10 Missions Combining Invader & Darkside
10 Missions Combining Invader & Darkside
10 Missions Combining Invader & Darkside
COMPANIONS A Scientist:
• Is a Survivor. It also means they count as one Noise.
• Is eliminated upon receiving any Damage. The game is lost
if they are eliminated.
• Always stays together with their Leader. All special
rules and Move-related Skills also apply to the Scientist.
Scientists benefit from any Oxygen Tank their Leader may
be Equipped with.
• Does not have an Inventory.
• Does not have any Actions.
Some Missions feature Scientist miniatures as objectives LUKAS PAVLIS, TACTICAL EXPERT
or support characters. They either play as described on
the Mission description or follow Survivors. Players choose
which Scientist is set in each of the spots indicated by the
Mission. Set aside Scientist Reference cards during Setup,
for all players to see.
Mission descriptions may differ from the rules below. In that
case, the Mission’s special rules have priority.
SCORTING A SCIENTIST
A Scientist may be linked to a given Survivor at the start of
a Mission. The Survivor gets the corresponding Reference
card and Skill (or special ability). The card doesn’t take up an
inventory slot. The Scientist’s miniature is placed together
with the Survivor’s.
The Reference card may be traded, along with the Scientist’s More often than not, experts are the ones who know best,
miniature and the Skill, in the same way as an Equipment card. but don’t practice, or at least don’t practice anymore. Lukas
The Survivor possessing the Scientist’s Reference card wanted to join the army and showed superior mental
is called their Leader. A Survivor may be the Leader of
several Scientists.
abilities over inferior physical skills. He could not fight as a
frontline officer, but still wanted to help, and thus became a
The Mission may also feature lone Scientists, standing on highly specialized tactician. The simplest spirits believe he
their own. Any Survivor may spend an Action to rally a lone can see the near future. Other know better: Lukas is gifted
Scientist standing in the same Zone: they become their with a keen perception, a fast mind and a sharp mouth.
Leader and acquire their Reference card.
Special ability: The Leader gets the Combat reflexes Skill.
Already a learned individual with two decades spent in A retired space traveler with a lot of experience under her
teaching, Markus was among the first to study PK-L7. He belt, Olive actually paid a tour operator to drop her on PK-
instructed officers, technicians and soldiers about the L7. She wanted to be part of the thrill and take a last ride
basics on the planet, what to look for, what to expect into the next age of space travel. Thanks to her charisma
and what to be aware of. Before the Xenos went mad, he and loud mouth, the rich old lady quickly befriended all
benefitted of a discreet yet wide contact network, and had kinds of people and delved more than she wanted into
access to restricted information. After the Xenos invaded black market. As the Xenos came, Olive lost access to her
the base, it quickly became clear Markus was a valuable bank account, but did not mind. The thrill got her back to
asset to have in the survivor community. Now more than younger, brighter years. Now, she’s often seen wandering
ever, his knowledge is power. in dangerous places, looking for… things. In fact, anything
that could prove valuable for the community, or just cute.
Special ability: The Leader may use the following ability
once each time they activate. Spend 1 Action: Gain 3 XP. Special ability: The Leader gets the +1 free Search Action Skill.
• Mix the Xeno cards from both Invader and Dark Side to
create the Xeno pile.
MISSIONS OBJECTIVES
M1 EMERGENCY
CALL
order to win the game:
1– Rally the scientists. These doors may not protect them
for long.
MEDIUM / 6+ SURVIVORS / 60 MINUTES 2– Escape the area. Reach the Exit with all Survivors,
including the Scientists. Any Survivor may escape through
This place was supposed to be clear. So, why do we receive this Zone at the end of their Turn, as long as there are no
a distress call? There is very little hope for the senders. NoXenos in it.
matter what, we must investigate and take any survivor
SPECIAL RULES
back to our base or, at least, clues of what they were doing
here… And how they managed to reach the area! • Metal beasts. Each Objective gives 5 Experience Points to
the Survivor who takes it.
07-V 12-V
06-V 16V
17-R 14-V
Exit Zone
Player
Starting Area
Closed Door
Objectives
(5 XP) Sentry Gun
Our unattended guests aren’t very talkative. They just say • On the edge. Each Objective gives 5 Experience Points to
the guys who sent them said the place would be “safe”. How the Survivor who takes it.
stupid! There is no “safe” place when your enemy can dig The Objectives in the Scientists’ Zones cannot be taken
faster than an industrial plasma tunneling machine. At least, directly. Once the corresponding Scientist is rallied, the
they mention two other teams working in “secured places”. Survivor takes the Objective as well and earns 5 Experience
Points. The Yellow Objective is hidden among them: the
Our first priority is to save them. The nearest of the two
Yellow Spawn Zone activates whenever it is taken.
teams could be rescued using an industrial elevator that is
still working. We just have to find the scientists before the • Prototype weapons. Each Prototype weapon token gives
Xenos, then move to the elevator and escape. Piece of cake! a random Prototype weapon to the Survivor who takes it.
