Quickbrand Introduction: A Guide by Thillar.8716
Quickbrand Introduction: A Guide by Thillar.8716
Quickbrand Introduction: A Guide by Thillar.8716
a guide by Thillar.8716
Disclaimer
Disclaimer
Quickbrand 2
Builds
Builds
Healer
Quickbrand has a lot of big heals that can get your
group full again in no time, but it also provides con-
stant little heals from basically anything you do.
As healer is also really really easy to tank, and you
allow your Chrono to go crazy with dps (you already
have lower as heal, so be double useful and tank pls).
You could simply tank with a Harrier set, but for
some bosses you would preferably need a Giver as it
has a lot more sustain (and makes it easier for other
roles too, as HK at Deimos for example).
Both Harrier and Giver (everything same stats for the
entire gear) run the same Monk Runes and Transfer-
ence/Water Sigils.
And both run Honor and Virtues for more healing.
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Builds
Power
All the gear is mostly Berserker with the exception of
Amulet and Rings Diviner. Depending on the boss I
personally still prefer to use Scepter over Sword, but
anyways weapons have Force and Impact Sigils.
As for the runes, I use Flame Legion ones, since even
as power I am the tank, so it’s kinda pointless to have
Runes of the Thief when I’m basically always in front
of the boss (and Thief’s Runes make you deal more
damage from behind or the flank).
Traits in Radiance and Zeal are the same as DH (or
you could run Perfect Inscriptions).
If you are using a Sword, remember to change Heal-
er’s Retribution for Right-Hand Strength.
Condition
Everything is Viper, with Runes of the Firebrand and
Smoldering/Bursting Sigils.
Traits in Radiance and Zeal are the same as the Dps
version of Cnd Firebrand.
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Traits
Traits
Honor
Is overall more healing, both active and passive.
Invigorated Bulwark grants you 5% outgoing healing effectiveness every time you block with Aegis, up
to 5 stacks of it for a total of 25%.
Selfless Daring will heal you and 4 nearby allies at the end of your dodge.
Pure of Heart grants heal when Aegis blocks an attack; this will also happen to your allies, so if they
block an attack with your Aegis they will be healed too.
Your F2 Tome of Resolve’s passive increases Endurance regeneration by 15% with Purity of Body. This
allows you to have more dodges and so more heals with Selfless Daring.
The Endurance regen is shared with 5 allies with Battle Presence (trait in Virtues).
With Writ of Persistence your symbols have increased duration and radius, and they also heal allies that
stand in them with each pulse.
If for any reason your party of monkeys is unable to stack in your symbols, you could take Force of Will
and have increased outgoing healing.
Virtues
More heal, boons and improved Tomes.
Inspired Virtue grants boon when activating a Tome: F1 (Tome of Justice) applies Might, F2 (Tome of
Resolve) allies Regeneration, F3 (Tome of Courage) applies Protection.
Absolute Resolution increases the passive heal of your F2, and removes 3 condis when you activate it.
Battle Presence shares the effects of your F2 Tome of Resolve with your group every 3 seconds; the ef-
fects of Absolute Resolution and Purity of Body are shared as well.
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Traits
Radiance
For both power and cnd Quickbrand, but could also
be taken as healer instead of Virtues to have access to
Perfect Inscriptions (you would lose quite some heal
though).
Power - Scepter: Healer’s Retribution is simply the best choice when you have a scepter equipped as it
grants more Retaliation uptime.
Power - Sword: Right-Hand Strength gives you more power and precision, and reduced cd on swords.
Condi: just more power and precision.
Power: Retribution makes you deal more damage when you have Retaliation.
Condi: Radiant Fire triggers torch 4 when you critically hit, and your burning had increased duration.
It has a 10 seconds internal cd and you should wait for it to proc before you do your own torch 4.
Radiant Power increases your ferocity, and your attacks against burning emenies have more crit chance.
Power: Righteous Instincts also affects Retaliation’s effects: you gain might and more Critical Chance.
