of mod2
by copying those of mod1. We will do this for strake 2, and then we will jump ahead to
another Modeler file for which all of the strakes have been copied.

Set mod1 to be the Current Part (from now on we will not call out every step for familiar
actions) and then select strake 2.

This loads all of the properties of strake 2 into the various windows of the strake pages (but
they will not actually be stored until the Create button is clicked). Now we want to set mod2
as the Current Part, but we cannot do this in the usual way (clicking on Set Current Part and
then clicking on mod2) because the only place to click is within strake 1 and that would
replace all of the windows with the data of strake 1 of mod2. Therefore we use the other way
– the Parts Tree.

Move the cursor to the Parts Tree. If necessary, expand the Tree by clicking the + signs.
Then right click on mod2 and then click on Set Current Part.

Now that mod2 is the Current Part we are ready to create strake 2, whereupon all of the data
from strake 2 of mod1 that is currently loaded into the various strake windows will be
allocated to the new strake. If the new strake differed from the old strake 2 in some way we
could either make the changes now, or we could wait until the strake was created and then
Modify it. In the present case there are no changes. Remember that to create a new strake
you should click on the ID button, rather than the ID window, and then click Create.

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Click on the ID button and then click Create.

We could repeat this copying operation for all of the rest of the strakes. However, to speed up
the Tutorial we will now change to another Modeler file, called EX1B.MDL, in which all of
the other strakes have already been created.

Close the Strake page.

We are about to load a new Modeler file. This will cause MM to ask whether we first want to
save the changes we have made to file EX1A.MDL. Normally we would, but in this case we
want to leave the Modeler file unchanged, so that it is in the form that matches the beginning
of this session of the Tutorial.
1.8 8.0 Deleting Elements

8.0 DELETING ELEMENTS TO REPRESENT OPENINGS –


TUTORIAL ENTRY POINT 3

Click on the Open File icon (or click File/Open starting in the Main Menu) go to the Samples
folder and then double click on file EX1B.MDL. If you are continuing from Chapter 7 you
will be asked about saving EX1A.MDL. Click on No. Since this is a small model, switch on
the stiffener display (View Options).

Note that the Status Bar (lower right of the screen) shows that the Current Part is mod2.
When beginning to work on a module you should always check this.

In this new version of the model, mod2 has all of its strakes, but nothing else as yet. The
deletion of some elements in strake 9, to create the uptake opening, has not been done and so
we begin with that.

MAESTRO has both coarse mesh and fine mesh modeling. The vertical Toolbar on the right
offers graphics tools for subdividing coarse mesh elements so as to achieve a finer mesh.
Since we are here doing only coarse mesh modeling

Go to Tools / Tool Bars / Refine Elements and toggle it off.

In coarse mesh modeling, for greater speed the elements of a strake are automatically
generated over the full length of the strake. Any large opening is then represented by deleting
some of the strake elements, while small openings are ignored. In our model the second deck

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40 MAESTRO Basic Features Tutorial

has a large opening – an uptake trunk – whereas the main deck has only small openings for
individual ducts, and these have been ignored.

The above figure shows that in module mod1 the deleted elements are a panel, a frame and a
girder in section interval 2 of strake 9. In mod2 we want to make the equivalent deletions in
strake 9, but now in section interval 1.

Click the strake button on the Pre-Processing Toolbar, and move the Strake Dialog Box
and the model apart (This will be left unsaid from now on).

As always we first identify the strake by

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clicking in the ID window and then clicking anywhere on the strake, in this case strake 9.

Alternatively, if you knew the strake ID number but not where it is, then you would click the
window’s down-arrow and select the desired ID number.

Go to the Deletions page.

In the Plates and Girders windows the check boxes represent section intervals, and in the
Frames window they represent sections. In the Plates and Girders windows click on the check
box labeled 1, and in the Frames window click on the box labeled 0. We have now requested
three deletions. But as always with strake operations, they do not take effect until we

Click on Modify.

Note that we cannot delete elements using the Delete button because that would delete the
entire strake.

If desired, deleted elements can be undeleted. You would simply click again on the
appropriate check box(es), causing them to become empty, and then click on Modify.

There is a special Dialog Box that provides many ways to delete elements. In the
Pre-Processing Toolbar the icon is a scissors

Information about this is given in Deleting Elements.


1.9 9.0 Creating Additional Panel Elements

9.0 CREATING ADDITIONAL (I.E. NON-STRAKE) PANEL


ELEMENTS

Beams and panels that are not part of a strake are referred to as “additional” beams and
panels. These and all other elements that are not part of a strake (triangles, rods, springs,
brackets, etc.) must be created individually. In module mod1 the vertical walls of the uptake
trunk are made of two additional panels, and we will now create their counterparts in module
mod2.

Additional panels are also called quadrilaterals or “quads”. On the Pre-Processing Toolbar

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42 MAESTRO Basic Features Tutorial

the Quad button is . Click the button and then move the dialog box to the lower right. In
the Manual Quadrilateral elements are explainedat the beginning of Creating Additional
Elements. Read through the eight steps for creating a “quad” element. The Connectivity
section of the Dialog Box defines the four nodes that make up the panel. Each panel is
defined by specifying the endpoint and section numbers of element nodes 1, 2, 3 and 4,
moving around the element boundary. The starting point and the direction are arbitrary, but
they do determine the origin and the directions of the element axes, and the stiffener
orientation must be consistent with this: “edge 1” runs from node 1 to node 2, and “edge 3”
runs from node 3 to node 4. Transverse stiffening runs from edge 1 to edge 3.

Let us first create the quad that is aligned in the longitudinal direction and We need to know
the endpoint numbers that are in line with its lower and upper edges. One way to do this is to
switch on the display of endpoint numbers. To see them more easily we will also change to a
wireframe display.

Click View Options and double click the EndPoints check box and then click on OK. Then
in the Viewing Toolbar click on the Solid/Wireframe button ( ). You may also need to
rotate the model slightly and to Pan it upward to place it above the Dialog Box. Here is
what you should obtain.

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We can now see that endpoint 9 is in line with the bottom edge of the proposed quad, and
endpoint 11 is in line with the upper edge.

Toggle the Solid/Wireframe button to get back to a Solid display.


We are going to discuss stiffener orientation, and so we need to switch on the stiffener
display. We are finished with the endpoint display so let’s switch it off.
Click on the View Options button, check the Stiffeners box, click once to uncheck the
Endpoints and click OK.

We can obtain all of the data about the corresponding quad in module mod1 using the
following sequence:

Go to the Parts Tree, right click on mod1 and select Set Current Part. We already have the
Quad page and so we select the desired quad in the usual way, Click in the ID window and
then clicking on the quad itself.

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This causes all of the data for this quad to appear in the windows of this page. We see that
the Quad ID is 2, the Properties ID is 4, and the Stiffener Layout ID is 10, in which there are 3
stiffeners and they run from edge 2 to edge 4 (i.e. longitudinally). But how do we know where
the origin (node 1) is, and the direction of the node numbering? To tell us this the Modeler
always puts an arrowhead (a big open triangle) pointing to and touching node 2. To avoid
clutter the shaft of the arrow is not drawn, but it always runs from node 1 to node 2. So now
we know that node 1 is at the lower left corner of the quad and, from our prospective, the
nodes are numbered in a counter-clockwise direction. We also know, from a right hand rule,
that the normal for this quad element is pointing toward the ship’s centerplane. This becomes
important when there is a pressure load on an element. From the node numbering, we now
also know that Edge 1 is the lower edge (the shaft of the arrow) and so Edges 2 and 4 are the
forward and aft edges. We see that the Direction window says “Edge 2 to Edge 4”, and so it
is telling us that the stiffener direction is longitudinal. Since the stiffeners are being displayed
we can visually confirm this. The next figure shows what you should be seeing on your
screen.

Now go back to mod2.

Go to the Parts Tree, right click on mod2 and select Set Current Part.

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In order to get longitudinal stiffening, we will choose the first two nodes such that they are
longitudinally aligned. When we choose a node, the Modeler will put that node’s location
into the appropriate Node window.

Let us choose 9,0 as the endpoint and section defining element node 1, and 9,1 as defining
node 2. Nodes 3 and 4 must then be 11,1 and 11,0.

As always when creating a new element,

click on the ID button (which generates the next ID number, in this case 1) then click on the
first of the node windows (to tell MM that you are now going to select the nodes) and then
click on the four nodes in turn, as given above.

If you have done it correctly the number pairs in the four windows will be 9,0 9,1 11,1
11,0. The Quad ID number is 1 simply because this is the first quad we have created in
module mod2. In module mod1 the corresponding Quad ID was 2, but we don’t need to
match that because it is simply the creation sequence. We do have to match the other two ID

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numbers (they should already be there from module mod1):

Make sure that 4 is shown for the Properties ID and 10 is shown for the Stiffener Layout, and
then

Click on Create.

