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Apollo Institute of Engg. & Tech.: Naroda, Ahmedabad

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APOLLO INSTITUTE OF ENGG. & TECH.

Naroda, Ahmedabad

A
Project Report
On
QnA Alliance

Under subject of
DESIGN ENGINEERING – 2
B. E. 4, Semester – 4
COM Branch

Submitted by:

Sr. No. Name Enrollment No.

1 KHUSHAL POKAR 171210107045


2 AJAY RAJPUT 171210107147
3 AKASH VYAS 171210107061
4 NISARG PATEL 171210107038
5 VRUTIK PATEL 171210107042

PROF. MAHESH MAKVANA PROF. NAVIN


Faculty Guide Head of the Department

Academic year
2018-2019

I
CERTIFICATE

This is to certify that a Design Engineering Report entitled “QnA Alliance” submitted by
KHUSHAL POKAR (Semester –4, Enrollment No. 171210107045)
AJAY RAJPUT (Semester –4, Enrollment No. 171210107047)
AKASH VYAS (Semester –4, Enrollment No. 171210107061)
NISARG PATEL (Semester –4, Enrollment No. 171210107038)
VRUTIK PATEL (Semester –4, Enrollment No. 171210107042)
has been done towards the partial fulfilment of the degree of Bachelor of Engineering of
A.I.E.T. College is the work carried out by her under my guidance and supervision. The
work submitted, in my opinion, has reached to a level required for being accepted for the
examination.

Date of Submission: 1 may 2019

PROF.MAHESH MAKVANA PROF. NAVIN


Internal guide Head of COM Department
A.I.E.T. College A.I.E.T. College

II
ACKNOWLEDGEMENT

This project idea is by far the most significant accomplishment in our life and it would be
impossible without people who supported us and believed in us. We would like to extend our
gratitude and sincere thanks to our honorable, esteemed supervisor Prof. Mahesh makvana.
He is not only a great teacher/professor with deep vision but also and most importantly a kind
person. We sincerely thank for her exemplary guidance and encouragement. he trust and support
inspired us in the most important moments of making right decisions and we are glad to work
with him. My special thanks go to HOD navin sir, Head of computer enginneering Department,
A.I.E.T. College, Naroda, for providing us with best facilities in the Department and his timely
suggestions.

We want to thank all teachers for providing a solid background for our studies and research
thereafter. They have been great sources of inspiration to us and we thank them from the bottom
of heart.

We would like to thank all friends and especially our classmates for all the thoughtful and mind
stimulating discussions we had, which prompted us to think beyond the obvious.

III
TABLE OF CONTENTS

CHAPTER NO. TITLE PAGE

NO.

Title Page I

Certificate Page II

Acknowledgement III

Table of Content IV

Chapter 1 Introduction.

Aims & Importance of Project 01

Chapter 2 Design Thinking 03

Chapter 3 Canvas

3.1 Empathy Canvas 05

3.2 A.E.I.O.U Canvas 06

3.3 Product Development Canvas 08

3.4 Ideation Canvas 10

3.5 Mind Map Canvas 11

IV
3.6 LNM Canvas 12

Chapter 4 Prototype 13

Chapter 5 Conclusion 14

V
Chapter I

AIMS OF PROJECT
 To make us student mind out work individually but also to works as a team.
 To get knowledge of each subject that has been studied before.
 To develop skill of getting solution of problem.
 To develop ability of report writing.
 Participate in effective group work.
 To improve the self study.
 To improve the unity and discipline.
 To provide and develop the decision making.
 To select the good ideas and good thinking.
 Quality control stands and accepts information of running technology.

IMPORTANCE OF PROJECT

The process of work depends on intelligence skill, creativity; energy of students & prof.
project work has been rejected. Studies on subject projects work will provide an opportunity
for co- ordination and integration of theory and practice. It provides a wide range of cognitive
skill and necessary in technical. The purpose of providing project work is to problems and to
introduce you to the procedures used to reach efficient acceptable solution .By doing this you
gain confidence in taking decision and taking problems project work will integrate and train by
you in study.

What do you mean by project?


P: Planning before carrying out the work

R: Raw material required for the work

O: Organization of the work

J: Join the effort put together in the work

E: Estimating of the work

C: Costing of the work

T: Technicians use in performing the work

1
Characteristic of the project
The following are the main characteristic of the project

 OBJECTIVE: A project should have specific objective to be filled.


 TIME PERIOD: A project has to be completed participating in it.
 TERM WORK: term work includes all the aspects of the team work.
 FEATURE: A project should have good feature.
 SUCCESIVE: More and more aspects of the project and known at each stage of
project work

2
CHAPTER 2

What Is Design Thinking?


