Onechanbara Wii - Walk Through Final Edit
Onechanbara Wii - Walk Through Final Edit
Onechanbara Wii - Walk Through Final Edit
Table of Contents
The Story
Playable Characters
Character Leveling and Stats
Controls
Combo Attacks
Collectible Items
Cooperative Mode
Survival Mode
Walkthrough
Aya:
Chapter 1 – A Blood Soaked Fate
Chapter 2 – Huntress Who Wields Darkness
Chapter 3 – The Accursed Bloodline
Chapter 4 – Warrior of Sorrow, Again
Chapter 5 – The Blood Drinking Sword
Chapter 6 – False Assassin
Chapter 7 – A Nightmare Without End
Chapter 8 – Human Preservation Project
Saki:
Chapter 1 - The Bloody Wheel of Life
Chapter 2 - A Girl Wreathed in Darkness
Chapter 3 - Despicable Bloodlines
Chapter 4 - Blood, Overflowing
Chapter 5 - Locked Away Past
Chapter 6 - The Ancient Seal
Chapter 7 - An Uncontrollable Thirst
Chapter 8 - Overflowing Desire
Reiko:
Chapter 1 - Deus Ex Machina
Chapter 2 - Seeker of Truth
Chapter 3 - High Priority Capture
Chapter 4 - Warped Cellular Evolution
Chapter 5 - An Aspect of Humanity
Chapter 6 - Successor to the Bane
Chapter 7 - Time Limit
Chapter 8 - The Missing Piece
Misery:
Chapter 1 - Blood Revival
Chapter 2 - Insane Blade
Chapter 3 – Intermingling Red Rivers
Chapter 4 – The Taste of Blood
Chapter 5 – Seal of Baneful Blood
Chapter 6 – Baneful Hunter
Chapter 7 – The Worst Half-breed
Chapter 8 – The Humanity Livestock Plan
Quests
Unlockable Content Table
The Story
Onechanbara: Bikini Zombie Slayers is the sequel to Onechanbara: Bikini Samurai Squad and
is the 4th game in the Onechanbara series by Tamsoft and D3Publisher.
This series revolves around two sister assassins, Aya and Saki, and their rivalry. They are
descendants of an ancient Japanese clan with a cursed bloodline named the Baneful Blood. Aya grew
up with her father, who trained her in swordsmanship. Saki was raised by her mother, who died from
illness. Saki decided to avenge herself by killing her stepsister Aya's father who had abandoned her.
Saki soon discovered an ancient art which can resurrect the dead, but to raise her mother, she needed
the heart of her stepsister, Aya. The two sisters entered in a climatic battle and Saki was sent to the
hospital. When Saki's condition worsened, she mysteriously disappeared. Frantically, Aya followed the
trail in search of her sister.
Aya arrived just in time to save her sister from a woman named Reiko, who began to explain
what she knew about the Baneful Blood. She said there were others who carried the same blood. Reiko
worked for a secret organization and had determined that Saki was the cause for the new zombie
outbreak. Aya knew that the outbreak must have been caused by the other carriers of the Baneful
Blood. According to Reiko's organization, there was a tribe of people who all had the Baneful Blood a
long time ago. One day the priest broke the tribal law and conducted a horrific ritual called the
Alchemy of Blood. He slaughtered all of the virgins in the tribe and collected enough blood to fill a
coffin. He then impregnated a priestess and buried her in the coffin filled with cursed blood for 108
days. The child survived by feeding on the blood, but the mother perished. The dark priest was
attempting to release a power hidden within the blood of his people, but the leader of the tribe killed
the priest and his followers to prevent this ritual from taking effect. The child that had been born from
the black magic survived in the soil, feeding on the remains of the dead priest and his followers. He
grew up and mixed with the other tribes, passing on the dark blood to his descendants.
It wasn't long before Reiko was revealed as a clone and helped Aya find the one responsible for
the zombie outbreak. Her name was Eva and she also carried the Baneful Blood. She wanted to keep
Saki for herself and engaged Aya in a battle to the death. Upon Eva's defeat, Reiko ate her heart to
obtain Baneful Blood for herself. Aya and Saki soon became aware that the real threat came from
Himiko, another member of the cursed bloodline. With the help of Misery and Reiko, Himiko managed
to lure Aya and Saki to her. She wanted to steal their Baneful Blood to gain more power. Aya and Saki
now had to deal with Himiko and Misery.
After having defeated Himiko and Misery, Aya and Saki attempt to go on living normal lives.
However, zombies are appearing all over the city again and a familiar threat looms over Tokyo. The
sisters must defend each other and slay the zombie hordes again. Who is behind all of this evil? This is
where the story of Onechanbara : Bikini Zombie Slayers begins.
Playable Characters
Aya - A beautiful assassin who carries the Baneful Blood in her veins.
She is strong willed and has a perfect body that looks sexy in a bikini.
She is also Saki's half sister.
While carving through the zombie hordes, character's will collect Yellow Orbs from fallen
enemies. These Yellow Orbs give the character's experience. When enough experience is received, then
a character will level up. When a character levels up, they gain stat points which can be distributed
among the four stat bars SKILL, VITALITY, POWER and REACH.
The SKILL stat bar increases the amount of hits added to your combo attacks and special
moves like the Chaotic Luster Maelstrom. The hits are added once a tic mark is reached on the bar. The
VITALITY stat bar increases a character's health allowing them to take more damage and perform
more Special Attacks. The POWER stat bar increases a character's melee damage. The REACH stat bar
increases the reach of a character's attacks.
For beginning players it is highly recommended that for the first 15-25 levels that the stat points
be distributed among the VITALITY and POWER. If you are an experienced gamer then by all means
experiment with how you would like your character's to level up.
Controls
If you swing the Wii Remote with precise timing when performing a combo attack, you will
perform a faster, stronger Cool Combination Attack. To perform a Cool Combination Attack, swing the
Wii Remote for the next attack the instant the previous one hits. A white flash will indicate if you've
done it correctly. Cool Combination Attacks slice through enemies a lot faster then regular Combo
Attacks. This attack is also the only way to defeat the Blood Mist Zombies encountered throughout the
game.
Special Attack
Swing the Wii Remote while holding down the 1 Button to perform each characters special
attack. This will consume a little of your characters vitality gauge, but will unleash a powerful blow.
Swinging the Wii Remote rapidly prior to the attack will make the attack even stronger.
Wrapping around every character’s portrait is her Ecstasy Gauge. This gauge has three
partitions that fill as your character attack foes. When a partition fills, the character can perform an
Ecstasy Attack. Using an Ecstasy Attack drains a partition’s worth from the meter. Thus a full meter
could be used three times. The Ecstasy Gauge only fills when the character actually lands her blows. If
she stops attacking enemies, her Ecstasy Meter will start to fall. The rate at which her Ecstasy Gauge
fills and falls is based on her SKILL. With a high SKILL the Ecstasy Gauge will fill quicker and fall
slower. To perform an Ecstasy Attack, hold the 1 Button and swing the Nunchuk.
When executing a Dodge, Aya and Saki have a chance to enter Foresight Mode. While in
Foresight Mode, game speed slows down to a crawl and the character is invincible. To trigger Foresight
Mode, have the character perform a Dodge just as she is being attacked. Foresight Mode lasts for just a
few seconds, but it is often more than enough time to allow for an escape or to perform a powerful
Counter Attack. The duration of Foresight Mode can be lengthened by using the Foresight Ring. To
perform a Counter Attack, swing the Wii Remote during a Foresight dodge.
Hand Thrust
This attack is mainly used to defeat the Mudmen that are encountered throughout the game. To
perform this move, Lock On to an enemy and swing the Wii Remote vertically 3 times then pause for a
second then thrust the Wii Remote forward. This move can be performed at the 3rd, the 6th, and the 9th
stages of an attack. Basically, after every 3 swings you are able to use this move
This is a very powerful attack that also has a wide range and can make quick work of groups of
enemies. This move also has the ability to stun and knock back bosses. To perform this move, swing
the Wii Remote 3 times, then pause for a second, then swing the Wii Remote horizontally.
Cure Gem: A holy gem infused with healing power. Only 3 can be held. Recovers a portion of
vitality when used. The amount of vitality recovered depends on the character's vitality stat bar.
If the stat bar is set to zero, then the character's vitality will be completely filled. If the vitality
stat bar is all the way full, then the gem only recovers half of a character's vitality.
Power Gem: A holy gem infused with destructive power. Only 3 can be held. Temporarily
increases attack power when used. This gem only boosts the power of melee attacks. Ranged
attacks like knives and bullets are not affected by this item.
Rapid Gem: A holy gem infused with the power of a gale. Only 3 can be held. Temporarily
increases speed when used. This gem increases the character's movement speed.
Mystic Necklace: A mystic necklace sealed with destructive force. Only 1 can be held.
Temporarily protects from enemy attacks and life loss during Rampage. This item can also be
used when in Normal Mode for temporary invincibility.
Goddess Statue Fragment: A fragment of a Goddess statue. Only 3 can be held. Reduces a
portion of the Splatter Gauge, ending Rampage. This item can also be used before entering
Rampage Mode to reduce the Splatter Gauge.
Bloody Lump: A congealed lump of undead blood. Only 3 can be held. Raises Splatter gauge
when a character is in Normal Mode and recovers vitality during Rampage Mode.
Recovery Gem: A holy gem infused with the power of revival. Only 1 can be held. Revives a
character who falls close to death. This can also be used in Cooperative mode to revive a fallen
player.
Yellow Orb: These appear after defeating enemies and are used to level up the characters and
rings.
Blood Orb: These may appear after defeating enemies. Collecting these orbs will increase the
Splatter Gauge. If a character is in Rampage Mode, this will refill a small amount of vitality.
Green Orb: This orb permanently increases a character's VITALITY Status by 1 point.
Red Orb: This orb has a slight resemblance to the Blood Orb, but this orb permanently increases
a character's POWER Status by 1 point.
Blue Orb: This orb permanently increases a character's SKILL Status by 1 point.
Purple Orb: This orb permanently increases a character's REACH Status by 1 point.
Rings
Power Ring: Raises attack power. This ring increases a character's melee power.
Location: Aya Story mode Chapter 1, Area 3: Church Square
Shield Ring: Raises defense. This ring decreases the damage taken from enemy attacks.
Location: Aya Story mode Chapter 3, Area 1: Hospital Wing: 1F
Special Skill Ring: Increase the chance of “Cool Combination Attack,” “Chaotic Luster
Maelstrom,”and “Hand Thrust” being performed. This ring increases the length of the timing
window for all special attacks and combos. This makes all of these moves easier to perform.
Location: Aya Story mode Chapter 5, Area 1: Subway Track: B1F
Heightened Ecstasy Ring: Increases the fill rate of the Ecstasy Gauge. The Ecstasy gauge fills a
lot quicker with this ring equipped.
Location: Aya Story mode Chapter 7, Area 3: Cave
Foresight Ring: Increase evade and foresight rate for evade actions. This ring increases the
chance of entering Foresight mode to perform a Counter attack.
Location: Saki Story mode Chapter 1, Area 2: Subway Platform and Tunnel: East
Experience Ring: Increase experience earned from “Yellow Orbs” dropped by enemies. This
ring will increase the amount of Orb Points received when collecting Yellow Orbs. This will
help to level up a character faster.
Location: Saki Story mode Chapter 3, Area 3: Abandoned Hospital, Rear Entrance
Blood Orb Ring: Increases the chance of enemies dropping “Blood Orbs.” This ring is helpful
when wanting to enter Rampage Mode faster or when in Rampage mode and needing health.
Location: Saki Story mode Chapter 5, Area 2: Suspension Bridge
Item Lover's Ring: Increases the chance of enemies dropping items aside from “Yellow Orbs”
and “Blood Orbs.” The higher the level of the ring, the higher chance at receiving items.
Location: Saki Story mode Chapter 7, Area 2: Fountain Square and Church Street
Ammo Ring: Increases the ammo in Reiko's guns. This ring can only be equipped by Reiko and
increases the ammo count in her guns. The higher the level of the ring, the more ammo you
receive.
Location: Reiko Story mode Chapter 1, Area 3: Subway Track: B2F
Range Ring: Increases the piercing power of ranged weapons. This ring increases the amount of
damage that bullets and knives do to targets they hit, after the first one. Normally knives and
bullets pass through enemies and damage those behind them, but they deal less damage with
each successive enemy they hit.
Location: Reiko Story mode Chapter 3, Area 3: Church Square
Violent Rampage Ring: Boosts the strength of Rampage. This ring boosts the damage of a
character's attacks tremendously when in Rampage Mode.
Location: Reiko Story mode Chapter 5, Area 1: Wooded Valley
Ecstasy-In-Pain Ring: Ecstasy gauge rises automatically when a character's vitality falls below a
certain point. When equipped, this will also keep the Ecstasy gauge from depleting when not in
combat.
Location: Reiko Story mode Chapter 7, Area 3: Electronics District
Splatter Control Ring: Makes it harder for the Splatter gauge to increase. This ring helps keep
from entering Rampage Mode.
Location: Misery Story mode Chapter 1, Area 2: Fountain Square and Church Street
Sparkling Sword Ring: Makes it hard for gore to remain on the sword when equipped. This ring
decreases the amount of gore added to the Gore Meter when making sword attacks. At level ten,
it completely prevents the sword from gaining gore.