The second additional panel lies in the section 1 transverse plane of the module. In order to
get horizontal stiffening, we will choose the first two nodes such that they are horizontally
aligned. Let us choose 9,1 as the end point and section defining element node 1, and 8,1 as
defining node 2. Nodes 3 and 4 must then be 10,1 and 11,1. This quad is identical to the first
one and so the obvious course is to copy (i.e. leave the Property and Stiffener Layout ID
numbers as they are).

Click on the ID button (which generates ID number 2) click on the first of the node
windows, then click on the four nodes in turn, as given above, and then click on Create.

If you have done it correctly the number pairs in the four windows will be 9,1 8,1 10,1
11,1.
Now go back to viewing the complete model.

Go to the Parts Tree, right click on sub1 and select Set View Part.
1.10 10.0 Creating Additional Beams

10.0 CREATING ADDITIONAL BEAM ELEMENTS–


TUTORIAL ENTRY POINT 4

If you are entering the Tutorial at this point,

Click the Open Existing File icon and then double click EX1C.MDL. Make sure that the
Current Part is mod2 (check for the "hand" under it in the Parts Tree).

If you are continuing from Chapter 9 there is no need because at this entry point there are no
jumps in the modeling.

By definition all of the frame elements in a strake have the same “scantlings” (cross-sectional
dimensions and thicknesses). In module mod1 the frame element in strake 1, section 1, at the

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base of the pillar, has been replaced by a larger beam because of the extra load caused by the
pillar. We now want to create a similar replacement beam in module mod2. Actually, we
have already created it, back in Section 6.2 of the Tutorial, when we created a beam with the
following properties:

Web Flange Material


500 x 12 250 x 16 ST24

We will do so again by copying and adapting an existing beam property (Property ID 8)


following the same procedure as in Section 6.2. The new beam Property ID is 17.

Click on the Pre-Processing Toolbar icon for Beams (the I-beam icon).

This is not just any beam; it is meant to replace a specific frame element in strake 1 and so we
must tell that to the Modeler.

In the "Web Orientation" portion of the Dialog Box click on the check box for "By
Associated Element." Then indicate which strake by selecting Strake in the Type window
(it's already that by default) and then by selecting 1 in the Element ID window (it's also
already that by default).

Now choose the beam that we created earlier, with the properties shown in the above table.

Either scroll down the Property window until you find the desired scantlings (last line,
because it was the latest one to be created) or scroll down the Property ID window to ID 17,
and select it.

The bottom window, Web Orientation, is “grayed out” because for a replacement beam this is
always the same as the frame or girder element it is replacing.

Now we can create the element in the usual way.

Click on the ID button and then on the Node 1 window.

The next step is to click on the nodes themselves. Both nodes are at section 1, i.e. the same
section as the pillar (the new pillar, which has not yet been created). Since this is a
replacement beam the nodes must be defined in the same order as the frame element it is
replacing. For illustration, choose the wrong order –

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Click on the node at end point 2 first and then on the node at end point 1. Then click on
Create.

The error message explains what is wrong.

Cancel it, click again in the Node 1 window, and this time click on the nodes in the correct
order. Then click Create.

Since the beam replaces a strake-based beam, the “second flange” of the beam is the plating to
which it is attached. Here that plating is strake 1, for which the thickness is 12 mm, and so
the Modeler has automatically inserted 12. By default the width of a “plate flange” is taken as
50% of the full width of the plating. Since this additional beam runs transversely, the width
of its plate flange is in the longitudinal direction; i.e. the full (100%) width of the plate flange
is the frame spacing, 2500 mm, and so the Modeler has specified 1250 as the width.
1.11 11.0 Creating Rod Elements

11.0 CREATING ROD ELEMENTS

We now create the pillar, using a rod element (we could use a beam element, and we should
do so if we want the member to have bending stiffness). Let’s say the pillar is to be a tube of
diameter 150 mm, wall thickness 10 mm, material ST24, eccentricity coefficient a = 0.002
(explained in Section 11.2 of Ship Structural Design) and effective length factor 0.5 (clamped
ends).

In the Pre-Processing Toolbar click the Rod Elements button , which brings you to the
Rods page. To see what properties have already been defined, click on the Properties button.
The resulting Properties Dialog Box shows that one rod element has been defined as 150 ´
10. Close the Properties Dialog Box and click the “down arrow” in the Property window,
scroll down and select Rod Prop 1. (it's already there because we only have one rod.)

Now we can create the pillar.

Click on the ID button and then click in the Node 1 window. Go to the model and click on
the two nodes that are to be the top and bottom of the pillar. Then click Create.
1.12 12.0 Other Features

12.0 OTHER FEATURES OF THE MODELER – TUTORIAL

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ENTRY POINT 5

Click the Open Existing File icon and then double click EX1D.MDL. Do not save the
previous model.

This model includes the replacement beam and the pillar of Chapters 10 and 11. If you are
continuing from Chapter 11 there is no need to change files because at this entry point there
are no jumps in the modeling.

If we wanted to continue making module mod2 be a mirror of module mod1 we would next
create the end bulkhead and the engine foundation. However, these are simply collections of
quads and triangles and so they don’t really show anything new. Therefore at this point we
will depart from making a mirror image and move on to a few other features of the Modeler.

Since this is a small model, switch on the stiffener display (View Options).

12.1 Tapered Modules


Outside of the parallel midbody, all modules of a ship’s hull are tapered. To demonstrate this
option, let’s say that module mod2 is closer to the ship’s bow than mod1 and that instead of
being prismatic, the hull of mod2 is actually tapered. In other words, its cross sectional shape
at the Opposite end is different from the shape at the Reference end. To obtain the desired
shape we must move some of the nodes at the Opposite end of module mod2. Suppose that
the actual Y and Z offsets of the nodes at that cross section are as follows (at the Opposite
end, endpoints 4 and 5 coincide).

End Point Y Z
2 1000 -2000
3 2000 -3500
4 3000 -4000
5 3000 -4000
6 4300 -4500

Since we want to process endpoints, let’s switch on EndPoint labels.

Click on the View Options button, click twice on the End Points check box and then on OK.

Note that if we hadn't done this we would have had to click on the Node On/Off icon in the
upper Toolbar (the red dot).

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In the Pre-Processing Toolbar click on the Endpoints icon. Then in the ID window click the
down arrow and select end point 2, double click the Opposite Y window and type in the new
value (1000 in place of 644). Then double click the Opposite Z window and type in that
value (-2000 in place of -2500). Then click on Modify.

Repeat this for endpoints 3 through 6. If you wish you can define all four end points and then
click on Modify, but perhaps it is best to Modify as you go, so as to verify that each new end
point looks reasonable.

12.2 Compound Elements


Compounds are a means for quickly creating repetitive transverse structure, such as the large
transverse brackets in every frame of an oil tanker. In the Manual compounds are explained
in Creating Compounds. Since they are groups of elements, compounds are more complex
than any of the basic elements, and it is absolutely necessary to read the Manual before using
them.

This tutorial does not include compounds. For interested users the triangular brackets in the
bow of the fast ferry model (HighSpeedFerry.mdl) provide an example of a compound
element.
1.13 13.0 Constraints, Loads, and Masses

13.0 CONSTRAINTS, LOADS AND MASSES – TUTORIAL


ENTRY POINT 6

Click on the Open File icon (or click File > Open starting in the Main Menu) go to the
Samples folder and then double click on file EX1E.MDL. If you are continuing from
Chapter 12 you will be asked about saving EX1D.MDL. Click on No.
In the Pre-Processing Toolbar click on the Constraints button (a yellow triangle acting as a
fixed foundation). Drag the dialog box to the bottom and "pan" the model upwards, so
you can see both.

13.1 Constraints
When a model has such a large structure as a ship, it is usually advisable to test your model as
if you built it; for example, after you have added each new substructure. This requires some
further temporary data: constraints to prevent rigid body movement, some simple and
idealized loads and, if any loads involve acceleration, the definition of masses. We have now
modeled a complete compartment (the engine room) and so this is a good time to test the
model.

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In order to move along quickly and to provide some examples, this further data (constraints,
masses and loads) has already been entered into the current Modeler file, EX1E.MDL.

The Summary page summarizes the constraints, and the General page lists them.

Click on the tab for the General page.

You can get a visual display of the constraints from the Main Menu as follows.

In the Main Menu click on View and then on Constraints.

You can now see three purple lines, representing the three constraints that are listed in the
General page. In order to see the lines more easily the model has changed to a wire-frame
picture.

