Audio in Media
Audio in Media
Audio in Media
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Preproduction
Tempo
Vision
Structure
Arrangement
Guide
Tracks
Initial Session
Meeting Studio Setup
applies to bass and guitars in that example. You should already know how many
microphones will be used on each instrument and how many layers of each
instrument will be recorded. While recording in layers rarely applies to drums
and bass, it is not uncommon to record more than one guitar part to achieve
the well-known “wall of sound” effect. If you are familiar with the studio, you
should also write down which microphone and preamplifier combination you
plan on using during the session. Separate headphone mixes should also be set
up in advance to save time in the studio. Taking all of these steps before getting
to the studio will make the recording session run a lot more smoothly (and 23
cheaply!).
It is very important to build good habits when it comes to session file man-
agement and display settings. “Clean” and well-organized sessions often sound
better. This approach obviously has nothing to do with the quality of the audio,
but everything to do with the engineer’s attention to detail. If you don’t do the
simple tasks of color coding, adding markers for sections of the song, proper
labeling of tracks, and proper routing (Figure 3.1), how do you expect to spend
the time required to finely adjust a kick-drum sound?
Kick In
Kick Out
Snare Top
Snare Bottom Drums
Hi-Hats
Overheads Rhythm Section
Room
Bass DI
Bass
Bass Amp Master
E.Guitar Rhythm
A.Guitar Rhythm Guitars
E.Guitar Lead Glue
Lead Vox
Vocals
BVs
Reverb - ER
Reverb - Short Tail
Reverb - MediumTail
Reverb - LongTail
Delay - 4/4
Delay - FX FIGURE 3.1
Special FX1
Organization of tracks
Special FX2
within the digital audio
Kick Side-Chain workstation.
Vox Side-Chain
3.2 Tempo
While you are recording the guides for each song, you will need to set the
session’s tempo. Everyone must agree on the tempo from the start, as it is
very hard to change it after the final recordings. One way to figure out the
AUDIO PRODUCTION PRINCIPLES
tempo is to play a click track through loudspeakers during a rehearsal and get
everyone to agree on a specific tempo while playing to it. You may also want
to take into consideration how the musicians are feeling on the day. If they
are hyped about the recording, they may end up rehearsing at a faster tempo
than usual. If they are tired, they may play more slowly. Another option is
to record the guides and quantize them to the closest tempo value. Modern
DAWs allow for the master tempo to be changed and the audio tracks to be
time stretched with it. While the quality may not be great, the band can then
24 decide on what sounds best before recording the final takes. Since this deci-
sion should be made early on, make sure to try different tempos and pick the
most appropriate. The producer should have the final say about choosing the
right tempo.
3.3 Structure
In much the same way that a session with blank tracks must be created, use the
guide tracks to write down the different sections of the song (Figure 3.2). Run
through this list with the band members, as they may have different names for
sections of the song (bridge, middle eight, break, solo are all names commonly
used for a C part in a song for example). Use the terms that the band members
are comfortable with so that there is clear communication during the recording
sessions.
FIGURE 3.2
Song structure. A B A′ B C B B
3.4 Guide Tracks
If the project is not to be recorded live, all guide tracks should be recorded
beforehand. This setup usually means rhythm guitars, bass, keyboard, and
vocals. All of these guides should be recorded to a click track unless the aim
is to have a “tempo free” recording. Editing instruments will often take longer
when the tracks are not recorded to a click.
With the exception of good drummers and musicians who regularly
practice with a metronome, most people hate playing to a click. There are a
few tricks to get a musician to give a tighter performance when he or she is
playing to a click, such as ensuring that the headphone mix is just right, or
sending the click to one ear only. Another trick is to set up a drum loop that
somewhat resembles what the drummer will play throughout the song. The
guides can then be recorded to this drum loop (Box 3.1). All the band mem-
bers should be able to play in time as they stop focusing on an unfamiliar
click sound.
Preproduction
BOX 3.1
Pro Tools is excellent for setting up a session, as the built-in drum machine
(Boom) already has preset rhythmic patterns that will play when a single key
from C3 to D#4 is pressed. Some other DAWs have similar features that
allow for a quick setup of a drum pattern, but if yours does not have this
feature built in, make sure to have a range of loops ready to be dragged in at
any moment to keep the session flowing.
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3.5 Sound “Map”
With the vision set for the project, a “map” that lists all the different sounds
present in the song should be created. This map can take the form of a series
of adjectives describing each individual sound as well as the full mix. Noting
down what each instrument should sound like may uncover the fact that not
all instruments will be able to have a “bright and punchy” tone, for example, or
that there are too many bass instruments in the project. This list should then be
expanded to the most suitable equipment to be used to achieve the envisioned
sounds. Included in this map should be an instrument list mentioning make,
model, and different options for the given instrument. For example, if the elec-
tric guitar sound is to be clean, twangy, and a little hollow and thin, it might
be decided to use a Fender Stratocaster with light-gauge strings and its pickup
set to the out-of-phase position between the bridge and middle pickups and
run through a Vox AC30 amplifier. When you are faced with an instrument or
sound that you have little knowledge of, research can help in narrowing down
the list of different models available. The rest can be achieved during the record-
ing session. A similar approach is often helpful when you are using synthesizers
during sound design. A clear view of how the frequency content of the sound
evolves over time can help in deciding the type of oscillator, filter, modulation,
and effects to be used.
It is also important to remember who “works” for whom, and ensure that this
hierarchy is not threatened by ego or overenthusiastic studio members. For
a general rule, the assistant engineer works for the head engineer, the head
engineer works for the producer, and the producer works for the band (more
specifically, the “alpha” member of the band). In order to ensure that the proj-
ect is as smooth as possible, studio members should discuss project-related
matters only with their direct “supervisor.” For example, having the engineer
suggest modifying a part while the band is in the studio will only create ten-
sion, as the producer will be left not only to manage the band’s reaction to this
request, but also the engineer’s. In this case, waiting for a break and having a
one-on-one discussion between engineer and producer can make this sugges-
tion a lot less stressful. Another example would be the assistant engineer sug-
gesting a different tone to be achieved altogether or a different way to achieve
the required tone. Once again, this kind of suggestion is a sure way of creating
tension in the studio, as it (often innocently) bypasses the next person in the
“line of command.”
3.7 Budget
Another role of the producer is to create a budget for the project and ensure
that it is followed correctly. While the budget should be set prior to the
preproduction process, it is important to mention it here. Drafting two
budgets for the project—a low-cost option and a full-production option—is
generally preferable. The reason for this approach is that it gives the band
the broadest spectrum of options, which can then be discussed to see the
areas where extra money should be spent in order to get the best possible
outcome.
Preproduction
28 Microphone Basics
Microphones come in all shapes and sizes. Since there are a lot of books that
cover microphone types and techniques in great detail, I am only sharing a few
tips that can help speed up microphone choice.