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Module 4 Redo

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Instructional Software

Lesson Idea Name: Plant Life Cycle


Content Area: Science
Grade Level(s): 1st Grade

Content Standard Addressed: Life Science S1L1. Obtain, evaluate, and communicate information
about the basic needs of plants and animals.
ISTE Technology Standard Addressed: 1. Empowered Learner

Selected Technology Tool:


Computer or IPad

URL(s) to support the lesson (if applicable):


https://jr.brainpop.com/science/plants/plantlifecycle/

Type of Instructional Software:


☐ Drill and Practice ☒ Tutorial ☐ Simulation ☐ Instructional Game ☐ e-books/e-
references

Features of this software (check all that apply)


☒ Assessment Monitoring/Reporting
☐ Allows teacher to create customized lessons for students
☐ Multi-user or collaborative functions with others in the class
☐ Multi-user or collaborative with others outside the class
☒ Accessible to students beyond the school day
☒ Accessible via mobile devices
☒ Multiple languages
☒ Safety, security and/or privacy features
Bloom’s Taxonomy Level(s):
☒ Remembering ☒ Understanding ☐ Applying ☐ Analyzing ☐ Evaluating ☐
Creating
Levels of Technology Integration:

☐ Infusion Level: Students may work at a higher Bloom’s Level, but they do not have any “Voice
or Choice” during the activity and most of the decisions are made by the teacher.

☒ Integration Level: We would like to see ALL lessons/activities reach this level. The project is
student-driven. Students have “Voice and Choice” in the activities, selecting the topic of study and
determining the technology tool to demonstrate mastery of the standard. The teacher becomes
more of a facilitator.
☐ Expansion Level: The projects created are shared outside of the classroom, publishing student
work and promoting authorship. This could be reached by showcasing the project on the school’s
morning newscast, posting the project to the classroom blog, or publishing via an outside source.

Universal Design for Learning (UDL): The technology tool is accessed by computer or IPad on the
software BrainPop. All the students will watch a short video on BrainPop individually. The video has

SBooker, 2020
Instructional Software
visuals, auditory, and captions to support learners. After students watch it they have multiple options
to choose an activity that goes along with the video. After the activity, they will take a short quiz on
the website, then the teacher will go back in and see how the students did. Based on the students’
scores, and activity produced the teacher can see where any gaps might be.
Lesson idea implementation: The project will be introduced by activating background knowledge
of the material. The teacher will do a short overview of the website, and how to access all the material
needed to complete the activity. It should take somewhere between 10-20 minutes depending on the
students in the classroom. Students will be accessed by what they create in the activity, and the quiz
the students will take individually. The lesson will support students with visuals, auditory, and
captions. If students need additional support the teacher will be walking around, and assist in anyway
needed. As students finish students will begin creating a plant life cycle project on PowerPoint, or
drawing it on the app seesaw. They will be able to find pictures of the plant life cycle, and create the
life cycle on a slide. I will conclude the lesson by letting some students share what they created on
PowerPoint, and talking about anything I noticed the students struggled with, and letting the students
ask questions. I will provide feedback when walking around, and seeing first hand students working.
Also, if any students scores seem alarming I will talk about it with those students in small group, and
go over any concerns I have.

Reflective Practice: I believe this lesson would impacts students learning by thinking more depth
about the material. Giving students the information, and then letting them use their imagination to
create. To extend the lesson the class could plant a seed, and document the seeds growth. There is
interactive games on plant life cycle that the students could access on their learning devices.

SBooker, 2020

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