Usually DHs take Perfect Inscriptions when they really have to CC so they give each other the Signet’s
effect when they use it (they also have reduced recharge).
If you are taking it as supporter, then you should use the Signet simply off cooldown to share its passive
effect with your allies. If your subgroup is mostly power then take Bane Signet, if they are condi you can
take Signet of Wrath.
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Traits
Zeal
For both power and cnd Quickbrand, just more dam-
age and different synergy.
Zealot’s Speed casts an automatic Symbol when struck below 75% health, useful for more damage and
retaliation.
Fiery Wrath simply makes you deal more damage against burning foes, useful for both power and cnd.
With Symbolic Exposure, your Symbols will give vulnerability to enemies, and you will deal 5% more
damage against vulnerable foes.
Power: Zealous Blade grants you more power, and addotional while on Greatsowrd (its skills also have
reduced cd).
Condi: with Kindled Zeal you gain condition damage based on your power.
Power: Symbolic Avenger lets you deal 2% more damage when Symbols hit an enemy (up to 5 stacks).
Condi: Eternal Armory improves your Spirit Weapons, with 1 more cast, reduced count recahrge and
burn on hit.
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Traits
Firebrand
Mostly needed to give Quickness to your party.
Liberator’s Vow grants 2 sec of quickness to 5 people when you use your healing, with 7 sec of internal
cooldown.
When you give Aegis or Stability, you also grant quickness with Stalwart Speed (7 sec internal cd).
Imbued Haste gives you +250 of Vitality, Healing Power and Condition Damage when you are affected
by quickness.
Loremaster grants 33% reduced recharge on Tomes’ skills, and you regain Virtues passives even if they
are on cooldown (Battle Presence, Absolute Resolution and Purity of Blood all have synergy with it).
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Weapons
Weapons
Staff
You always have it and is source of perma swiftness Skill 2 is a very nice heal and a blast finisher
and gives quite some might too, and you also have (when used in a light field, staff 3 for exam-
combo condi cleanse. Heals a lot. ple, is a condi cleanse).
Skill 3 is a light field that deals a little damage Staff 4 heals and gives Might for each of the 3
and gives swiftness (it heals as well with the pulses. Try to always finish it.
Symbol trait in Honor).
Axe
Axe 2 is basically perma cripple and fury if Be careful with axe 3 since it’s a pull, it’s
you keep placing it down, specially with the useful in some situations but in others you
trait for Symbols. might just kill everyone.
Shield
Shield 4 creates a wave in front of you that Shield 5 pushes enemies back and creates a
gives Protection and Aegis. dome that absorbs projectiles, use it wisely.
Mace
Can replace axe; you would lose fury and pulls but
gain heal (with AA) and blocks.
Mace 2 grants regeneration to allies. Mace 3 blocks an incoming attack and grants
boons if triggered.
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Weapons
Skills
Utilities Default
You will have different utilities if you are healer, con- Mantra of Potence: it gives quickness and
di or power, and others are situational regardless of might to your party, so you will always have
your build. this. Cast it twice at start and then every time
you regain a charge.
Heal Heal
Mantra of Lore: it grants regeneration and Bow of Truth: is a ranged heal, pretty nice
removes 2 conditions. Keep in mind to save and possible to precast as it has multiple im-
it if you know you’re about to get cnd. pacts.
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Chapter
Tomes
Quickbrand 11
Wing 1
Wing 1
Gorseval - DPS
You can use wither Power or Condi, just be sure you
have a toughness infusion so you can keep tanking.
Take “Stand Your Ground!” to give stability to the
entire squad when he does the push back attack (and
use a heal charge to give aegis to your group as well).
During CC you can enter F2 to help with heals.
Sabetha - Condi
Nothing special, just try to have a heal charge to block
if red bombs are slowpokes, for the rest do as much
dps as possible.
If the group is not that great, you could potentially
kite as well as dps but is pretty sad and your damage
goes down a lot.