Design thinking is all about developing and launching innovative ideas, concepts, prototypes
and business models is essential for the continuity of the firm. The reason that makes innovation
difficult is that a lot of people have to change their conviction and habits before something
really new will be deployed. The basic flow of Design Thinking Process start with the problem
or a challenge we have identified from- experience, dreams, necessity, facing problems,
existing products, creative nature, novel combination of existing ideas, surroundings, doing
work. Design Engineering is a general term that covers multiple engineering disciplines
including electrical, mechanical, chemical engineer, aeronautical engineer, civil, Computer
Engineering, Information Technology and structural/building/architectural engineers. The
uniting concept is a focus on applying the 'engineering design process, in which engineers
develop new products or processes with a primary emphasis on functional utility.

Learning Tools and Its Importance


 Design of a new product usually starts with a forward design process in which the need
is put forward by a customer/client.
 The students work in group to solve challenging open-ended design problems. They
come up with several feasible alternative solutions from which the best solution is taken
for further studies and analysis. Since the design process course in our engineering
school heavily emphasizes involving the students in hands-on learning activities, it
helps them to understand the how to buy the products easily.

3
INTRODUCTION OF PROJECT

In every day life we have many question in our mind. Some are been solved and some are keep unsolved. There
is platform named quora who helped to solve any query ,by the help of text ,picture or video but not particular.
we have seen there are many websites which helps to solve query ,but having problems like poor user interface
, complicated answer , hard language. Translation problem. Therefor our project aim is to make a better
platform for solving query and solve above problems. But this is not the end we will give them rewards to keep
them motivated. We will give them medals basis on their reply, posts ,answers. The most best answerer get
them big reward covered by our sponsors.

4
Chapter 3

EMPATHY CANVAS

To define any user centric problem we need to know the user properly. That was what this
canvas was all about. We thought of so many people but wanted to go for some people that
mostly remain untouched by technology but are larger in number. They cover a large mass but
are least touched with technology.

After that the next portion was stakeholders, who are the people that directly or indirectly make
an impact on the life of, our user. After thinking we got so many names. The simple looking
life of users is surrounded with many stakeholders that make an impact on his life and
profession.

Hands on exercise on Story Boarding Canvas

Last and the most interesting part was the ‘Story Boards’ which can be called the board of
emotion understanding the problem of society is one of the biggest challenges for engineering
student as till now they were making project on imaginary ideas. So the day 1 session was
based on understanding the domains of the problem in broader sense which emphasized on
interacting with the people of your domain area which included more of casual talk rather than
technical session. It focused on making people comfortable in discussing their problem with
our students. And this activity was named as story boarding canvass.

It helped us understand that when we build anything for anyone, the purpose and emotion
behind that are equally important. So many stories were striking to our minds and we drafted
the four which we thought were connected to the roots of being a User. This process somehow
gave us a feeling of being in the shoes of a user, and with that the first canvas was complete.

5
Figure 3.1 Empathy canvas

6
AEIOU Canvas

Activity Canvas was the portion, in which we had to include the activities that people carry
out in their life. We tried to note down all the security and safety activities that goes on in the
background.

In sheet we describe about the activities performed by user on problem platforms like
quora. We describe about environment . Also show the user interaction. The objects necessary
for making platform like this.

Figure 3.2 AEIOU canvas

7
PRODUCT DEVELOPMENT CANVAS

In this Canvas we have mentioned purpose of our product, functions, features, revalidation and
product’s experience. Purpose of our product is to use shopping apps with voice recognition to
reduce effort of the customers.

The first thing we had to do was clarify the purpose of our product. Our purpose was clear: to
find easiest solution.
For this purpose, we defined some functions that our product must do. These included, for each
of the function that our product fulfilled, we had to include one or more features that supported
that function.

We had to redesign some features in the next section. These features were both the ones that
were extremely useful and the ones that we are moderately relevant. We optimized the features
that were useful and made them even better.

There was a section on this canvas where we had to write down about customer experience.
Here we had to write what the user would feel when using our product. We wrote about how
the work of people to be simplified and how grateful and innovative the user would feel.

8
Figure 3.3 Product development canvas

9
Ideation Canvas
Ideation Canvas is where first we started with people, where we simply thought about the
people for whom we want to solve the problem. For our product we listed the people like
engineers, operators, farmers, customer, updater, laboratory assistant, agricultural scientists,
agricultural professors and agricultural students. Then list out whatever activity every segment
of people do. Then thought for context/location/situation and finally for possible solutions.

We conclude that by implementing our system in the future as well as the effectiveness of
the system intention we can reduce the effort of our farmers and help them. It includes
various activites such as weather forecasting, database management, voice recognition and
expert advice.

Figure 3.4 Ideation canvas

10
MINDMAP This canvas was a summarization canvas for all the other canvases we used
during the designing Process. People are the part of first canvas that is empathizes.We
reached to the final entities of this block through the whole process those were customeres
and related to our application.Identifying the problem and solution.

11
LNM Canvas The LNM is containing a quadratic layout. From centre (the concept under
development), it needs to have mention of learning/exploring requirements in each quadrant representing a
specific type of skill acquisition. These quadrants have a timeline associated with it that can be considered in
the year of studies (II) or phases as (short-term, mid-term and long-term). Each identified requirement of
learning.

12
Prototype

13
Conclusion

14

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