The View Constraints option, like many of the Modeler's display options, acts as a toggle. To
see this, repeat the steps in the previous instruction two more times.

Click through View > Constraints.

The purple lines disappear.

Again click on through View > Constraints.

The purple lines reappear.

The bottom portion of the General page is a “List Box”, showing a list of the three constraints
that have been defined. Since this model was declared to have port-starboard symmetry (way
back in the Job Information Dialog Box – the button at top left) the centerplane
constraints are automatically supplied (no roll, sway or yaw). Since they are automatic they
are not displayed. Thus it was only necessary to impose three constraints to prevent the other
three rigid body movements – heave, pitch and surge. These are two Y-constraints at the
ends, along the keel, and an X-constraint at the midlength of the model, located at a node
close to the hull girder neutral axis (so that the constraint does not interfere with hull girder
bending). Let’s define one more constraint to see how it’s done, and then delete it.

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Whenever you are dealing with a List Box for which the items are visible quantities (i.e. they
can be seen in the model) you can add items to the list by clicking on them in the model.
Here the items are nodes, and so we must first

Click on the Nodes On/Off button in the Viewing Toolbar.

Now we can add nodes to the List by clicking directly on the nodes.

Click in the X check box at the upper left of the page. Then click anywhere within the List
Box to activate the cursor for the selection of a node. Then click on any node in the model.

You will see that the selected node is highlighted and it is added to the list as a fourth
constrained node. Since we first selected the X check box, the new constraint is a prevention
of movement in the X direction, which is indicated by the number “1” in the X column. The
code is explained at the upper left. A zero means free (no constraint) a 1 means fixed (no
displacement) and a 2 means that a nonzero displacement will be enforced at that node. The
value of the displacement is entered in the DX, DY, … cells. The check boxes at the top are
useful if you have a large number of similar constraints. If you have only a few and they are
different, it is quicker to define them by double clicking in the appropriate cells. A first
double click changes a 0 to a 1, a second changes the 1 to a 2, and a third changes the 2 back
to a 0. Try this with the fourth constraint, and then delete it.

Click on the fourth row and then click on Delete Row. Don't click OK yet because that
closes the Dialog Box. Go back to the Summary page.

13.2 Boundary Modules


Since our model is not a full ship, it is necessary to impose values of bending moment and
shear force at the two cut ends of the model. This will be done for each load case in the
Loads Dialog Box, whereas here in the current Dialog Box we define where the two cut cross
sections are. They will usually be the Reference end of one module (the First Module) and
the Opposite end of another module (the Second Module).

13.3 Using Groups to Define Masses and Pressures

Loads Dialog Box


We are finished with Constraints and therefore,
Click OK to close the Constraints Dialog Box and then cancel the display of constraints by
going up to the Main Menu and again clicking View > Constraint.
We next look at the temporary loads that have been defined in order to test the model.
Click on the Loads button on the Pre-Processing Toolbar, which is a yellow arrow impacting

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on a solid surface.

The two top windows in this Dialog Box specify the current load case, by number and by
name.

Go to the LoadCase window and click the down arrow. Select load case 1. As always, you
can also select by name.

As you can see from the name, load case 1 is a hogging condition. Notice that the name of
the current load case is also displayed outside of the Dialog Box, in a small window near the
right end the Viewing Toolbar. Normally it's at the upper right of the screen, but with the
Modeler window shrunk to a half width it might "wrapped around" to a second line at the
upper left of the screen. This window also has a down-arrow that allows you to choose the
current load case. Later when we are viewing the job results this (permanently available)
Load Case window will allow us to go from one load case to another without bringing up the
Loads Dialog Box.

The General page shows all of the major options for the current load case. The large window
shows the "Current Status From Other Menus" - i.e. conditions that have been defined in
other pages of the Loads Dialog and other menus (e.g. “Structure & Loads Symmetry” from
the Job Information Dialog). Notice that the option for including the “selfweight” of the
structure has been selected. In defining the loads, one of the most important tasks is defining
the mass of various items and assigning it to the appropriate nodes of the model. The
"selfweight" option means that the mass of the structure itself (i.e. the finite elements) will be
calculated and distributed to all the nodes of the model. In order to see what that mass is

Go to the Parts Tree and right click on "top", move down the list and click on Show Weight.

The Modeler reports that the structural mass of the model (which means the port half) is
33,330 kg (rounded off).

We will step through some of the pages to get a general impression and then talk about
Groups.

Click on the End Moments tab to see the definition of the bending moments and shear forces
at the cut cross sections. We haven't yet defined the shear forces.

Click the Mass tab and then the Node subtab.

You see a list of three groups of nodes and for each of them a total mass that has been

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distributed equally over those nodes. These groups are defined in the Groups Dialog Box,
which we will go to shortly.

Click on the Pressure tab and then on the Plate (LinPress) subtab.

Here is another List Box. This one shows two "plate groups" that have been selected (from a
total of three plate groups). Just above the List Box is a window with a down-arrow.

Click the down-arrow.

This window shows the three plate groups that have been defined (in the Groups Dialog Box,
which we will go to shortly). These three plate groups are available for adding to the List Box
and specifying a pressure that is to act on them. Two of them have already been added and
assigned a pressure. You add a plate group by selecting it and then clicking on the Add Plate
Group button to the right of the window. Let's do that for the third plate group, "bow keel
plating".

Select the third plate group and click on the Add Plate Group button.

The plate group is added to the list and, by default, is given the same pressure as the previous
line (or row) in the list. If you really wanted to keep this third plate group in the list you
would now click on Modify , but we don't want it so

Click on the third line and then click on Del Row at the bottom.

Like the Nodal Groups these Plate Groups are defined in the Groups Dialog Box, so now is a
good time to learn about the Groups Tree and the Groups Dialog Box. Then we will come
back to the Loads.

Close the Loads Dialog Box, move your cursor to the Parts and Groups Area (the vertical
window at the far right, where the Parts Tree is) and at the bottom select Groups instead of
Parts. If you can't see "Groups" click the little right-arrow. Expand all the + signs.

You are looking at the Groups Tree, which is a handy way of keeping track of all the various
groups. The Groups Tree shows the three types of groups that are available, and we see that
this model contains two Module Groups, three Node Groups and three Plate Groups. Like the
Parts Tree, the groups are arranged alphabetically within each type.

These groups are defined in the Groups Dialog Box, and the button for that is near the bottom
of the Pre-processing Toolbar, with a picture of three colored building blocks.

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Groups Dialog Box


Click the Groups button. The Dialog Box is wider than we need so grab the right edge and
drag it to the left, but don't obscure the rightmost window. Move the Dialog Box down and
pan the model up, so that you can see both. In the Dialog Box click the Module tab, then the
ID down arrow and then on 1.

Module Group
You should now see a window filled with lines. This is another List Box; in this case, a list
of the modules that are in the current module group. Since the Modeler knows the volume
and density of all the finite elements in the model, it can easily calculate the total mass of the
entire structure, and of any module within the structure. We saw earlier that the structure’s
selfweight has already been included as part of the overall mass. There are other types of
mass that have a spatial distribution similar to that of the structure, and so they are usually
represented as a scaled version of the structural mass. That is, the additional mass is divided
and allocated to the nodes in the same proportion as the structural mass. Some examples are
piping, furnishings, equipment, and nonstructural panels. In order to have maximum
flexibility, you can define any group of modules which collectively is to have the desired
scaled mass. The value of the scaled mass is defined in the box at the upper right. For
Module Group 1 the mass is 2000 kg. The value specified here is taken as a default value,
and in the Loads Dialog Box you can specify different values for specific load cases.

The modules that are listed are the modules that constitute the current group. These are the
modules that will receive the 2000 kg of scaled mass. There is a shortcut to put "all-modules"
into the list, and that has been done for Group 1. We will see how in a moment.

Click on the ID down-arrow and select Group 2.

If you have a large model with many modules, there may be some type of scaled mass that
"belongs" (should be assigned) to only some of them. To allow for this, there is an option to
select the modules by clicking directly on them, and that has been done for Group 2. In this
tiny model we have only two modules, and both have been selected simply to demonstrate
multiple selections, and to have more than one module in the "list".

We will now delete these two groups and re-create them. The Delete button deletes an entire
group; the Delete Item deletes one line in the list box - whichever line is highlighted.

Click on the first line (mod1) and then click on Delete Item. Click on the second line and
then on Delete Item.

The list is now empty but the group has not yet been deleted.

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Click on Delete, and then on Yes.

Now delete Group1.

Click on the ID down-arrow, select Group 1, click on Delete and then on Yes. Then close
the Groups Dialog Box. Refresh the Groups Tree by selecting the Parts Tree (if the button is
not visible click on the left-arrow) and selecting the Groups Tree again.

