Armatures
Armatures
Armatures
In order to see what we are talking about, let us try to add the default armature in
Blender.
(Note that armature editing details are explained in the armatures editing section.)
In Edit Mode, you will always see your armature in rest position, whereas in Object
Mode and Pose Mode, you usually get the current “pose” of the armature (unless you
enable the Rest Position button of the Armature panel).
Let’s bring our robots to life! We will do so with bones. Yes, bones.
And bones compose armatures. In Blender, rigging is the process
of connecting an armature to a mesh to make it move. In this
tutorial, you will learn how to rig an armature to animate your
robot.
If you’re just joining us, you will want to start with Part 1, Beginner
Blender Tutorial: How to Model & Animate a Robot.
Before we create our first bone, make sure the 3D cursor is at the
center of the 3D View. SHIFT + S and select Cursor to Center.
Now Z to wireframe and add a bone with SHIFT + A and select
Armature, Single Bone.
Tab