F - A-18E Cockpit Manual
F - A-18E Cockpit Manual
F - A-18E Cockpit Manual
Table Of Contents
Table Of Contents 1
Practical Information 3
Settings & Keybinds 3
Without CBA 3
With CBA 4
ITC Air Integration 5
ACE Integration 5
Cockpit Overview 6
Cockpit Front Overview 6
Heads Up Display 6
Left & Right DDIs 6
MPCD 6
EFD 6
RWR 6
Cockpit Panels Overview 7
Left & Right Upper Consoles 8
Left & Right Main Consoles 9
Left Main Console 9
Right Main Console 10
Cockpit Interaction 10
Practical Information
Settings & Keybinds
Without CBA
To enable the complex start-up on an aircraft, open it in the editor, and check the complex
startup process box.
Cockpit interaction is done with custom user action 20, which can be found in the keybinds >
custom category.
Enable complex start through script
To enable complex start through script, set the variable j s_jc_fa18_complexStartup on the aircraft
you want it enabled on to true.
With CBA
When CBA is active, the above complex start procedure still functions. Additionally, the CBA
options menu can be used to always enable complex start, and enable any other current and
future optional features.
When CBA is active, cockpit interaction is not done with custom action 20, but instead you can
choose a keybind in the CBA keybinds menu.
Cockpit Overview
Cockpit Front Overview
Heads Up Display
Used for navigation and employment of weapons.
MPCD
Displays only map and a simplified HSI page, has no interactivity due to technical limitations.
More in-depth HSI page is available on the Left DDI.
EFD
Displays engine and fuel status.
RWR
Displays radar threats until 8km out.
Cockpit Interaction
The hotkey for cockpit interaction changes based on CBA.
No CBA
Cockpit Interaction works through userAction 20.
CBA Present
When CBA is available, userAction 20 does not work, and instead cockpit interaction is set up
through CBA keybinds.
Advanced Startup
The advanced startup is optional, and is not enabled by default. For information on how to
enable the advanced start, read the settings & keybinds section.
Technical implementation
The advanced start works by removing the aircraft’s fuel as the player gets in, and re-adding it
once advanced start procedure is finished, from there the aircraft functions as normal.
Startup summary
1. Right Main Console: Enable battery power.
2. Left Main Console: E nable APU, wait 10 seconds for light to turn green.
3. Right Main Console: Enable Left & Right Generators.
4. Left Main Console: Enable Engine Crank. Look at EFD and wait for power to reach 20%.
5. Left Main Console: Move Throttle to idle, done through cockpit interaction at the base of
the throttle.
6. Turn on engine as on a normal jet.
7. Above left DDI: Turn off master caution.
8. Below UFC: Use knob to turn on HUD.
9. Right side of right DDI: Use knob to turn on JHMCS.
10. Right Main Console: Radar On
11. Left side of left DDI: Switch Master Arm to enable weapons.
Sensor of Interest
DDI SOI Status is indicated by a small diamond in the top right corner of the DDI Page.
Note that SOI is currently not automatically cycled when pages are changed, so if your TGP is SOI
and you change to the MAV page, your TGP will remain SOI untill you switch again.
HUD Page
The HUD page shows basic HUD symbology, it currently does not yet match waypoint or weapon
symbology.
NFLR: Pressing the NFLR button will enable the HUD NAVFLIR night vision overlay.
RDR Page
The radar page has two modes, A-A an A-G, the mode will automatically switch based on your
selected type of weapon. When your radar is turned off the screen will be black and it will say
RADAR OFF. The page goes from 0 to 16km.
Page Designs
A-G Mode
A-A Mode
Left: symbology, Right: locked symbology
Breaking Lock
The FCR breaks lock when FCR is no longer SOI, the FCR is slewed, or the user presses TMS down.
TGP Page
The TGP page allows users to view a feed from their targeting pod, and see their laser status.
By default, the only functional interaction is the TRIG option, which, when pressed, will select the
laser target designator as current weapon.
Ground Stabilised
When ground stabilised, the top right corner will say GRND STAB.
Point Tracking
When point tracking, the large
cross is replaced with a box,
centered on the object being
tracked.
Laser Status
Above the cross, the laser status is
displayed.
When turned off, LTD is shown
with a cross through it, when on,
LTD/R is on and flashing.
When point tracking a nd laser
designating, the tracked object will
have a diamond over it.
When tracking laser energy, the LST SEARCH text gets replaced by TRACK, and the TGP will be
using point track symbology.
UFC Laser Code Config
When the UFC Option is pressed, the LTD and LST laser codes can be changed on the UFC.
DCDE
Is the designator laser code setting.
SCDE
Is the search/track laser code setting.
Maverick Display
The maverick display requires ITC Air to work, and functions the same as it does on ITC Air.
When ground stabilised, the range caret on the left will start moving, and when locked the cross
will close in on the target. DDI Buttons can be used to change slew rate and FOV.
EW Page
The EW page offers a larger Radar Warning Receiver display, along with countermeasure
configuration.
Programming Subpage
This page lets you set up the flare/chaff
release programme, run every time you
dispense countermeasures.
To configure the programme, select a setting
on the left, and cycle through its options on
the right using the arrows.
FLAR
Flare count.
CHAF
Chaff count.