Location: Misery Story mode Chapter 3, Area 3: Subway Platform and Tunnel: East
Rampage Ring: Allows Rampage to constantly be maintained. This ring puts a character into
Rampage Mode.
Location: All Survival Quests must be completed
Double Rampage Ring 2: Allows Rampage 2 to constantly be maintained. This ring puts
characters into Rampage Mode 2.
Location: All Character Quests must be Completed
Cooperative Mode
Players can team up and slay zombies in vertical split-screen through any of the unlocked Story
chapters and difficulties. Players can also team up and see how long they can survive the zombie
hordes in Survival Mode. This mode is only available in Free Play and Survival modes.
Survival Mode
Survival Mode pits the characters against waves of enemies. This mode is played in circuits and
each circuit contains 16 floors. Once all 16 floors are completed the circuit starts again with
increasingly more difficult enemies. The Survival mode quests can only be completed when there has
been at least one Story Mode difficulty complete with any character. This mode can either be played
Solo or Cooperatively with a friend.
Walkthrough
Aya
As soon as you enter this area and move toward the fountain, a sword barrier will rise and
zombies will come out of the ground. Defeat the waves of zombies to drop the barrier and follow the
tunnel to the stairs. Proceed up the stairs, slaying anything in your path until you reach the door leading
to the Church Square.
Upon entering the Church Square, proceed forward and you will notice in a alcove a tiny
platform with blue light radiating from it. This will teleport you to the Goddess Statue Save Chamber.
In these rooms you are able to save your game progress, reduce your Splatter Gauge, or return to
Normal Mode if in Rampage Mode. If this room is not needed, proceed through the archway into the
courtyard. A sword barrier will rise again and zombies will come out of the ground. Defeat the zombies
to drop barrier.
Move to the corner between the fence and the church on the grass on the left hand side from
where you entered the courtyard. The enemy that rises from the ground is called a Blood Mist Zombie.
These special enemy types can only be defeated by being hit with a certain amount of “Cool
Combination Attack” hits and reward the character with a special ring. This one requires 5 hits of a
“Cool Combination Attack” to defeat and will reward you with the Power Ring. This is the only Blood
Mist Zombie in the game that does not require the SKILL stat bar to be filled to a certain level to defeat
it. Defeat the Blood Mist Zombie, collect the ring, then head towards the exit leading to the Chapel.
Area 4: Chapel
Area 1: Chapel
This chapter starts you off where the last chapter ended, in the chapel of the church. Here you
will face a few waves of zombies in an arena type battle. Defeat each wave and the chapter will be
complete.
You start this chapter in the waiting room of an abandoned hospital. There are zombies
everywhere so take them out. Once all zombies have been destroyed in this area, you have the option to
go left or right. Go right because if you go left you'll just hit a dead end. Follow the hall to the right all
the way to the end. At the end of this hall is Aya's second Blood Mist Zombie. This one requires your
SKILL stat bar to be a fourth of the way full to defeat it. Once this is achieved, return to the chapter and
defeat the Blood Mist Zombie to receive the Shield Ring. Backtrack and take the hallway to locate the
entrance to the elevator.
Enter the elevator and you will meet a new enemy type. The Cop Zombie has both long range
(Pistols and Shotguns) and short range attacks and is able to block a character's attacks. Use the kick
(Shake the Nunchuk) to break their block, then slash away, or attack them from behind. Defeat all the
zombies in the elevator and hit the switch on the wall to take you to the Abandoned Hospital, Rear
Entrance
easier to dodge their attacks. Defeat all the enemies to drop the barrier and exit the room. Follow the
hall that leads to the rear entrance of the hospital and take the paved road that leads to the Electronics
District.
When entering the Electronics District there are a couple options you have at your finger tips.
You can bypass all fights and head towards the Station Square exit. To reach the exit, just follow the
street around the lowered area, take a right, and exit to the Station Square. If you feel like destroying
some zombies, you can enter the lowered area where a sword barrier will rise. Defeat them to lower the
barrier and move on.
There is a Goddess Statue Save Area behind the lowered area near the entrance to the
Underground Parking Lot. The Underground Parking Lot is completely passable, but if you want extra
experience then take this route. You will enter a sword barrier area there. Either way, the area to reach
is the Station Square, which is accessible from the Underground Parking Lot.
This chapter will pit Aya against a few waves of zombies before a cut-scene is triggered and you
are introduced to your first boss battle. Defeat the zombies to trigger the cut-scene.
During this battle, Saki will mostly use sword attacks instead of her Beat Mode. Depending on
which difficulty setting your playing on, the only true differences you will notice is her aggressiveness
and damage that she can deal and take from you. Saki will enter into Rampage Mode when her vitality
bar falls below half full. This makes her faster and more powerful, but your attacks also do more
damage to her. On the Easy and Normal difficulty setting, she can be defeated quickly with one or two
Special Attacks (hold the 1 Button and Swing the Wii Remote).
Tip: All boss fights pretty much play out exactly the same (except for the final one), so the same tactics
can be used on all of them no matter which character is being used. On the harder difficulties, use the
“Chaotic Luster Maelstrom” against bosses because this attack will stop them from attacking you by
keeping them off balance. On Violent and Berserk difficulties, you will have to deal with zombies as
well as the boss. With this in mind, save the cure gems and power gems for these battles, as well as
equipping the Shield Ring for extra protection. And if you have the Violent Rampage Ring and a few
Bloody Lumps, these fights even easier. When on the Berserk difficulty, equip the Violent Rampage
Ring and attack the boss head on with everything you got. They should go down pretty quick.
You start off this chapter with a sword barrier fight. Located directly behind starting point is
Aya's third Blood Mist Zombie. This one requires your SKILL stat bar to be three quarters full to be
able to defeat it. When this enemy is defeated, you acquire the Special Skill Ring which makes it a lot
easier to perform “Cool Combination Attacks” and special command moves like the “Hand Thrust” and
the “Chaotic Luster Maelstrom” attack.
Once the barrier has dropped, proceed down the steps and follow the hall to the large open area.
Once you enter the large open area, a sword barrier will pop up. Here you are introduced to the
Mudman. These enemies cannot be defeated with normal attacks unless you are in Rampage Mode. In
order to defeat them you will need to perform a “Hand Thrust” attack (swing the Wii Remote 3 times,
pause for a second, and then thrust the Wii Remote forward). Defeat all the enemies to drop the sword
barrier. You'll now have the option to visit the Goddess Save Chamber. If you don't want to, go to the
exit that takes you to Subway Track: B2F.
Once you have loaded into the area, proceed left down the hall then head down the stairs
destroying all zombies in your path. Continue forward and a sword barrier will rise. Defeat the zombies
to drop the barrier and proceed down the next set of stairs past the subway token machines. Take a left
at the bottom of the stairs, kill all the zombies in this hallway, and locate the stairs that lead to the
Subway Platform and Tunnel: East.
Continue to follow the subway tracks to the tunnel until you reach the incline leading to the
room with the next sword barrier fight. Defeat the enemies to drop the barrier and use the Goddess
Statue Save Chamber, if need be. If not, take the door that leads to the Subway Platform and Tunnel:
West.
Just follow the tunnel to the next set of tracks and onto the subway platform to complete the
chapter.
This chapter will pit Aya against a few waves of zombies before a cut-scene is triggered. After
the cutscene, you are introduced to your next boss battle.
Misery has a big sword that stuns you if you are hit. She also utilizes her Broken Sword Mode,
which means she has longer range, but her attacks are slower. These attacks also have the ability to stun
you, leaving you open for more attacks. Misery will enter into Rampage Mode when her vitality bar
falls below half full. This makes her faster and more powerful, but your attacks do more damage to her.
On the Easy and Normal difficulty setting, she can be defeated quickly with one or two Special Attacks
(hold the 1 Button and Swing the Wii Remote). Just lock on and dodge her slow attacks, attack her
from behind, or use Special Attacks. She should go down easy.
The start of this chapter introduces you to some of the tougher enemies in the game. When you
move forward from the start, you will enter a sword barrier fight. This fight will bring forth the
enemies called Murders. These are high priority enemies just like the Exorcist. They come in three
types: the Gatling Murder, Knife Murder, and the Grenade Murder. All of the Murder types have a lot
of vitality and powerful close and long ranged attacks. The quickest way to get rid of them is to attack
them from behind to deal extra damage. Defeat the Murders and other zombies to drop the barrier and
then proceed up the grassy hill.
Move forward across the bridge towards the other side. You'll encounter a few zombies, so take
them out if need be. Across the bridge there is a Goddess Statue Save Chamber. Proceed down the hill
and a sword barrier will appear. It is recommended that you kill all of the Murders before the sword
barrier. They will cheap shot you from outside the barrier by using the Gatling gun and grenade ranged
attacks against you. Make sure to defeat them first before entering the barrier battle. Defeat all the
enemies to drop the barrier. Follow the path until you get to the entrance to the cave.
Area 3: Cave
From the start point, you can either proceed straight ahead or take the path to the right. Either
way you take will lead to the same area. Taking the path to the right will lead you into a large room
with some Mudmen. Use this opportunity to restock your Bloody Lumps if you don't have any. This is
also the location of the last Blood Mist Zombie for Aya. The Blood Mist Zombie is in the far corner
near the barrels and boxes in this room and requires a full SKILL stat bar to defeat it. When you defeat
this enemy, you will obtain the Heightened Ecstasy Ring. This ring increases the rate at which your
ecstasy bar fills.
While moving along the path, you will end up in a sword barrier fight. In this fight, you will
meet the enemy called the Gigant. These gigantic zombies are very powerful, but slow. Watch out for
the bear hug attack (indicated by raising both arms in a bear like stance)! This will lower your vitality
quite a bit and render you vulnerable to more attacks. The easiest way to dispatch this foe is to use the
Murder strategy on it and attack it from behind. Defeat all the enemies to drop the sword barrier and
proceed through the cave to the Subterranean Temple Facility Area.
Continue through this area slaying enemies. You will come to a point in the hall where you can
either branch right or continue forward. If you continue forward, you will enter a giant room where a
sword barrier will trap you. This is a great room to gain experience; therefore, to level up in. You will
face every enemy type in separate waves. Once all waves are defeated, you can leave the room. If you
take the path to right, you will be led to a room and another hall where a Goddess Statue Save Area is.
Save if you would like to. If not, continue into the next room where a sword barrier will rise. Defeat the
enemies to drop the barrier and proceed down the sloped walkway to complete the chapter.
This boss battle is divided up into two different stages. The first is Reiko in her Normal state.
She is a little bit harder to hit than the other bosses. This is due to the fact that she uses long range
attacks (her guns) and she can evade your regular and Special Attacks. She'll swing her sword at you
once or twice, then cartwheel out of the way. On the easy and normal difficulties, use your Special
Attack to defeat her quickly.
Once she is defeated, a small cut-scene will play and Reiko will enter Rampage Mode 2. The
other bosses enter into a regular Rampage state, which means that Reiko is even faster and stronger
then the other Rampaging bosses. This higher Rampage state comes with new Special Attacks that
could possibly take you out in one hit. Stay sharp and don't turn your back to her. Reiko's fighting style
in Rampage Mode 2 is to rush you and attack without mercy. The best way to make sure that you will
survive is to wait for her to rush, then dodge out of the way. This way, her back is to you and you can
unleash a few Special Attacks to take her out quickly.
Saki:
Chapter 1 – The Bloody Wheel of Life
Saki's story begins in the subway. You are treated to a cut-scene, then are graced with a sword
barrier fight. Defeat all the enemies to drop the barrier and proceed down the subway platform, onto
the track, and into the tunnels. Enter the door that leads to the Subway Platform and Tunnel: East.
Proceed forward through the short hall and enter the room where a sword barrier will rise.
Defeat the enemies that appear to drop the barrier. Use the Goddess Statue Save Chamber if you need
to. If not, continue through the tunnels slaying enemies. You will eventually come to another set of
subway tracks. Follow the tracks and when you're able to cross to the other side, perform a U-turn and
follow the tracks to the dead end. At the dead end is Saki's first Blood Mist Zombie. This one requires
Saki's SKILL stat bar to be a quarter of the way full to defeat it. When the Blood Mist Zombie is
defeated, you'll obtain the Foresight Ring. If you don't have enough of the SKILL stat bar full, just
follow the tracks that lead to the stairs of the subway platform. Slay your enemies and take the second
set of stairs that lead to the Subway Track: B2F.
Area 3: Subway Track: B2F
Upon entering the area, head left and decimate anything in your path. Follow the hall until you
reach the stairs leading to the subway token booths. Once you're past the booths, a sword barrier will
rise. Defeat all the enemies to drop the sword barrier. After the barrier drops, continue forward and up
the next flight of stairs. Up the stairs and to the right, you will find the exit to the Subway Track: B1F.
This area has a Goddess Statue Save Area in the hall to your right. If you need to use it, stay
close to the wall or you will trigger the sword barrier for the large room. If you don't need it, head into
the large room to trigger the sword barrier. Defeat all the enemies to drop the barrier. Follow the hall
that leads to two small flights of stairs and your chapter will be complete.
