Dragon of Flames
Dragon of Flames
Dragon of Flames
Credits
Editor and Layout: Neil Burton
Adventure Portal Selection Committee: Cam Banks, Richard Connery,
Adam J. Dembroski, Doug Meerschaert, Claus Oleson, James O’Rance,
Troy Trboyevich, Keith Williams
Dragonlance® and D&D® and logos are trademarks of Wizards of the Coast
and are used with permission. This material is copyright © 2001 The Dragonlance Nexus,
Cam Banks, and Wizards of the Coast, and is not to be re-used without the express
permission of all of the copyright holders.
Visit the Nexus at www.dl3e.com and
Wizards of the Coast at www.wizards.com
The Dragonlance Nexus • DL2: Dragons Of Flame
Table O f Contents
Introduction...................................................................................................................................................................................... 4
Summary of Conversion ............................................................................................................................................................... 4
How to Use This Document ......................................................................................................................................................... 4
Chapter 5: Que Kiri and the Plains .............................................................................................................................................. 5
Encounter 2. The Draconians ....................................................................................................................................................... 5
Encounter 5: Captured! ................................................................................................................................................................. 5
Chapter 6: Solace............................................................................................................................................................................. 7
Encounter 6: The Inn of the Last Home....................................................................................................................................... 7
Encounter 7. Unwelcome Guests ................................................................................................................................................. 7
Encounter 8: Prisoners of the Guard............................................................................................................................................ 7
Chapter 7: The Slave Caravan...................................................................................................................................................... 8
Encounter 9: The Elven Stranger ................................................................................................................................................. 8
Encounter 11: The Wagons Roll .................................................................................................................................................. 8
Encounter 13: Fight for Freedom................................................................................................................................................. 8
Chapter 8: Elvenhome .................................................................................................................................................................... 9
Encounter 14: Away From the Elves ........................................................................................................................................... 9
Encounter 18: Laurana of Qualinesti ........................................................................................................................................... 9
Encounter 20: Kidnap!.................................................................................................................................................................. 9
Chapter 9: To the Walls of Pax Tharkas...................................................................................................................................10
Encounter 22: Ambush................................................................................................................................................................10
Encounter 24: Trolls....................................................................................................................................................................10
Encounter 28: Hall of the Ancients ............................................................................................................................................10
Encounter 29: The Closed Corridor ...........................................................................................................................................10
Encounter 30: Chamber of Doom ..............................................................................................................................................10
Encounter 31: The Sliding Wall.................................................................................................................................................11
Encounter 32: Tomb of the Zombies .........................................................................................................................................11
Encounter 34: Trap......................................................................................................................................................................11
Encounter 35: Chain and Support ..............................................................................................................................................11
Encounter 36: Tharkadan Treasure Vault..................................................................................................................................11
Chapter 10: The Tharkadan Towers..........................................................................................................................................12
Encounter 38: Cellar ...................................................................................................................................................................12
Encounter 39: Lower Gatehouse ................................................................................................................................................12
Encounter 40: Women’s Prison #1.............................................................................................................................................12
Encounter 41: Women’s Prison #2.............................................................................................................................................12
Encounter 42: Maidens ...............................................................................................................................................................12
Encounter 43: Chamber of the Aghar ........................................................................................................................................12
Encounter 44: Storage Room......................................................................................................................................................13
Encounter 45: Upper Hallway....................................................................................................................................................13
Encounter 46: Reception Room..................................................................................................................................................13
Encounter 48: Kitchen ................................................................................................................................................................13
Encounter 49: Guardroom..........................................................................................................................................................13
Encounter 50: Prison Cell...........................................................................................................................................................14
Encounter 51: Verminaard’s Throne Room ..............................................................................................................................14
Encounter 52b: Private Dining Room........................................................................................................................................14
Encounter 52c: Verminaard’s Bedroom ....................................................................................................................................14
Encounter 53: Children’s Playroom...........................................................................................................................................14
Encounter 54: Chamber of the Nursemaid ................................................................................................................................14
Encounter 57: Children’s Room.................................................................................................................................................14
Encounter 58: Upper Landing ....................................................................................................................................................15
Encounter 61: Chamber of the Chain.........................................................................................................................................15
Encounter 62: Gate-Blocking Mechanism.................................................................................................................................15
Encounter 63: The Great Wall....................................................................................................................................................15
Encounter 64: Western Hallway.................................................................................................................................................15
Introduction
Summar y of Co nversion Ho w to Use This Document
Dragons of Flame was the second official Dragonlance This conversion is meant to give DM’s all of the
module. This conversion is the second in the series of information they need to run the original adventure using
conversions for the DL modules. 3rd Edition rules.
