SPM Mid Material
SPM Mid Material
SPM Mid Material
LECTURE NOTES
DEPARTMENT OF
COMPUTER SCIENCE AND ENGINEERING
I
IV Year B. Tech. CSE – II Sem L T/P/D C
4 - /- / - 4
(R15A0543) SOFTWARE PROJECT MANAGEMENT
(Core Elective-VI)
Objectives:
Understanding the specific roles within a software organization as related to project and
process management
Understanding the basic infrastructure competences (e.g., process modeling and
measurement)
Understanding the basic steps of project planning, project management, quality assurance,
and process management and their relationships
UNIT-I
Conventional Software Management: The waterfall Model, Conventional Software
Management Performance,
Evolution of Software Economics: software Economics. Pragmatic Software Cost Estimation.
Improving Software Economics: Reducing Software Product Size, Improving Software
Processes, Improving Team Effectiveness, Improving Automation, Achieving Required Quality,
Peer Inspections.
UNIT-II
Conventional and Modern Software Management: Principles of Conventional Software
Engineering, Principles of Modern Software Management, Transitioning to an interactive
Process.
Life Cycle Phases: Engineering and Production Stages Inception, Elaboration, Construction,
Transition phases.
UNIT-III
Artifacts of the Process: The Artifact Sets. Management Artifacts, Engineering Artifacts,
Programmatic Artifacts.
Model Based Software Architectures: A Management Perspective and Technical Perspective.
UNIT-IV
Flows of the Process: Software Process Workflows. Inter Trans Workflows.
Checkpoints of the Process: Major Mile Stones, Minor Milestones, Periodic Status
Assessments.
Interactive Process Planning: Work Breakdown Structures, Planning Guidelines, Cost and
Schedule Estimating. Interaction Planning Process, Pragmatic Planning.
UNIT-V
Project Organizations and Responsibilities: Line-of-Business Organizations, Project
Organizations, and Evolution of Organizations.
Process Automation: Building Blocks, the Project Environment.
Project Control and Process Instrumentation: Server Care Metrics, Management Indicators,
Quality Indicators, Life Cycle Expectations Pragmatic Software
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TEXT BOOKS:
Reference Books:
Outcomes:
At the end of the course, the student shall be able to:
Describe and determine the purpose and importance of project management from the
perspectives of planning, tracking and completion of project
Compare and differentiate organization structures and project structures.
Implement a project to manage project schedule, expenses and resource with the
application of suitable project management tools
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INDEX
IV
UNIT – I
Conventional Software Management: The waterfall model, conventional software Management performance.
Evolution of Software Economics: Software Economics, pragmatic software cost estimation.
Improving Software Economics: Reducing Software product size, improving software processes, improving team
effectiveness, improving automation, Achieving required quality, peer inspections.
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Requirement
Analysis
Design
Coding
Testing
Operation
3. The basic framework described in the waterfall model is risky and invites failure. The testing phase
that occurs at the end of the development cycle is the first event for which timing, storage,
input/output transfers, etc., are experienced as distinguished from analyzed. The resulting design
changes are likely to be so disruptive that the software requirements upon which the design is based
are likely violated. Either the requirements must be modified or a substantial design change is
warranted.
1. Program design comes first. Insert a preliminary program design phase between the software
requirements generation phase and the analysis phase. By this technique, the program designer
assures that the software will not fail because of storage, timing, and data flux (continuous
change). As analysis proceeds in the succeeding phase, the program designer must impose on the
analyst the storage, timing, and operational constraints in such a way that he senses the consequences.
If the total resources to be applied are insufficient or if the embryonic(in an early stage of
development) operational design is wrong, it will be recognized at this early stage and the iteration
with requirements and preliminary design can be redone before final design, coding, and test
commences. How is this program design procedure implemented?
2. Document the design. The amount of documentation required on most software programs is quite a lot,
certainly much more than most programmers, analysts, or program designers are willing to do if left to their
own devices. Why do we need so much documentation? (1) Each designer must communicate with interfacing
designers, managers, and possibly customers. (2) During early phases, the documentation is the design. (3) The
real monetary value of documentation is to support later modifications by a separate test team, a separate
maintenance team, and operations personnel who are not software literate.
3. Do it twice. If a computer program is being developed for the first time, arrange matters so that the version
finally delivered to the customer for operational deployment is actually the second version insofar as critical
design/operations are concerned. Note that this is simply the entire process done in miniature, to a time scale
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that is relatively small with respect to the overall effort. In the first version, the team must have a special
broad competence where they can quickly sense trouble spots in the design, model them, model alternatives,
forget the straightforward aspects of the design that aren't worth studying at this early point, and, finally,
arrive at an error-free program.
4. Plan, control, and monitor testing. Without question, the biggest user of project resources-manpower,
computer time, and/or management judgment-is the test phase. This is the phase of greatest risk in terms of
cost and schedule. It occurs at the latest point in the schedule, when backup alternatives are least available, if
at all. The previous three recommendations were all aimed at uncovering and solving problems before
entering the test phase. However, even after doing these things, there is still a test phase and there are still
important things to be done, including: (1) employ a team of test specialists who were not responsible for the
original design; (2) employ visual inspections to spot the obvious errors like dropped minus signs, missing
factors of two, jumps to wrong addresses (do not use the computer to detect this kind of thing, it is too
expensive); (3) test every logic path; (4) employ the final checkout on the target computer.
5. Involve the customer. It is important to involve the customer in a formal way so that he has committed
himself at earlier points before final delivery. There are three points following requirements definition where
the insight, judgment, and commitment of the customer can bolster the development effort. These include a
"preliminary software review" following the preliminary program design step, a sequence of "critical software
design reviews" during program design, and a "final software acceptance review".
1.1.2 IN PRACTICE
Some software projects still practice the conventional software management approach.
It is useful to summarize the characteristics of the conventional process as it has typically been applied,
which is not necessarily as it was intended. Projects destined for trouble frequently exhibit the following
symptoms:
Early success via paper designs and thorough (often too thorough) briefings.
Commitment to code late in the life cycle.
Integration nightmares (unpleasant experience) due to unforeseen implementation issues and interface
ambiguities.
Heavy budget and schedule pressure to get the system working.
Late shoe-homing of no optimal fixes, with no time for redesign.
A very fragile, unmentionable product delivered late.
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In the conventional model, the entire system was designed on paper, then implemented all at once, then
integrated. Table 1-1 provides a typical profile of cost expenditures across the spectrum of software activities.
Late risk resolution A serious issue associated with the waterfall lifecycle was the lack of early risk resolution.
Figure 1.3 illustrates a typical risk profile for conventional waterfall model projects. It includes four distinct
periods of risk exposure, where risk is defined as the probability of missing a cost, schedule, feature, or quality
goal. Early in the life cycle, as the requirements were being specified, the actual risk exposure was highly
unpredictable.
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Requirements-Driven Functional Decomposition: This approach depends on specifying requirements com-
pletely and unambiguously before other development activities begin. It naively treats all requirements as
equally important, and depends on those requirements remaining constant over the software development life
cycle. These conditions rarely occur in the real world. Specification of requirements is a difficult and important
part of the software development process.
Another property of the conventional approach is that the requirements were typically specified in a
functional manner. Built into the classic waterfall process was the fundamental assumption that the software
itself was decomposed into functions; requirements were then allocated to the resulting components. This
decomposition was often very different from a decomposition based on object-oriented design and the use of
existing components. Figure 1-4 illustrates the result of requirements-driven approaches: a software structure
that is organized around the requirements specification structure.
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The following sequence of events was typical for most contractual software efforts:
1. The contractor prepared a draft contract-deliverable document that captured an intermediate artifact
and delivered it to the customer for approval.
2. The customer was expected to provide comments (typically within 15 to 30 days).
3. The contractor incorporated these comments and submitted (typically within 15 to 30 days) a final
version for approval.