The sword barrier will rise immediately when starting this chapter. Defeat the waves of enemies
to trigger the cut-scene for the boss battle.
Reiko is a little bit harder to hit than the other bosses. This is due to the fact that she uses long
range attacks (her guns) and she can evade your regular and Special Attacks. She'll swing her sword at
you once or twice, then cartwheel out of the way. On the easy and normal difficulties, use your Special
Attack to defeat her quickly. When possible, use Saki's Beat Mode (press the C Button). Try to get
behind Reiko and throw her (swing the Nunchuk while in Beat Mode). This will take a nice portion of
vitality away from her and leave her open for attacks while she is still on the ground. If her vitality falls
below half, she will enter Rampage mode making her faster and stronger. Defeat Reiko to complete the
chapter.
Once you have defeated them, you have two options for progression. You can take the street and
enter the Electronics District, or you can go through the Underground Parking Garage. The
Underground Parking Garage will lead you into a sword barrier battle, but you will ultimately end up in
the Electronics District. The choice is yours.
The Electronics District has a Goddess Statue Save Chamber down an alley near the
Underground Parking garage entrance. This area also has an optional sword barrier fight when you take
the short staircase down to the court. Slaughter as many enemies as you see fit in this district while
following the road that leads to the Abandoned Hospital, Rear Entrance.
Continue up the road and find the handicapped parking spaces to the right of the entrance. This
area is where Saki's second Blood Mist Zombie is located. This one requires Saki's SKILL stat bar to
be half full to be able to defeat it. After defeating it, you'll acquire the Experience Ring. This ring is
very useful for leveling up your character a lot quicker then normal. Enter into the hospital and follow
the hall to the examination room. A sword barrier will rise in this room, so defeat all enemies to drop
the barrier. Continue into the hall where it will branch either to the left or to the right. The hall to the
left leads to a Goddess Statue Save Chamber. If you don't save, take the hallway to the right that leads
to the elevator. Enter the elevator and defeat the enemies that spawn to activate the button leading to
the Hospital Wing: 1F
Exit the elevator, follow the hall to the T-junction, and take a left. Slaughter all your enemies on
the way to the hospital waiting room where you will complete the chapter.
This chapter pits Saki against Zombies, Cop Zombies, Mudmen, and Beasts. Use Saki's Beat
Mode to disarm the Cop Zombies and other Zombies. Saki also has two ways to defeat Mudmen. One
of course is the Hand Thrust attack. The other is a throw move. Grapple a Mudman by swinging the
Nunchuk, then swing the Nunchuk again while pressing Forward on the Control Stick. The game will
slow down. At this point, thrust the Wii Remote forward to complete the move. This is a faster, more
efficient way for Saki to deal with the Mudmen. Defeat all the enemies to complete the chapter.
Saki starts on a grassy trail in this chapter. Proceed forward along the trail and slay all your
foes. Just past the split in the trail, a sword barrier will rise. Defeat all the enemies to progress.
Continue up the trail and slaughter all enemies until you reach the waterfall. At the waterfall, a sword
barrier will rise. Saki will encounter the Exorcist enemies here. Saki is able to One-Hit-Kill these tough
enemies unlike the other playable characters. To One-Hit-Kill an Exorcist, enter Beat mode and grapple
the Exorcist by swinging the Nunchuk. Swing it again while pressing Forward on the Control Stick.
The game will slow down, and at this point thrust the Wii Remote forward. The Exorcist will be no
more. This is the best move to dispatch these tough little buggers. Unfortunately Saki is the only one
with this ability. Defeat all the enemies to drop the barrier and use the rocks to jump onto the ledge.
Follow the trail to the Suspension Bridge.
Proceed forward and cross the bridge. Once you're on the other side, enemies will come out of
the ground. There is a Goddess Statue Save Chamber on the left just past the bridge. Proceed down the
hill and to the next sword barrier encounter. Defeat the enemies to drop the barrier. In this same area is
Saki's third Blood Mist Zombie. It is located near the trees along the cliff wall. Saki's SKILL stat bar
must be three fourths full to defeat this one. Once it is defeated, you'll acquire the Blood Orb Ring.
Continue along the trail and enter the cave.
Area 3: Cave
Inside the cave, you can move forward along the trail and enter the sword barrier fight, or you
can take the path to the right and slay some more zombies before the sword barrier fight. Either way,
the sword barrier fight is the ultimate destination in this area. Once all enemies are defeated and the
barrier drops, continue on to the Subterranean Temple Facility.
Area 4: Subterranean Temple Facility
Proceed forward through the hall destroying anything in your path. This will eventually lead to
a branching path to the right. Take the path to the right or you will just explore an empty room.
Following the hallway to the right will lead you to a room with a sword barrier fight. Defeat the
enemies to drop the barrier. The connecting hallway contains a Goddess Statue Save Chamber.
Continue down the hall to the next room where another sword barrier will rise. Defeat all the enemies
to drop the barrier. Head down the sloped walkway to complete the chapter.
This chapter will send a few waves of zombies your way before the boss battle. Slay the Cop
Zombies, Mudmen, Beasts, and all the other baddies thrown your way to trigger the cut-scene for the
boss.
Aya can be a tricky one to deal with. She uses her Double Sword Mode and a lot of moves that
will knock you down. When you can, connect a couple quick slashes and dodge out of the way. The
same strategy applies to her as well as the rest of the boss battles in this game. For Easy and Normal
difficulties, use the Special Attack to finish her quickly. For all other difficulties, use the “Chaotic
Luster Maelstrom” to keep her at bay and deal more damage. Defeat Aya to complete the chapter.
This chapter starts out with a sword barrier fight. This fight will pit you against Murders, Cop
Zombies, and Exorcists. Switch to Saki's Beat Mode and start ripping off the limbs of the Murders and
Cop Zombies to avoid being shot in the back or grenaded to death. The Murders and Exorcists should
be the top priority in this battle, so use the One-Hit-Kill move to make quick work of the Exorcists.
Defeat all the enemies to drop the barrier. Continue on the cemetery path destroying all who oppose
you until you reach the Fountain Square and Church Street gate.
Move forward and once you enter the fountain square, the sword barrier will rise. Defeat the
zombies and all other creepy crawlies to drop the sword barrier. Follow the tunnel and go up the stairs
to the right side of the church door. Here you will find Saki's last Blood Mist Zombie. This requires a
full SKILL stat bar to defeat. Once you have defeated it, you acquire the Item Lover's Ring. This is
very useful when your item stock is low. Proceed into the Church Square.
Area 4: Chapel
Area 1: Chapel
The final chapter consists of a two part boss fight. The first part is Misery in Normal Mode. For
the Easy and Normal difficulties, use the Special Attack. Use the “Chaotic Luster Maelstrom” for the
rest of the difficulties. Remember to keep your distance, her attacks will stun you or knock you over.
Once you defeat Misery in Normal Mode, a cut-scene will play showing Misery entering into
Rampage Mode 2. This makes her faster and stronger then the other bosses who will only go into
Rampage Mode. During this fight, Misery will try to knock you back and perform her Special Attack.
If you press the A Button and a direction on the Control Stick as soon as you land, you should be able
to dodge the Special Attack. If you don't, be prepared to take massive damage and/or be defeated. The
easiest way to defeat Misery in Rampage Mode 2 is to Lock On and evade around her slow attacks.
Use the Special Attack or “Chaotic Luster Maelstrom” when her back is turned to you.
Reiko:
Reiko's story begins in the subway. With Reiko, your alternate fighting mode is your Gun mode.
Reiko is equipped with two guns, a shotgun and an Uzi. The shotgun is slow but powerful and can hit
and knock back multiple enemies. The Uzi has a high rate of fire and can tear through multiple enemies
very quickly from a distance. They are both very useful weapons, but use the Uzi at long range and the
shotgun for when you get overwhelmed by multiple enemies. You are first treated to a cut-scene then
are graced with a sword barrier fight. Defeat all enemies to drop the barrier and proceed down the
subway platform. Walk onto the track and into the tunnels, then enter the door that leads to the Subway
Platform and Tunnel: East.
Proceed forward through the short hall and enter the room where a sword barrier will rise.
Defeat the enemies to drop the barrier. Then use Goddess Statue Save Chamber if you'd like. If not,
continue through the tunnels slaying enemies. You will eventually come to another set of subway
tracks. Just follow the tracks that lead to the stairs to the subway platform. Slay your enemies and take
the second set of stairs that lead to the Subway Track: B2F.
Upon entering the area, head left and decimate anything in your path. Follow the hall until you
reach the stairs leading to the subway token booths. Once you're past the booths, a sword barrier will
rise. Defeat all of the enemies to drop the sword barrier. After the barrier drops, continue forward and
up the next flight of stairs. Go past the stairs that lead to Subway Track: B1F and you will find Reiko's
first Blood Mist Zombie. This one requires Reiko's SKILL stat bar to be a quarter of the way full to
defeat it. Once it's defeated, you'll acquire the Ammo Ring. This ring adds extra ammo to Reiko's guns.
Continue up the stairs and you will find the exit to the Subway Track: B1F.
This area has a Goddess Statue Save Area in the hall immediately to your right. If you need to
use it, stay close to the wall or you will trigger the sword barrier for the large room. If not, head into the
large room to trigger the sword barrier. Defeat all the enemies to drop the barrier. Follow the hall that
leads up two small flights of stairs and your chapter will be complete.
The sword barrier will rise immediately when starting this chapter. Defeat the waves of enemies
to trigger the cut-scene for the boss battle.
Misery has a big sword that will stun you if you are hit. She also has her Broken Sword Mode
which means she has longer range, but her attacks are slower. These attacks also have the ability to stun
you leaving you open for more attacks. She will enter Rampage Mode if her vitality falls below half.
On the Easy and Normal difficulty settings, she can be defeated quickly with one or two Special
Attacks (hold the 1 Button and Swing the Wii Remote). Just lock on and dodge her slow attacks, then
attack her from behind, or use Special Attacks. She should go down easy. Using your uzi at a distance
will chip away at her, but it's the slowest way to take her down. Equip the shotgun to finish her off.
You'll start in the cemetery where you'll be trapped in a sword barrier fight. Defeat all of the
enemies to drop the barrier. Continue on the cemetery path destroying all who oppose you until you
reach the Fountain Square and Church Street gate.
Move forward to enter the fountain square and a sword barrier will rise. Defeat the zombies and
all the other creepy crawlies to drop the sword barrier. Follow the tunnel and walk up the stairs to enter
the Church Square.
Slaughter all the enemies in this little church alcove, then use the Goddess Statue Save Chamber
if you want to. Enter the square when you're ready and you will be trapped in a sword barrier fight.
Once the enemies are defeated and the barrier drops, turn to the right, walk onto the grass, and you will
find Reiko's second Blood Mist Zombie. This one requires the SKILL stat bar to be half full to defeat
it. Once it's defeated, you will acquire the Range Ring. After killing the Blood Mist Zombie, proceed to
the Chapel door.
Area 4: Chapel
Area 1: Chapel
This chapter starts you off where the last chapter ended, in the chapel of the church. Here, you
will face a few waves of zombies. Defeat each wave and the chapter will be complete.
Reiko starts on a grassy trail in this chapter. Shortly down the trail, and a sword barrier will rise.
Slay all your foes and drop the barrier. Continue along the trail and shortly you'll come to a split in the
trail. On the left side of the split in the trail, is the location of Reiko's third Blood Mist Zombie. This
one requires your SKILL stat bar to be three quarters of the way full to defeat it. Once it's defeated,
you'll acquire the Violent Rampage Ring. This ring is very useful when playing on the Berserk
difficulty setting. Proceed back onto the main trail and slaughter all the enemies until you reach the
waterfall. At the waterfall, a sword barrier will rise. Defeat the enemies to drop the barrier. Use the
rocks to jump onto the ledge and follow the trail to the Suspension Bridge.
Proceed forward and cross the bridge. Once you're on the other side of the bridge, enemies will
come out of the ground. On the left, just past the bridge, there is a Goddess Statue Save Chamber.
Proceed down the hill to the next sword barrier encounter. Defeat the enemies to drop the barrier.
Continue on the trail and enter the Cave.
Area 3: Cave
Inside the cave, you can move forward along the trail and enter the sword barrier fight, or you
can take the path to the right and slay some zombies. Either way, the sword barrier fight is the ultimate
destination in this area. Once all of the enemies are defeated and the barrier drops, continue along to
the Subterranean Temple Facility.
Proceed forward down the hall destroying anything in your path. This will eventually lead to a
branching path. Take the path to the right or you will just explore an empty room. Following the
hallway to the right will lead you to a room with a few zombies to destroy. The connecting hallway
contains a Goddess Statue Save Chamber. Continue down the hall to the next room where a sword
barrier will rise. Defeat all of the enemies to drop the barrier. Head down the sloped walkway to
complete the chapter.
At the start of this chapter, you get to destroy a couple waves of zombies before the cut-scene is
During this battle, Saki will use sword attacks and her Beat Mode. She will switch back and
forth to try to throw you off guard. Saki will also try to get behind you and throw you, resulting in
massive damage. She will also enter Rampage Mode when her health falls below half. Attack at range
with the Uzi until she rushes you, then switch to your sword and use the Special Attack and the
“Chaotic Luster Maelstrom” to take her out quickly. Keep your distance on the harder difficulties.