Now we define the two Module groups from scratch, starting with 2000 kg distributed over
"all-modules".

Open the Groups Dialog Box and click on the Module tab. Click the ID button, which gives
a 1. Now comes the shortcut. Click on the "Add Whole Ship" button on the upper right (if
it's not visible, widen the Dialog Box). Then click Create.

We now have Group 1, and we can assign the desired mass and give it a name, say
"Outfit" (stores, equipment, lube oil, etc.)

Click the ID down-arrow and select Group 1. Click in the Mass window (far right) and enter
2000. Click in the Name window and replace "Module Group 1" by "Outfit" (but don't use
quotes). Keep the +all-modules+ part of the name (the + signs are there because the
Modeler's graphics system does not permit parentheses). Then click Modify.

Click the ID button to begin defining Group 2.

Now begin selecting modules (we cannot Create until there is at least one module).

First click anywhere within the List Box to activate the cursor. Then click once on module
mod1 (anywhere). Don’t be alarmed when the module disappears. In a big model with
many modules, some modules are hidden by others. The Modeler is simply erasing each
selected module so that others can more easily be selected, and to avoid double counting.
Now click on module mod2. Finally click on Create.

As you click on each module it gets added to the list. If you accidentally click on a wrong
module, just highlight that line (if it is already highlighted you will need to click twice to re-
highlight it) and then click on Delete Item.

In order to see the two lines of group 2, Click on the ID down arrow and select 2.

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Now that we have Group 2 let's give it a more meaningful name, say Piping, and define its
default mass of 1200 kg.

Make sure the ID window is showing 2. Click in the Name window and replace "Module
Group 2" with "Piping". Click in the Mass window and enter 1200. Click Modify.

You can remove a module from the List Box after the Group has been created. Let's remove
module mod2 and then put it back.

Click the ID window Down-arrow and select 2. In the List Box highlight mod2. Click on
Delete Item and then on Modify.

At this point the display of modules is being controlled by the Groups Dialog Box, and it has
erased mod2. We need to see mod2 (in order to click on it) and so we must restore the View
Part by going to the Parts Tree and resetting "top" as the View Part.

Go to the Parts Tree and reset "top" as the View Part.

Now restore mod2.

Click anywhere within the List Box to activate the cursor. Then click once on module mod2
and then on Modify.

Here again the display of modules is being controlled by the Groups Dialog Box, and to bring
back the usual view of the model you must either go to the Parts Tree and reset "top" as the
View Part, or close the Dialog Box.

Go to the Parts Tree and reset "top" as the View Part, or close the Dialog Box and then
reopen it.

Node Group
You can also define a specific group of nodes that are to share a total mass, to be specified in
the Loads Dialog Box.

Switch over from the Parts Tree to the Groups Tree.

In the Groups Tree you can see that three such node groups have been defined, called “aux
machinery”, “gas turbine” and “superstructure”. As noted earlier, they are listed

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alphabetically, not in their ID order. You can display these on their own or in the context of
the model.

Right click on aux machinery and then select “Context, User Defined Color”. If all of the
red (finite element) nodes are being displayed you can get rid of them by clicking on the
Nodes, On/Off button (the big red dot).

You now see a wire-frame picture showing the three nodes of this group as small green dots.
They are are on the ship's bottom, in line with endpoint 2. This group of nodes was defined on
another page of the Groups Dialog Box, under the Node tab.

Click on the Node tab, then the Name down-arrow to see the names of the three Node
Groups that have been defined. Click on aux machinery.

The red nodes appear because if we are going to select or deselect some nodes they have to be
visible.

Here is another List Box. Each line defines one node of the group. The first column has the
module name, the second column the type of node, and the third column the node ID number.
The first column probably needs to be widened so that the full name is visible. If so, do this
now. The three nodes have the type “End Sect. Node” because they are defined by giving their
endpoint number and section number. Two of them have the ID 2,1 because they are both at
endpoint 2, section 1 of their respective modules. The total mass distributed among these
nodes (defined as 5000 kg in the box at upper right) is representing some auxiliary machinery.

You can add and delete nodes to this list in the same way as you added and deleted modules
to the Modules List Box – click once in the List Box - you would to activate the cursor and
then click on each node that you want to add.

As mentioned above, the Modeler has automatically switched on the Display Nodes option,
whereby all endpoint-generated nodes appear as red dots and all additional nodes appear as
blue asterisks (the four nodes at the top corners of the machinery foundation). Whenever you
want to select nodes this option must be active. If you ever find that the Modeler is refusing
to recognize node selection, check to see if this option has somehow not been activated.

If you know your model very well you could probably do the clicking in this wire-frame
display.

Click in the List Box and then on some nodes in the model. Observe them being added to
the list.

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However, in a big model it might be better to change to the usual solid (and colored) display.
Since the Parts Tree is not presently visible, do this another way:

Go to the Main Menu, click on View, and then on Element Type.

For variety, select one of the four additional nodes (the blue asterisks at the top of the
machinery foundation) and observe it being added to the list. Then, since we really don’t
want these extra nodes, go to the List Box, highlight them (hold down the control key to get
them all) and then click on Del Item. (Actually, as long as you don’t click Modify, the extra
nodes would be dropped from the list when you closed this Dialog Box).

Let’s look at the other two node groups

Click on the ID down arrow and then on 1.

Here are three nodes for which a mass of 9600 kg has been assigned, to represent a gas
turbine. To see their location in the context of the full model

In the Groups Tree right click on “gas turbine” and then select “Context, User Defined
Color”.

This group has been colored yellow, to distinguish it from the first group. (one of the three
nodes, the middle one, is obscured by the red finite element nodes because this is a joint
between two modules).

There is a third group of mass nodes in the main deck, to simulate superstructure that is not
being modeled. To get the list of nodes:

Go back to the Dialog Box, click on the ID down arrow and then on 3. At the bottom of the
Box you can see that for this group the color pink has been selected. To get a display of
these pink mass nodes:
Go to the Groups Tree, right click on “superstructure” and then select “Context, User
Defined Color”.

You can see the pink nodes in the main deck, where the side of a deckhouse would connect to
the main deck.

Plate Group
As can be seen in the Groups Tree, this model also contains three Plate Groups. These are
used to specify a group of plate elements (quadrilaterals and triangles). In this case they are

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the two decks and part of the bottom, and we saw earlier that these plate groups are used
when defining the pressure loads.

Close the Groups Dialog Box, go to the Groups Tree, right click on “plate” and then select
“Context, User Defined Color”.

These three Plate Groups were defined in the Groups Dialog Box. The green plating in the
main deck will be subjected to a pressure, simulating "green seas" on the deck. Note that the
inboard strakes are not included because there is an unmodeled superstructure protecting
them. The yellow plating in the second deck will be used to define an area-related mass,
representing live loads (furniture, personnel, etc.). The red plating on the bottom is an area
that will be subjected to a slamming pressure in one of the load cases.

To see the list of plate elements in the "main deck" group

Again bring up the Groups Dialog Box, move it so that the model is visible, click on the
Plate tab, click on the Name down-arrow and then on "main deck".

Here the List Box contains two lines, defining the outboard deck strake (strake 8) in mod1
and mod2. From the model display you can see that each line has defined two plate elements.
This is because the Full Strake check box is checked, and in both modules the strakes are two
section intervals (two plate elements) in length.

You can add and delete plate elements to this list in the same way as you added and deleted
modules, by clicking once in the List Box and then on the desired plate elements. However,
you should first change the model display from Wireframe to solid because then the Modeler
will erase each plate as you select it, which helps to verify the selection.

Let's practice this by deleting and then recreating the "bow keel plating" plate group.

Click on the Name down-arrow, then on "bow keel plating", then on Delete and then on Yes.

We now want to get a Solid display of the model, so that we can observe the erasing of each
plate as we select it.

Go to the Main Menu at the top, click on View and then on Element Type.

If that didn't work it is because the Groups Dialog Box has control of the display (from the
right click and Context view that we did). In that case

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Close the Groups Dialog Box. Click again on Main Menu / View / Element Type. Then
reopen the Groups Dialog Box and go to the Plate page.

Now we will define the "bow keel plating" plate group.

Go back to the Dialog Box, Click the ID button to get the next ID number (3) put a check
mark in the "Full Strake/Full Compound" check box, click once in the List Box, click on a
plate element in the lowest strake in the forward module (mod2) .

You see that with one click the Modeler has erased two plate elements. This is because the
Full Strake check box is checked.

Click on Create.

Let's now give this plate group a name and a color.

Click on the ID down-arrow, then on 3. Click in the Name window and enter bow keel
plating. Click the Color down-arrow and select red. Click Modify.

The Modeler now displays the plate elements of this group, in case we wanted to work on it(e.
g. define a pressure). For now, we will go back to the full model.