This one-shot review process encouraged high levels of sensitivity on the part of customers and contractors.
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2.Evolution of Software Economics
The relationships among these parameters and the estimated cost can be written as follows:
process
Effort = (Personnel) (Environment) (Quality) ( Size )
One important aspect of software economics (as represented within today's software cost models) is that
the relationship between effort and size exhibits a diseconomy of scale. The diseconomy of scale of software
development is a result of the process exponent being greater than 1.0. Contrary to most manufacturing
processes, the more software you build, the more expensive it is per unit item.
Figure 2-1 shows three generations of basic technology advancement in tools, components, and processes.
The required levels of quality and personnel are assumed to be constant. The ordinate of the graph refers to
software unit costs (pick your favorite: per SLOC, per function point, per component) realized by an
organization.
The three generations of software development are defined as follows:
1) Conventional: 1960s and 1970s, craftsmanship. Organizations used custom tools, custom processes,
and virtually all custom components built in primitive languages. Project performance was highly
predictable in that cost, schedule, and quality objectives were almost always underachieved.
2) Transition: 1980s and 1990s, software engineering. Organiz:1tions used more-repeatable processes and off-
the-shelf tools, and mostly (>70%) custom components built in higher level languages. Some of the
components (<30%) were available as commercial products, including the operating system, database
management system, networking, and graphical user interface.
3) Modern practices: 2000 and later, software production. This book's philosophy is rooted in the
use of managed and measured processes, integrated automation environments, and mostly
(70%) off-the-shelf components. Perhaps as few as 30% of the components need to be custom
built
Technologies for environment automation, size reduction, and process improvement are not independent of
one another. In each new era, the key is complementary growth in all technologies. For example, the process
advances could not be used successfully without new component technologies and increased tool automation.
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Organizations are achieving better economies of scale in successive technology eras-with very large projects
(systems of systems), long-lived products, and lines of business comprising multiple similar projects. Figure 2-2
provides an overview of how a return on investment (ROI) profile can be achieved in subsequent efforts across
life cycles of various domains.
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2.2 PRAGMATIC SOFTWARE COST ESTIMATION
One critical problem in software cost estimation is a lack of well-documented case studies of projects that used
an iterative development approach. Software industry has inconsistently defined metrics or atomic units of
measure, the data from actual projects are highly suspect in terms of consistency and comparability. It is hard
enough to collect a homogeneous set of project data within one organization; it is extremely difficult to homog-
enize data across different organizations with different processes, languages, domains, and so on.
There have been many debates among developers and vendors of software cost estimation models and tools.
Three topics of these debates are of particular interest here:
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most open and well-documented cost estimation models. The general accuracy of conventional cost models
(such as COCOMO) has been described as "within 20% of actuals, 70% of the time."
Most real-world use of cost models is bottom-up (substantiating a target cost) rather than top-down
(estimating the "should" cost). Figure 2-3 illustrates the predominant practice: The software project manager
defines the target cost of the software, and then manipulates the parameters and sizing until the target cost can
be justified. The rationale for the target cost maybe to win a proposal, to solicit customer funding, to attain
internal corporate funding, or to achieve some other goal.
The process described in Figure 2-3 is not all bad. In fact, it is absolutely necessary to analyze the cost risks and
understand the sensitivities and trade-offs objectively. It forces the software project manager to examine the
risks associated with achieving the target costs and to discuss this information with other stakeholders.
A good software cost estimate has the following attributes:
It is conceived and supported by the project manager, architecture team, development team, and test
team accountable for performing the work.
It is accepted by all stakeholders as ambitious but realizable.
It is based on a well-defined software cost model with a credible basis.
It is based on a database of relevant project experience that includes similar processes, similar
technologies, similar environments, similar quality requirements, and similar people.
It is defined in enough detail so that its key risk areas are understood and the probability of success is
objectively assessed.
Extrapolating from a good estimate, an ideal estimate would be derived from a mature cost model with an
experience base that reflects multiple similar projects done by the same team with the same mature processes
and tools.
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These parameters are given in priority order for most software domains. Table 3-1 lists some of the
technology developments, process improvement efforts, and management approaches targeted at
improving the economics of software development and integration.
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3.1.1 LANGUAGES
1
Universal function points (UFPs ) are useful estimators for language-independent, early life-cycle estimates.
The basic units of function points are external user inputs, external outputs, internal logical data groups,
external data interfaces, and external inquiries. SLOC metrics are useful estimators for software after a
candidate solution is formulated and an implementation language is known. Substantial data have been
documented relating SLOC to function points. Some of these results are shown in Table 3-2.
Languages expressiveness of some of today’s popular languages
LANGUAGES SLOC per
UFP
Assembly 320
C 128
FORTAN77 105
COBOL85 91
Ada83 71
C++ 56
Ada95 55
Java 55
Visual Basic 35
Table 3-2
1. An object-oriented model of the problem and its solution encourages a common vocabulary between
the end users of a system and its developers, thus creating a shared understanding of the problem
being solved.
2. The use of continuous integration creates opportunities to recognize risk early and make incremental
corrections without destabilizing the entire development effort.
3. An object-oriented architecture provides a clear separation of concerns among disparate elements of a
system, creating firewalls that prevent a change in one part of the system from rending the fabric of
the entire architecture.
1 Function point metrics provide a standardized method for measuring the various functions of a software application.
The basic units of function points are external user inputs, external outputs, internal logical data groups, external data interfaces,
and external inquiries.
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Booch also summarized five characteristics of a successful object-oriented project.
1. A ruthless focus on the development of a system that provides a well understood collection of essential
minimal characteristics.
2. The existence of a culture that is centered on results, encourages communication, and yet is not afraid
to fail.
3. The effective use of object-oriented modeling.
4. The existence of a strong architectural vision.
5. The application of a well-managed iterative and incremental development life cycle.
3.1.3 REUSE
Reusing existing components and building reusable components have been natural software engineering
activities since the earliest improvements in programming languages. With reuse in order to minimize
development costs while achieving all the other required attributes of performance, feature set, and quality . Try
to treat reuse as a mundane part of achieving a return on investment.
Most truly reusable components of value are transitioned to commercial products supported by
organizations with the following characteristics:
They have an economic motivation for continued support.
They take ownership of improving product quality, adding new features, and transitioning to new
technologies.
They have a sufficiently broad customer base to be profitable.
The cost of developing a reusable component is not trivial. Figure 3-1 examines the economic trade-offs. The
steep initial curve illustrates the economic obstacle to developing reusable components.
Reuse is an important discipline that has an impact on the efficiency of all workflows and the quality of most
artifacts.
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3.1.4 COMMERCIAL COMPONENTS
A common approach being pursued today in many domains is to maximize integration of commercial
components and off-the-shelf products. While the use of commercial components is certainly desirable as a
means of reducing custom development, it has not proven to be straightforward in practice. Table 3-3 identifies
some of the advantages and disadvantages of using commercial components.
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In a perfect software engineering world with an immaculate problem description, an obvious solution space, a
development team of experienced geniuses, adequate resources, and stakeholders with common goals, we
could execute a software development process in one iteration with almost no scrap and rework. Because we
work in an imperfect world, however, we need to manage engineering activities so that scrap and rework
profiles do not have an impact on the win conditions of any stakeholder. This should be the underlying
premise for most process improvements.
3.3 IMPROVING TEAM EFFECTIVENESS
Teamwork is much more important than the sum of the individuals. With software teams, a project manager
needs to configure a balance of solid talent with highly skilled people in the leverage positions. Some maxims
of team management include the following:
A well-managed project can succeed with a nominal engineering team.
A mismanaged project will almost never succeed, even with an expert team of engineers.
A well-architected system can be built by a nominal team of software builders.
A poorly architected system will flounder even with an expert team of builders.