When she uses Beat Mode, it only takes a couple of hits to bring you down. Defeat Saki to clear the
chapter.
You start this chapter in the waiting room of an abandoned hospital. There are zombies
everywhere, so take them out. Once all of the zombies have been destroyed in this area, you'll have the
option to go left or right. Go right, because if you go left, you'll hit a dead end. Follow the hall to the
right, then take the hallway and locate the entrance to the elevator. Defeat all the zombies in the
elevator and hit the switch on the wall to take the elevator to the Abandoned Hospital, Rear Entrance.
When you exit the elevator, the path will split. If you proceed forward and take a right down the
hall, you will come across another Goddess Statue Save Chamber. If you take an immediate left out of
the elevator, follow the hall, then take a right, you'll come to the examination room. A sword barrier
will trap you here. Defeat all the enemies to drop the barrier and exit the room. Follow the hall that
leads to the rear entrance of the hospital and take the paved road that leads to the Electronics District.
When entering the Electronics District, follow the street and take a left towards the dead end.
This is the location of Reiko's last Blood Mist Zombie. This one requires the SKILL stat bar to be
completely full to defeat it. Once it's defeated, you'll acquire the Ecstasy-In-Pain Ring. If you want to,
you can bypass all of the fights and head towards the Station Square exit. To get there, just follow the
street around the lower area, take a right, and exit to the Station Square. If you feel like destroying
some zombies, you can enter the lower area where a sword barrier will rise. Defeat all the enemies to
lower the barrier and move on.
There is a Goddess Statue Save Area behind the lower area near the Underground Parking Lot
entrance. The Underground Parking Lot area is completely passable, but if you want extra experience
then take this route. You will enter a sword barrier area in there. Either way the area to reach is the
Station Square, which is also accessible from the Underground Parking Lot.
This is a sword barrier battle, so defeat the waves of enemies. You will be facing off against
Murders, Gigants, Cop Zombies, and Exorcists, so use your long ranged weapons before getting up
close and personal with the sword. Defeat them all to drop the barrier. After the barrier drops, proceed
up the ramp to complete the chapter.
This fight is pretty fast paced for both stages. When Aya is in Normal Mode, she tends to switch
back and forth sporadically between Single and Double Sword mode. She will also evade a lot of your
attacks, so make sure that you have a clear shot with your Special Attack or you will be wasting health
and leaving yourself open for attack. Stay locked on to Aya so that you can see her attacks coming.
When she attacks, dodge out of the way and try to attack her from behind. Once Aya is defeated in
Normal Mode, a cut-scene is triggered showing her entering into Rampage Mode 2. Keep your distance
and try to get behind Aya if at all possible. Hit her from behind with the “Chaotic Luster Maelstrom.” If
you try to go toe-to-toe with her, you will take some massive damage and/or be defeated. Use a speed
gem, if you need to, to keep pace with her. Aya moves faster then the rest of the bosses. Keep plenty of
cure gems available for this fight, you will probably need them. Defeat Aya to clear the chapter.
Misery:
Chapter 1 – Blood Revival
Misery's story starts off in the cemetery with a sword barrier fight. Throughout Misery's story,
you will encounter a few more enemies than in the other playable characters' story arcs. Misery has a
slight advantage due to the long range of her sword and the ability to dismember her opponents
quickly. Misery also has Broken Sword Mode which gives her an even longer reach, but your attacks
are much slower. With this in mind, defeat all the enemies to drop the barrier. Continue on the cemetery
path destroying all of the zombies you come across until you reach the Fountain Square and Church
Street gate.
As soon as you enter this area and move toward the fountain, a sword barrier will rise and
zombies will come out of the ground. Defeat the waves of zombies to drop the barrier and follow the
tunnel to the stairs. Proceed up the stairs, slaying anything in you path, until you reach the door leading
to the Church Square. To the left of the door is the location of Misery's first Blood Mist Zombie. This
one requires the SKILL stat bar to be a quarter of the way full to defeat it. Once it's defeated, you'll
acquire the Splatter Control Ring. This ring is pretty useful for Misery since her Splatter gauge fills
faster then the rest of the playable characters. Enter the door leading to the Church Square.
A sword barrier rises once you pass the first archway in the church alcove. Slaughter all the
enemies in this alcove to drop the barrier and use the Goddess Statue Save Chamber if you need to.
Enter the square when you're ready and you will be given some zombies to destroy. Proceed to the
Chapel door once you're done with the slaughter.
Area 4: Chapel
Area 1: Chapel
This chapter you are pitted against a few waves of enemies. Hack through them all, and the
chapter will be complete.
You start off this chapter with a sword barrier fight. Defeat all the zombies to drop the barrier.
Once the barrier has dropped, proceed down the steps and follow the hall to the large open area. Once
you enter the large open area, another sword barrier will pop up. Defeat all the enemies to drop the
sword barrier. You'll then have the option to visit the Goddess Statue Save Chamber or the exit that
leads you to Subway Track: B2F.
Once you have loaded into the area, proceed to the left and go down the hall. Head down the
stairs and destroy any zombie in your path. Proceed forward and a sword barrier will rise. Defeat the
zombies to drop the barrier and proceed down the next set of stairs, past the subway token machines.
Take a left at the bottom of the stairs, kill all of the zombies in this hallway, and locate the stairs that
lead to the Subway Platform and Tunnel: East.
You will start on a subway platform. Take the path that leads to the right and go down the stairs
to the subway tracks. Proceed forward and you will enter a sword barrier area. Defeat all of the
enemies to drop the sword barrier. Follow the tracks closest to the platform to the dead end. This is the
location of Misery's second Blood Mist Zombie. This one requires your SKILL stat bar to be half full
to be able to defeat it. Once it's defeated, you'll acquire the Sparkling Sword Ring. This ring is also
very helpful to Misery since her Sword Gore gauge fills much faster then the rest of the playable
characters. Follow the subway tracks to the tunnel, then follow the tunnel until you reach the incline
leading to the room with the next sword barrier fight. Defeat the enemies to drop the barrier and use the
Goddess Statue Save Chamber if you'd like to. If not, then take the door that leads to the Subway
Platform and Tunnel: West.
Just follow the tunnel to the next set of tracks while destroying anything in your path. Move onto the
subway platform to complete the chapter.
At the start you face off against a couple waves of enemies before triggering the cut-scene
introducing Misery's first boss battle.
Reiko is a little bit harder to hit than the other bosses. This is due to the fact that she uses long
range attacks (her guns) and she can evade your regular and Special Attacks. She'll swing her sword at
you once or twice, then cartwheel out of the way. On the easy and normal difficulties, use your Special
Attack to defeat her quickly. With Misery, this fight is a bit easier since her sword has a longer reach
and her standard attacks will knock Reiko off balance. While Reiko is off balance, you'll have time for
a few more attacks. Defeat Reiko to complete the stage.
You start this chapter in the waiting room of an abandoned hospital. There are zombies
everywhere, so take them out. Exit the waiting room, turn right, and follow the hall. Take the next
hallway and locate the entrance to the elevator. There are about three waves of enemies in the elevator.
Defeat them all so that you can activate the switch on the wall. The elevator will take you to the
Abandoned Hospital, Rear Entrance.
When you exit the elevator, you can proceed forward and take a right to go down the hall.
There, you will come across a Goddess Statue Save Chamber. If you don't need or want to save, take an
immediate left out of the elevator. Follow the hall and take a right into the examination room. In the
examination room, a sword barrier will rise. Defeat all of the enemies to drop the barrier and exit the
room. Follow the hall that leads to the rear entrance of the hospital. Then take the paved road that leads
to the Electronics District.
When entering the Electronics District you can bypass all of the fights and head towards the
Station Square exit. To get there, just follow the street around the lower area, take a right, and exit to
the Station Square. However, if you feel like destroying some zombies you can enter the lower area
where a sword barrier will rise. Defeat all of the enemies to lower the barrier and move on. There is a
Goddess Statue Save Area behind the lower area near the Underground Parking Lot entrance. The
Underground Parking Lot area is completely passable, but if you want extra experience then take this
route, you will enter a sword barrier area. Either way, the area to reach is the Station Square, which is
also accessible from the Underground Parking Lot.
This is a sword barrier battle, so defeat the waves of enemies to drop the barrier. This is also the
location of Misery's third Blood Mist Zombie. This one requires the SKILL stat bar to be three quarters
of the way full to defeat it. Once it's defeated, you'll acquire the Lithe Ring. The Blood Mist Zombie is
located near the red car to the left of the ramp leading to the end of the chapter. Take the ramp to
complete the chapter.
This chapter will start you out with a couple waves of enemies before triggering the cut-scene
for the boss battle.
Aya can be a tricky one to deal with. She uses her Double Sword Mode and will perform a lot of
moves that will knock you down. With Misery, you have a slight reach advantage as well as being able
to knock Aya back with just regular attacks. In the Easy and Normal difficulties use the Special Attack
to finish her quickly. Defeat Aya to complete the chapter.
Misery starts this chapter on a grassy trail. Proceed forward along the trail and slay all your
foes. Just past the split in the trail, a sword barrier will rise. Defeat all of the enemies to progress.
Continue up the trail and slaughter all enemies until you reach the waterfall. At the waterfall, a sword
barrier will rise. Defeat all the enemies to drop the barrier and use the rocks to jump onto the ledge.
Follow the trail to the Suspension Bridge.
Enemies will spawn immediately when entering this area, so destroy them and proceed forward
across the bridge. Once on the other side of the bridge, enemies will come out of the ground. There is a
Goddess Statue Save Chamber on the left just past the bridge. After visiting or skipping the Goddess
Statue, proceed down the hill to the next sword barrier encounter. Defeat the enemies to drop the
barrier. Continue along the trail and enter the Cave.
Area 3: Cave
From the start point, you can either proceed straight or take the path to the right. Either way you
take will lead to the same area. Taking the path to the right will lead you into a large room with some
Mudmen, Murders, Exorcists, and Beasts. Use this opportunity to restock your Bloody Lumps if you
don't have any. This is also the location of the last Blood Mist Zombie for Misery. The Blood Mist
Zombie is in the far corner near the barrels and boxes in this room and requires a full SKILL stat bar to
defeat it. When you defeat this enemy you will obtain the Provoke Ring. Whether you decide to take
the path straight forward or to the right from the cave entrance, you will end up in a sword barrier fight.
Defeat all the enemies to drop the sword barrier and proceed through the cave to the Subterranean
Temple Facility Area.
Proceed forward down the hall destroying anything in your path. This will eventually lead to a
fork in the road. Take the path to the right or you will just explore an empty room. Following the
hallway to the right will lead you to a room with a few zombies to destroy. The connecting hallway
contains a Goddess Statue Save Chamber. Continue down the hall to the next room where a sword
barrier will rise. Defeat all the enemies to drop the barrier. Head down the slope to complete the
chapter.
This battle is broken into two parts. During this battle, Saki uses sword attacks and her Beat
Mode. She will switch back and forth to try and throw you off guard. Saki will also try to get behind
you and throw you for some massive damage. During the first stage of the fight, when Saki is in
Normal mode, use your Special Attack or sword attacks to take her out. When she is defeated for the
first time, a cut-scene will play of her entering Rampage Mode 2. Saki will now use Beat Mode and
rush in to attack you. You'll take a lot of damage from the punches she throws and she will try to get
behind you to throw you. She can kill you with one or two throws, so be careful and keep your health
up. When Saki rushes, dodge out of the way and then hit her with all you've got when her back is to
you. She will eventually go down. Defeat Saki to complete the chapter.
Quests
Quests can only be completed while in Free Play and Survival Mode. Enter Free Play and the
player is allowed to have two characters in their party. Each character has 40 exclusive Quests that
must be completed with them in the party on their specific Story levels. There are also 3 Survival
Quests to be completed by any character. It is highly recommended that all Blood Mist Zombie rings be
obtained and each character be between Level 75-100 to make Quests a lot easier to complete. Also,
having all difficulty settings unlocked and completed is helpful, but not required. Please note that
quests only unlock when the chapter has been completed.
Aya's Quests
Free Play - Chapter 1 – A Blood Soaked Fate
The Zombiecide, Forbidden Item, Cool Master, and Unmarked Queen should be completed on
the Easy difficulty setting. Destroy all enemies in your path, don't take any damage, and don't use any
items. Do all of this and Zombiecide, Forbidden Item, and Unmarked Queen will be unlocked upon
completion of the chapter. To make sure you obtain the Cool Master quest, equip the Special Skill Ring
and finish performing the Cool Combo attack even if you are not attacking an enemy.
The Flying Swallow Dance should be completed on the Hard difficulty setting. The easiest way
to complete this quest is to find a group of enemies and slay them all with the Heightened Ecstasy Ring
equipped. This should fill your Ecstasy gauge up to about one or two bars. Then pause the game, equip
The Ecstasy-In-Pain Ring to keep the gauge from depleting, and find a few more zombies. Stand in
front of an enemy until they rear back to attack. Pause the game, equip the Foresight Ring, then un-
pause and immediately dodge the attack. The game should slow down if done correctly. Just do that
two more times, finish the chapter, and the quest will be complete.