RPT
Repeat setting sets releases per pulse.
INT
Interval defines delay between pulses in
seconds.
STOR/SMS Page
The Stores Management System displays the current status of your pylons. Munitions names are
converted to display what they would look like on the F/A-18 SMS, for example the GBU-12 will
be displayed as an 82LG(Mk-82 based Laser Guided).
Interaction
STEP cycles through selected weapons.
GUN selects your gun.
Along the top of the screen, your A-G weapons are listed, and can be selected by pressing the
buttons above them.
Your current profile options are displayed below the pylon status. Numeric profile options can be
changed by pressing the UFC option, non-numeric options can be changed with the buttons on
the left side of the screen. Some notes:
MFUZ: S elects your bomb’s tail or nose fuze. It does not display what fuzes are installed, a chart
will be provided in the future.
EFUZ: This will program the selected setting in any available programmable fuze setup. It will not
change the MFUZ option to a non-programmable fuze of the selected type.
HSI Page
The HSI page is your main navigational aid, giving you a compass, a reference point for your TGP
tracking position, and when using ITC Air, waypoint control.
Symbology & buttons(marked red)
1. TGP Track Position
2. Ownship Heading
3. HSI/Map Scale - number is kilometers from center to screen edge, click to cycle zoom
4. Toggle map
ITC Air Symbology & buttons(marked blue)
1. Current waypoint position
2. Heading to waypoint
3. Heading from waypoint
4. Waypoint Bearing / Distance & TOF
5. Current waypoint index
6. Next waypoint
7. Previous waypoint
8. Waypoint mode(Mission / Mark / Flight plan
9. Designate - Cues your TGP to your current waypoint.
F/A-18E Super Hornet Manual 25
Heads Up Display
Navigation Symbology
Symbology(marked red)
1. Speed - Knots
2. Altitude MSL - Feet
3. TGP Stabilised point
4. Climb Rate(m/s)
5. Radar Altitude - Feet
Symbology ITC Air(marked blue)
1. Waypoint index, name and TOF
2. Heading to waypoint
CCRP Symbology
CCRP is only available when using ITC Air.
Symbology
1. Bomb fall line
2. Release Cue
3. Total Velocity Vector
4. Release Mode
5. Bomb type and count
6. Bomb time of flight(will not count down after release)
7. LTD/R indicator - flashes on when laser target designator is active
Usage
To use CCRP mode, fly towards the target so that the the fall line(1) is vertical and intersects with
the TVV(3), and hold down the bomb release key, when the target nears within 3000m, the
release cue(2) line will start moving down, when the release cue hits the TVV, bombs will
automatically be released, and your release cue will start moving up as you leave the release
envelope.
When searching for a target, an X can be seen moving left to right across the HUD.
When a lock is acquired, the X is replaced by an open square, seen in the image overlayed on the
TGP triangle. The text LKD will also show on the right side of the HUD.
Symbology
1. FOV Pitch relative to plane
2. FOV Heading
3. HMCS Centerpoint
4. Direction to TGP - points up and left when TGP is > 180 degrees from FOV
5. TGP Point
SOI Indication
When JHMCS is SOI, the HUD will have a diamond in the top right corner.
JHMCS as SOI functions the same as ITC Air’s Scorpion, but can’t ground stabilise.
Top Left:
JHMCS on and AIM-9 is seeking.
Top Right:
JHMCS is outside FOV limits.
Bottom Left:
Target acquired, ready to fire.
Up Front Controller
Overview
The UFC is located between the DDIs, the UFC is a touchscreen display used for data entry, and
the configuration of aircraft systems.
The UFC provides data input for various DDI pages, which can be seen in the relevant DDI page
documentation.
The UFC also features a DDI mode, in which it can display various DDI pages. From the base page
you can directly open the EW and FLIR page, a page menu can also be opened by pressing the
DDI button.
When ACRE is active, the UFC can be used to change the channel and volume on the aircraft’s
radio racks.
When the radio racks are in use, the top left of the channel displays will have a green box in it. In
the image, rack 1 is in use and rack 2 is off.
To use any of the volume or channel spinners, look at the spinner, and hold down the cockpit
interaction key, while holding the key down, drag the view away from the spinner, dragging up
will increase and dragging down will decrease.
DDI Pages
DDI Base page(TAC)
The page currently offers no interaction.
FLIR Page(FLR)
The FLIR page offers the same full interaction as the DDI version.
Radar(ATK)
The radar page offers the same full interaction as the DDI version.
EW Page
The EW page offers the same full interaction as the DDI version.
HUD Page
The page currently offers no interaction.
SMS Page
Additional Features
Require ATFLIR for TGP
This feature is optional, and can be enabled through CBA settings, and requires ITC Air.
When enabled, the plane’s TGP will only be enabled when the plane has an ATFLIR Targeting Pod
mounted.
Chaff/Flare Selection
Chaff & Flares have been separated in two different magazines, they can be set up using the
default pylon loadout menu. Allowing players to, if desired, carry only flares or only chaff.
Canopy Loss
This feature is optional, and can be enabled through CBA settings.
When enabled, moving at high speed with the canopy open, will cause the canopy to detach.
Currently it can not be re-attached when this has happened.
Canopy loss carries no penalty besides eternal shame.