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Boehm five staffing principles are
1. The principle of top talent: Use better and fewer people
2. The principle of job matching: Fit the tasks to the skills and motivation of the people available.
3. The principle of career progression: An organization does best in the long run by helping its people
to self-actualize.
4. The principle of team balance: Select people who will complement and harmonize with one another
5. The principle of phase-out: Keeping a misfit on the team doesn't benefit anyone
Software project managers need many leadership qualities in order to enhance team effectiveness. The
following are some crucial attributes of successful software project managers that deserve much more attention:
1. Hiring skills. Few decisions are as important as hiring decisions. Placing the right person in the right
job seems obvious but is surprisingly hard to achieve.
2. Customer-interface skill. Avoiding adversarial relationships among stakeholders is a prerequisite for
success.
Decision-making skill. The jillion books written about management have failed to provide a clear
definition of this attribute. We all know a good leader when we run into one, and decision-making
skill seems obvious despite its intangible definition.
Team-building skill. Teamwork requires that a manager establish trust, motivate progress, exploit
eccentric prima donnas, transition average people into top performers, eliminate misfits, and
consolidate diverse opinions into a team direction.
Selling skill. Successful project managers must sell all stakeholders (including themselves) on decisions
and priorities, sell candidates on job positions, sell changes to the status quo in the face of resistance, and
sell achievements against objectives. In practice, selling requires continuous negotiation, compromise,
and empathy
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Test activities can consume as much as 50% of a project's resources.
Configuration control and change management are critical activities that can consume as much as
25% of resources on a large-scale project.
Documentation activities can consume more than 30% of project engineering resources.
Project management, business administration, and progress assessment can consume as much as 30%
of project budgets.
Key practices that improve overall software quality include the following:
Focusing on driving requirements and critical use cases early in the life cycle, focusing on
requirements completeness and traceability late in the life cycle, and focusing throughout the life cycle
on a balance between requirements evolution, design evolution, and plan evolution
Using metrics and indicators to measure the progress and quality of an architecture as it evolves from
a high-level prototype into a fully compliant product
Providing integrated life-cycle environments that support early and continuous configuration control,
change management, rigorous design methods, document automation, and regression test automation
Using visual modeling and higher level languages that support architectural control, abstraction,
reliable programming, reuse, and self-documentation
Early and continuous insight into performance issues through demonstration-based evaluations
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Conventional development processes stressed early sizing and timing estimates of computer program
resource utilization. However, the typical chronology of events in performance assessment was as follows
Project inception. The proposed design was asserted to be low risk with adequate performance
margin.
Initial design review. Optimistic assessments of adequate design margin were based mostly on paper
analysis or rough simulation of the critical threads. In most cases, the actual application algorithms
and database sizes were fairly well understood.
Mid-life-cycle design review. The assessments started whittling away at the margin, as early
benchmarks and initial tests began exposing the optimism inherent in earlier estimates.
Integration and test. Serious performance problems were uncovered, necessitating fundamental
changes in the architecture. The underlying infrastructure was usually the scapegoat, but the real
culprit was immature use of the infrastructure, immature architectural solutions, or poorly understood
early design trade-offs.
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UNIT – II
Conventional and Modern Software Management: The principles of conventional software Engineering,
principles of modern software management, transitioning to an iterative process.
Life cycle phases: Engineering and Production stages, Inception, Elaboration, Construction, Transition Phases.
1.Make quality Quality must be quantified and mechanisms put into place to motivate its achievement
2.High-quality software is possible. Techniques that have been demonstrated to increase quality include
involving the customer, prototyping, simplifying design, conducting inspections, and hiring the best people
3.Give products to customers early. No matter how hard you try to learn users' needs during the requirements
phase, the most effective way to determine real needs is to give users a product and let them play with it
4.Determine the problem before writing the requirements. When faced with what they believe is a problem,
most engineers rush to offer a solution. Before you try to solve a problem, be sure to explore all the alternatives
and don't be blinded by the obvious solution
5.Evaluate design alternatives. After the requirements are agreed upon, you must examine a variety of
architectures and algorithms. You certainly do not want to use” architecture" simply because it was used in the
requirements specification.
6.Use an appropriate process model. Each project must select a process that makes ·the most sense for that
project on the basis of corporate culture, willingness to take risks, application area, volatility of requirements, and
the extent to which requirements are well understood.
7.Use different languages for different phases. Our industry's eternal thirst for simple solutions to complex
problems has driven many to declare that the best development method is one that uses the same notation through-
out the life cycle.
8.Minimize intellectual distance. To minimize intellectual distance, the software's structure should be as close as
possible to the real-world structure
9.Put techniques before tools. An undisciplined software engineer with a tool becomes a dangerous,
undisciplined software engineer
10.Get it right before you make it faster. It is far easier to make a working program run faster than it is to make
a fast program work. Don't worry about optimization during initial coding
11.Inspect code. Inspecting the detailed design and code is a much better way to find errors than testing
12.Good management is more important than good technology. Good management motivates people to do
their best, but there are no universal "right" styles of management.
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13.People are the key to success. Highly skilled people with appropriate experience, talent, and training are key.
14.Follow with care. Just because everybody is doing something does not make it right for you. It may be right,
but you must carefully assess its applicability to your environment.
15.Take responsibility. When a bridge collapses we ask, "What did the engineers do wrong?" Even when
software fails, we rarely ask this. The fact is that in any engineering discipline, the best methods can be used to
produce awful designs, and the most antiquated methods to produce elegant designs.
16.Understand the customer's priorities. It is possible the customer would tolerate 90% of the functionality
delivered late if they could have 10% of it on time.
17.The more they see, the more they need. The more functionality (or performance) you provide a user, the
more functionality (or performance) the user wants.
18. Plan to throw one away. One of the most important critical success factors is whether or not a product is
entirely new. Such brand-new applications, architectures, interfaces, or algorithms rarely work the first time.
19. Design for change. The architectures, components, and specification techniques you use must accommodate
change.
20. Design without documentation is not design. I have often heard software engineers say, "I have finished the
design. All that is left is the documentation. "
21. Use tools, but be realistic. Software tools make their users more efficient.
22. Avoid tricks. Many programmers love to create programs with tricks constructs that perform a function
correctly, but in an obscure way. Show the world how smart you are by avoiding tricky code
23. Encapsulate. Information-hiding is a simple, proven concept that results in software that is easier to test
and much easier to maintain.
24. Use coupling and cohesion. Coupling and cohesion are the best ways to measure software's inherent
maintainability and adaptability
25. Use the McCabe complexity measure. Although there are many metrics available to report the inherent
complexity of software, none is as intuitive and easy to use as Tom McCabe's
26.Don't test your own software. Software developers should never be the primary testers of their own
software.
27.Analyze causes for errors. It is far more cost-effective to reduce the effect of an error by preventing it than it
is to find and fix it. One way to do this is to analyze the causes of errors as they are detected
28.Realize that software's entropy increases. Any software system that undergoes continuous change will grow
in complexity and will become more and more disorganized
29.People and time are not interchangeable. Measuring a project solely by person-months makes little sense
30.Expect excellence. Your employees will do much better if you have high expectations for them.
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4.2 THE PRINCIPLES OF MODERN SOFTWARE MANAGEMENT
Top 10 principles of modern software management are. (The first five, which are the main themes of my definition of an
iterative process, are summarized in Figure 4-1.)
1. Base the process on an architecture-first approach. This requires that a demonstrable balance be
achieved among the driving requirements, the architecturally significant design decisions, and the life-
cycle plans before the resources are committed for full-scale development.
2. Establish an iterative life-cycle process that confronts risk early. With today's sophisticated software
systems, it is not possible to define the entire problem, design the entire solution, build the software, and
then test the end product in sequence. Instead, an iterative process that refines the problem understanding,
an effective solution, and an effective plan over several iterations encourages a balanced treatment of all
stakeholder objectives. Major risks must be addressed early to increase predictability and avoid expensive
downstream scrap and rework.
