Flicker Fade Gone
Flicker Fade Gone
Flicker Fade Gone
11-Darwin
“FlickerFadeGone,” a short story written by Carljoe Javier, shares the life of an avid
gamer who feels disconnected between fantasy and reality. Javier uses this concept to address the
prevailing problem of loss of identity. This is backed up by Jean-Paul Sartre’s existentialism, the
free will of people to decide on their purpose. By using the correct elements, the author provides
In most stories, authors give their characters a name for the viewers to remember.
– man, boy, girl. Even though it is unconventional, Javier used it to point out that everyone is
capable of experiencing what the characters experience. The anonymity of the people involved in
the story breaks any ties or association to another person. It also prevents the motivations of the
character from being connected to their name. Sartre, in his book “Existentialism is a
Humanism,” said that “Man is nothing else than his plan; he exists only to the extent that he
fulfills himself; he is therefore nothing else than the ensemble of his acts, nothing else than his
life.” This quote proved that having a name will only let the readers define the identity of the
characters, instead of their plans, which goes against the philosophy of existentialism.
In the beginning of the story, the narrator tells that the boy had a dream of wanting to
disappear. At a young age, he realizes that he can fulfill his dream whenever he plays a game
because his reflection goes away whenever the screen appears. “In life man commits himself and
draws his own portrait, outside of which there is nothing,” Sartre quoted in his book. By playing
games, he finds his worthiness and purpose. He realizes the importance of his role even though
in real life he is nothing. What Javier did in the plot supported the theme of the story.
Existentialism seeks to find one’s purpose during their existence, and the flow of events proved
this true.
When the boy started liking a girl, he describes the experience using the Super Mario
Bros game, with Princess Toadstool as the girl he saves and King Koopa as their enemy. He
hopes that he will be remembered by her as the one who saved her, but he is only remembered as
the guy who fixes the machines. Sartre once said, “But on the other hand, it helps people to
understand that reality alone counts, and that dreams, expectations and hopes only serve to define
a man as a broken dream, aborted hopes, and futile expectations.” What existentialism wants to
say is that every action is part of a man’s identity. Here, it is both saving the girl and being
forgotten as someone who helped. This conflict in the story allowed readers to understand more
plot, conflict, and nameless characters, Javier evidently showed the importance of knowing one’s
self. Beyond what is shown to everybody lies the true identity and purpose of a person.
Works Cited
Javier, C. “FlickerFadeGone.” From 21st Century Literature from the Philippines and the World,
by Marikit Tara Uychoco, 1st ed., Rex Book Store, Inc., 2016, pp. 55-60.
Sartre, J.P. (2007). Existentialism is a humanism. New Haven, Connecticut: Yale University
Press.