Only encounters with creatures, treasure, or traps of some Events and encounters in the module are listed below
kind were converted. This document has been designed wherever a 3ed perspective is needed or is useful, listing
to go hand-in-hand with a copy of either the original 1st for example DC’s for various tasks, or relevant skills to
edition module DL2 Dragons of Flame, or the section 2 be used.
of the 2nd edition revised collection Dragonlance
Classics Vol. 1. As such, no maps or module text have Stat blocks for all monsters and NPC’s are given in the
been included except where necessary as part of a body of the text – repeated where necessary for your
conversion. convenience, with the exception of Special Attacks and
Qualities, which are listed only once, the first time the
Please note that this module makes certain assumptions creature is mentioned (let us know how this format works
regarding the number of characters in the party - it is for you).
designed for 8 characters of levels 5-7, and is best used
with my Heroes of the Lance/Innfellows pregenerated Finally, various appendices detail magical items and
character conversions. The encounter levels and random encounter tables to use as you see fit.
challenge ratings included in this conversion are scaled
for a party of 4, as described in the DMG, but assume
that a party of 8 PCs can handle an EL or CR of 2 levels
higher than the average party level.
Full stat blocks are given for most encounters, even those
which appear in the Monster Manual. The exception to
this is the Wandering Monster section, although monsters
that aren’t included in the Monster Manual do receive a
full stat block in that section. I find having more than just
the name and hit points very helpful during the course of
a game!
Chapter 6: Solace
Encounter 6: The I nn of t he Last Encounter 8: Prisoners of t he
Home Guard
Tika is an NPC at this stage in the adventure, though she Creatures (EL 10+ )
may become a PC later. Her stats are given at the end of These stats are presented here purely for the sake of
these conversion notes. Otik’s stats are not important to potentail conflict. Toede and his kapaks intend to capture
this adventure - DMs who would like to have them may the PCs, not kill them, but the number of guards is
find them in the conversion notes for DL1 Dragons of considerably greater than the party can deal with at this
Despair. stage.
Encounter 7. Unwelco me Guests Fewmaster Toede’s stats are given at the end of these
conversion notes.
Creatures (EL 9) Kapak Draconians (8): CR 4; Medium-Size
For the purposes of the combat with the kapaks, Tika is Monstrous Humanoid (6 ft 6 in. tall); HD 3d8+6; hp
assumed to have rolled a 20 for her Initiative, which with 19; Init +1 (Dex); Spd 20 ft.; AC 18 (+1 Dex, +7
her Initiative Bonus is a 23. Gilthanas (the elf the natural); Atk +6 melee (1d4+3, claws) or +4 melee
draconians are picking on) does not fight, choosing (1d4+1 and poison, bite), or +6 melee (1d6+3 and
instead to retreat to a corner or out of the way. poison, short sword); SA poison, death throe; SQ spell
resistance 14, glide, disease immunity, low
Kapak Draconians (5): CR 4; Medium-Size metabolism; AL LE; SV Fort +3, Ref +4, Will +4; Str
Monstrous Humanoid (6 ft 6 in. tall); HD 3d8+6; hp 16, Dex 13, Con 15, Int 12, Wis 12, Cha 10.