3. Transition design methods to emphasize component-based development. Moving from a line-of-code
mentality to a component-based mentality is necessary to reduce the amount of human-generated source
code and custom development.
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5. Enhance change freedom through tools that support round-trip engineering. Round-trip
engineering is the environment support necessary to automate and synchronize
engineering information in different formats(such as requirements specifications, design models, source
code, executable code, test cases).
6. Capture design artifacts in rigorous, model-based notation. A model based approach (such as UML)
supports the evolution of semantically rich graphical and textual design notations.
7. Instrument the process for objective quality control and progress assessment. Life-cycle assessment
of the progress and the quality of all intermediate products must be integrated into the process.
8. Use a demonstration-based approach to assess intermediate artifacts.
9. Plan intermediate releases in groups of usage scenarios with evolving levels of detail. It is
essential that the software management process drive toward early and continuous demonstrations
within the operational context of the system, namely its use cases.
10. Establish a configurable process that is economically scalable. No single process is suitable for all
software developments.
Table 4-1 maps top 10 risks of the conventional process to the key attributes and principles of a modern
process
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4.3 TRANSITIONING TO AN ITERATIVE PROCESS
Modern software development processes have moved away from the conventional waterfall model, in which
each stage of the development process is dependent on completion of the previous stage.
The economic benefits inherent in transitioning from the conventional waterfall model to an iterative
development process are significant but difficult to quantify. As one benchmark of the expected economic
impact of process improvement, consider the process exponent parameters of the COCOMO II model.
(Appendix B provides more detail on the COCOMO model) This exponent can range from 1.01 (virtually no
diseconomy of scale) to 1.26 (significant diseconomy of scale). The parameters that govern the value of the
process exponent are application precedentedness, process flexibility, architecture risk resolution, team
cohesion, and software process maturity.
The following paragraphs map the process exponent parameters of CO COMO II to my top 10 principles of
a modern process.
Application precedentedness. Domain experience is a critical factor in understanding how to plan and
execute a software development project. For unprecedented systems, one of the key goals is to confront
risks and establish early precedents, even if they are incomplete or experimental. This is one of the primary
reasons that the software industry has moved to an iterative life-cycle process. Early iterations in the life
cycle establish precedents from which the product, the process, and the plans can be elaborated in evolving
levels of detail.
Process flexibility. Development of modern software is characterized by such a broad solution space and
so many interrelated concerns that there is a paramount need for continuous incorporation of changes.
These changes may be inherent in the problem understanding, the solution space, or the plans. Project
artifacts must be supported by efficient change management commensurate with project needs. A
configurable process that allows a common framework to be adapted across a range of projects is
necessary to achieve a software return on investment.
Architecture risk resolution. Architecture-first development is a crucial theme underlying a successful
iterative development process. A project team develops and stabilizes architecture before developing all the
components that make up the entire suite of applications components. An architecture-first and
component-based development approach forces the infrastructure, common mechanisms, and control
mechanisms to be elaborated early in the life cycle and drives all component make/buy decisions into the
architecture process.
Team cohesion. Successful teams are cohesive, and cohesive teams are successful. Successful teams and
cohesive teams share common objectives and priorities. Advances in technology (such as programming
languages, UML, and visual modeling) have enabled more rigorous and understandable notations for
communicating software engineering information, particularly in the requirements and design artifacts that
previously were ad hoc and based completely on paper exchange. These model-based formats have also
enabled the round-trip engineering support needed to establish change freedom sufficient for evolving
design representations.
Software process maturity. The Software Engineering Institute's Capability Maturity Model (CMM) is a
well-accepted benchmark for software process assessment. One of key themes is that truly mature
processes are enabled through an integrated environment that provides the appropriate level of automation
to instrument the process for objective quality control.
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Important questions
1. Explain briefly Waterfall model. Also explain Conventional s/w management performance?
2. Define Software Economics. Also explain Pragmatic s/w cost estimation?
4. Explain five staffing principal offered by Boehm. Also explain Peer Inspections?
To achieve economies of scale and higher returns on investment, we must move toward a software
manufacturing process driven by technological improvements in process automation and component-based
development. Two stages of the life cycle are:
1. The engineering stage, driven by less predictable but smaller teams doing design and
synthesis activities
2. The production stage, driven by more predictable but larger teams doing construction, test, and
deployment activities
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The transition between engineering and production is a crucial event for the various stakeholders. The
production plan has been agreed upon, and there is a good enough understanding of the problem and the
solution that all stakeholders can make a firm commitment to go ahead with production.
Engineering stage is decomposed into two distinct phases, inception and elaboration, and the production stage
into construction and transition. These four phases of the life-cycle process are loosely mapped to the
conceptual framework of the spiral model as shown in Figure 5-1
PRIMARY OBJECTIVES
Establishing the project's software scope and boundary conditions, including an operational concept,
acceptance criteria, and a clear understanding of what is and is not intended to be in the product
Discriminating the critical use cases of the system and the primary scenarios of operation that will
drive the major design trade-offs
Demonstrating at least one candidate architecture against some of the primary scenanos
Estimating the cost and schedule for the entire project (including detailed estimates for
the elaboration phase)
Estimating potential risks (sources of unpredictability)
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ESSENTIAL ACTMTIES
Formulating the scope of the project. The information repository should be sufficient to define the
problem space and derive the acceptance criteria for the end product.
Synthesizing the architecture. An information repository is created that is sufficient to demonstrate the
feasibility of at least one candidate architecture and an, initial baseline of make/buy decisions so that
the cost, schedule, and resource estimates can be derived.
Planning and preparing a business case. Alternatives for risk management, staffing, iteration plans,
and cost/schedule/profitability trade-offs are evaluated.
Do all stakeholders concur on the scope definition and cost and schedule estimates?
Are requirements understood, as evidenced by the fidelity of the critical use cases?
Are the cost and schedule estimates, priorities, risks, and development processes credible?
Do the depth and breadth of an architecture prototype demonstrate the preceding criteria? (The
primary value of prototyping candidate architecture is to provide a vehicle for understanding the
scope and assessing the credibility of the development group in solving the particular technical
problem.)
Are actual resource expenditures versus planned expenditures acceptable
At the end of this phase, the "engineering" is considered complete. The elaboration phase activities must ensure
that the architecture, requirements, and plans are stable enough, and the risks sufficiently mitigated, that the cost
and schedule for the completion of the development can be predicted within an acceptable range. During the
elaboration phase, an executable architecture prototype is built in one or more iterations, depending on the
scope, size, & risk.
PRIMARY OBJECTIVES
Baselining the architecture as rapidly as practical (establishing a configuration-managed snapshot in which
all changes are rationalized, tracked, and maintained)
Baselining the vision
Baselining a high-fidelity plan for the construction phase
Demonstrating that the baseline architecture will support the vision at a reasonable cost in a reasonable
time
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complete system in the context of the current architecture?
Are actual resource expenditures versus planned expenditures acceptable?
PRIMARY OBJECTIVES
Minimizing development costs by optimizing resources and avoiding unnecessary scrap and rework
Achieving adequate quality as rapidly as practical
Achieving useful versions (alpha, beta, and other test releases) as rapidly as practical
ESSENTIAL ACTIVITIES
Resource management, control, and process optimization
Complete component development and testing against evaluation criteria
Assessment of product releases against acceptance criteria of the vision
PRIMARY OBJECTIVES
Achieving user self-supportability
Achieving stakeholder concurrence that deployment baselines are complete and consistent with the
evaluation criteria of the vision
Achieving final product baselines as rapidly and cost-effectively as practical
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ESSENTIAL ACTIVITIES
Synchronization and integration of concurrent construction increments into consistent deployment
baselines
Deployment-specific engineering (cutover, commercial packaging and production, sales rollout kit
development, field personnel training)
Assessment of deployment baselines against the complete vision and acceptance criteria in
the requirements set
EVALUATION CRITERIA
Is the user satisfied?