Provocative Vixen I - Taunt and defeat 30 enraged zombies and clear the chapter
Dance of the Empress I - Defeat at least 15 zombies with the “Chaotic Luster Maelstrom”
attack and clear the chapter
Invitation to Death I - Defeat all enemies with Aya's “Knife Attack” and clear the chapter
Technical Master I - Perform a kill combo of at least 30 kills, or achieve a technical rank A and
clear the chapter
Unmarked Queen II - Clear the chapter without taking damage (However, damage from
ranged attacks is allowed. For example: damage from gunshots.)
Dance of the Empress, Invitation to Death, and Unmarked Queen are easiest to complete on the
Easy difficulty setting because the zombies have low vitality and can be killed with only one or two
hits. Provocative Vixen and Technical Master should be completed on either the Hard or Violent
difficulty setting due to the fact that there are simply more enemies. Equip the Special Skill Ring and
run around to “herd” the zombies into a tight group. Taunt the group, then perform a Cool Combo
attack on the group. This should net you the technical rank of A quickly. Repeat this process till all
enemies are defeated and both quests should unlock when the chapter is complete.
Zombiecide II - Defeat over 125 zombies and then clear the chapter
Cool Master II - Maintain a 65% or more “Cool Combination Attack” success rate and clear
the chapter
Zombiecide III - Defeat at least 30 Bird Zombies then clear the chapter
Zombiecide IV - Defeat at least 30 Beast Zombies then clear the chapter
Unmarked Queen III - Clear the chapter without taking damage (However, damage from
ranged attacks is allowed. For example: damage from gunshots.)
All of the Zombiecide quests are easiest to complete on the Berserk difficulty settings with the
Violent Rampage Ring equipped. This setting will spawn the most enemy varieties and numbers to help
you complete the quest fairly easily. Go back and forth between the Underground Parking Lot and the
Station Square about ten times. Slaying all of the enemies in these locations should net you more than
the 125 zombies, 30 birds, and 30 beasts you need to kill to complete the quest. The same strategy can
be used for other difficulty settings, it will just take a bit longer to accumulate all the kills.
Cool Master and the Unmarked Queen quests are easiest to complete on the Easy or Normal
difficulty setting. To make sure you obtain the Cool Master quest, equip the Special Skill Ring and
finish performing the Cool Combo attack even if you are not attacking an enemy.
Unmarked Queen IV - Clear the chapter without taking damage (However, damage from
ranged attacks is allowed. For example: damage from gunshots.)
Abnormal Woman - Defeat the boss with a Special Attack then clear the chapter
Invitation to Death II - Use any combination of “Hand Thrust,” “Chaotic Luster Maelstrom,”
“Counter,” and “Ecstasy Combination Attack” and hit the boss at least
three times with one then clear the chapter
Cool Master III - Use a “Cool Combination Attack” at the 3rd stage or higher and hit the boss
with it at least 3 times and clear the chapter
Provocative Vixen II - Taunt the boss at least 3 times before killing them (Let the boss cool
down before taunting them again)
Unmarked Queen and Abnormal Woman are easiest to complete on the Easy difficulty setting.
Just use your Special Attack (hold the 1 Button and swing the Wii Remote) to defeat the boss and don't
get hit for Unmarked Queen.
Provocative Vixen and Invitation to Death are also easiest to complete on the Easy difficulty
setting. Just taunt the boss three times, then let her cool down before taunting her again. Once she has
been taunted for the third time, attack her with the Chaotic Luster Maelstrom until she is defeated. You
should be rewarded with both quests upon completion of the chapter.
Use the Hard difficulty setting for the Cool Master quest. Equip the Special Skill Ring and hit
the boss with four or five Cool Combo attack hits three different times and the quest should unlock
when the chapter is complete.
Zombie Piercer - Defeat at least 10 zombies with the “Hand Thrust” and clear the chapter
Dance of the Empress II - Defeat at least 30 zombies with the “Chaotic Luster Maelstrom”
attack then clear the chapter
Dance of Ecstasy - Use the “Ecstasy Combination Attack” to defeat at least 20 enemies and
clear the chapter
Flash Counter - Defeat at least 40 zombies with a “Counter” and then clear the chapter
Unmarked Queen V - Clear the chapter without taking damage (However, damage from
ranged attacks is allowed. For example: damage from gunshots.)
Unmarked Queen, Zombie Piercer, and Dance of the Empress will be easiest to complete on the
Easy or Normal difficulty settings. Just equip the Special Skill Ring and use the Hand Thrust and
Chaotic Luster Maelstrom attacks to defeat all the enemies in the chapter. The Hand Thrust can be used
on any enemy type to complete this quest, not just Mudmen.
Dance of Ecstasy and Flash Counter are easiest to complete on the Hard difficulty setting. In
Area 1: Subway Track: B1F, the large open room with the sword barrier encounter next to the Goddess
Chamber is the perfect area for these two quests. Equip the Heightened Ecstasy Ring and hack away at
your foes until you can perform an Ecstasy Attack. Repeat this process by entering and exiting the
Goddess Chamber a few times to respawn the enemies until you have slain enough to complete the
Dance of Ecstasy.
The easiest way to complete the Flash Counter quest is to enter the sword barrier encounter
next to the Goddess Chamber with the Heightened Ecstasy Ring equipped. Just start slaying zombies in
the barrier fight. This should fill your Ecstasy gauge up to about one or two bars. Then pause the game,
equip The Ecstasy-In-Pain Ring to keep the gauge from depleting, and find a few more zombies. Stand
in front of an enemy until they rear back to attack. Pause the game, equip the Foresight Ring, then un-
pause and immediately dodge the attack. The game should slow down if done correctly. While in slo-
mo, shake the Wii Remote to perform the Counter Attack. Repeat this process by entering and exiting
the Goddess Chamber a few times to respawn the enemies until you have slain enough to complete the
Flash Counter quest.
Unmarked Queen VI - Clear the chapter without taking damage (However, damage from
ranged attacks is allowed. For example: damage from gunshots.)
Rampage of Baneful Blood - Kill the boss by only damaging them in Rampage Mode
Invitation to Death III - Use “Hand Thrust,” “Chaotic Luster Maelstrom,” “Counter,” or
“Ecstasy Combination Attack” to kill the boss
Cool Master IV - Use a “Cool Combination Attack” at the 3rd stage or higher and hit the boss
with it at least 3 times and clear the chapter
Victory from Defeat - Defeat the boss with remaining life at less then 10% and the sword's
gore gauge at over 90% (Both characters in the party must meet these
requirements)
Unmarked Queen, Rampage of Baneful Blood, Invitation to Death, and Victory from Defeat are
easiest to complete on the Easy difficulty setting. Don't take any damage and try to enter Rampage
Mode before the boss fight, or when the boss fight first starts. To do this, either Equip the Rampage
Ring (if you have already completed the Survival Quests), use two Bloody Lumps, or continually
attack the Mudmen until your Splatter gauge fills. Once the boss fight starts, defeat her by hitting her
with just Chaotic Luster Maelstrom attacks. This should unlock Unmarked Queen, Rampage of Baneful
Blood, and Invitation to Death in one try.
Victory from Defeat takes some very minor work to complete, since both characters have to
have the Sword Gore gauge at 90% or above and their vitality at 10% or below. Take either character
and start slaying all of the enemies except for at least one Mudman. Start attacking the Mudman to
raise the Sword Gore gauge till almost full, then start using your Special Attack (hold down the 1
Button and swing the Wii Remote) until you can't use it anymore. Switch to your other character in the
party and do the exact same thing. However, once the Sword Gore gauge is almost full, equip the
Sparkling Sword Ring (preferably at level 10) and don't use your Special Attack more than once or
twice. Defeat the Mudman to spawn the rest of the enemies. Slay them all to enter the boss battle.
Continue to use your Special Attack, even when the boss is defeated, until you can't use it anymore.
Complete the chapter and this quest should unlock.
Use the Hard difficulty setting for the Cool Master quest. Equip the Special Skill Ring and hit
the boss with four or five Cool Combo attack hits, three different times. The quest should unlock when
the chapter is complete.
Provocative Vixen III - Taunt and defeat 50 enraged zombies and then complete the chapter
Technical Master II - Perform a kill combo of at least 40 kills, or achieve a technical rank V
Invitation to Death IV - Use the “Hand Thrust,” “Chaotic Luster Maelstrom,” “Counter,”and
“Ecstasy Combination Attack” at least once
Cool Master V - Maintain a 70% or more “Cool Combination Attack” success rate and clear
the chapter
Unmarked Queen VII - Do not use any items or take any damage (However, damage from
ranged attacks is allowed. For example: damage from gunshots)
Unmarked Queen, Provocative Vixen, and Invitation to Death can be completed easily on the
Easy difficulty setting. It is okay to use rings, but not any items from the items list. Don't take any
damage and Unmarked Queen will be yours. Taunt and defeat every enemy you encounter and
Provocative Vixen should be a breeze. Equip the Ecstasy-In-Pain ring to keep your Ecstasy gauge from
falling and perform the Hand Thrust, Chaotic Luster Maelstrom, Counter, and Ecstasy Attack at least
once on your enemies. Once you finish the chapter, the quest will be complete.
Cool Master and Technical Master is best completed on the Hard difficulty setting. To make
sure you obtain the Cool Master quest, equip the Special Skill Ring and finish performing the Cool
Combo attack even if you are not attacking an enemy. Attack enemies in groups, keep the combo meter
up, and you should get the Technical Master quest with ease.
Unmarked Queen VIII - Clear the chapter without taking damage (However, damage from
ranged attacks is allowed. For example: damage from gunshots.)
Invitation to Death V - Use the “Hand Thrust,” “Chaotic Luster Maelstrom,” “Counter,”and
“Ecstasy Combination Attack” at least once on the boss. Then use one
of the attacks to kill the boss (This Quest is easiest to complete during
the first stage of the boss fight, then kill the boss with one of the
attacks during the second stage of the boss fight)
Cool Master VI - Hit the boss with the final hit of a “Cool Combination Attack” (This requires
the SKILL Stat to be completely full)
Rampage of the Baneful Blood II - Kill the boss by only damaging them in Rampage Mode
Rampage of the Baneful Blood III - Defeat the the boss in Rampage Mode 2 (This requires
the character to enter Rampage Mode 2 in the first stage
of the boss fight. Rampage 2 is activated when a
character hits the boss/enemy with the final hit of a “Cool
Combination Attack” that fills the Splatter Gauge
completely up.)
Unmarked Queen, Cool Master, and Rampage of Baneful Blood II can be achieved easily on the
Easy difficulty setting. Don't take any damage and you will get Unmarked Queen. Use the Special Skill
Ring, raise your SKILL bar 100% full, and perform the final hit of a Cool Combo. The game goes into
slo-mo for this hit. When you connect this hit with the boss, the Cool Master quest will be complete.
For Rampage of the Baneful Blood II, use two Bloody Lumps or equip the Rampage Ring if you have
it, before attacking the boss. Once in Rampage Mode, kill the boss and the quest will be complete.
Invitation to Death should be completed on the Hard difficulty setting. Equip the Ecstasy-In-
Pain ring and hit the boss with all the moves at least once before defeating her. Use one of the moves to
defeat her for the first time. When the boss enters Rampage Mode 2, use the Chaotic Luster Maelstrom
the entire fight to take her out. You will be awarded the quest when the chapter is complete.
Rampage of the Baneful Blood III should be completed on the Hard difficulty setting. This
quest requires the character to enter Rampage Mode 2 during the first stage of the boss fight before
defeating the boss. Equip the Special Skill ring and use a Bloody Lump to fill your Splatter gauge up
halfway. Attack the boss with regular attacks to almost fill up the Splatter gauge. To enter Rampage
Mode 2, you need to connect the final hit (when the game goes into slo-mo) of a Cool Combo attack
and max out your Splatter gauge at the same time. The simplest way to do this is: once the Splatter
gauge is almost full, perform a full Cool Combo attack. But don't attack the boss with any of the hits
until the final hit of the Cool Combo. It might take a few final hits, but this strategy works the best. You
will know you entered Rampage Mode 2 when your character glows orange instead of red. Now that
you're in Rampage Mode 2, destroy the boss and the quest will be complete.
Saki's Quests
The Zombiecide, Forbidden Item, Cool Master, and Unmarked Queen should be completed on
the Easy difficulty setting. Destroy all enemies in your path, don't take any damage, and don't use any
items. Do all of this and Zombiecide, Forbidden Item, and Unmarked Queen will be unlocked upon
completion of the chapter. To make sure you obtain the Cool Master quest, equip the Special Skill Ring
and finish performing the Cool Combo attack even if you are not attacking an enemy.
The Flying Swallow Dance should be completed on the Hard difficulty setting. The easiest way
to complete this quest is to find group of enemies and slay them all with the Heightened Ecstasy Ring
equipped. This normally fills your Ecstasy gauge to about one or two bars. Equip The Ecstasy-In-Pain
Ring to keep the gauge from depleting, and find a few more zombies. Stand in front of an enemy until
they rear back to attack. Pause the game and equip the Foresight Ring. Then un-pause and immediately
dodge the attack. The game should slow down if done correctly. Do that two more times, finish the
chapter, and the quest will be complete.