Close the Groups Dialog Box. Go to the Parts Tree and right click on top and then on Set
View Part.
1.14 14.0 Defining Loads

14.0 DEFINING LOADS - TUTORIAL ENTRY POINT 7

At this point, whether you are continuing from Chapter 13 or entering you should

Click the Open File icon and double click on EX1F.MDL.

14.1 Loads Arising From Mass Times Gravity and Other Accelerations
We will first look at load case 1, which has several mass-related loads and a hogging wave.
Load case 2 is a stillwater condition which we will use to explain how the ship is positioned
relative to the ocean surface. Then we'll define load case 3 by copying load case 1 and
making changes, such as changing to a sagging wave.

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Open the Loads Dialog Box, click the Load Case down-arrow and select 1. Click the Mass
tab, and then the Module subtab.

Now we will see how to use the groups we have defined. First we will use the all-modules
group and the Mass/Module page of the Dialog Box to allocate a total of 2000 kg of mass
among all the nodes of both modules, in the same proportion as the structural (finite element)
mass. Since this has already been done, let’s undo it and then redo it.

Highlight the outfit+all-modules+ row in the List Box and click on Del Row and then on
Modify.

The window above the List Box contains the available module groups (note that the Module
Group called outfit+all-modules+ is still available; we only deleted it from this List Box). Just
to the right there is an Add button on the right.

In this window click the down-arrow and select the all-modules group. Then click the Add
button and see that the group is added to the list. Most importantly, click on Modify or else
your work will be lost.

We also defined three nodal groups as a way of allocating mass to a few specific nodes.

Click on the Node subtab.

You see that the three groups are already in the list, but if they weren’t we would click the
down arrow, select one of them and click on Add. It’s the same operation as for the Module
Group. We could also change the value of any of the masses by double clicking the current
value and typing a new value.

14.2 Loads Due to Explicitly Defined Pressures


We also defined three plate groups: "main deck", "2nd deck", and "bow keel plating", in order
to apply pressure to these groups.

Click on the Pressure tab, and then on the Plate (LinPress) subtab.

Two groups are already in the list, but if they weren’t we would perform the usual operation:
click the down arrow, select one of them and click on Add Plate Group. The "bow keel
plating" is not in the list because it is intended to simulate a slamming load, and that does not
occur in a hogging load case. (We are pretending that module mod2 is at or near the bow).

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14.3 Loads Due to Stillwater and Wave Pressures


For instructional purposes Load Case 2 is a simple "stillwater" case, with no wave.

Click on the Load Case down-arrow and select 2.

The stillwater and wave loads are defined in the Balance page of the Loads Dialog Box. In
order to “see” the ocean surface

Go to the Viewing Toolbar click the View Options button , select Water Plane and click
OK. Then go to the Solid/Wireframe button , and click on it.

The picture you have is like the following figure, but it includes the X, Y and Z axes. These
are the Structure axes, and they are fixed to the ship.

The initial vertical location is set on the balance page of the Loads Dialog box. This
emergence value may change if the model is balanced.

The emergence places the ship in its final equilibrium position, and it usually varies from one
load case to another. Therefore it is specified in the Loads Dialog Box.

Close the Job Information Box.

The emergence depends on many variables such as the masses (structure, outfit, fuel, cargo,

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etc.) the accelerations, the wave properties (length, height, phase angle, and ship heading) the
other pressures that are applied to the structure (e.g. slamming pressures on the hull) and all
the other loads that are defined as forces rather than as the product of mass times total
acceleration. As you can see, calculating the emergence (or “balancing the ship in the wave”)
is a major task, way beyond hand calculation. Fortunately both the Modeler and the Solver
have an Automated Load Balancing feature that does this for you.

Go back to the Loads Dialog Box, select load case 1 and click on the Balance tab.

The top of the page shows the wave properties; for example, the wave length is 50,000 mm
(let's say that this is also the ship length). Look at the model to see the new position of the
ocean surface. It is hard to see because it is just below the main deck.

Right click anywhere in the display area and select Profile View.

In order to have a hogging condition we have placed the wave crest at the midlength of the
model. We did this by specifying a “phase angle” for the wave. In MAESTRO the phase
angle is zero when the crest is at the Reference origin. We want the crest to be at the
midlength of the model, which is 5000 mm forward of the origin. Since the wave length is
50,000 mm the phase angle is

Phase Angle = 360° ( 5000 / 50,000 ) = 36°

and that is why the “Phase A.” box has 36 in it.

Relative to the model the ocean surface is now much higher (at the midlength it is 2500 mm
higher) and it is slightly curved, being a crest.

14.4 Copying and Modifying a Load Case


We'll now make Load Case 3 by copying Load Case 1 and changing to a sagging wave.

Click on the Load Case button and select Yes. Replace the default name with STATIC
LOAD + SAGGING WAVE. In the "Existing Load Case" window click the down-arrow and
select 1. Then click OK.

We are still on the Balance page, so we are ready to change to a sagging wave. The phase
angle is zero when the crest is at the Reference origin, and the phase angle is 180° when the
trough is at the Reference origin. For sagging we want a trough to be at the midlength of the
model, which is 5000 mm forward of the origin. Since the wave length is 50,000 mm the
phase angle is

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Phase Angle = 180° + 360°( 5000 / 50,000 ) = 216°

In the “Phase A.” box change 36 to 216 and click Modify.

The display changes to Load Case 3 and if you look closely you will see the profile of the
wave trough. It becomes more visible if you

right click anywhere in the display area and select Southeast.

In order to leave this Modeler file (EX1F.MDL) as it was, we need to delete this third load
case.

Click on Delete and then close the Loads Dialog Box.


1.15 15.0 Quick Construction

15.0 QUICK CREATION - TUTORIAL ENTRY POINT 8

If you are continuing from Chapter 14 do nothing - you already have the correct file. If you
are entering at this point you should

click the Open File icon and double click on EX1F.MDL.

15.1 Adding a Bulkhead


In the actual ship the engine room has a transverse bulkhead at each end. Our model is not yet
structurally sound because it does not have the transverse bulkhead at the near end, similar to
the one at the far end. In order to simulate the load that this compartment would be receiving
when it is part of the full ship, we are going to apply a bending moment and shear force at
each end of the model. If we do not provide the second bulkhead the model will not be strong
enough to absorb these quite severe loads.

Let's examine the existing bulkhead to see what plating and beams were used. The bulkhead
is not made of strakes (for that to be possible it would need to be a separate module, with its
X-axis pointing either upwards or transversely). Rather it is made from individual
quadrilateral panel elements ("quads") and individual beam elements. Since we want to
create a similar bulkhead at the near end of the model, we need to see what are the properties
of these quads and beams.

15.1.1 Dialog Boxes for Elements and for Properties


There are two separate dialog boxes for defining elements and properties. Individual

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elements (quads, beams, springs, etc.) are defined on separate pages of the Finite Elements
Dialog Box, and each element has a unique ID number. The properties that can be assigned to
elements are defined on separate pages of the Properties Dialog Box. Each combination of
properties that is defined (e.g. for a plate it would be material and thickness) is given a
Property ID Number and is added to a Property List for that element type. We need to find
out what "Property ID Number" was used for these quads and beams.

Make sure that module mod1 is the Current Part. Then click on the Quad Elements button
click in the ID window and then click on one of the bulkhead panels, say the lowest
inboard panel.

This is the Quad page of the Finite Elements Dialog Box. The ID number of the quad you
clicked on is 7, and in the Property window we see that the thickness is 9 mm. In the ID
window to the right we see that the Property ID is 1. That's all we need, because all of the
bulkhead quads are the same material type and the same thickness - that is, the Property ID is
1 for all of them.

Note that when we are talking about an element we use the word "quad", and when we are
talking about a property we use the word "plate". This is because plate properties pertain to
both quad elements and triangle elements.

Let's see what plate properties have been defined for quad elements.

Click the down-arrow in the Property window.

We see that four plate properties have been defined.

Notice that the Property button is a "clickable" button. If we wanted a thickness that was not
one of the four available thicknesses, we would click this button, which takes us to the Plate
page of the Properties Dialog Box.

Click on the button labeled Property.

The upper large window has just one line and it contains the properties of the "current" plate
(or beam or rod or spring). For a solid plate there is only one "layer" and there are only two
properties - material and thickness. For a laminated plate there is a separate line for each
layer and three properties per layer. The lower large window is the Property List - the list of
all the different plate properties that have been defined. Four plate properties have been
defined, and they are distinct by virtue of their thickness. If we wanted one or more quads that
had some different combination of material and thickness we would define that combination
in the upper window, and when we clicked on Create it would be added to the Property List in
the lower window.