Are actual resource expenditures versus planned expenditures acceptable?
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UNIT - III
Artifacts of the process: The artifact sets, Management artifacts, Engineering artifacts, programmatic artifacts.
Model based software architectures: A Management perspective and technical perspective.
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Management set artifacts are evaluated, assessed, and measured through a combination of the following:
Relevant stakeholder review
Analysis of changes between the current version of the artifact and previous versions
Major milestone demonstrations of the balance among all artifacts and, in particular, the accuracy of
the business case and vision artifacts
Design Set
UML notation is used to engineer the design models for the solution. The design set contains varying levels
of abstraction that represent the components of the solution space (their identities, attributes, static
relationships, dynamic interactions). The design set is evaluated, assessed, and measured through a combination
of the following:
Analysis of the internal consistency and quality of the design model
Analysis of consistency with the requirements models
Translation into implementation and deployment sets and notations (for example, traceability, source
code generation, compilation, linking) to evaluate the consistency and completeness and the semantic
balance between information in the sets
Analysis of changes between the current version of the design model and previous versions (scrap,
rework, and defect elimination trends)
Subjective review of other dimensions of quality
Implementation set
The implementation set includes source code (programming language notations) that represents the tangible
implementations of components (their form, interface, and dependency relationships)
Implementation sets are human-readable formats that are evaluated, assessed, and measured through a
combination of the following:
Analysis of consistency with the design models
Translation into deployment set notations (for example, compilation and linking) to evaluate the
consistency and completeness among artifact sets
Assessment of component source or executable files against relevant evaluation criteria through
inspection, analysis, demonstration, or testing
Execution of stand-alone component test cases that automatically compare expected results with
actual results
Analysis of changes between the current version of the implementation set and previous versions
(scrap, rework, and defect elimination trends)
Subjective review of other dimensions of quality
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Deployment Set
The deployment set includes user deliverables and machine language notations, executable software, and the
build scripts, installation scripts, and executable target specific data necessary to use the product in its target
environment.
Deployment sets are evaluated, assessed, and measured through a combination of the following:
Testing against the usage scenarios and quality attributes defined in the requirements set to evaluate
the consistency and completeness and the~ semantic balance between information in the two sets
Testing the partitioning, replication, and allocation strategies in mapping components of the
implementation set to physical resources of the deployment system (platform type, number, network
topology)
Testing against the defined usage scenarios in the user manual such as installation, user-oriented
dynamic reconfiguration, mainstream usage, and anomaly management
Analysis of changes between the current version of the deployment set and previous versions (defect
elimination trends, performance changes)
Subjective review of other dimensions of quality
Each artifact set is the predominant development focus of one phase of the life cycle; the other sets take on
check and balance roles. As illustrated in Figure 6-2, each phase has a predominant focus: Requirements are the
focus of the inception phase; design, the elaboration phase; implementation, the construction phase; and deploy-
ment, the transition phase. The management artifacts also evolve, but at a fairly constant level across the life
cycle.
Most of today's software development tools map closely to one of the five artifact sets.
1. Management: scheduling, workflow, defect tracking, change management,
documentation, spreadsheet, resource management, and presentation tools
2. Requirements: requirements management tools
3. Design: visual modeling tools
4. Implementation: compiler/debugger tools, code analysis tools, test coverage analysis tools, and test
management tools
5. Deployment: test coverage and test automation tools, network management tools, commercial components
(operating systems, GUIs, RDBMS, networks, middleware), and installation tools.
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Implementation Set versus Deployment Set
The separation of the implementation set (source code) from the deployment set (executable code) is important
because there are very different concerns with each set. The structure of the information delivered to the user
(and typically the test organization) is very different from the structure of the source code information.
Engineering decisions that have an impact on the quality of the deployment set but are relatively
incomprehensible in the design and implementation sets include the following:
Dynamically reconfigurable parameters (buffer sizes, color palettes, number of servers, number of
simultaneous clients, data files, run-time parameters)
Effects of compiler/link optimizations (such as space optimization versus speed optimization)
Performance under certain allocation strategies (centralized versus distributed, primary and shadow
threads, dynamic load balancing, hot backup versus checkpoint/rollback)
Virtual machine constraints (file descriptors, garbage collection, heap size, maximum record size,
disk file rotations)
Process-level concurrency issues (deadlock and race conditions)
Platform-specific differences in performance or behavior
The inception phase focuses mainly on critical requirements usually with a secondary focus on an initial
deployment view. During the elaboration phase, there is much greater depth in requirements, much more
breadth in the design set, and further work on implementation and deployment issues. The main focus of
the construction phase is design and implementation. The main focus of the transition phase is on
achieving consistency and completeness of the deployment set in the context of the other sets.
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6.1.4 TEST ARTIFACTS
The test artifacts must be developed concurrently with the product from inception through
deployment. Thus, testing is a full-life-cycle activity, not a late life-cycle activity.
The test artifacts are communicated, engineered, and developed within the same artifact sets as
the developed product.
The test artifacts are implemented in programmable and repeatable formats (as software programs).
The test artifacts are documented in the same way that the product is documented.
Developers of the test artifacts use the same tools, techniques, and training as the software
engineers developing the product.
Test artifact subsets are highly project-specific, the following example clarifies the relationship between test
artifacts and the other artifact sets. Consider a project to perform seismic data processing for the purpose of oil
exploration. This system has three fundamental subsystems: (1) a sensor subsystem that captures raw seismic
data in real time and delivers these data to (2) a technical operations subsystem that converts raw data into an
organized database and manages queries to this database from (3) a display subsystem that allows workstation
operators to examine seismic data in human-readable form. Such a system would result in the following test
artifacts:
Management set. The release specifications and release descriptions capture the objectives,
evaluation criteria, and results of an intermediate milestone. These artifacts are the test plans and test
results negotiated among internal project teams. The software change orders capture test results
(defects, testability changes, requirements ambiguities, enhancements) and the closure criteria
associated with making a discrete change to a baseline.
Requirements set. The system-level use cases capture the operational concept for the system and the
acceptance test case descriptions, including the expected behavior of the system and its quality
attributes. The entire requirement set is a test artifact because it is the basis of all assessment
activities across the life cycle.
Design set. A test model for nondeliverable components needed to test the product baselines is
captured in the design set. These components include such design set artifacts as a seismic event
simulation for creating realistic sensor data; a "virtual operator" that can support unattended, after-
hours test cases; specific instrumentation suites for early demonstration of resource usage; transaction
rates or response times; and use case test drivers and component stand-alone test drivers.
Implementation set. Self-documenting source code representations for test components and test
drivers provide the equivalent of test procedures and test scripts. These source files may also include
human-readable data files representing certain statically defined data sets that are explicit test source
files. Output files from test drivers provide the equivalent of test reports.
Deployment set. Executable versions of test components, test drivers, and data files are provided.
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Work Breakdown Structure
Work breakdown structure (WBS) is the vehicle for budgeting and collecting costs. To monitor and control a
project's financial performance, the software project man1ger must have insight into project costs and how they
are expended. The structure of cost accountability is a serious project planning constraint.
Release Specifications
The scope, plan, and objective evaluation criteria for each baseline release are derived from the vision statement
as well as many other sources (make/buy analyses, risk management concerns, architectural considerations,
shots in the dark, implementation constraints, quality thresholds). These artifacts are intended to evolve along
with the process, achieving greater fidelity as the life cycle progresses and requirements understanding matures.
Figure 6-6 provides a default outline for a release specification
Release Descriptions
Release description documents describe the results of each release, including performance against each of the
evaluation criteria in the corresponding release specification. Release baselines should be accompanied by a
release description document that describes the evaluation criteria for that configuration baseline and provides
substantiation (through demonstration, testing, inspection, or analysis) that each criterion has been addressed in
an acceptable manner. Figure 6-7 provides a default outline for a release description.