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Wing 2
Wing 2
Slothasor - Heal
You can take the 1st mushroom, just make sure that
the chrono will use Time Warp at the start to cover
for quickness in your group while you eat. You can
also place staff 3 below the boss right before you take
the shroom so it’ll have swiftness and reach the group
faster.
You will have SYG for every CC, delay it as much as
you can to avoid corruption from slublings. If the dps
is decent, you probably won’t have it ready for last CC
at 10%, so remember to spam 1 in F3 (stab).
For shakes, you can place 4 in F3 to give resistance (5
is also nice for more juicy boons and tough), so even
if they take condis they are fine for a little and you
have time to remove with Mantra of Lore or 2 in F2.
Remember to place bubble in F3 before leaving so it
helps with slublings in case. Shield 5 is also helpful,
just make sure you don’t push away slubings.
Chrono should pull the slublings together in mid
so you can pull them with axe 3 under the boss. In
case also skill 3 in F1 helps with managing them with
pulls.
Trio - Heal
You can just stay heal for this as well and help a bit
with couple of mechanics.
At Zane you can simply camp F3 and keep placing
skill 4 to have resistance and ignore the very annoy-
ing blinding aoe.
For Narella remember to use SYG and avoid knock-
backs from tornadoes.
Matthias
Usually there is Boon Thief to cover for quickness,
and druid is enough to keep up the squad.
But if you are staying Firebrand then be a useful heal-
er and take care of reflects yourself: Wall of Reflec-
tion will be up every time you need it, just place it
right below Matth’s feet. If for some reason the reflect
fails, you can always back up with skill 3 in F3.
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Wing 3
Wing 3
Escort - Heal
Take care of Glenna so druid can stay with group,
give them might and handle Wargs in case.
SYG is nice for capping towers: before the group takes
the portal to go up, give them stability to avoid an-
noying knockbacks. You can go up with the others as
well and use shield 5 as soon as you are on the tower
to push enemies out and make it faster.
Twisted Castle
Stay power for this so you can take care of the skip:
use greatsword 3 towards the button and swap weap-
on while mid air to go further in front and reach.
You can also give SYG right before the group of mobs
through the first portals to avoid getting knocked.
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Wing 4
Wing 4
Cairn - Heal
SYG is very useful so the squad can simply ignore the
greens and just stay in mid all time to dps the boss.
Alac needs to be on point or you might not have for all
(one in the end you just can’t do if dps is not the top,
so simply spam 1 in F3 to stab your group). Get ready
with heals for after the greens to refill the squad.
Be sure to not reflect: shield 5 simply absorbs, but 3
in F3 reflects.
Mursaat Overseer
Boon Thief here please.
If there is none just Condi.
If the group is sad you can heal at that point.
Samarog - Power
Here I personally prefer to take all the fixations since
Chrono has more CC. To do it, be ready to dodge
away as soon as CCs are over (keep spamming v) and
hope that the rest of the squad is able to stack on boss.
As usual, /gg at 10% and give all boons before that
(you can use all charges of the mantras).
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Wing 5
Wing 5
Quickbrand 16
Wing 6
Wing 6
Qadim - Condi
Any class can tank this, no need for anything special,
just experience. And is better if the 2nd heal is a Tem-
pest to have Rebound and be able to skip Stab Pyre,
so just go Condi.
In this case, Chrono has to go to Retal Pyre (and can
just port to Pyre at the end).
So ye, you can tank as Condi, or Chrono does, or heal
Temp, really anyone. But if you fuck up as FB be sure
you won’t fail too much or really need to rely on heal-
ers, if they sleep you’re dead.
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Wing 7
Wing 7
Cardinal Adina
Boon Thief is the best choice here, but if you really
have to be quickbrand, then you can be of any kind
depending of what the pugs require. The best thing
about a firebrand in this fight, is that you can reflect
every hand by yourself by simply placing a bubble
(skill 3 in F3) for each hand. Or there is also the pos-
sibility to take Wall of Reflection and some stability
for when the group has to run (only if heal).
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Conclusion
Conclusion
Take your time to look into the tomes, they can really
save the day.
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