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Close the Properties Dialog Box.

Now we need to see what type of beam was used for stiffening the bulkhead. We already
have the Finite Elements Dialog Box open, so all we need to do is click the Beam tab. If it
were not open we could get it, with that page showing, by clicking the Beam Elements button
.

Click on the Beam tab, click in the ID window and then click on one of the bulkhead beams,
say the lowest one on the centerline.

The ID of that beam is 1, and the Property ID is 5. If we looked at the other beams we would
find them all the same. So we now have all we need: the quads use Plate Property 1 and the
beams use Beam Property 5.

Close the dialog box.

15.1.2 Adding Endpoints for the New Bulkhead


The existing bulkhead extends over the entire transverse plane. In order to insert enough
elements to cover this expanse, the nodes in the shell and decks were not sufficient. Four
more endpoints were defined. To see which endpoints these are, do the following.

Click the View Options button and click twice on Endpoints and then on OK, in order to
display endpoint labels. In order to see them better, toggle (click) the Wire Frame button

The endpoints that are used for the bulkhead are labeled 12, 13, 14 and 15 (you may need to
zoom to find them). We need to define similar endpoints in module mod2, so we must make
that module be the Current Part. For better visibility let's also make it the View Part.

Toggle the Wire Frame button back to Solid. In the Parts Tree, right-click mod2 and make it
the Current Part, and then also make it the View Part.

You can see that one such endpoint - label 12 - has already been defined. Here is a picture of
the five quads and two triangles that we intend to create, showing the existing endpoint (12)
and one more that we will add (13).

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Click on the Endpoint button click the down-arrow and select endpoint 12.

You see that it is at a height Y = 2000. Let's put another endpoint at the same height and
directly above endpoint 2 in the ship's bottom, which in the plane of the bulkhead (the
Opposite plane) is at Z = -2000.

Click the ID button to get the next available number (13) and enter -2000 as the Z value for
both Reference and Opposite planes and click Create.

Now we can begin creating the five quadrilaterals and two triangles that make up the
bulkhead.

15.2 Quick Creation of Quad Elements


This is an opportunity to use the "Quick Element Creation" option, for which the button is in
the upper toolbar, having the icon of a magic wand and a down-arrow . This option
allows you to create endpoints, additional nodes, strakes, quads, triangles, bars, rods, springs,
and compounds very quickly, without going back and forth between the model and a dialog
box. We will demonstrate it for quads, since we need five of them. Also, since we're going to
talking about stiffener layout, let's display the stiffeners.

Click View Options, then Stiffeners then OK.

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You create the first quad in the usual manner, using the Quad dialog box. This serves as a
"prototype" for the others and defines all their properties except for their node locations. If
there is a quad that is similar to what you want, choose it as the prototype, modify it as
needed, and create it. Let's choose the existing quad that forms the uptake trunk, changing it
from 8 mm plating to 9 mm (to match the existing bulkhead).

Click the Quad button click in the ID window, move to the model and click on the uptake
trunk quad (ID number 2), which loads its properties into the dialog box. Click the ID button
to get the next number (3). Click the down-arrow in the Property window and select "9 mm
plate (ST24)".

In the Layout window the current choice is "Layout 10, 3 int. (internal) stiffeners". From the
above figure we see that the new quads are going to have different widths, and so instead of a
fixed number of stiffeners let's choose a fixed stiffener spacing.

In the Layout window click the down-arrow and scroll up to the first layout "Layout 1,
170×6, 100×10, b=400" and select it.

If the layout you wanted was not available you would click the Layout button to get the
Stiffener Layout Dialog Box, define the desired layout, and then come back here and use it.

The Direction window tells us that the stiffener direction is "Edge 2 to Edge 4" (see Section
3.8.2.1 Section 3.8.2.2 of Creating Additional Elements). The big arrowhead in the element
highlighting tells us that node 1 is at the upper right and that node 2 is at the upper left, at the
ship's centerline. Bulkhead stiffeners are usually vertical, and we will get this for our new
quad if we choose node 1 at the keel and node 2 directly above it, as shown in the figure
below (nodes 1 and 2 in quad 3).

Click in the Node 1 window and then go to the model and click successively on the keel
node, the node above it (in line with endpoint 12) the node at the right (in line with endpoint
13) and the node below that. Then click on Create.

You should now have the first of the five quads, all of which are shown in the following
figure with their ID numbers (3-7) and their element node numbers (1-4 in each quad).

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We are now ready to create the other four quads very quickly, by clicking only on nodes. To
begin the process

Click on Modify to be sure that the prototype properties are in the buffer. Then click on the
down-arrow in the magic wand icon and select Quad.

Now begins a cycle that is done for each new quad. You click once on the three nodes in the
model that are to become element nodes 1, 2 and 3 in the new quad, and then double click on
the fourth node. Begin with quad 4.

Click the node that is to be node 1, move up and click node 2, move right and click node 3,
and then move down and double click node 4.

Now create quads 5, 6 and 7 in the same way.

Whenever you finish a Quick Creation sequence there are two important things that you
should do. The first is

Click the magic wand icon again to toggle it off.

The Quick Creation process does not update the ID numbers in the dialog box. Therefore if
you are going to continue using the dialog box the second thing that you should do is

Close the Finite Elements Dialog Box and then reopen it.

The lines representing the stiffeners are only approximate, and the funny angles and the blank

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regions don't matter. In the actual finite element the stiffeners are represented by some extra
axial and bending stiffness that is distributed smoothly over the element.

We also need to create two triangles, but that's so few that we would not save much time.
Also, creating a triangle is much simpler because as yet MAESTRO's triangles do not have
stiffeners (some day - these things take time). They do have bending stiffness, and so if you
want to allow for stiffeners you can add an extra few millimeters to the thickness. But it's
usually not necessary in a coarse mesh model such as this.

Creating the two triangles would not show anything new so we'll skip that, and in the next
chapter we'll use another Modeler file that has the triangles.

Close the Finite Elements Dialog Box

15.3 Using the Cutting Plane Option


The bulkhead is not yet a viable structure. We created two new nodes in the interior, away
from the shell and decks, and these nodes and the quad elements attached to them have no
beams to support them. We also need to have beams at the locations where the longitudinal
girders attach to the bulkhead, in order to absorb the bending moment from the girders,
because the plating has very low bending stiffness compared to the girders. Here is a cutaway
view of the final bulkhead with all of its stiffening beams.

How did we get this view? By defining a "Cutting Plane" in the YZ plane and choosing
which side of that plane should be visible. To do this we need to rotate the model so that we
are looking "edge on" to the YZ plane. The easiest way to do that is to select Profile View,
and since we're dealing with planes it is best to switch off the Perspective option.

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Move the cursor to the Viewport, right click and click on Perspective to toggle it off. Right
click again and select Profile View.

Now we define the cutting plane, either by entering the coordinates of a point on the plane or
by clicking on such a point, and then clicking anywhere on the visible side.

Go to the Main Menu, click on View, move down to Cutting Planes and then move over and
select YZ Plane.

In the Command Prompt window at the lower left of the MAESTRO window (see also
Workspace Layout if you want details) you will see the prompt "Select point on plane or enter
plane constant". The piece of structure that we currently see is 5,000 mm in the X direction
and so we want a plane that is at about X = 4000. You can either enter 4000,0,0 in the
window or you can just click on any point that is about 4/5 of the model width from the left.
The latter is easier.

Click on any point that is about 4/5 of the model width from the left. It need not be a node.

Now the Command Prompt window says "Select/enter point on the visible side of the cutting
plane".

Click on any point that is to the right of the previous point. Again it does not have to be a
node.

You should now see a narrow slice of the model.

Rotate and move (pan) the model to the position shown in the above figure.

Unfortunately, the cutting plane cuts off the endpoint labels and we need them for the next
section. So we'll delete the cutting plane

Click on View, move to Cutting Planes, move down and click on Delete. Restore a
perspective view by right clicking in the Viewport and toggling Perspective. You'll also want
to right click and select Fit.

Another way of getting a better view of the bulkhead is by erasing unneeded element types.

Click the View Options button click on Strake Plates, Strake Frames and Strake Girders.
Also click on Stiffeners and then on OK.

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We didn't erase Quads because then we could not see the bulkhead plating, and so the uptake
trunk is blocking the view. Therefore we'll use a different strategy - we will view the other
side of the bulkhead and put the beams on that side. Then, after creating all of them, we will
flip each of them around to the other side.

Rotate the model so that you are looking at the outside surface of the bulkhead, opposite
from the uptake trunk. Rotate, pan and zoom the model so that you can see most of the
endpoint labels.

15.4 Quick Construction of Beam Elements


Now we will create the bulkhead's stiffening beams. Here is what the result will look like,
just before we flip the beam webs to the other side.

