Martial Artist - Domo Wiki - FANDOM Powered by Wikia PDF
Martial Artist - Domo Wiki - FANDOM Powered by Wikia PDF
Martial Artist - Domo Wiki - FANDOM Powered by Wikia PDF
Martial Artist
Conte nts [s how ] Martial Artist
Description Edit
Careers Advisor
A Martial Artist has the greatest amount of HP, combined with the best recovery
rate, allowing them to fight well without requiring medical attention from a doctor.
Equipment
A Martial Artist also has good physical and magical defense, and can protect
Armor Clothing
team members in dangerous areas from enemies of both the sword and magic-
Boxing Glove
wielding variety. A Martial Artist has some offensive skills particularly effective Weapon
Staff
against other players.
Skills
In an arena fighting other player characters, a Martial Artist can utilize their
Pow er Attacks (10)
abilities to the full extreme. Active
Staff Attacks (10)
Softstar
Passive Martial Arts (5)
The Martial Artists fights with their limbs, pursuing the goal of developing extreme
physical potential. Without the protection of armor, they can move and dodge
faster. The Martial Artists are good at close distance fighting, they use Qigong to
assist in combat and enhance their body strength. Sometimes they fight with
weapons like boxing gloves. The special training of the Martial Artists allows
them to hang on longer before dying than other occupations and to wait for help.
Qualification Edit
Speak to the Martial Arts Master at the farm in Swan Lake Basin (X:619 Y:535).
He will challenge you to survive one hit from his glove, which will be around 300 HP. If you survive, he will grant you the Martial
Artist qualification and will transport you to the Dojo in Eversun City if you so desire.
The following values are gained by increasing one attribute by 10, recording the change in stat and dividing by 10 to obtain the
result for one attribute point.
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+Non-linear HP
Physique
+1.9 Attack
Increases HP recovery 13
+0.3 Defense
Increases block rate
+0.1 Magic Defense
+1.6 MP
Wisdom
6 +0.5 Magic Attack
Increases MP recovery
+0.3 Magic Defense
+1.5 Accuracy
Dexterity +0.2 Magic Attack
7
Increases critical-hit rate +0.3 Magic Accuracy
+0.1 Critical Attack
HP: 438
MP: 48
Attack: 71
Defense: 10
Evasion: 12
Accuracy: 10
Magic attack: 14
Magic defense: 10
Magic evasion: 2
Magic accuracy: 1
Critical attack: 1
Suitabilities Edit
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Abacus 60
Axe 60
Baton 0
Bow 60
Boxing Glove 100
Dagger 70
Fan 50
Musical Instrument 50
Saber 70
Spear 70
Staff 100
Sword 70
Syringe 50
Wand 50
A Martial Artist is competent using swords, sabers, daggers, and spears. Other weapons aren't really suitable for this job.
Skills Edit
Power Attacks are more suitable for martial artists concentrating on defense. They can cause dizziness, reduce attack power or
bypass an enemy's defenses.
Power Attacks are not affected by attack power, unlike other offensive skills that are strengthened by physical attack power.
Knockout Jawbreaker
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Rush into the enemy at great speed, occasionally A fierce punch aimed at an enemy's jaw that has a
knocking them out for 10 seconds (3 seconds against chance of knocking them out for 22.5 seconds (1/5
other players). against other players).
Many of the maneuvers in Staff Attacks have multiple hits. The damage of the extra hits is determined by the strength of the
character's normal attack.
These skills enable you to equip boxing gloves and staffs whilst in different jobs.
Equip Staff
The ability to equip staff.
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Staff Mastery
Allows staffs to be used regardless of job at % of their
full strength.
Endless River
Increase HP Recovery received by *%. 1/2 effect for
non-Martial Artist occupations.
Potential development
References Edit
2. ^ http://domo.lotusgoddess.ca/forum/view topic.php?f=5&t=64
Jobs [hide]
Blademaster · Commoner · Dancer · Doctor · Fencer · Hunter · Martial Artist · Mercenary
Merchant · Musician · Shaman · Sorcerer · Thief · Witch Doctor · Wizard
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