19; Init +1 (Dex); Spd 20 ft.; AC 18 (+1 Dex, +7 Skills: Disable Device +6, Hide +7, Listen +6, Move
natural); Atk +6 melee (1d4+3, claws) or +4 melee Silently +7, Open Lock +7.
(1d4+1 and poison, bite), or +6 melee (1d6+3 and Feats: Dodge, Multiattack, Run.
poison, short sword); SA poison, death throe; SQ spell Possessions: Short sword
resistance 14, glide, disease immunity, low
metabolism; AL LE; SV Fort +3, Ref +4, Will +4; Str Forty more kapaks await outside in case of an armed
16, Dex 13, Con 15, Int 12, Wis 12, Cha 10. resistance - the eight above are the ones who come in
Skills: Disable Device +6, Hide +7, Listen +6, Move with Toede.
Silently +7, Open Lock +7.
Feats: Dodge, Multiattack, Run.
Possessions: Short sword
Chapter 8: Elvenhome
Skills: Concentration +7, Hide +5, Knowledge
Encounter 14: Away Fro m t he (arcana) +9, Listen +4, Move Silently +6, Search +6,
Elves Spellcraft +9, Spot +3.
Feats: Dodge, Scribe Scroll, Silent Spell, Spell
Here are the statistics for the elven war party the PCs Penetration, Still Spell.
may encounter if they decide to make their own way into Spells Prepared (4/4/3/1: base DC = 12 + spell level):
Qualinesti (or are itching for a fight). The Encounter 0-daze, flare, mending, resistance; 1st-magic missile
Level for this is very high - it’s easily an EL of 12+. (x2), shield, sleep; 2nd-cat’s grace, invisibility, web;
Dungeon Masters are advised to use the CRs given for 3rd-slow
each opponent as a rough guide, but the emphasis here is Spellbook: 0-All 0-level spells; 1st-feather fall, hold
not on going toe-to-toe with a heavily armed troop of elf portal, magic missile, shield, sleep. 2nd-cat’s grace,
warriors. invisibility, resist elements, web. 3rd-haste, non-
detection, slow.
Qualinesti Warriors, Male Elf War1 (40): CR 1/2; Possessions: Dagger, robes, shortbow, quiver with 20
Medium-Size Humanoid (5 ft. 6 in. tall); HD 1d8+1; arrows, scroll of web, potion of invisibility.
hp 7; Init +2; Spd 30 ft.; AC 14 (+2 Dex, +2 leather
armor); Atk +2 melee (1d8+1, long sword) or +3
ranged (1d8, longbow); SQ low-light vision, elf traits;
Encounter 18: Laurana of
AL CG; SV Fort +3, Ref +2, Will +0; Str 12, Dex 14, Qualinesti
Con 12, Int 11, Wis 11, Cha 11.
Skills: Climb +2, Hide +3, Listen +2, Search +2, Spot Laurana is an NPC character at this point in the saga.
+2. Her stats are provided at the end of these conversion
Feats: Point-Blank Shot. notes.
Possessions: Longbow, long sword, leather armor,
quiver and 20 arrows.
Encounter 20: Kidnap!
Qualinesti Fighters, Male Elf Ftr3 (3): CR 3;
Medium-Size Humanoid (5 ft. 6 in. tall); HD 3d10+3; Creatures (EL 9)
hp 20; Init +3; Spd 30 ft.; AC 15 (+3 Dex, +2 leather The kapaks attack the party as Toede’s wyvern flies off
armor); Atk +4 melee (1d8+1, long sword) or +7 in the distance, with Laurana on board. The wyvern and
ranged (1d8, longbow); SQ low-light vision, elf traits; Toede are not part of this fight, but the draconians are a
AL CG; SV Fort +5, Ref +4, Will +1; Str 12, Dex 16, reasonable distraction.
Con 12, Int 11, Wis 13, Cha 11.