Status Assessments
Status assessments provide periodic snapshots of project health and status, including the software project
manager's risk assessment, quality indicators, and management indicators. Typical status assessments should
include a review of resources, personnel staffing, financial data (cost and revenue), top 10 risks, technical
progress (metrics snapshots), major milestone plans and results, total project or product scope & action items
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Environment
An important emphasis of a modern approach is to define the development and maintenance environment as a
first-class artifact of the process. A robust, integrated development environment must support automation of the
development process. This environment should include requirements management, visual modeling, document
automation, host and target programming tools, automated regression testing, and continuous and integrated
change management, and feature and defect tracking.
Deployment
A deployment document can take many forms. Depending on the project, it could include several document
subsets for transitioning the product into operational status. In big contractual efforts in which the system is
delivered to a separate maintenance organization, deployment artifacts may include computer system operations
manuals, software installation manuals, plans and procedures for cutover (from a legacy system), site surveys,
and so forth. For commercial software products, deployment artifacts may include marketing plans, sales rollout
kits, and training courses.
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6.3 ENGINEERING ARTIFACTS
Most of the engineering artifacts are captured in rigorous engineering notations such as UML, programming
languages, or executable machine codes. Three engineering artifacts are explicitly intended for more general
review, and they deserve further elaboration.
Vision Document
The vision document provides a complete vision for the software system under development and. supports the
contract between the funding authority and the development organization. A project vision is meant to be
changeable as understanding evolves of the requirements, architecture, plans, and technology. A good vision
document should change slowly. Figure 6-9 provides a default outline for a vision document.
Architecture Description
The architecture description provides an organized view of the software architecture under development. It is
extracted largely from the design model and includes views of the design, implementation, and deployment sets
sufficient to understand how the operational concept of the requirements set will be achieved. The breadth of
the architecture description will vary from project to project depending on many factors. Figure 6-10 provides a
default outline for an architecture description.
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Software User Manual
The software user manual provides the user with the reference documentation necessary to support the delivered
software. Although content is highly variable across application domains, the user manual should include
installation procedures, usage procedures and guidance, operational constraints, and a user interface description,
at a minimum. For software products with a user interface, this manual should be developed early in the life
cycle because it is a necessary mechanism for communicating and stabilizing an important subset of
requirements. The user manual should be written by members of the test team, who are more likely to
understand the user's perspective than the development team.
1. Explain briefly two stages of the life cycle engineering and production.
2. Explain different phases of the life cycle process?
3. Explain the goal of Inception phase, Elaboration phase, Construction phase and Transition
phase.
4. Explain the overview of the artifact set
5. Write a short note on
(a) Management Artifacts (b) Engineering Artifacts (c) Pragmatic Artifacts
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7.Model based software architecture
7.1 ARCHITECTURE: A MANAGEMENT PERSPECTIVE
The most critical technical product of a software project is its architecture: the infrastructure, control, and data
interfaces that permit software components to cooperate as a system and software designers to cooperate
efficiently as a team. When the communications media include multiple languages and intergroup literacy
varies, the communications problem can become extremely complex and even unsolvable. If a software
development team is to be successful, the inter project communications, as captured in the software
architecture, must be both accurate and precise
From a management perspective, there are three different aspects of architecture.
1. An architecture (the intangible design concept) is the design of a software system this includes all
engineering necessary to specify a complete bill of materials.
2. An architecture baseline (the tangible artifacts) is a slice of information across the engineering
artifact sets sufficient to satisfy all stakeholders that the vision (function and quality) can be achieved
within the parameters of the business case (cost, profit, time, technology, and people).
3. An architecture description (a human-readable representation of an architecture, which is one of the
components of an architecture baseline) is an organized subset of information extracted from the
design set model(s). The architecture description communicates how the intangible concept is
realized in the tangible artifacts.
The number of views and the level of detail in each view can vary widely.
The importance of software architecture and its close linkage with modern software development processes
can be summarized as follows:
Achieving a stable software architecture represents a significant project milestone at which the
critical make/buy decisions should have been resolved.
Architecture representations provide a basis for balancing the trade-offs between the problem space
(requirements and constraints) and the solution space (the operational product).
The architecture and process encapsulate many of the important (high-payoff or high-risk)
communications among individuals, teams, organizations, and stakeholders.
Poor architectures and immature processes are often given as reasons for project failures.
A mature process, an understanding of the primary requirements, and a demonstrable architecture are
important prerequisites for predictable planning.
Architecture development and process definition are the intellectual steps that map the problem to a
solution without violating the constraints; they require human innovation and cannot be automated.
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The requirements model addresses the behavior of the system as seen by its end users, analysts, and testers.
This view is modeled statically using use case and class diagrams, and dynamically using sequence,
collaboration, state chart, and activity diagrams.
The use case view describes how the system's critical (architecturally significant) use cases are
realized by elements of the design model. It is modeled statically using use case diagrams, and
dynamically using any of the UML behavioral diagrams.
The design view describes the architecturally significant elements of the design model. This view, an
abstraction of the design model, addresses the basic structure and functionality of the solution. It is
modeled statically using class and object diagrams, and dynamically using any of the UML
behavioral diagrams.
The process view addresses the run-time collaboration issues involved in executing the architecture
on a distributed deployment model, including the logical software network topology (allocation to
processes and threads of control), interprocess communication, and state management. This view is
modeled statically using deployment diagrams, and dynamically using any of the UML behavioral
diagrams.
The component view describes the architecturally significant elements of the implementation set. This
view, an abstraction of the design model, addresses the software source code realization of the system
from the perspective of the project's integrators and developers, especially with regard to releases and
configuration management. It is modeled statically using component diagrams, and dynamically
using any of the UML behavioral diagrams.
The deployment view addresses the executable realization of the system, including the allocation of
logical processes in the distribution view (the logical software topology) to physical resources of the
deployment network (the physical system topology). It is modeled statically using deployment dia-
grams, and dynamically using any of the UML behavioral diagrams.
Generally, an architecture baseline should include the following:
Requirements: critical use cases, system-level quality objectives, and priority relationships among
features and qualities
Design: names, attributes, structures, behaviors, groupings, and relationships of significant classes
and components
Implementation: source component inventory and bill of materials (number, name, purpose, cost) of
all primitive components
Deployment: executable components sufficient to demonstrate the critical use cases and the
risk associated with achieving the system qualities
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UNIT - IV
Work Flows of the process: Software process workflows, Iteration workflows.
Checkpoints of the process: Major mile stones, Minor Milestones, Periodic status assessments.
Iterative Process Planning: Work breakdown structures, planning guidelines, cost and schedule estimating,
Iteration planning process, Pragmatic planning
Table 8-1 shows the allocation of artifacts and the emphasis of each workflow in each of the life-cycle phases of
inception, elaboration, construction, and transition.
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44
ITERATION WORKFLOWS
Iteration consists of a loosely sequential set of activities in various proportions, depending on where the
iteration is located in the development cycle. Each iteration is defined in terms of a set of allocated usage
scenarios. An individual iteration's workflow, illustrated in Figure 8-2, generally includes the following
sequence:
Management: iteration planning to determine the content of the release and develop the detailed plan
for the iteration; assignment of work packages, or tasks, to the development team
Environment: evolving the software change order database to reflect all new baselines and changes to
existing baselines for all product, test, and environment components
Requirements: analyzing the baseline plan, the baseline architecture, and the baseline requirements
set artifacts to fully elaborate the use cases to be demonstrated at the end of this iteration and their
evaluation criteria; updating any requirements set artifacts to reflect changes necessitated by results
of this iteration's engineering activities
Design: evolving the baseline architecture and the baseline design set artifacts to elaborate fully the
design model and test model components necessary to demonstrate against the evaluation criteria
allocated to this iteration; updating design set artifacts to reflect changes necessitated by the results
of this iteration's engineering activities
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Implementation: developing or acquiring any new components, and enhancing or modifying any
existing components, to demonstrate the evaluation criteria allocated to this iteration; integrating and
testing all new and modified components with existing baselines (previous versions)
Assessment: evaluating the results of the iteration, including compliance with the allocated
evaluation criteria and the quality of the current baselines; identifying any rework required and
determining whether it should be performed before deployment of this release or allocated to the
next release; assessing results to improve the basis of the subsequent iteration's plan
Deployment: transitioning the release either to an external organization (such as a user, independent
verification and validation contractor, or regulatory agency) or to internal closure by conducting a
post-mortem so that lessons learned can be captured and reflected in the next iteration
Iterations in the inception and elaboration phases focus on management. Requirements, and design activities.