We first make the prototype beam, and let's say that will be the lowest of the three vertical
beams on the ship's centerline. In the Viewport you can see that the nodes for this beam are in
line with endpoints 1 and 12. Earlier in this chapter (end of Section 15.1.1) we noted that the
Property ID of the beam property that we want to use is 5.

Click the Beam Elements button , click the ID button to get the next available ID number
(2), go to the Property ID window at the far right, click the down-arrow and select 5.

The bottom window, Web Orientation, allows you to define the web orientation in six ways.
To see five of these

click the down-arrow in the Web Orientation window.

The last one specifies the angle of the web relative to the positive normal of an adjacent
element (strake panel, quad or triangle). For the beam that we are creating, the adjacent
element is quad 3. Here is the figure from Section 15.2

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Click the Associated Element tickbox, click the down-arrow in Element Type and select
Quad, and in the Element ID window select 3.

The quad's node numbering is clockwise and therefore, by a right hand rule, the positive
normal points in the -X direction (into the page in the above figure). In the final configuration
this is the correct direction of the beam web, and so the angle of the beam web relative to the
positive normal is 0 degrees.

Go back to the Web Orientation window, click the down-arrow, select the last line and enter
a zero.

The six ways to define web orientation are explained in the beam section of Creating
Additional Elements. The relevant paragraphs are Associated Element and Web
Orientation. This is a complicated topic, and you should allocate some time to study it.

Finally we are ready to define the beam's two nodes and create it.

Click in the Node 1 window to activate the cursor for selecting nodes in the model. Move
the cursor to the node in line with endpoint 1 (bottom corner of the bulkhead) and click on it.
The Node 1 window should now contain 1,2. Then move up to the node in line with
endpoint 12 and click. The Node 2 window should now contain 12,2. Finally, click on
Create.

This first beam is visible only because it is in the ship's centerplane, but most of the beams
that we are going to create will be hidden by the bulkhead. So here is where we will adopt the
strategy of creating the beams on the visible side and then flipping the beam webs over to the

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correct side.

In the Web Orientation window, change the zero to 180 and click Modify.

Now that we have a prototype beam we can create the other beams very quickly, by clicking
only on nodes.
To begin the Quick Creation process

Normally we would click on Modify to be sure that the prototype properties are in the buffer,
but we have just done that. Go to the magic wand button click the down-arrow and
select Beam.

Now begins the node-clicking cycle. To create each beam you simply click once on the node
in the model that is to become beam node 1, and then double click on the node that is to
become beam node 2. Begin with the beam that is to be directly above the prototype.

Click the node that is in line with endpoint 12, and then move up and double click the node
in line with endpoint 10.

Now create the third beam, whose nodes are in line with endpoints 10 and 8. Then do one
more (your choice) because from now on they are visible only because they are on the wrong
side.

There are still four more beams to create, but you can stop here because they will all be there
in the next file that we open - EX1G.MDL.
Since we are finished, it is very important to do two things. First

Click the magic wand button again to toggle it off.

Secondly, since we are going to manipulate the newly created beams, we must update their ID
numbers.

Close the Finite Elements Dialog Box and then reopen it.

Now we'll demonstrate flipping the beam webs to the correct side.

In the Beam Dialog Box click in the ID window and then click on one of the beams. In the
Web Orientation window change 180 to 0 and click Modify.

No need to do the other beams because they will be correct in the next file. Whether you are

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76 MAESTRO Basic Features Tutorial

stopping here or continuing to the next Session, is very important that when you are asked
about saving the changes you made to EX1F, you say NO.
1.16 16.0 Balancing the Model
The following is an excerpt from the main MAESTRO help file:

Toolbar
Menu Model > Balance...

The following tutorial shows how to balance a coarse mesh model.

1. Open the Hydrostatic Balance dialog from the Model > Balance... menu option, or the toolbar.

2. Check All Load Cases if you would like to balance all load cases, otherwise only the currently
selected load case will be balanced.
3. Select Auto balance or User Control to define the model center of floatation or heel and trim angles.
4. Click OK to balance the model.
The output tab will display the balance results for each load case.

If a bending moment is applied to a cut model, the MAESTRO balance command can be used to
calculate the resulting shear force.

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1.17 17.0 Running a MAESTRO Job

17.0 RUNNING A MAESTRO JOB - ENTRY POINT 9

At this point, whether you are continuing from Chapter 16 or re-entering, you need a new
MAESTRO file that has the new bulkhead and both the hogging and sagging load cases (and
not the stillwater loadcase).

Click on the Open File icon and double click EX1G.MDL. If you are continuing from the
previous chapter, answer NO about saving the previous file, EX1F.

The following section is an excerpt from the main MAESTRO help file:

Note: All references can be found in the main MAESTRO help file.

Toolbar
Menu File > Analysis/Evaluation > Global FEA

The following tutorial shows the steps to analyze a coarse mesh model. A model can be analyzed with
or without balancing the model first.

1. Open the Analyze dialog from the File > Analysis/Evaluation > Global FEA menu option, or from
the toolbar.

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2. Click the radio button to choose the Equation Solver Method: Sparse, Iterative, Skyline.

Sparse Solver
MAESTRO's Sparse solver method uses the Intel Pardiso sparse solver and is the default and most
commonly used solver within MAESTRO. The package PARDISO is a high-performance, robust,
memory efficient and easy to use software for solving large sparse symmetric and non-symmetric
linear systems of equations on shared memory multiprocessors. The solver uses a combination of left-
and right-looking Level-3 BLAS supernode techniques [11]. In order to improve sequential and parallel
sparse numerical factorization performance, the algorithms are based on a Level-3 BLAS update and
pipelining parallelism is exploited with a combination of left- and right-looking supernode techniques [6,
7, 8, 10]. The parallel pivoting methods allow complete supernode pivoting in order to compromise
numerical stability and scalability during the factorization process.[13]

Iterative Solver
MAESTRO's iterative solver method uses Intel's iterative sparse solver which is based on a reverse
communication interface. This scheme gives the solver great flexibility, as it is independent of the
specific implementation of operations such as matrix-vector multiplication [14]. When this solver is
selected, the user can choose a maximum number of iterations to perform and a tolerance. The
analysis will complete whenever the number of iterations or tolerance is met. The iterative solver is
mostly used for large models that are unable to be solved using the sparse solver.

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Skyline Solver
MAESTRO's Skyline solver is an in-house sparse solver with the matrix stored using the skyline
storage scheme. This solver is an alternative, or backup to MAESTRO's Sparse solver, and is less
efficient. The benefit of the Skyline solver is that since it was developed in-house, it can be used to
troubleshoot an error if the Sparse solver is not able to solve. Whereas an error from the Sparse
solver is indescript, the Skyline solver will return an error message directing to a specific error in the
matrix and an FE tag.

3. Select the the beam elements should be treated, either as Eccentric Beams or Hybrid Beams.

Eccentric Beam Element


This element consists of only the beam itself. That is, both the area A (and the parameter a = AE/L)
and the moment of intertia I (and the parameter b = EI/L3) refer to the beam alone, and I is calculated
about the beam's own centroid, the centroidal axes being denoted as x,y. However, the element
nodes are located not along the beam's centroidal axes, but rather at the toe of the web as shown in
Fig. 8.16. That is, the origin of the element axes (x,y) is located at a distance g below the origin of the
centroid axes, such that y = y + g. Therefore in this type of modeling the plate elements are located at
their true position, in the plane of the plating. However, the axial force in the beam continues to be
proportional to the change in length of the neutral axis, and this is displaced from the element x-axis.
[1]

Hybrid Beam Element


The element is termed "hybrid" because the axial stiffness and the bending stiffness are based on
different cross sections. The axial stiffness parameter is a = AE/L in which the area A is the area of
only the beam itself (flange and web). The bending stiffness parameter is be = EIe/L3 in which the
neutral axis position and the moment of inertia Ie are calculated for the combined section formed by
the beam plus a plate flange of effective breadth be. The element nodes are located at the neutral axis
of the combined section, as shown in figure 8.14. Thus, in the hybrid element the plate's contribution
to the beam bending stiffness is accounted for in the calculation of Ie, and the expression for the beam
stiffness matrix remains unchanged. [1]

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4. Check whether to calculate stresses and reaction forces.


5. Click the radio button for the type of Failure Mode Evaluation to perform, if applicable. If evaluation
patches have not been created, MAESTRO will automatically create the patches during the analysis
process.
6. MAESTRO can also save the fine mesh models, if applicable, automatically after solving the global
model by checking the box.

Any errors or issues with each load case will be shown in the output tab, otherwise a dialog box will
appear stating the analysis is complete.

