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AD&D 1st - 9030 - Non-Player Character Record PDF

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NON-PLAYER

t last, record sheets for non-player characters! ADVANCED DUNGEONS & DRAGONS NON-PLAYER CHARACTER
RECORDS are especially designedforADVANCED DUNGEONS &DRAGONS'". No longer will the DM need to wony about
lack of continuity or lost records on non-player characters,for these sheets provide the DM with easy-to-storerecords of the many
non-player personalities which populate his or her campaign.

These convenient referee aids contain all information needed to run each non-player character and his, her or its personal
background. The sheets have been organized under specific headings and important, oft ulted information is boxed in
eye-catching, easy-to-finddisplays. These records contain information on the character's es, combat skills, description,
possessions and background. Compact, but complete, their small size provides easy handling and more sheets. If you enjoy this
product you will want to discoverAD& D PLAYER CHARACTERRECORDS and otherqualityproductsfrom TSR, those Game
Wizards.

Distributed to the book trade in the United States by Random House, Inc. and in Canada by Random House of Canada
Ltd. Distributed to the toy and hobby trade by regional distributors.
ADVANCED DUNGEONS & DRAGONS, ADVANCED D&D, and AD&D are trademarks owned hv TSR Hobbies. Inc.
USING THESE SHEETS
A major problem of many DMs is the creation and keeping of non-player Special Attacks and Defenses: This line is for those things that cannot be fit into
characters. Scraps of paper written on the spur of the moment do not work well
and are often misplaced. These sheets have been designed to eliminate that
problem. Found here isspace forthe informationnecessary forAD&Dnon-play-
er characters or special intelligent monsters and more space for other informa-
other sections or special abilitiesthat an NF‘C may acquire during the course ofa
campaign. It is also meant to be used for listing monsters’ special powers. 0
Tactics: Through the course of play an NF‘C may develop standard or favored
tion useful in play. tactics. This space has been allowed to note these, thereby allowing continuity of
play from game to game.
The sheets have been printed 2 to a page and are perforated down the center.
The sheets may be separated (a straight-edgewill help) and the front and back of Special Abilities/Skills: Any special powers that can’t be fit elsewhere and any
1 sheet filled out for each NFC Or as an option, they can be used to present secondary skills that an NPC may have may be written here.
information on a character side by side depending on the desire of the DM
whether to separate the sheets or to leave them as is. Their unique size allows Sofia1 Class and Standing: Use of this is optional and is by no means required
many advantages. The sheets will not be confused with player-charactersheets,
they are compact, there are more sheets to a package, and all the information Thieving Skills: The percentages for each ype of activity are to be listed in the
about one NPC may be put on one sheet. All information should be written in box. Any adjustments for dexterity and race may be noted in the upper comer.
pencil, so that the sheets may be altered.
Spells: The lines for spell/level allow the DM to note the number of spells that
Those items needing explanation appear below. can be memorized at each spell level. The boxed area below it is for listing the
spell in that NPC‘s books. The slashed offarea is for the DM to mark the spells
Number: It may be useful to divide NPCs by their special class, profession, or memorized at any given time.
monster type.Each group can then be numbered individually for filingpupases.
DebWObligations: Thii area is to be used to note debts of honor, obligationsto
Class: This should include not only the normal adventuring classes such as other characters, service required to one’s lord, taxes due, installment loans and
fighter, thief, or cleric. but also professionsfor craftsmen and expert hirelings and other time payments.
monster types for special monsters that players might interact with.
Facts and Traits: Information concerning pemnality b i t s may be found on
Strength: The adjustments strength gives to combat, in hit and damage, appear pages 100 and 101of the DUNGEON MASTERS GUIDE. Altemativelv.thii
under the section headed “Combat Information.” information may be supplied from the DMs imagination
Intelligence: The number of ianguages known is not listed here, but may be Wages: Either the NPC‘s current agreement with his employer may be listed
placed under special abilities. here or his basic asking price if he is unemployed. Conditions can include
magical treasure, choice of selection and anything else that can be negotiated
Wisdom: The magical attack saving throw adjustment should be listed under between the NPC and the player.
saving throw adjustments.
Compatriots: This section allows only minimal information about each charac.
Dexterity: The reactiontmissile adjustment is for use in determiningsurprise and ter. More may be given on each person through the use of other NPC sheets.
0 “to hit” adjustments with a missile weapon. The dexterity adjustment to armor
class appears beside the shield under the heading “Combat Information.” Locales Frequented This may be useful for noting where a particular NF‘C may
be found, where he drinks, or where he lives or lairs. It is also useful for noting the 0
Magic Resistance: Certain races and monsters have special resistancesto speci- condition of the character-asleep, drunk, or working, for example
fic spells or,in some cases. all spells. These include, for example, an elfs 90%
resistance to sleep, or the 35% resistance of a pseudo-dragon to all magic. All Employment Record It helps to maintain an employment record so that past
such as these and their exact conditions should be listed here. employers may re-hire N P C s and so that good or poor treatment from previous
emloyers may be noted. These things may affect the attitude of the NPC to a
Immunities: Unlike resistance, this spot is for complete immunities to various greater or lesser extent.
attack forms. Some monsters are immune to charm 2nd sleep, while paladinsare
immune to disease. AI1 these should be l i e d here. Obviously, on such a small sheet, not evely detail can be allotted space. If, as the
campaign progresses. more information is generated and, if needed, a sheet of
Saves Adjustments: Adjustments to saving throws can be due to many factors notebook paper may be included along with tnis sheet It might become desir-
-wisdom, racial constitution adjusiments, and magical devices, for example. able to develop a floor plan of the NPC‘s dwelling or to give a longer, more
The + or - of each should be listed along with the conditions it affects he.. detailed employment record.
poison, mental attack, etc.)
Levels of NPC‘s also present a slight problem. High level characters may have a
Morale and LoyaltyiObedience: This can be used to keep track of the current great deal more information than can be listed here. Again a sheet of notebook
morale of the NPC toward his master. This may change during the course of an paper should suffice.
adventure. Tables for loyalty and morale may be found on pages 36 and 37 of
the DUNGEON MASTERS GUIDE. It is to the DM’s advantage to have a special 3-ring binder or section
of one t o maintain a file of characters, both those of players a n d
Detect Special racial detection abilities, those possessed by monsters, and
others given by special magic items may be listed on this line. NPC’s. This product, combined with the AD&D” PLAYER
CHARACTER RECORDS will make a quick a n d easy reference
Armor Class: In the shield design should be written the final adjusted armor work.
class of the NPC. Next to it is a space for the adjustment due to dexterity and a
space for any magical adjustments. Base AC is for the armor class accordingto
the typeof armor without magical bonuses. The line after it isgiven to wite in the TSR Hobbies, Inc.
type of armor worn. Creatures with natural armor need only use the first space. P.O. Box 756
Lake Geneva, W153147
Combat Adjustments: Here may be lited the + or - on the “to hit” and
damage rolls because of strength. dexterity, magical devices. racial adjustments,
or other special abilities.
Grappling, Pummeling, and Overbearing: The necessary information for wea-

0
pdnless combat may be found on pages 72 and 73 of the DUNGEON MAS-
TERS GUIDE. Certain modifiers may be figured ahead of time; these are
adjustments to the chance of making a successful attack, the adjustment to
damage done, and the adjustment to defense from like attacks.
a
CLASS
RAW
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NAME

PATRON
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ABILITIES
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Non-PlayerCharacterRecord Sheet
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Non-Player C:haracterRecord Sheet
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