Iterations in the construction phase focus on design, implementation, and assessment. Iterations in the
transition phase focus on assessment and deployment. Figure 8-3 shows the emphasis on different activities
across the life cycle. An iteration represents the state of the overall architecture and the complete deliverable
system. An increment represents the current progress that will be combined with the preceding iteration to
from the next iteration. Figure 8-4, an example of a simple development life cycle, illustrates the differences
between iterations and increments.
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9. Checkpoints of the process
Three types of joint management reviews are conducted throughout the process:
1. Major milestones. These system wide events are held at the end of each development phase. They
provide visibility to system wide issues, synchronize the management and engineering perspectives,
and verify that the aims of the phase have been achieved.
2. Minor milestones. These iteration-focused events are conducted to review the content of an iteration
in detail and to authorize continued work.
3. Status assessments. These periodic events provide management with frequent and regular
insight into the progress being made.
Each of the four phases-inception, elaboration, construction, and transition consists of one or more iterations
and concludes with a major milestone when a planned technical capability is produced in demonstrable form.
An iteration represents a cycle of activities for which there is a well-defined intermediate result-a minor
milestone-captured with two artifacts: a release specification (the evaluation criteria and plan) and a release
description (the results). Major milestones at the end of each phase use formal, stakeholder-approved evaluation
criteria and release descriptions; minor milestones use informal, development-team-controlled versions of these
artifacts.
Figure 9-1 illustrates a typical sequence of project checkpoints for a relatively large project.
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9.1 MAJOR MILESTONES
The four major milestones occur at the transition points between life-cycle phases. They can be used in many
different process models, including the conventional waterfall model. In an iterative model, the major
milestones are used to achieve concurrence among all stakeholders on the current state of the project. Different
stakeholders have very different concerns:
Customers: schedule and budget estimates, feasibility, risk assessment, requirements understanding,
progress, product line compatibility
Users: consistency with requirements and usage scenarios, potential for accommodating
growth, quality attributes
Architects and systems engineers: product line compatibility, requirements changes, trade-off
analyses, completeness and consistency, balance among risk, quality, and usability
Developers: sufficiency of requirements detail and usage scenario descriptions, . frameworks for
component selection or development, resolution of development risk, product line compatibility,
sufficiency of the development environment
Maintainers: sufficiency of product and documentation artifacts, understandability, interoperability
with existing systems, sufficiency of maintenance environment
Others: possibly many other perspectives by stakeholders such as regulatory agencies, independent
verification and validation contractors, venture capital investors, subcontractors, associate contractors,
and sales and marketing teams
Table 9-1 summarizes the balance of information across the major milestones.
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Life-Cycle Objectives Milestone
The life-cycle objectives milestone occurs at the end of the inception phase. The goal is to present to all
stakeholders a recommendation on how to proceed with development, including a plan, estimated cost and
schedule, and expected benefits and cost savings. A successfully completed life-cycle objectives milestone will
result in authorization from all stakeholders to proceed with the elaboration phase.
The technical data listed in Figure 9-2 should have been reviewed by the time of the lifecycle architecture
milestone. Figure 9-3 provides default agendas for this milestone.
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Initial Operational Capability Milestone
The initial operational capability milestone occurs late in the construction phase. The goals are to assess the
readiness of the software to begin the transition into customer/user sites and to authorize the start of
acceptance testing. Acceptance testing can be done incrementally across multiple iterations or can be
completed entirely during the transition phase is not necessarily the completion of the construction phase.
Product Release Milestone
The product release milestone occurs at the end of the transition phase. The goal is to assess the completion of
the software and its transition to the support organization, if any. The results of acceptance testing are
reviewed, and all open issues are addressed. Software quality metrics are reviewed to determine whether
quality is sufficient for transition to the support organization.
Iteration Readiness Review. This informal milestone is conducted at the start of each iteration to
review the detailed iteration plan and the evaluation criteria that have been allocated to this iteration.
Iteration Assessment Review. This informal milestone is conducted at the end of each iteration to
assess the degree to which the iteration achieved its objectives and satisfied its evaluation criteria, to
review iteration results, to review qualification test results (if part of the iteration), to determine the
amount of rework to be done, and to review the impact of the iteration results on the plan for
subsequent iterations.
The format and content of these minor milestones tend to be highly dependent on the project and the
organizational culture. Figure 9-4 identifies the various minor milestones to be considered when a project is
being planned.
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9.3 PERIODIC STATUS ASSESSMENTS
Periodic status assessments are management reviews conducted at regular intervals (monthly, quarterly) to
address progress and quality indicators, ensure continuous attention to project dynamics, and maintain open
communications among all stakeholders.
Periodic status assessments serve as project snapshots. While the period may vary, the recurring event forces the
project history to be captured and documented. Status assessments provide the following:
A mechanism for openly addressing, communicating, and resolving management issues, technical
issues, and project risks
Objective data derived directly from on-going activities and evolving product configurations
A mechanism for disseminating process, progress, quality trends, practices, and experience
information to and from all stakeholders in an open forum
Periodic status assessments are crucial for focusing continuous attention on the evolving health of the
project and its dynamic priorities. They force the software project manager to collect and review the data
periodically, force outside peer review, and encourage dissemination of best practices to and from other
stakeholders.
The default content of periodic status assessments should include the topics identified in Table 9-2.
Figure 10-1 Conventional work breakdown structure, following the product hierarchy
Management
System requirement and design
Subsystem 1
Component 11
Requirements
Design
Code
Test
Documentation
…(similar structures for other components)
Component 1N
Requirements
Design
Code
Test
Documentation
…(similar structures for other subsystems)
Subsystem M
Component M1
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Requirements
Design
Code
Test
Documentation
…(similar structures for other components)
Component MN
Requirements
Design
Code
Test
Documentation
Integration and test
Test planning
Test procedure preparation
Testing
Test reports
Other support areas
Configuration control
Quality assurance
System administration
First-level WBS elements are the workflows (management, environment, requirements, design,
implementation, assessment, and deployment).
Second-level elements are defined for each phase of the life cycle (inception, elaboration,
construction, and transition).
Third-level elements are defined for the focus of activities that produce the artifacts of each phase.
A default WBS consistent with the process framework (phases, workflows, and artifacts) is shown in
Figure 10-2. This recommended structure provides one example of how the elements of the process
framework can be integrated into a plan. It provides a framework for estimating the costs and schedules of
each element, allocating them across a project organization, and tracking expenditures.
The structure shown is intended to be merely a starting point. It needs to be tailored to the specifics of
a project in many ways.
Scale. Larger projects will have more levels and substructures.
Organizational structure. Projects that include subcontractors or span multiple organizational entities
may introduce constraints that necessitate different WBS allocations.
Degree of custom development. Depending on the character of the project, there can be very different
emphases in the requirements, design, and implementation workflows.
Business context. Projects developing commercial products for delivery to a broad customer base
may require much more elaborate substructures for the deployment element.