They can then freely reorganize their inventory.
Tiles needed: 02-V, 05-V, 08-V, 09-V, 12-V & 16-V.
05-V 08-V
09-V 02-V
12-V 16-V
OBJECTIVES
Objectives(5 XP)
Sentry Gun
• Setup. Place the Green, the Pink, the Purple and the Yellow
MEDIUM / 6+ SURVIVORS / 90 MINUTES Objectives randomly among the Red Objectives, facedown.
This is the second rescue mission. We save the best for last. • Xeno tides. The Pink Spawn Zone is active at Blue Danger
This time, nobody has been able to pinpoint the scientists’ Level only (remove it upon reaching the Yellow Danger
location. “Maybe here, or here”! And to make things easier, Level). From Yellow Danger Level an on, the Yellow Spawn
Zone gets active.
the Xenos are coming from everywhere. I hope the two
people we are looking for are good at playing hide and seek! • Unidentified echoes. Each Objective gives 5 Experience
Points to the Survivor who takes it. Each Red Objective
Tiles needed: 05-V, 08-R, 11-V, 14-R, 16-V & 17-R. provides a random Prototype weapon as well.
OBJECTIVES • We came for you. The Pink and the Yellow Objectives
provide a Scientist as well (choose the type among those
Let’s play hide and seek. Accomplish the Objectives in this available). The chosen Scientist is automatically rallied to the
order to win the game: Survivor. Rallied Scientists benefit from any Oxygen Tank
1– Find the scientists. Find the Pink and the Yellow equipped by their Leader to go in exterior Zones.
Objectives.
2– Escape the area. Reach the Exit with all
Survivors, including the Scientists (don’t forget
the Oxygen Tanks!). Any Survivor may escape
through this Zone at the end of their Turn, as long
as there are no Xenos in it.
11-V 14-R
16-V 17-R
05-V 08-R
Player
Starting Area
Spawn Zones
Sentry Gun
Objective Exit Zone
(5 XP)
Bot
OBJECTIVES
MEDIUM / 6+ SURVIVORS / 120 MINUTES
Rescue Arclight’s assets. Accomplish the objectives in
We now know who sent these poor scientists in “safe places”: this order to win the game:
Arclight. One of the few corporations to survive the war by 1– Reach the targets. Reach these goals in any order:
joining the anti-corporate side. It became a trusted government • Rally all 3 Scientists.
• Take all 4 Prototype weapons. Attach Energy Cells to them.
contractor, and managed to get some research contract about 2– On route to the extraction point. Reach the Exit with all
the Xenos. A guy we rescued was a high-ranking executive on Survivors (don’t forget the Oxygen Tanks!). Any Survivor may
a supervision mission and was able to give us some details. escape through this Zone at the end of their Turn, as long as
Arclight sent a full bunch of scientists – it’s not clear if they are there are no Xenos in it.
here as observers or guinea pigs, however. Whatever, the guys
asked us to save a couple more of Arclight’s valuable “assets”. SPECIAL RULES
We have no sympathy for corporations, but not to the point • Designated objectives. Each Objective gives 5
of leaving people die to Xenos. And there are nice pieces of Experience Points to the Survivor who takes it.
experimental equipment to recover!
• Prototype weapons. Each Prototype weapon
token gives a random Prototype weapon to
the Survivor who takes it. They can then freely
reorganize their inventory.
12-V 10-R
06V 11-R
08-V 09-R
Prototype
weapon
Sentry Gun Bot
All these guys we rescued were working on Xenium. We 12-V 09-R 05-R
know it is used as a prototype fuel, but they are trying to
turn it into a high-power explosive. Well… we could use such
a toy, especially if it is really as powerful as the scientists
say. So we will help them in exchange for some samples.
Yeeha.
Spawn Zone Exit Zone Objectives(5 XP)
Tiles needed: 05-R, 07-R, 08-R, 09-R, 12-V & 17-R.
Player Objective
Starting Area (5 XP)
Door
Sentry Gun
Bot
Active Mold
SPECIAL RULES
• Setup.