Provocative Vixen I - Taunt and defeat 25 enraged zombies and clear the chapter
Dance of the Empress I - Defeat at least 15 zombies with the “Chaotic Luster Maelstrom”
attack and clear the chapter
Invitation to Death I - Defeat all enemies with the Special Attack and clear the chapter
Technical Master I - Perform a kill combo of at least 20 kills, or achieve a technical rank S and
clear the chapter
Unmarked Queen II - Clear the chapter without taking damage (However, damage from
ranged attacks is allowed. For example: damage from gunshots.)
Dance of the Empress, Invitation to Death, and Unmarked Queen are easiest to complete on the
Easy difficulty setting because the zombies have low vitality and can get taken out with only one or
two hits. Provocative Vixen and Technical Master should be completed on the Hard or Violent
difficulty setting due to the fact that there are simply more enemies. Equip the Special Skill Ring and
run around to “herd” the zombies into a tight group. Taunt the group, then perform a Cool Combo
attack on the group. This should get the technical rank of S quickly. Repeat this process till all enemies
are defeated and both quests should unlock when the chapter is complete. Just remember that the
zombies have to be enraged when they are defeated, or else it doesn't count towards the Provocative
Vixen quest.
Zombiecide II - Defeat over 120 zombies and then clear the chapter
Cool Master II - Maintain a 60% or more “Cool Combination Attack” success rate and clear
the chapter
Zombiecide III - Defeat at least 25 Beast Zombies then clear the chapter
Zombiecide IV - Defeat at least 15 Exorcists then clear the chapter
Unmarked Queen III - Clear the chapter without taking damage (However, damage from
ranged attacks is allowed. For example: damage from gunshots.)
All the Zombiecide quests are easiest to complete on the Berserk difficulty setting with the
Violent Rampage Ring equipped. This setting will spawn the most enemy varieties and numbers to
complete the quest fairly easily. Running between the Underground Parking Lot and the Station Square
about ten times, while slaying all of the enemies, should net you more than enough kills for the 120
zombies, 15 Exorcists, and 25 Beasts. The same strategy is used for other difficulty settings, it will just
take a bit longer to accumulate all the kills.
The Cool Master and Unmarked Queen quests are easiest to complete on the Easy or Normal
difficulty setting. Just don't take any damage. To make sure you obtain the Cool Master quest, equip the
Special Skill Ring and finish performing the Cool Combo attack, even if you are not attacking an
enemy.
Unmarked Queen IV - Clear the chapter without taking damage (However, damage from
ranged attacks is allowed. For example: damage from gunshots.)
Abnormal Woman - Defeat at least 30 zombies with the Special Attack and then clear the
chapter
Invitation to Death II - Use any combination of “Hand Thrust,” “Chaotic Luster Maelstrom,”
“Counter,” and “Ecstasy Combination Attack” to hit enemies a total of
12 times
Cool Master III - Maintain a 65% or more “Cool Combination Attack” success rate and clear
the chapter
Provocative Vixen II - Taunt and defeat 45 enraged zombies and clear the chapter
Unmarked Queen and Abnormal Woman are easiest to complete on the Easy difficulty setting.
Just use your Special Attack (hold the 1 Button and swing the Wii Remote) to defeat at least 30
enemies for Abnormal Woman and don't get hit for Unmarked Queen.
Provocative Vixen and Invitation to Death are also easiest to complete on the Easy difficulty
setting. Just taunt the enemies that spawn and defeat them while they're enraged. Once they have been
enraged, attack them with the Chaotic Luster Maelstrom. Repeat this process and you should be
rewarded with both quests upon completion of the chapter.
Use the Hard difficulty setting for the Cool Master quest. Equip the Special Skill Ring and
finish performing the Cool Combo attack even if you are not attacking an enemy.
Zombie Piercer - Defeat at least 10 zombies with the “Hand Thrust” and clear the chapter
Dance of the Empress II - Defeat at least 30 zombies with the “Chaotic Luster Maelstrom”
attack then clear the chapter.
Dance of Ecstasy - Use the “Ecstasy Combination Attack” to defeat at least 20 enemies and
clear the chapter.
Flash Counter - Defeat at least 40 zombies with a “Counter” and then clear the chapter
Unmarked Queen V - Clear the chapter without taking damage (However, damage from
ranged attacks is allowed. For example: damage from gunshots.)
Unmarked Queen, Zombie Piercer, and Dance of the Empress will be easiest to complete on the
Easy or Normal difficulty settings. Just equip the Special Skill Ring and use the Hand Thrust and
Chaotic Luster Maelstrom attacks to defeat all of the enemies in the chapter. The Hand Thrust can be
used on any enemy type to complete this quest, not just Mudmen.
Dance of Ecstasy and Flash Counter are easiest to complete on the Hard difficulty setting in
Area 4: Subterranean Temple Facility. The large open room, with the sword barrier encounter next to
the Goddess Chamber, is the perfect area for these two quests. Equip the Heightened Ecstasy Ring and
hack away at your foes until you can perform an Ecstasy Attack. Repeat this process by entering and
exiting the Goddess Chamber to respawn the enemies until you have slain enough to complete the
Dance of Ecstasy.
The easiest way to complete the Flash Counter quest is to enter the sword barrier encounter
next to the Goddess Chamber with the Heightened Ecstasy Ring equipped. Once you're there, start
slaying some zombies. This should fill your Ecstasy gauge up about one or two bars. Equip The
Ecstasy-In-Pain Ring to keep the gauge from depleting and find a few more zombies. Stand in front of
an enemy until they rear back to attack. Pause the game and equip the Foresight Ring. Then un-pause
and immediately dodge the attack. The game should slow down if done correctly. While in slo-mo,
shake the Wii Remote to perform the Counter Attack. Repeat this process by entering and exiting the
Goddess Chamber a few times to respawn the enemies. Do this until you have slain enough to complete
the Flash Counter quest.
Unmarked Queen VI - Clear the chapter without taking damage (However, damage from
ranged attacks is allowed. For example: damage from gunshots.)
Rampage of Baneful Blood - Kill the boss by only damaging them in Rampage Mode
Invitation to Death III - Use “Hand Thrust,” “Chaotic Luster Maelstrom,” “Counter,” or
“Ecstasy Combination Attack” to kill the boss
Cool Master IV - Use a “Cool Combination Attack” at the 3rd stage or higher and hit the boss
with it at least 3 times and clear the chapter
Victory from Defeat - Defeat the boss with remaining life at less then 10% and the sword's
gore gauge at over 90% (Both characters in the party must meet these
requirements)
Unmarked Queen, Rampage of Baneful Blood, Invitation to Death, and Victory from Defeat are
easiest to complete on the Easy difficulty setting. Don't take any damage and try to enter Rampage
Mode before the boss fight or when the boss fight first starts. To do this, either Equip the Rampage
Ring (if you have already completed the Survival Quests), use two Bloody Lumps, or continually
attack the Mudmen until your Splatter gauge fills. Once the boss fight starts, defeat her by hitting her
with the Chaotic Luster Maelstrom. This should unlock Unmarked Queen, Rampage of Baneful Blood,
and Invitation to Death in one try.
Victory from Defeat takes some very minor work to complete, since both characters have to
have the Sword Gore gauge at 90% or above and their vitality at 10% or below. Take either character
and start slaying all of the enemies except for at least one Mudman. Start attacking the Mudman to
raise the Sword Gore gauge till almost full, then start using your Special Attack (hold down the 1
Button and swing the Wii Remote) until you can't use it anymore. Switch to your other character in the
party and do the exact same thing. However, once the Sword Gore gauge is almost full, equip the
Sparkling Sword Ring (preferably at level 10) and don't use your Special Attack more than once or
twice. Defeat the Mudman to spawn the rest of the enemies. Slay them all to enter the boss battle.
Continue to use your Special Attack, even when the boss is defeated, until you can't use it anymore.
Complete the chapter and this quest should unlock.
Use the Hard difficulty setting for the Cool Master quest. Equip the Special Skill Ring and hit
the boss with four or five Cool Combo attack hits, three different times and the quest should unlock
when the chapter is complete.
Provocative Vixen III - Taunt and defeat 50 enraged zombies and then complete the chapter
Technical Master II - Perform a kill combo of at least 50 kills, or achieve a technical rank V
Invitation to Death IV - Use the “Hand Thrust,” “Chaotic Luster Maelstrom,” “Counter,”and
“Ecstasy Combination Attack” at least once
Cool Master V - Maintain a 70% or more “Cool Combination Attack” success rate and clear
the chapter
Unmarked Queen VII - Do not use any items or take any damage (However, damage from
ranged attacks is allowed. For example: damage from gunshots.)
Unmarked Queen, Provocative Vixen, and Invitation to Death can be completed easily on the
Easy difficulty setting. It is okay to use rings, but not any items from the items list. Don't take any
damage and Unmarked Queen will be yours. Taunt and defeat every enemy you encounter and
Provocative Vixen should be a breeze. Equip the Ecstasy-In-Pain ring to keep your Ecstasy gauge from
falling and perform the Hand Thrust, Chaotic Luster Maelstrom, Counter, and Ecstasy Attack at least
once on your enemies. Once you finish the chapter, the quest will be complete.
Cool Master and Technical Master is best completed on the Hard difficulty setting. To make
sure you obtain the Cool Master quest, equip the Special Skill Ring and finish performing the Cool
Combo attack even if you are not attacking an enemy. Attack enemies in groups, keep the combo meter
up, and you should get the Technical Master quest with ease.
Unmarked Queen VIII - Clear the chapter without taking damage (However, damage from
ranged attacks is allowed. For example: damage from gunshots.)
Invitation to Death V - Use the “Hand Thrust,” “Chaotic Luster Maelstrom,” “Counter,”and
“Ecstasy Combination Attack” at least once on the boss. Then use one
of the attacks to kill the boss (This Quest is easiest to complete during
the first stage of the boss fight, then kill the boss with one of the
attacks during the second stage of the boss fight)
Cool Master VI - Hit the boss with the final hit of a “Cool Combination Attack” (This requires
the SKILL Status to be completely full)
Rampage of the Baneful Blood II - Kill the boss by only damaging them in Rampage Mode
Rampage of the Baneful Blood III - Defeat the the boss in Rampage Mode 2 (This requires
the character to enter Rampage Mode 2 in the first stage
of the boss fight. Rampage 2 is activated when a
character hits the boss/enemy with the final hit of a “Cool
Combination Attack” that fills the Splatter Gauge
completely up.
Unmarked Queen, Cool Master, and Rampage of Baneful Blood II can be achieved easily on the
Easy difficulty setting. Don't take any damage and you will get Unmarked Queen. Use the Special Skill
Ring, raise your SKILL bar 100% full, and perform the final hit of a Cool Combo. The game goes into
slo-mo for this hit. When you connect this hit with the boss, the Cool Master quest will be complete.
For Rampage of the Baneful Blood II, use two Bloody Lumps or equip the Rampage Ring if you have
it, before attacking the boss. Once in Rampage Mode, kill the boss and the quest will be complete.
Invitation to Death should be completed on the Hard difficulty setting. Equip the Ecstasy-In-
Pain ring and hit the boss with all the moves at least once before defeating her. Use one of the moves to
defeat her for the first time. When the boss enters Rampage Mode 2, use the Chaotic Luster Maelstrom
the entire fight to take her out. You will be awarded the quest when the chapter is complete.
Rampage of the Baneful Blood III should be completed on the Hard difficulty setting. This
quest requires the character to enter Rampage Mode 2 during the first stage of the boss fight before
defeating the boss. Equip the Special Skill ring and use a Bloody Lump to fill your Splatter gauge up
halfway. Attack the boss with regular attacks to almost fill up the Splatter gauge. To enter Rampage
Mode 2, you need to connect the final hit (when the game goes into slo-mo) of a Cool Combo attack
and max out your Splatter gauge at the same time. The simplest way to do this is: once the Splatter
gauge is almost full, perform a full Cool Combo attack. But don't attack the boss with any of the hits
until the final hit of the Cool Combo. It might take a few final hits, but this strategy works the best. You
will know you entered Rampage Mode 2 when your character glows orange instead of red. Now that
you're in Rampage Mode 2, destroy the boss and the quest will be complete.
Reiko's Quests
Flying Swallow Dance I - Perform 3 foresight evades against attacks and clear the chapter
Cool Master I - Maintain a 55% or more “Cool Combination Attack” success rate and clear the
chapter
Unmarked Queen I - Clear the chapter without taking damage (However, damage from ranged
attacks is allowed. For example: damage from gunshots.)
The Zombiecide, Forbidden Item, Cool Master, and Unmarked Queen should be completed on
the Easy difficulty setting. Destroy all of the enemies in your path, don't take any damage, and don't
use any items. Do all of this and Zombiecide, Forbidden Item, and Unmarked Queen will be unlocked
upon completion of the chapter. To make sure you obtain the Cool Master quest, equip the Special Skill
Ring and finish performing the Cool Combo attack even if you are not attacking an enemy.
The Flying Swallow Dance should be completed on the Hard difficulty setting. The easiest way
to complete this quest is to find group of enemies and slay them all with the Heightened Ecstasy Ring
equipped. This normally fills your Ecstasy gauge to about one or two bars. Equip The Ecstasy-In-Pain
Ring to keep the gauge from depleting, and find a few more zombies. Stand in front of an enemy until
they rear back to attack. Pause the game and equip the Foresight Ring. Then un-pause and immediately
dodge the attack. The game should slow down if done correctly. Do that two more times, finish the
chapter, and the quest will be complete.