Skills: Climb +2, Hide +5, Listen +4, Search +3, Spot Kapak Draconians (6): CR 4; Medium-Size
+4. Monstrous Humanoid (6 ft 6 in. tall); HD 3d8+6; hp
Feats: Far Shot, Point-Blank Shot, Rapid Shot, 19; Init +1 (Dex); Spd 20 ft.; AC 18 (+1 Dex, +7
Weapon Focus (longbow). natural); Atk +6 melee (1d4+3, claws) or +4 melee
Possessions: Longbow, long sword, leather armor, (1d4+1 and poison, bite), or +6 melee (1d6+3 and
quiver and 20 arrows. poison, short sword); SA poison, death throe; SQ spell
resistance 14, glide, disease immunity, low
Qualinesti Wizard, Male Elf Wiz5 (1): CR5; metabolism; AL LE; SV Fort +3, Ref +4, Will +4; Str
Medium-size Humanoid (5 ft. 8 in. tall); HD 5d4+5; 16, Dex 13, Con 15, Int 12, Wis 12, Cha 10.
hp 13; Init +2; Spd 30 ft.; AC 12 (+2 Dex); Atk +2 Skills: Disable Device +6, Hide +7, Listen +6, Move
melee (1d4, dagger) or +4 ranged (1d6, shortbow); SQ Silently +7, Open Lock +7.
Low-light vision, elf traits, spells; AL CG; SV Fort Feats: Dodge, Multiattack, Run.
+2, Ref +3, Will +4; Str 11, Dex 14, Con 12, Int 15, Possessions: Short sword
Wis 11, Cha 11.
Note that after this fight, Gilthanas becomes available as
a player character.
Feats: Dodge, Run. Skills: Disable Device +6, Hide +7, Listen +6, Move
SQ-Dwarf traits (Ex): Stonecunning, +2 racial bonus Silently +7, Open Lock +7.
on Climb, Craft (junk), Hide and Tumble checks, +2 Feats: Dodge, Multiattack, Run.
racial bonus on saving throws against poison, spells Possessions: Short sword
and spell-like effects.
Possessions: Dirty leather armor, short sword, tin
helmets.
Encounter 48: Kitc hen
Creatures (EL 1)
Encounter 44: Storage Room These gully dwarves are actually pretty good cooks.
They’re also a lot surlier and rude than the others in room
Refer to the rules on smoke dangers in the DMG (p 89) if 43.
anybody chooses to ignite the oil in this room as
described in the module text. Use these rules instead of Klahd Clan Gully Dwarf Cooks, Male Aghar Exp2
the rules given in the module. The smoke will still spread (4): CR 1; Small Humanoid (dwarf) (3 ft. 6 in. tall);
as described in the module text, however. HD 2d-2; hp 4; Init +1 (Dex); Spd 20 ft.; AC 12 (+1
size, +1 Dex); Atk +1 melee (1d6-1, frying pan) or +1
Encounter 45: U pper H allway (1d4-1, kitchen knife); SQ darkvision 60 ft, dwarf
traits; AL CN; SV Fort -1, Ref +1, Will -2; Str 9, Dex
13, Con 9, Int 7, Wis 7, Cha 7.
Creatures (EL 1) Skills: Climb +2, Craft (junk) +1, Hide +7, Listen +2,
These hobgoblin guards will not attack, but will ask for Profession (Cook) +3, Spot +3, Tumble +3.
identification and if alarmed run off to get help from Feats: Dodge, Run.
room 49. SQ-Dwarf traits (Ex): Stonecunning, +2 racial bonus
on Climb, Craft (junk), Hide and Tumble checks, +2
Hobgoblins (2): CR 1/2; Medium-Size Humanoid racial bonus on saving throws against poison, spells
(Goblinoid) (6 ft. tall); HD 1d8+1; hp 5; Init +1 (Dex); and spell-like effects.
Spd 30 ft.; AC 15 (+1 Dex, +3 studded leather, +1 Possessions: Dirty clothes, club or dagger, assorted
small shield); Atk +1 melee (1d8, longsword); SQ junk
Darkvision 60 ft; AL LE; SV Fort +3, Ref +1, Will
+0; Str 11, Dex 13, Con 13, Int 10, Wis 10, Cha 10.