- Place the Green and the Purple Objectives randomly
among the Red Objectives, facedown.
- The Survivor team starts with 3 rallied Scientists.
Attribute them to the Survivors of your choice.
- Each Scientist starts with an explosive charge,
represented with a Red Objective. Set the tokens on their
respective reference cards.
everything else here, except an old access to the surface • Prototype weapons. Each Prototype weapon token gives
of PK-L7. We must find enough survival gear to go outside a random Prototype weapon to the Survivor who takes it.
and then try our luck through the surface. They can then freely reorganize their inventory.
Tiles needed: 05-V, 07-R, 09-R, 11-R, 15-V & 17-R. • Take a deep breath. Rallied Scientists benefit from any
Oxygen Tank equipped by their Leader to go in exterior Zones.
OBJECTIVES
SPECIAL RULES
• Setup.
- Place the Green and the Purple Objectives randomly
among the Red Objectives, facedown.
- The Survivor team starts with 3 rallied Scientists. Attribute
them to the Survivors of your choice.
Objective
(5 XP) Scientist Sentry Gun Bot
OBJECTIVES
HARD / 6+ SURVIVORS / 60 MINUTES
Protect the laboratory. Accomplish the Objectives in this
An improvised trip on the surface of a planet like PK-L7 is order to win the game:
not a pleasure cruise. We managed to survive until now 1– Shut the laboratory’s door. Place 4 Red Objectives on
but are running low in oxygen, food and clean socks. the Airlock of tile 1R’s building.
2– One way out. Reach the Exit with all Survivors (not the
Fortunately for us, we found a remote laboratory, in which Scientists). Any Survivor may escape through this Zone at
we may find some supplies. For sure, we will find Xenos… the end of their Turn, as long as there are no Xenos in it.
The plan is simple: we lock our fellow scientists in the main
laboratory. While they are taking all the supplies we need,
we keep the Xenos busy. If everything goes as planned,,
the Xenos will follow us and the scientists will be able to go
out of the laboratory without being noticed.
01-R 09-R
02-R 07-R
Player The
Starting Area laboratory
Exit Zone
Scientist
Objective
(5 XP)
Bot
Active Mold
• Setup.
- Place the Green Objective randomly among the Red
Objectives, facedown.
- The board features two Green doors (3R, 11R) and two
Purple doors (8R).
CREDITS
GAME DESIGNERS: SCULPTORS:
Raphaël GUITON, Jean-Baptiste LULLIEN, Daniel FERNÁNDEZ-TRUCHAUD, Lua GARO, Alex MUÑOZ
and Nicolas RAOULT MARTIN, David ARBERAS RECONDO, Adrián RIO MOURE,
and Raul Fernandez ROMO
LEAD PRODUCER:
Thiago ARANHA WRITING:
Eric KELLEY
PRODUCTION:
Patricia GIL, Thiago GONÇALVES, Guilherme GOULART, EDITING:
Isadora LEITE, Renato SASDELLI, Bryan STEELE,
Jason KOEPP and Colin YOUNG
and Stella VIOLLA
PUBLISHER:
ART:
David PRETI
Adrian SMITH, Henning LUDVIGSEN, Saeed JALABI,
Pedro NUÑEZ, Adrian PRADO, and Alexandre CANO RODRIGUEZ
PLAYTEST:
LEAD GRAPHIC DESIGNER: Christophe CHAUVIN, Edgard CHAUVIN, Lancelot CHAUVIN,
Mathieu HARLAUT Louise COMBAL, Yuri FANG, Odin GUITON, Mathieu HARLAUT,
Eric NOUHAUT, and Rafal ZELAZO.
GRAPHIC DESIGN:
Louise COMBAL and Marc BROUILLON © 2018 CMON Productions Limited, all rights reserved. No part of this product may be
reproduced without specific permission. Guillotine Games, and the Guillotine Games
BIGCHILD ART DIRECTOR: logo are trademarks of Guillotine Games. CMON, and the CMON logo are trademarks of
Jose Manuel PALOMARES CMON Global Limited. Actual components may vary from those shown. Made in China.
THIS PRODUCT IS NOT A TOY.
SCULPTING MANAGER:
Hugo GÓMEZ NOT INTENDED FOR USE OF PERSONS 13 YEARS OF AGE OR YOUNGER.
2 WORKER 1 1 (2)* 1
3 HUNTER 2 1 (2)* 1
* For Driller Xenos standing on an Open Pit Zone at Range 1+ (see P. 20).