Provocative Vixen I - Taunt and defeat 30 enraged zombies and clear the chapter
Dance of the Empress I - Defeat at least 20 zombies with the “Chaotic Luster Maelstrom”
attack and clear the chapter
Invitation to Death I - Defeat all enemies with Reiko's guns and then clear the chapter
Technical Master I - Perform a kill combo of at least 30 kills, or achieve a technical rank V
and clear the chapter
Unmarked Queen II - Clear the chapter without taking damage (However, damage from
ranged attacks is allowed. For example: damage from gunshots.)
Dance of the Empress, Invitation to Death, and Unmarked Queen are easiest to complete on the
Easy difficulty setting because the zombies have low vitality and can be killed with only one or two
hits. Provocative Vixen and Technical Master should be completed on either the Hard or Violent
difficulty setting due to the fact that there are simply more enemies. Equip the Special Skill Ring and
run around to “herd” the zombies into a tight group. Taunt the group, then perform a Cool Combo
attack on the group. This should net you the technical rank of V quickly. Repeat this process till all
enemies are defeated and both quests should unlock when the chapter is complete. Remember that the
zombies have to be enraged when they are defeated or else it doesn't count towards the Provocative
Vixen quest.
Zombiecide II - Defeat over 150 zombies and then clear the chapter
Cool Master II - Maintain a 65% or more “Cool Combination Attack” success rate and clear
the chapter
Zombiecide III - Defeat at least 60 Bird Zombies then clear the chapter
Zombiecide IV - Defeat at least 60 Beast Zombies then clear the chapter
Unmarked Queen III - Clear the chapter without taking damage (However, damage from
ranged attacks is allowed. For example: damage from gunshots.)
All the Zombiecide quests are easiest to complete on the Hard difficulty setting. This setting
will spawn the most enemy varieties and numbers to complete the quest fairly easily. Going back and
forth between the Cemetery Park, Fountain Square, and Church Street about 15 times and slaying all of
the enemies you encounter should net you more than enough kills for the 150 zombies, 60 Birds and 60
Beasts. The same strategy is used for other difficulty settings, it will just take a bit longer to accumulate
all the kills.
Cool Master and the Unmarked Queen quests are easiest to complete on the Easy or Normal
difficulty setting, just don't take any damage. To make sure you obtain the Cool Master quest, equip the
Special Skill Ring and finish performing the Cool Combo attack even if you are not attacking an
enemy.
Unmarked Queen IV - Clear the chapter without taking damage (However, damage from
ranged attacks is allowed. For example: damage from gunshots.)
Abnormal Woman - Defeat at least 30 zombies with the Special Attack and then clear the
chapter
Invitation to Death II - Use any combination of “Hand Thrust,” “Chaotic Luster Maelstrom,”
“Counter,” and “Ecstasy Combination Attack” to hit enemies a total of
15 times
Cool Master III - Maintain a 70% or more “Cool Combination Attack” success rate and clear
the chapter
Provocative Vixen II - Taunt and defeat 45 enraged zombies and clear the chapter
Unmarked Queen and Abnormal Woman are easiest to complete on the Easy difficulty setting.
Just use your Special Attack (hold the 1 Button and swing the Wii Remote) to defeat at least 30
enemies for Abnormal Woman and don't get hit for Unmarked Queen.
Provocative Vixen and Invitation to Death are also easiest to complete on the Normal or Hard
difficulty settings. Taunt the enemies that spawn and defeat them while enraged. Once they have been
enraged, attack them with the Chaotic Luster Maelstrom. Repeat this process and you should be
rewarded with both quests upon completion of the chapter.
Use the Hard difficulty setting for the Cool Master quest. Equip the Special Skill Ring and
finish performing the Cool Combo attack even if you are not attacking an enemy.
Zombie Piercer - Defeat at least 15 zombies with the “Hand Thrust” and clear the chapter
Dance of the Empress II - Defeat at least 45 zombies with the “Chaotic Luster Maelstrom”
attack then clear the chapter.
Dance of Ecstasy - Use the “Ecstasy Combination Attack” to defeat at least 30 enemies and
clear the chapter.
Flash Counter - Defeat at least 45 zombies with a “Counter” and then clear the chapter
Unmarked Queen V - Clear the chapter without taking damage (However, damage from
ranged attacks is allowed. For example: damage from gunshots.)
Unmarked Queen, Zombie Piercer, and Dance of the Empress will be easiest to complete on the
Easy or Normal difficulty settings. Just equip the Special Skill Ring and use the Hand Thrust and
Chaotic Luster Maelstrom attacks to defeat all the enemies in the chapter. The Hand Thrust can be used
on any enemy type to complete this quest, not just Mudmen.
Dance of Ecstasy and Flash Counter are easiest to complete on the Hard difficulty setting. In
Area 4: Subterranean Temple Facility, the large open room with the sword barrier encounter next to the
Goddess Chamber is the perfect area for these two quests. Equip the Heightened Ecstasy Ring and hack
away at your foes until you can perform an Ecstasy Attack. Repeat this process by entering and exiting
the Goddess Chamber a few times to respawn the enemies until you have slain enough to complete the
Dance of Ecstasy.
The easiest way to complete the Flash Counter quest is to enter the sword barrier encounter
next to the Goddess Chamber with the Heightened Ecstasy Ring equipped. Just start slaying zombies in
the barrier fight. This should fill your Ecstasy gauge up to about one or two bars. Then pause the game,
equip The Ecstasy-In-Pain Ring to keep the gauge from depleting, and find a few more zombies. Stand
in front of an enemy until they rear back to attack. Pause the game, equip the Foresight Ring, then un-
pause and immediately dodge the attack. The game should slow down if done correctly. While in slo-
mo, shake the Wii Remote to perform the Counter Attack. Repeat this process by entering and exiting
the Goddess Chamber a few times to respawn the enemies until you have slain enough to complete the
Flash Counter quest.
Unmarked Queen VI - Clear the chapter without taking damage (However, damage from
ranged attacks is allowed. For example: damage from gunshots.)
Rampage of Baneful Blood - Kill the boss by only damaging them in Rampage Mode
Invitation to Death III - Use “Hand Thrust,” “Chaotic Luster Maelstrom,” “Counter,” or
“Ecstasy Combination Attack” to kill the boss
Cool Master IV - Use a “Cool Combination Attack” at the 3rd stage or higher and hit the boss
with it at least 3 times and clear the chapter
Victory from Defeat - Defeat the boss with remaining life at less then 10% and the sword's
gore gauge at over 90% (Both characters in the party must meet these
requirements)
Unmarked Queen, Rampage of Baneful Blood, Invitation to Death, and Victory from Defeat are
easiest to complete on the Easy difficulty setting. Don't take any damage and try to enter Rampage
Mode before the boss fight, or when the boss fight first starts. To do this, either Equip the Rampage
Ring (if you have already completed the Survival Quests), use two Bloody Lumps, or continually
attack the Mudmen until your Splatter gauge fills. Once the boss fight starts, defeat her by hitting her
with just Chaotic Luster Maelstrom attacks. This should unlock Unmarked Queen, Rampage of Baneful
Blood, and Invitation to Death in one try.
Victory from Defeat takes some very minor work to complete, since both characters have to
have the Sword Gore gauge at 90% or above and their vitality at 10% or below. Take either character
and start slaying all of the enemies except for at least one Mudman. Start attacking the Mudman to
raise the Sword Gore gauge till almost full, then start using your Special Attack (hold down the 1
Button and swing the Wii Remote) until you can't use it anymore. Switch to your other character in the
party and do the exact same thing. However, once the Sword Gore gauge is almost full, equip the
Sparkling Sword Ring (preferably at level 10) and don't use your Special Attack more than once or
twice. Defeat the Mudman to spawn the rest of the enemies. Slay them all to enter the boss battle.
Continue to use your Special Attack, even when the boss is defeated, until you can't use it anymore.
Complete the chapter and this quest should unlock.
Provocative Vixen III - Taunt and defeat 50 enraged zombies and then complete the chapter
Technical Master II - Perform a kill combo of at least 50 kills, or achieve a technical rank V
Invitation to Death IV - Use the “Hand Thrust,” “Chaotic Luster Maelstrom,” “Counter,”and
“Ecstasy Combination Attack” at least once
Cool Master V - Maintain a 75% or more “Cool Combination Attack” success rate and clear
the chapter
Unmarked Queen VII - Do not use any items or take any damage (However, damage from
ranged attacks is allowed. For example: damage from gunshots.)
Unmarked Queen, Provocative Vixen, and Invitation to Death can be completed easily on the
Easy difficulty setting. It is okay to use rings, but not any items from the items list. Don't take any
damage and Unmarked Queen will be yours. Taunt and defeat every enemy you encounter and
Provocative Vixen should be a breeze. Equip the Ecstasy-In-Pain ring to keep your Ecstasy gauge from
falling and perform the Hand Thrust, Chaotic Luster Maelstrom, Counter, and Ecstasy Attack at least
once on your enemies. Once you finish the chapter, the quest will be complete.
Cool Master and Technical Master is best completed on the Hard difficulty setting. To make
sure you obtain the Cool Master quest, equip the Special Skill Ring and finish performing the Cool
Combo attack even if you are not attacking an enemy. Attack enemies in groups, keep the combo meter
up, and you should get the Technical Master quest with ease.
Unmarked Queen VIII - Clear the chapter without taking damage (However, damage from
ranged attacks is allowed. For example: damage from gunshots.)
Invitation to Death V - Use the “Hand Thrust,” “Chaotic Luster Maelstrom,” “Counter,”and
“Ecstasy Combination Attack” at least once on the boss. Then use one
of the attacks to kill the boss (This Quest is easiest to complete during
the first stage of the boss fight, then kill the boss with one of the
attacks during the second stage of the boss fight)
Cool Master VI - Hit the boss with the final hit of a “Cool Combination Attack” (This requires
the SKILL Status to be completely full)
Rampage of the Baneful Blood II - Kill the boss by only damaging them in Rampage Mode
Rampage of the Baneful Blood III - Defeat the the boss in Rampage Mode 2 (This requires
the character to enter Rampage Mode 2 in the first stage
of the boss fight. Rampage 2 is activated when a
character hits the boss/enemy with the final hit of a “Cool
Combination Attack” that fills the Splatter Gauge
completely up.
Unmarked Queen, Cool Master, and Rampage of Baneful Blood II can be achieved easily on the
Easy difficulty setting. Don't take any damage and you will get Unmarked Queen. Use the Special Skill
Ring, raise your SKILL bar 100% full, and perform the final hit of a Cool Combo. The game goes into
slo-mo for this hit. When you connect this hit with the boss, the Cool Master quest will be complete.
For Rampage of the Baneful Blood II, use two Bloody Lumps or equip the Rampage Ring if you have
it, before attacking the boss. Once in Rampage Mode, kill the boss and the quest will be complete.
Invitation to Death should be completed on the Hard difficulty setting. Equip the Ecstasy-In-
Pain ring and hit the boss with all the moves at least once before defeating her. Use one of the moves to
defeat her for the first time. When the boss enters Rampage Mode 2, use the Chaotic Luster Maelstrom
the entire fight to take her out. You will be awarded the quest when the chapter is complete.
Rampage of the Baneful Blood III should be completed on the Hard difficulty setting. This
quest requires the character to enter Rampage Mode 2 during the first stage of the boss fight before
defeating the boss. Equip the Special Skill ring and use a Bloody Lump to fill your Splatter gauge up
halfway. Attack the boss with regular attacks to almost fill up the Splatter gauge. To enter Rampage
Mode 2, you need to connect the final hit (when the game goes into slo-mo) of a Cool Combo attack
and max out your Splatter gauge at the same time. The simplest way to do this is: once the Splatter
gauge is almost full, perform a full Cool Combo attack. But don't attack the boss with any of the hits
until the final hit of the Cool Combo. It might take a few final hits, but this strategy works the best. You
will know you entered Rampage Mode 2 when your character glows orange instead of red. Now that
you're in Rampage Mode 2, destroy the boss and the quest will be complete.
Misery's Quests
Cool Master I - Maintain a 55% or more “Cool Combination Attack” success rate and clear the
chapter
Unmarked Queen I - Clear the chapter without taking damage (However, damage from ranged
attacks is allowed. For example: damage from gunshots.)
The Zombiecide, Forbidden Item, Cool Master, and Unmarked Queen should be completed on
the Easy difficulty setting. Destroy all enemies in your path, don't take any damage, and don't use any
items. Do all of this and Zombiecide, Forbidden Item, and Unmarked Queen will be unlocked upon
completion of the chapter. To make sure you obtain the Cool Master quest, equip the Special Skill Ring
and finish performing the Cool Combo attack even if you are not attacking an enemy.
The Flying Swallow Dance should be completed on the Hard difficulty setting. The easiest way
to complete this quest is to find a group of enemies and slay them all with the Heightened Ecstasy Ring
equipped. This should fill your Ecstasy gauge up to about one or two bars. Then pause the game, equip
The Ecstasy-In-Pain Ring to keep the gauge from depleting, and find a few more zombies. Stand in
front of an enemy until they rear back to attack. Pause the game, equip the Foresight Ring, then un-
pause and immediately dodge the attack. The game should slow down if done correctly. Just do that
two more times, finish the chapter, and the quest will be complete.