Skills: Hide +1, Listen +3 (includes Alertness feat), Encounter 49: Guar droom
Move Silently +3, Spot +3 (includes Alertness feat).
Feats: Alertness. Creatures (EL 8)
Possessions: studded leather armor, longsword, small These hobgoblin guards will attack any intruders.
shield Twenty-eight hobgoblins is a lot of guards, and any who
can slip out the door to raise the alarm will do so.
Encounter 46: Recept ion Room Otherwise, they fight to the death.
2. Baaz Draconians (2d4): CR 1; Medium-Size 9. Wyvern (1): hp 59; see Monster Manual p 186.
Monstrous Humanoid (6 ft. tall); HD 2d8+4; hp 13;
Init +0; Spd 20 ft.; AC 16 (+6 natural); Atk +2 melee 10. Trolls (1d3): hp 63 each; see Monster Manual p
(1d4, claws) or +2 melee (1d6, short sword); SA death 180.
throe; SQ spell resistance 11, glide, disease immunity,
low metabolism; AL LE; SV Fort +2, Ref +3, Will +2; 11. Elk (3d10): hp 30 each; see Monster Manual p
Str 10, Dex 11, Con 14, Int 10, Wis 9, Cha 10. 194, use “Bison” statistics.
Skills: Bluff +5, Disguise +5, Gather Information +5,
Listen +5 (includes Alertness feat), Spot +4 (includes 12. Wights (1d6): hp 26 each; see Monster Manual p
Alertness feat). 183.
Feats: Alertness, Run.
Possessions: Cloak, short sword 13. Dire Wolves (2d4): hp 45 each; see Monster
Manual p 57.
3. Wild Dogs (1d4): hp 6 hp each; see Monster
Manual p 195, “Dog”. 14. Griffons (1d2): hp 59 each; see Monster Manual
p 113.
4. Kapak Draconians (2d6): CR 4; Medium-Size
Monstrous Humanoid (6 ft 6 in. tall); HD 3d8+6; hp 15. Giant Boars (1d6): hp 22 each; see Monster
19; Init +1 (Dex); Spd 20 ft.; AC 18 (+1 Dex, +7 Manual p 194.
natural); Atk +6 melee (1d4+3, claws) or +4 melee
(1d4+1 and poison, bite), or +6 melee (1d6+3 and 16. Zombies, Medium-Sized (2d10): hp 16 each; see
poison, short sword); SA poison, death throe; SQ spell Monster Manual p 191.
resistance 14, glide, disease immunity, low
metabolism; AL LE; SV Fort +3, Ref +4, Will +4; Str 17. Carrion Crawlers (2d4): hp 19 each; see Monster
16, Dex 13, Con 15, Int 12, Wis 12, Cha 10. Manual p 29.
Skills: Disable Device +6, Hide +7, Listen +6, Move
Silently +7, Open Lock +7. 18. Wraith (1): hp 32; see Monster Manual p 185.
Feats: Dodge, Multiattack, Run.
Possessions: Short sword 19. Giant Wasps (2d6): hp 32 each; see Monster
Manual p 206.
5. Goblins (3d6): hp 4 each; see Monster Manual p
107. 20. Baaz Draconians (2d6): CR 1; Medium-Size
Monstrous Humanoid (6 ft. tall); HD 2d8+4; hp 13;
6. Monstrous Centipedes, Small (2d12): hp 2 each; Init +0; Spd 20 ft.; AC 16 (+6 natural); Atk +2 melee
see Monster Manual p 207. (1d4, claws) or +2 melee (1d6, short sword); SA death
throe; SQ spell resistance 11, glide, disease immunity,
7. Baaz Draconians (2d12): CR 1; Medium-Size low metabolism; AL LE; SV Fort +2, Ref +3, Will +2;
Monstrous Humanoid (6 ft. tall); HD 2d8+4; hp 13; Str 10, Dex 11, Con 14, Int 10, Wis 9, Cha 10.
