Consumerism
Consumerism
Consumerism
1. Introduction
Consumerism has started as early as the first civilization, from Ancient Egypt to
Babylon to Ancient Rome. There were evidences that people purchased goods in
excess of their basic needs. And during the Industrial Revolution, products were
produced in large quantity and it was affordable for everyone thus resulting in mass
production and mass consumption. Till today, consumerism is a big issue that
everyone talks about as it has made a huge impact all around the world.
The main objective of writing this essay is to identify what motivates consumers to
purchase, and what influences interior designers to design in a certain way to
enhance the consuming experience. At the end of the day, what is important is to
create a lasting memory for those consumers so that they will return the next time.
2. Analysis
Consuming Experience
Consumers today seek more than just the finished products. They also consider the
products' images, meanings and the experiences the products provide. Every
individual wants a life that is fulfilling and completes. In contrast to his or her daily
routine working life, finding pleasure through consuming can create emotional
excitement which makes one life more compete. Therefore the more they demand in
their lives, the more they expect out of consuming.
In order to create a lasting experience for the consumers, we need to look into what
motivates and gives reasons for them to buy. The main key points are: enhancing the
quality of life, pleasure, education, relaxation, entertainment, emotional satisfaction,
stress relief, status and impulse purchase.
2.2 Pleasure
Some consumers derive pleasure through anticipating, acquiring and owning
something that they desire to have. Most of the time they are influenced by fantasy
in commercials and advertisements, even though they are not sure if the
advertisements are true. Usually, advertisements prey on our weakness and make us
buy without a second thought. As for some shop, they really encourage the
customers to feel the joy of shopping and recommend only products that they think
is suitable to the shoppers. The pleasure is derived from satisfaction with the
honesty of the shop owner.
2.3 Education
With better standard of living and quality of life, consumers now are more educated
and they are always up-to-date with products and the anticipation for availability of
new products provides excitement to consumers. Understanding the products will
narrow down the chance of buying the wrong thing which is not the best for the
consumers. Therefore consumerism provides incentives for industries to spend large
amount of money to go into research and development for new, more innovative and
higher efficiency products, which has lead to a great improvement in life.
However, this group of people is also aware of the environment and some will take
serious consideration of the consequences of high consumption. Due to
consumerism, more luxury goods are produced, and this put a strain on the world's
natural resources that are depleting at a much faster rate than they are replenishing.
Moreover, production processes tend to pollute the environment and produce waste.
Conserving the environment will do them good in the long run and they might not
want to be caught in the irony of buying goods to improve their life at the expense of
a deteriorating environment.
2.4 Relaxation
In the hectic and busy working life, some consumers derive relaxation from the
experience of purchasing. Stores that are designed in a way that is sensitive to the
need for relaxation will allow the consumers to spend more time in them. Moreover,
Paco Underhill, the author of the book "Why We Buy: The Science of Shopping" says
that "The longer shoppers spend in the store, the more they spend." Thus their
products are being sold at a faster rate compared to stores that overlook this
aspect. A space with relax setting should stimulate our senses, for example, our
sight, smell, sound and sense of touch.
2.5 Entertainment
Another important motivator for consumers is entertainment. They are always in
search of new entertainments which reduce boredom and create excitement for their
life. Entertainment is not just about buying, it is also about the experience when
buying. Taking ION Orchard for example, it is new but it has already become a new
landmark for tourists and many other shoppers. The fa�ade of the building is made
up of high technology materials and capture the attention of the people walking
along Orchard Road. Many tourists are fascinated by the design as the experience it
gives is new and more dynamic.
Furthermore, consumers are also combining learning with shopping as they are often
drawn to shopping venues where they can participate in the excitement of
entertainment. Therefore creating a close connection between the consumers and
products.
Some consumers turn to exercise, eating and doing activities that will help to reduce
stress instead of shopping. The consumption of sport equipments and things that
relate to wellness and health will be of a higher demand. In addition, these places
should make the people feel comfortable, safe and relaxed.
2.8 Status
Normally, the higher-class consumers will consume without worrying whether the
product is worth the money as they have more money to spare. Due to this fact, they
tend to be more materialistic. They buy products not just to make their life more
comfortable but also to prove their financial status to their peers. Some consumers
want to blend in with their friends by buying products or going to a restaurant that
only target higher end consumers. But after sometimes, they will realise that they
are only purchasing products that are visible to others but actually not of their
interest.
For impulse consumer, the environment and atmosphere of the retail shop do not
matter much to them. They tend to only focus on the finished product itself.
3. Case Study
"One of the points you have to bear in mind when designing relaxation facilities is
how to control each of the senses" Ken Kimizuka
The picture above shows the interior perspective from the entrance of the
aromatherapy and reflexology salon in Japan which is designed by Ken Kimizuka. It
is a water-themed design as its location is on a reclaimed section of Tokyo's
waterfront. From the entrance on the right side, stands a basin made up from a clock
of limestone whereby water wells up and flows down its sides in a never-ending
cycle. Water also adds serenity and movements which appeal to the emotion of the
consumers, thus drawing them away from the reality of outside shopping mall. The
designer made uses of Paulownia-wood as flooring as it gives the user a soft and
warm feel. The lighting of the space can also be adjusted to stimulate consumers'
five senses.
The designer made use of natural elements and materials to bring people closer to
nature. Moreover, he is designing from the consumer point of view, by putting the
user of the space in the center of the designing process, it creates the best
experience for them. By just looking at the picture, it gives a sense of calmness and
makes me want to be inside that space.
4. Design Resolution
For my Utopia project, the chosen site for the Wellness Caf� and Retail is located at
East Coast Park, targeting middle working class people who are health conscious.
Through research I gathered from Consumer Lifestyles, Singapore 2009, it
says, "Singaporeans are increasingly becoming health-conscious. They are
Endeavouring to exercise more, make healthier food choices during their daily meals
and manage their stress level." And " About 25% exercised regularly in 2004, as
compared to about 17% in 1998." This shows that there is a high demand for health
products and one of the good sites for such retail and caf� should be near the space
they exercise itself. People are exposed to advertisements on wellness caf� and
retail everyday but what they remember is the real visual of the space. Since health
and wellness is a vital part of their lifestyle, there is a high chance that the
consumption rate will be high. It is certainly so because health and wellness are
essential, hence the strategy is that consumers will not feel as guilty as spending
money on such products as compared to other things.
5. Conclusion
Consumerism is not just about consuming the products themselves, if they are being
displayed in a retail space, then the spatial arrangement should be designed to
match the products. Also, it has to have a strong link to the targeted consumer so
that they can "experience" and not just "do" while choosing the items, making
payments, and encountering the environment and the service. The core consumption
experience should also involve sensation, satisfaction and linkage between space,
products and the consumers. Consumerism should not just be about buying but
experiencing. Therefore a good interior designer should emphasize on emotional and
sensational aspects of the space in order to create entertainment for the consumer
of the retail or food and beverages sector.