Provocative Vixen I - Taunt and defeat 40 enraged zombies and clear the chapter
Dance of the Empress I - Defeat at least 25 zombies with the “Chaotic Luster Maelstrom”
attack and clear the chapter
Invitation to Death I - Defeat all enemies with attacks during Rampage Mode only
Technical Master I - Perform a kill combo of at least 30 kills, or achieve a technical rank V
and clear the chapter
Unmarked Queen II - Clear the chapter without taking damage (However, damage from
ranged attacks is allowed. For example: damage from gunshots.)
Dance of the Empress, Invitation to Death, and Unmarked Queen are easiest to complete on the
Normal difficulty setting because the zombies have low vitality and can be killed with only one or two
hits. Remember to enter Rampage Mode before attacking any enemies or Invitation to Death will not
unlock. Provocative Vixen and Technical Master should be completed on either the Hard or Violent
difficulty setting due to the fact that there are simply more enemies. Equip the Special Skill Ring and
run around to “herd” the zombies into a tight group. Taunt the group, then perform a Cool Combo
attack on the group. This should net you the technical rank of V quickly. Repeat this process till all
enemies are defeated and both quests should unlock when the chapter is complete. Remember that the
zombies have to be enraged when they are defeated or else it doesn't count towards the Provocative
Vixen quest.
Zombiecide II - Defeat over 150 zombies and then clear the chapter
Cool Master II - Maintain a 65% or more “Cool Combination Attack” success rate and clear
the chapter
Zombiecide III - Defeat at least 50 Beast Zombies then clear the chapter
Zombiecide IV - Defeat at least 30 Exorcists then clear the chapter
Unmarked Queen III - Clear the chapter without taking damage (However, damage from
ranged attacks is allowed. For example: damage from gunshots.)
All of the Zombiecide quests are easiest to complete on the Berserk difficulty settings with the
Violent Rampage Ring equipped. This setting will spawn the most enemy varieties and numbers to help
you complete the quest fairly easily. Go back and forth between the Subway Track: B2F and the
entrance to the Subway Platform and Tunnel: East about ten times. Slaying all of the enemies in these
locations should net you more than the 150 zombies, 30 Exorcists and 50 Beasts you need to kill to
complete the quest. Enter the sword barrier fight on the subway track for a few more Beasts and
Exorcists if you need to. The same strategy can be used for other difficulty settings, it will just take a
bit longer to accumulate all the kills.
Cool Master and the Unmarked Queen quests are easiest to complete on the Easy or Normal
difficulty setting. To make sure you obtain the Cool Master quest, equip the Special Skill Ring and
finish performing the Cool Combo attack even if you are not attacking an enemy.
Unmarked Queen IV - Clear the chapter without taking damage (However, damage from
ranged attacks is allowed. For example: damage from gunshots.)
Abnormal Woman - Defeat the boss with the Special Attack and clear the chapter
Invitation to Death II - Use any combination of “Hand Thrust,” “Chaotic Luster Maelstrom,”
“Counter,” and “Ecstasy Combination Attack” and hit the boss at least
5 times with one then clear the chapter
Cool Master III - Use a “Cool Combination Attack” at the 3rd stage or higher and hit the boss
with it at least 3 times and clear the chapter
Provocative Vixen II - Taunt the boss at least 5 times before killing them (Let the boss cool
down before taunting them again)
Unmarked Queen and Abnormal Woman are easiest to complete on the Easy difficulty setting.
Just use your Special Attack (hold the 1 Button and swing the Wii Remote) to defeat the boss and don't
get hit for Unmarked Queen.
Provocative Vixen and Invitation to Death are also easiest to complete on the Easy difficulty
setting. Just taunt the boss five times, then let her cool down before taunting her again. Once she has
been taunted for the fifth time, attack her with the Chaotic Luster Maelstrom until she is defeated. You
should be rewarded with both quests upon completion of the chapter.
Use the Hard difficulty setting for the Cool Master quest. Equip the Special Skill Ring and hit
the boss with four or five Cool Combo attack hits three different times and the quest should unlock
when the chapter is complete.
Zombie Piercer - Defeat at least 15 zombies with the “Hand Thrust” and clear the chapter
Dance of the Empress II - Defeat at least 45 zombies with the “Chaotic Luster Maelstrom”
attack then clear the chapter
Dance of Ecstasy - Use the “Ecstasy Combination Attack” to defeat at least 30 enemies and
clear the chapter.
Flash Counter - Defeat at least 45 zombies with a “Counter” and then clear the chapter
Unmarked Queen V - Clear the chapter without taking damage (However, damage from
ranged attacks is allowed. For example: damage from gunshots.)
Unmarked Queen, Zombie Piercer, and Dance of the Empress will be easiest to complete on the
Easy or Normal difficulty settings. Just equip the Special Skill Ring and use the Hand Thrust and
Chaotic Luster Maelstrom attacks to defeat all the enemies in the chapter. The Hand Thrust can be used
on any enemy type to complete this quest, not just Mudmen.
Dance of Ecstasy and Flash Counter are easiest to complete on the Hard difficulty setting. In
Area 4: Station Square, equip the Heightened Ecstasy Ring and hack away at your foes until you can
perform an Ecstasy Attack. Repeat this process by entering and exiting the Underground Parking
Garage a few times to respawn the enemies until you have slain enough enemies to complete the Dance
of Ecstasy.
The easiest way to complete the Flash Counter quest is to start slaying your enemies in the
same area with the Heightened Ecstasy Ring equipped. This should fill your Ecstasy gauge up to about
one or two bars. Then pause the game, equip The Ecstasy-In-Pain Ring to keep the gauge from
depleting, and find a few more zombies. Stand in front of an enemy until they rear back to attack.
Pause the game, equip the Foresight Ring, then un-pause and immediately dodge the attack. The game
should slow down if done correctly. While in slo-mo, shake the Wii Remote to perform the Counter
Attack. Repeat this process by entering and exiting the Goddess Chamber a few times to respawn the
enemies until you have slain enough to complete the Flash Counter quest.
Unmarked Queen VI - Clear the chapter without taking damage (However, damage from
ranged attacks is allowed. For example: damage from gunshots.)
Rampage of Baneful Blood - Kill the boss by only damaging them in Rampage Mode
Invitation to Death III - Use “Hand Thrust,” “Chaotic Luster Maelstrom,” “Counter,” or
“Ecstasy Combination Attack” to kill the boss
Cool Master IV - Use a “Cool Combination Attack” at the 3rd stage or higher and hit the boss
with it at least 3 times and clear the chapter
Victory from Defeat - Defeat the boss with remaining life at less then 10% and the sword's
gore gauge at over 90% (Both characters in the party must meet these
requirements)
Unmarked Queen, Rampage of Baneful Blood, Invitation to Death, and Victory from Defeat are
easiest to complete on the Easy difficulty setting. Don't take any damage and try to enter Rampage
Mode before the boss fight, or when the boss fight first starts. To do this, either Equip the Rampage
Ring (if you have already completed the Survival Quests), use two Bloody Lumps, or continually
attack the Mudmen until your Splatter gauge fills. Once the boss fight starts, defeat her by hitting her
with just Chaotic Luster Maelstrom attacks. This should unlock Unmarked Queen, Rampage of Baneful
Blood, and Invitation to Death in one try.
Victory from Defeat takes some very minor work to complete, since both characters have to
have the Sword Gore gauge at 90% or above and their vitality at 10% or below. Take either character
and start slaying all of the enemies except for at least one Mudman. Start attacking the Mudman to
raise the Sword Gore gauge till almost full, then start using your Special Attack (hold down the 1
Button and swing the Wii Remote) until you can't use it anymore. Switch to your other character in the
party and do the exact same thing. However, once the Sword Gore gauge is almost full, equip the
Sparkling Sword Ring (preferably at level 10) and don't use your Special Attack more than once or
twice. Defeat the Mudman to spawn the rest of the enemies. Slay them all to enter the boss battle.
Continue to use your Special Attack, even when the boss is defeated, until you can't use it anymore.
Complete the chapter and this quest should unlock.
Provocative Vixen III - Taunt and defeat 50 enraged zombies and then complete the chapter
Technical Master II - Perform a kill combo of at least 50 kills, or achieve a technical rank V
Invitation to Death IV - Use the “Hand Thrust,” “Chaotic Luster Maelstrom,” “Counter,”and
“Ecstasy Combination Attack” at least once
Cool Master V - Maintain a 75% or more “Cool Combination Attack” success rate and clear
the chapter
Unmarked Queen VII - Do not use any items or take any damage (However, damage from
ranged attacks is allowed. For example: damage from gunshots.)
Unmarked Queen, Provocative Vixen, and Invitation to Death can be completed easily on the
Easy difficulty setting. It is okay to use rings, but not any items from the items list. Don't take any
damage and Unmarked Queen will be yours. Taunt and defeat every enemy you encounter and
Provocative Vixen should be a breeze. Equip the Ecstasy-In-Pain ring to keep your Ecstasy gauge from
falling and perform the Hand Thrust, Chaotic Luster Maelstrom, Counter, and Ecstasy Attack at least
once on your enemies. Once you finish the chapter, the quest will be complete.
Cool Master and Technical Master is best completed on the Hard difficulty setting. To make
sure you obtain the Cool Master quest, equip the Special Skill Ring and finish performing the Cool
Combo attack even if you are not attacking an enemy. Attack enemies in groups, keep the combo meter
up, and you should get the Technical Master quest with ease.
Unmarked Queen VIII - Clear the chapter without taking damage (However, damage from
ranged attacks is allowed. For example: damage from gunshots.)
Invitation to Death V - Use the “Hand Thrust,” “Chaotic Luster Maelstrom,” “Counter,”and
“Ecstasy Combination Attack” at least once on the boss. Then use one
of the attacks to kill the boss (This Quest is easiest to complete during
the first stage of the boss fight, then kill the boss with one of the attacks
during the second stage of the boss fight)
Cool Master VI - Hit the boss with the final hit of a “Cool Combination Attack” (This requires
the SKILL Status to be completely full)
Rampage of the Baneful Blood II - Kill the boss by only damaging them in Rampage Mode
Rampage of the Baneful Blood III - Defeat the the boss in Rampage Mode 2 (This requires
the character to enter Rampage Mode 2 in the first stage
of the boss fight. Rampage 2 is activated when a
character hits the boss/enemy with the final hit of a “Cool
Combination Attack” that fills the Splatter Gauge
completely up.
Unmarked Queen, Cool Master, and Rampage of Baneful Blood II can be achieved easily on the
Easy difficulty setting. Don't take any damage and you will get Unmarked Queen. Use the Special Skill
Ring, raise your SKILL bar 100% full, and perform the final hit of a Cool Combo. The game goes into
slo-mo for this hit. When you connect this hit with the boss, the Cool Master quest will be complete.
For Rampage of the Baneful Blood II, use two Bloody Lumps or equip the Rampage Ring if you have
it, before attacking the boss. Once in Rampage Mode, kill the boss and the quest will be complete.
Invitation to Death should be completed on the Hard difficulty setting. Equip the Ecstasy-In-
Pain ring and hit the boss with all the moves at least once before defeating her. Use one of the moves to
defeat her for the first time. When the boss enters Rampage Mode 2, use the Chaotic Luster Maelstrom
the entire fight to take her out. You will be awarded the quest when the chapter is complete.
Rampage of the Baneful Blood III should be completed on the Hard difficulty setting. This
quest requires the character to enter Rampage Mode 2 during the first stage of the boss fight before
defeating the boss. Equip the Special Skill ring and use a Bloody Lump to fill your Splatter gauge up
halfway. Attack the boss with regular attacks to almost fill up the Splatter gauge. To enter Rampage
Mode 2, you need to connect the final hit (when the game goes into slo-mo) of a Cool Combo attack
and max out your Splatter gauge at the same time. The simplest way to do this is: once the Splatter
gauge is almost full, perform a full Cool Combo attack. But don't attack the boss with any of the hits
until the final hit of the Cool Combo. It might take a few final hits, but this strategy works the best. You
will know you entered Rampage Mode 2 when your character glows orange instead of red. Now that
you're in Rampage Mode 2, destroy the boss and the quest will be complete.
Survival Quests
Arrival in the Abyss - Defeat every Survival floor and perform a complete circuit.
Forbidden Item - Defeat every Survival floor and perform a complete circuit without using any
items.
The Hands of Time - Defeat every Survival floor and perform a complete circuit within 666
seconds.
These quests can only be completed after completing at least one Story Mode difficulty with
any character. There is no difficulty setting, as the difficulty will ramp up with every circuit of Survival
you complete. The quests can be completed with any character combination as well.
Having a character that is at least a level 50 with a Power ring will make it easier to complete
these quests in the very first circuit. Do not quit out of Survival once you've completed a quest or it will
not be saved. You can save a completed quest by being defeated in Survival mode after completing a
circuit (and quest), or saving when prompted after completing a circuit. When you complete a quest,
you will be told that you have completed the quest at the end of the circuit.
Unlockable Content