Init +0; Spd 20 ft.; AC 16 (+6 natural); Atk +2 melee Skills: Bluff +5, Disguise +5, Gather Information +5,
(1d4, claws) or +2 melee (1d6, short sword); SA death Listen +5 (includes Alertness feat), Spot +4 (includes
throe; SQ spell resistance 11, glide, disease immunity, Alertness feat).
low metabolism; AL LE; SV Fort +2, Ref +3, Will +2; Feats: Alertness, Run.
Str 10, Dex 11, Con 14, Int 10, Wis 9, Cha 10. Possessions: Cloak, short sword
21. Kapak Draconians (1d8+2): CR 4; Medium-Size 24. War Dogs (2d4): hp 13 each; see Monster Manual
Monstrous Humanoid (6 ft 6 in. tall); HD 3d8+6; hp p 196, “Dog, Riding”.
19; Init +1 (Dex); Spd 20 ft.; AC 18 (+1 Dex, +7
natural); Atk +6 melee (1d4+3, claws) or +4 melee 25. Gully Dwarves (1d4): CR 1; Small Humanoid
(1d4+1 and poison, bite), or +6 melee (1d6+3 and (dwarf) (3 ft. 6 in. tall); HD 2d8-2; hp 7; Init +1
poison, short sword); SA poison, death throe; SQ spell (Dex); Spd 20 ft.; AC 14 (+1 size, +1 Dex, +2 leather
resistance 14, glide, disease immunity, low armor); Atk +2 melee (1d6-1, short sword); SQ
metabolism; AL LE; SV Fort +3, Ref +4, Will +4; Str darkvision 60 ft, dwarf traits; AL CN; SV Fort +2, Ref
16, Dex 13, Con 15, Int 12, Wis 12, Cha 10. +1, Will -2; Str 9, Dex 13, Con 9, Int 7, Wis 7, Cha 7.
Skills: Disable Device +6, Hide +7, Listen +6, Move Skills: Climb +2, Hide +7, Listen +0, Spot -1, Tumble
Silently +7, Open Lock +7. +3.
Feats: Dodge, Multiattack, Run. Feats: Dodge, Run.
Possessions: Short sword SQ-Dwarf traits (Ex): Stonecunning, +2 racial bonus
on Climb, Craft (junk), Hide and Tumble checks, +2
22. Hobgoblins (3d4): hp 5 each; see Monster racial bonus on saving throws against poison, spells
Manual p 119. and spell-like effects.
Possessions: Dirty leather armor, short sword, tin
23. Goblins (2d8): hp 4 each; see Monster Manual p helmets
107.
melee (2d8+7, 2 claws) or +39 melee (2d6+7, 2 wings) Spells Prepared (4/4/3: base DC = 12 + spell level): 0-
or +39 melee (2d8+21, tail slap) or crush (Reflex DC 35 detect magic, flare, open/close, resistance; 1st-magic
to avoid being pinned, Medium-size opponents or smaller missile (x2), sleep, true strike; 2nd-cat’s grace (x2), web.
only, 4d6+21 damage/round); Face 20 ft by 40 ft; Reach Spellbook: 0-All 0-level spells; 1st-hold portal, magic
15 ft; SA breath weapon, tail sweep; SQ SR 28, Damage missile, protection from evil, sleep, true strike. 2nd-cat’s
Reduction 10/+2, frightful presence (Will save DC 30), grace, levitate, resist elements, web.
spell-like abilities, darkvision 1000 ft, immunities, Possessions: Masterwork longsword, longbow, quiver
blindsight 300 ft; AL CE; SV Fort +28, Ref +17, Will with 20 arrows, chain shirt (check penalty -2, 20% arcane
+27; Str 39, Dex 10, Con 29, Int 12, Wis 18, Cha 16. spell failure), buckler, cloak.