1.18 18.0 Viewing Results

18.0 VIEWING RESULTS

For now we are finished with the Output Window and we want to make the Main Viewing
Area as large as possible.

Here is where we use the small Load Case window near the right end of the upper Toolbar (or
possibly on the left because it may have "wrapped around" to a second line) to select and
change the load case. Let's start with the hogging load case.

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Click the down-arrow and select STATIC LOADS + HOGGING WAVE.

18.1 Deformation and Stresses


Let’s first look at the deformation due to the hogging wave and the other loads.

In the Main Menu click on Results, and then on Deformed Model.

The effects of the hogging bending moment and the deck pressures are obvious. Let’s look at
stresses – say longitudinal stress.

Click on Results, then on Stress, and then on Mid X Normal.

Since we are "squeezing" the Modeler into a half screen, the labels on the stress color bar are
partly cut off. To get more space for the main display window, we can hide two items that we
are not currently using.

Hide the Parts Tree by clicking the X at its upper right. Hide the Refine Mesh toolbar by
going to the Main Menu, clicking Tools and Toolbars, and then clicking on Refine Elements
to toggle it off.

Note that there is a special button to show or hide the Parts Tree , to the right of the View
Options button.

Toggle the button twice, to see how it works.

The parts tree can also be toggled on and off by selecting View > Set Window > Tree.

You may have to do even more to see the complete stress labels. If need be, you can shrink
this Tutorial window (drag the left boundary to the right) and expand the Modeler window
temporarily.

The dark blue color indicates that the bottom panels have a compressive stress of about -
227MPa, but we don’t know yet if there are any structural failures.

Restore the windows to a more equal size, but be sure that the Query button near the
right end of the upper toolbar is visible.

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18.2 Structural Adequacy


For all members and for all relevant failure modes and for all load cases, MAESTRO
compares the actual stresses with the failure stresses, and for every one of these combinations
it generates an “adequacy parameter”, which is a number between –1 and +1. A negative
value means that for that failure mode and load case, the member has failed, or at least that
the safety margin is less than was specified (in the Job Info Dialog Box). Zero means that the
member has exactly the required safety margin and no more. A positive value means that the
safety margin is larger than the specified value.

To see the results of the failure mode evaluation, you may need to re-run the model by
clicking the analyze button and then selecting MAESTRO under the Failure Mode
Evaluation section at the bottom of the Analysis/Evaluation dialog.

Click on Results, move to Adequacy and dwell there.

You see the list of failure modes and their acronyms.

Move the cursor to the bottom, click on Minimum Value (All).

Looking at the color bar we see that the worst (most negative) adequacy parameter is –0.07
and that red is used for the range from –0.01 to -0.07. The stiffened panels in the bottom are
red and so they are slightly inadequate.

18.3 The Dynamic Query Feature


The Query button can be used to show all the details of any type of result: deformations,
stresses and adequacies.

Move the cursor to the Query button (near the right end of the upper toolbar). Click
the down arrow and click on Adequacy. Then move the cursor to the nearest of the four
bottom panels.
You see that the most negative adequacy parameter is the PCSF failure mode, which stands
for Panel Collapse, Stiffener Flexure. The underlying theory for this particular failure mode is
given in Section 14.2 of Ship Structural Design.

Let's now check the other load case.

Go to the small Load Case window in the upper toolbar, click the down-arrow and select the
second load case.

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We see that two portions of structure are either red or orange, and therefore are either
marginally adequate or slightly inadequate - two transverse frames in the ship's bottom and
side. Again the Query feature can tell us the exact situation. Lets check the transverse frame
between the engine foundation and the centerline girder.

Move the cursor and dwell on the bottom transverse frame

The query feature reveals that this beam (a strake frame ) is slightly inadequate in regard to
FYCF (Frame Yield, Compression, Flange).

In practice, when we first review the results of a job, what we really want to know is whether
there are any inadequacies at all, in any of the load cases. Therefore instead of examining
each load case separately we can ask the Modeler to show us the minimum values culled from
all load cases.

Click on Results, move to Adequacy and click on All Load Cases.

You now see a composite collection of the lowest values of adequacy parameters for each
plate and beam member.

Move the cursor to the nearest bottom panel and you are told which failure mode is the worst
(PCSF, as we saw before) and for which load case (LC 1). Move to the amidships transverse
frame and you can verify that the worst failure mode is FYCF, for load case 2.
Click the Query button to toggle it off.

18.4 Displaying only Negative Adequacies


In a big model there are so many elements that it becomes difficult to see or to find those that
are inadequate. For this purpose the Modeler has an "only negative" option wherein it
displays only those members that have a negative value, over all load cases. To obtain this
you must

Click on Results, move to Adequacy and then to the bottom and click on -(Negative).

Now, if this was a big model and there were some inadequate members buried deeply inside,
they would nevertheless be visible because all of the adequate members are transparent. Also,
since the color bar now has only negative values, each color represents a much more precise
range of inadequacy.

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1.19 19.0 Reviewing the Output

19.0 REVIEWING THE OUTPUT FILE

When the job is finished you should also review the output file. If an error has occurred this is
essential. At present the Output Window is switched off, so we must toggle it back on.

Go to the top and click the Output (View Results) button . Then move to the Main Menu,
click on Edit and then on MAESTRO Out. Move the top border of the Output Window
upward so that it is completely obscuring the Viewport, then move the right border so that
you can read the page numbers that appear at the top right of each page. You should also
move the left border of this Tutorial page so that it does not overlap the Output window.

The output file is the most complete and permanent result of a MAESTRO job.

The following table identifies the principal contents of the Output file EX1G.OUT and their
page numbers. The first 24 pages are an echo print of all of the input data, with headings and
labels to facilitate review.

ITEM PAGE
Job Information 1
Material Properties 2
Beginning of Module 1 Data 3
Endpoints 3
Strakes 4
Additional Beams and Panels 5
Scantlings 6
Deletions 7
Beginning of Module 2 Data 8
Finite Element Information 14
Mass allocated to groups of nodes 14
Restraints 16
Load case 1 17
Load case 2 21
Module 1 - section properties of beams & hull 25
Module 1 - table of scantlings & weights 27

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Module 2 - section properties of beams & hull 28


Module 2 - table of scantlings & weights 30
Reaction forces at restraints; Equilibrium check 31
Deflections at nodes 32
Module 1 - strake stresses and adequacies 40
Module 1 - table of adequacies, all strakes 65
Module 1 - histogram of adequacies, all strakes 68
Module 1 - non-strake stresses and adequacies 69
Module 2 - same information 78

Page 25 is where the new output begins.


· For a DESIGN (optimization) job, this is the point at which MAESTRO begins its design
cycles. In each cycle the program proceeds module by module, and optimizes the
scantlings (up to 14 design variables) of each strake. Here, as it begins the redesign of
each module, the program provides a summary of the module cross-sectional properties
and a table of the scantlings of each strake. For module mod1 this is on pages 25 and 27.
For an ANALYSIS job (which is what we have here) these properties and scantlings are
given once only, for each module.
· If requested (Output Level 2 in the Structure page of the Job Info Dialog Box) a table of
the nodal displacements (page 32).
· In a DESIGN job, each cycle contains a thorough “evaluation” of each module; i.e. a
calculation of the stresses, limit values and adequacy parameters for every strake of the
module, but this information is not put into the output file because the next step, the
optimization of each strake, renders it obsolete. However, after the requested number of
design cycles has been completed, the program performs one more cycle – a Final
Evaluation Cycle – in which the evaluation results are put into the output file. In an
ANALYSIS job this evaluation is performed once only. In either case the evaluation
output is arranged module by module, and its level of detail depends on the Evaluation
Level that was requested for the strake (on the General page of the Strake Dialog Box) or
for the module or substructure (on the Defaults page of the Parts Dialog Box) or for the
overall structure (on the Structure page of the Job Info Dialog Box). For each strake the
stresses are given section by section along the length of the strake, and this is repeated for
each load case. Then comes a table of the lowest adequacy parameters for that strake,
and a record of where (which section) and when (which load case) these lowest values
occurred. For module no. 1 this begins on page 40.
· Three tables summarizing the lowest adequacy parameters for the current module. For
module no. 1 the tables begin on page 65.
· On page 68 is a histogram showing the distribution of adequacy parameters for module
no. 1.
· Starting on page 69 are tables of the stresses and adequacy parameters of all the
“additional” (non-strake) elements in module no. 1.

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The output file is a complete and permanent record of the job results - the structure’s stresses,
limit values and adequacy. For this reason it is usually quite large, and rather cumbersome to
review. The Modeler provides a much easier and faster method for reviewing the results,
although not as complete or quantitative or permanent.

© 2009 DRS Defense Solutions, Advanced Technology Center

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