Gobbit - The Rules PDF
Gobbit - The Rules PDF
Gobbit - The Rules PDF
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Game set-up
First you need to clear your table from all object and
glasses that might be on it.
Goal
The aim of this game is to preserve your cards while
stealing the other players’ ones. A full match of Gobb’it is a
succession of small rounds. In order to win a round, you must
be the last player with remaining cards.
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On your marks, get set, eat !
Running of the game
The last card put on the face-up deck is the one that is
to be taken into count by every players, and as long as it is
visible.
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Game overview
Each time you put a new card on your face-up deck, you
temporarily become the animal pictured on it. There are 4
different types of animal, belonging to one food chain.
Description of this chain is made in chapter the The Law of
the Jungle p.6
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The Law of the Jungle
The food chain
Eat Eat
Kill
Snakes eat Chameleons
Chameleons eat Flyquitoes
Snakes do NOT eat Flyquitoes
Gorillas do NOT eat but KILL Snakes, Chameleons and
Flyquitoes.
Flyquitoes, unfortunately for them, do not eat nor kill anyone.
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Environments
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Conflicts (how to eat)
When a conflict situation occurs, meaning when one animal
on a top of a face-up deck may eat another one visible on
top of another face-up deck, the player whose animal is the
predator has to as fast as possible put his hand on his prey’s
face-up deck.
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Conflicts (how to kill)
If a gorilla is the predator, the prey is not eaten but
killed. Therefore, face up decks successfully slammed by
gorillas are sent to the graveyard. Refer to the chapter
graveyard below.
If a player successfully protects himself from a gorilla,
he can put all his face-up deck under his drawing deck.
If a player makes a mistake (attacks/defends a face-
up deck which couldn’t/needn’t be), his whole face-up deck
instantly goes to the graveyard.
The graveyard
The graveyard is a pile of cards put face down at the
centre of the table where end all animals that have been
killed. It is created with the first kill, and will keep growing
as the set goes on. There is no graveyard at the beginning
of a round.
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« Gobb’it ! »
From the moment there is a graveyard, if one (or more)
flyquitoes of each colour is visible among the face-up decks,
all players must quickly put their hand on the Graveyard and
loudly say Gobb’it !
The player who won the Gobb’it move is the one to restart
the game.
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Poltergeists :
If a player loses all his cards, he instantly becomes one
of the Poltergeists of the island. He cannot win anymore, but
he can make the other players lose. A Poltergeist can kill,
and therefore send to the graveyard, identical cards : same
animal and same colour.
In the case of flyquitoes, it has to be the same pair of
colours.
exempla 1 exempla 2
If a Poltergeist successfully put his hand(s) on one or
several face-up decks, these decks end in the graveyard.
Still living players can of course protect themselves from
slamming Poltergeists. If so, they can recover their face-up
deck and put it back at the bottom of their own drawing deck.
If a Poltergeist strikes with no reason, the unjustified
attacked player is allowed to recover his face-up deck to
his drawing deck.
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End of a round
As long as a player has cards in one of his decks, he is not
dead and keeps playing, even if his drawing deck is empty.
The drawing turn simply skips this player as long as he does
not recover any cards.
Scores
Before starting a Gobb’it, you may decide a number of
points to reach in order to win the game.
For your first time, 12 points should be a good choice.
Once a set is over, the winning player is to count all the
chameleons he has. He scores 1 point per chameleon plus 1
point for his victory.
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Specifications
Multi-conflicts
You will sometimes find yourself in situations where several
predators can attack the same prey. The quickest one will
be the one to eat it. You might also be able to attack several
preys at the same time, it is yours to try to eat them all. You
might also be a prey and a predator at the same time; try to
judge if it is better to attack or protect yourself, or try to
do both if you can.
You only pay attention to the back of the card visible at the
top of the graveyard, so there will only be one expert rule
active at a time.
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Experts rules :
Blue
Red Yellow
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Each time a conflict occurs, you have to shout the
first name of the person you are attacking or defending
from. A player with a hand on top may win if he clearly
says the first name before its opponent. A delay in saying
the name is not considered as a mistake as long as the
cards are not picked up.
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Circle of Life Mode
This mode has been made for the most forbearing of you.
For its part, the slowest player having cards, puts his
face-up deck at the centre of the table, therefore making
it the new graveyard.
This mode allows you to come back in the game, even if you
have run out of cards, by winning a Gobb’it move. There isn’t
any points to count, as the goal of this mode is to be the
ultimate survivor, with all the cards of the game.
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Credits
A game created by Paul-Adrien Tournier, Jean-Baptiste
Frémaux and Thomas Luzurier.
Illustrated by Nicolas Fumanal
Acknowledgements :
To Segolène Louzeau, Thomas Neveu, Eloïse Chabbal,
Benoît Faguet, Alban Perennes (1st fan of the game),
Emmanuel Van Den Broek, Kenza Benani, Aurélien Panhaleux,
Nadège Corman (Official Gobb’it champion on prototypes) and
Jérôme Luzurier for their contribution and big help.
To all of our friends and families, who followed the
creation of the game and allowed us to make it what it is
today, piece by piece.
To the FLIP’s organisers and all of the players who there,
for an hour or the whole day, sat and play with us.
To all the other boardgame geeks who played with us, too
numerous to mention, but who deserve their small space in
here.
To all of you, who bought the game and are ready to share
lots of laughs and emotions around Gobb’it !
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