1
Skills: Appraise +27, Bluff +31, Diplomacy +21, Escape Includes -2 armor check penalty.
Artist +14, Intimidate +21, Jump +40, Knowledge
(arcane) +19, Listen +32, Move Silently +14, Search Laurana, Female Qualinesti Elf Ftr3: CR 3; Medium-
+17, Sense Motive +30, Spellcraft +12, Spot +30. Size Humanoid (5 ft. 6 in. tall); HD 3d10+6; hp 18; Init
Feats: Cleave, Flyby Attack, Great Cleave, Improved +3; Spd 30 ft.; AC 19 (+3 Dex, +5 chain shirt, +1 shield);
Initiative, Iron Will, Power Attack, Snatch, Wingover. Atk +6 melee (1d6+1, short sword); SQ low-light vision,
SA-Breath weapon (Su): 60 ft long/wide cone of fire, elf traits; AL CG; SV Fort +5, Ref +4, Will +4; Str 13,
20d10 fire damage, Reflex DC 33, usable once every 1d4 Dex 17, Con 14, Int 15, Wis 12, Cha 16.
rounds. Skills: Diplomacy +6, Handle Animal +5, Listen +3
SQ-Old (Ex): Flamestrike is old and senile. She has less (includes racial bonus), Perform (dance, singing) +6,
Intelligence, Wisdom and Charisma than other red Ride +8, Search +4 (includes racial bonus), Spot +3
dragons of her age, and unlike those dragons, Flamestrike (includes racial bonus), Swim +6.
can no longer cast sorcerer spells or use her eyebite spell- Feats: Dodge, Iron Will, Weapon Finesse (short sword)
like ability. Her bite does less damage (as if she were a Possessions: Masterwork chain shirt (check penalty -1),
Huge dragon instead of a Gargantuan dragon) as her teeth small steel shield, short sword.
are broken and blunt. Her Damage Reduction is reduced
due to many scars and old wounds, though the required Sestun, Male Gully Dwarf Rog2: CR 2; Small
magical bonus to penetrate it is not. Her natural armor Humanoid (3 ft. 7 in. tall); HD 2d4+6; hp 10; Init +3
bonus is likewise reduced. Despite these penalties, she is (Dex); Spd 20 ft.; AC 14 (+1 Dex, +1 size, +2 leather
still a fearsome opponent. armor); Atk +3 melee (1d6+1, hand axe); SA sneak
SQ-One-eyed (Ex): Flamestrike is blind in one eye. As attack +1d6; SQ darkvision 60 ft, dwarf traits, evasion;
such, she suffers a -2 penalty to the following skill AL N; SV Fort +4, Ref +6, Will -2; Str 12, Dex 17, Con
checks (factored in the skill check bonuses above): Spot, 16, Int 9, Wis 7, Cha 10.
Search, Appraise, Alchemy, Forgery, Decipher Script, Skills: Climb +10, Craft (junk) +5, Hide +14, Listen +3,
Open Lock, Disable Device, Craft, Read Lips, Scry, Move Silently +8, Pick Pocket +8, Spot +3, Tumble +6.
Sense Motive, Spellcraft. She also suffers a -2 penalty to Feats: Skill Focus (Climb).
all Initative checks, Dexterity checks, and Reflex saving SQ-Dwarf traits (Ex): Stonecunning, +2 racial bonus on
throws (all factored into the statistics above). The DC of Climb, Craft (junk), Hide and Tumble checks, +2 racial
her breath weapon is likewise reduced by -2. bonus on saving throws against poison, spells and spell-
SQ-Spell-like abilities (Sp): 3/day: suggestion; 1/day: like effects.
locate object. Cast as 13th-level sorcerer. Possessions: Hand axe, helmet too big for his head,
leather armor.
Gilthanas, Male Qualinesti Elf Ftr2/Wiz4: CR 6;
Medium-Size Humanoid (5 ft. 8 in. tall); HD
4d4+2d10+6; hp 17; Init +3; Spd 30 ft.; AC 18 (+3 Dex,
+4 chain shirt, +1 buckler); Atk +6 melee (1d8+1,
masterwork longsword), +7 ranged (1d8, longbow); SA
spells; SQ low-light vision, elf traits; AL CG; SV Fort
+5, Ref +4, Will +4; Str 12, Dex 16, Con 12, Int 14, Wis
10, Cha 13.
Skills: Climb +4 1, Concentration +9, Diplomacy +5,
Knowledge (arcana) +6, Listen +3, Ride +5, Search +4,
Spellcraft +6, Spot +2, Swim +3. Feats: Combat Casting,
Dodge, Expertise, Point Blank Shot, Scribe Scroll, Still
Spell
Tika Waylan, Barmaid, Female Human Rog3/Ftr2: Verminaard, Dragonlord of the Red Wing, Male
CR 5; Medium-Size Humanoid (5 ft. 8 in. tall); HD Human Clr8: CR 8; Medium-Size Humanoid (6 ft. 2 in.
3d6+2d10+5; hp 22; Init +3; Spd 30 ft.; AC 14 (+3 Dex, tall); HD 8d8+16; hp 50; Init +0; Spd 20 ft.; AC 19 (+9
+1 leather apron); Atk +7 melee (1d8+2, heavy frying half-plate); Atk +12/+7 melee (1d8+5, Nightbringer),
pan); SA sneak attack +2d6; SQ uncanny dodge, evasion; +6/+1 ranged (1d2 subdual, whip); SA spells; SQ spells,
AL NG; SV Fort +5, Ref +6, Will +2; Str 14, Dex 16, rebuke undead; AL LE; SV Fort +8, Ref +2, Will +11;
Con 13, Int 9, Wis 12, Cha 14. Str 14, Dex 10, Con 15, Int 12, Wis 16, Cha 18.
Skills: Bluff +6, Climb +10, Disable Device +3, Hide +5, Skills: Bluff +6, Concentration +8, Intimidate +10
Intimidate +6, Jump +3, Move Silently +5, Open Lock (includes Skill Focus feat), Intuit Direction +6,
+7, Pick Pocket +9, Profession (barmaid) +5, Ride +4, Knowledge (religion) +7, Ride +4, Spellcraft +7.
Search +3, Sense Motive +5, Tumble +7. Feats: Combat Casting, Exotic Weapon Proficiency
Feats: Dodge, Mobility, Spring Attack, Weapon Focus (whip), Iron Will, Skill Focus (Intimidate), Weapon
(heavy mace/frying pan), Weapon Focus (short sword). Focus (heavy mace)
Possessions: Frying pan, leather apron, gold ring (on Spells Prepared (6/5+1/4+1/4+1/2+1; base DC = 13 +
chain around neck). spell level): 0-cure minor wounds (x2), guidance, inflict
minor wounds (x2), resistance; 1st-bane, cause fear, cure
light wounds (x2), detect good, inflict light wounds†;
2nd-augury, desecrate, hold person, shatter†, spiritual
weapon (heavy mace); 3rd-animate dead, contagion, cure
serious wounds, inflict serious wounds†, prayer; 4th-cure
critical wounds, divine power†, inflict critical wounds.
Domains: Destruction (smite 1/day, +4 attack/+8
damage), War (gives free Weapon Focus feat)
Possessions: Nightbringer (+3 unholy heavy mace, see
Appendix), Red Dragonarmy +2 half-plate, whip, heavy
leather gloves, dragon goad, dry meat, furred cloak,
medallion of faith (Takhisis).
† Domain spell.
http://www.rpgplanet.com/dnd3e/creaturecatalog/
• Gully dwarf stat blocks originally converted by James O’ Rance (dragon-dreamer@geocities.com). Some
modifications may have been made for this adventure conversion.
• All encounter conversions and NPC conversions created by Cam Banks (boymonster@mindspring.com)