Precedent experience. Very few projects start with a clean slate. Most of them are developed as new
generations of a legacy system (with a mature WBS) or in the context of existing organizational
standards (with preordained WBS expectations).
The WBS decomposes the character of the project and maps it to the life cycle, the budget, and the
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personnel. Reviewing a WBS provides insight into the important attributes, priorities, and structure of the
project plan.
Another important attribute of a good WBS is that the planning fidelity inherent in each element is
commensurate with the current life-cycle phase and project state. Figure 10-3 illustrates this idea. One of the
primary reasons for organizing the default WBS the way I have is to allow for planning elements that range
from planning packages (rough budgets that are maintained as an estimate for future elaboration rather than
being decomposed into detail) through fully planned activity networks (with a well-defined budget and
continuous assessment of actual versus planned expenditures).
Inception Elaboration
Transition Construction
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10-1 Web budgeting defaults
First Level WBS Element Default Budget
Management 10%
Environment 10%
Requirement 10%
Design 15%
Implementation 25%
Assessment 25%
Deployment 5%
Total 100%
1. The software project manager (and others) develops a characterization of the overall size, process,
environment, people, and quality required for the project.
2. A macro-level estimate of the total effort and schedule is developed using a software cost estimation
model.
3. The software project manager partitions the estimate for the effort into a top-level WBS using
guidelines such as those in Table 10-1.
4. At this point, subproject managers are given the responsibility for decomposing each of the WBS
elements into lower levels using their top-level allocation, staffing profile, and major milestone dates
as constraints.
The second perspective is a backward-looking, bottom-up approach. We start with the end in mind, analyze the
micro-level budgets and schedules, then sum all these elements into the higher level budgets and intermediate
milestones. This approach tends to define and populate the WBS from the lowest levels upward. From this per-
spective, the following planning sequence would occur:
1. The lowest level WBS elements are elaborated into detailed tasks
2. Estimates are combined and integrated into higher level budgets and milestones.
3. Comparisons are made with the top-down budgets and schedule milestones.
Milestone scheduling or budget allocation through top-down estimating tends to exaggerate the project
management biases and usually results in an overly optimistic plan. Bottom-up estimates usually exaggerate the
performer biases and result in an overly pessimistic plan.
These two planning approaches should be used together, in balance, throughout the life cycle of the
project. During the engineering stage, the top-down perspective will dominate because there is usually not
enough depth of understanding nor stability in the detailed task sequences to perform credible bottom-up
planning. During the production stage, there should be enough precedent experience and planning fidelity that
the bottom-up planning perspective will dominate. Top-down approach should be well tuned to the project-
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specific parameters, so it should be used more as a global assessment technique. Figure 10-4 illustrates this life-
cycle planning balance.
Macro level task estimation for Micro level task estimation for
production stage artifacts production stage artifacts
Micro level task estimation for Macro level task estimation for
engineering artifacts maintenance of engineering artifacts
Stakeholder concurrence Stakeholder concurrence
Coarse grained variance analysis of Fine grained variance analysis of actual
actual vs planned expenditures vs planned expenditures
Tuning the top down project
independent planning guidelines into
project specific planning guidelines
WBS definition and elaboration
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UNIT - V
Project Organizations and Responsibilities: Line-of-Business Organizations, Project Organizations, evolution
of Organizations.
Process Automation: Automation Building blocks, The Project Environment.
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Software Engineering Process Authority (SEPA)
The SEPA facilities the exchange of information & process guidance both to & from project
practitioners
This role is accountable to General Manager for maintaining a current assessment of the
organization’s process maturity & its plan for future improvement
Project Review Authority (PRA)
The PRA is the single individual responsible for ensuring that a software project complies with
all organizational & business unit software policies, practices & standards
A software Project Manager is responsible for meeting the requirements of a contract or some other
project compliance standard
Software Engineering Environment Authority( SEEA )
The SEEA is responsible for automating the organization’s process, maintaining the organization’s
standard environment, Training projects to use the environment & maintaining organization-wide
reusable assets
The SEEA role is necessary to achieve a significant ROI for common process.
Infrastructure
An organization’s infrastructure provides human resources support, project-independent
research & development, & other capital software engineering assets.
2) Project organizations:
Software Management
Artifacts Activities
• The above figure shows a default project organization and maps project-level roles and
responsibilities.
• The main features of the default organization are as follows:
• The project management team is an active participant, responsible for producing as well as
managing.
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• The architecture team is responsible for real artifacts and for the integration of components,
not just for staff functions.
• The development team owns the component construction and maintenance activities.
• The assessment team is separate from development.
• Quality is everyone’s into all activities and checkpoints.
• Each team takes responsibility for a different quality perspective.
3) EVOLUTION OF ORGANIZATIONS:
Software Software
Management Management
50% 10%
Inception Elaboration
Software Software
Management Management
10% 10%
Transition Construction
Inception: Elaboration:
Software management: 50% Software management: 10%
Software Architecture: 20% Software Architecture: 50%
Software development: 20% Software development: 20%
Software Assessment Software Assessment
(measurement/evaluation):10% (measurement/evaluation):20%
Construction: Transition:
Software management: 10% Software management: 10%
Software Architecture: 10% Software Architecture: 5%
Software development: 50% Software development: 35%
Software Assessment Software Assessment
(measurement/evaluation):30% (measurement/evaluation):50%
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The Process Automation:
Introductory Remarks:
The environment must be the first-class artifact of the process.
Process automation & change management is critical to an iterative process. If the change is expensive
then the development organization will resist it.
Round-trip engineering & integrated environments promote change freedom & effective evolution of
technical artifacts.
Metric automation is crucial to effective project control.
External stakeholders need access to environment resources to improve interaction with the development team
& add value to the process.
The three levels of process which requires a certain degree of process automation for the corresponding process
to be carried out efficiently.
Metaprocess (Line of business): The automation support for this level is called an infrastructure.
Macroproces (project): The automation support for a project’s process is called an environment.
Microprocess (iteration): The automation support for generating artifacts is generally called a tool.
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The Project Environment:
The project environment artifacts evolve through three discrete states.
(1) Prototyping Environment. (2) Development Environment. (3) Maintenance Environment.
The Prototype Environment includes an architecture test bed for prototyping project architecture to evaluate
trade-offs during inception & elaboration phase of the life cycle.
The Development environment should include a full suite of development tools needed to support
various Process workflows & round-trip engineering to the maximum extent possible.
The Maintenance Environment should typically coincide with the mature version of the development.
There are four important environment disciplines that are critical to management context & the success of a
modern iterative development process.
Round-Trip engineering
Change Management
Software Change Orders (SCO)
Configuration baseline Configuration Control Board
Infrastructure
Organization Policy
Organization Environment
Stakeholder Environment.
As the software industry moves into maintaining different information sets for the engineering artifacts, more
automation support is needed to ensure efficient & error free transition of data from one artifacts to another.
Round-trip engineering is the environment support necessary to maintain Consistency among the engineering
artifacts.
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Change Management
Change management must be automated & enforced to manage multiple iterations & to enable change freedom.
Change is the fundamental primitive of iterative Development.
I. Software Change Orders
The atomic unit of software work that is authorized to create, modify or obsolesce components within a
configuration baseline is called a software change orders ( SCO )
The basic fields of the SCO are Title, description, metrics, resolution, assessment & disposition
Change management
II. Configuration Baseline
A configuration baseline is a named collection of software components &Supporting documentation
that is subjected to change management & is upgraded, maintained, tested, statuses & obsolesced a unit
There are generally two classes of baselines
External Product Release
Internal testing Release
Three levels of baseline releases are required for most Systems
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1. Major release (N)
2. Minor Release (M)
3. Interim (temporary) Release (X)
Major release represents a new generation of the product or project
A minor release represents the same basic product but with enhanced features, performance or quality.
Major & Minor releases are intended to be external product releases that are persistent & supported
for a period of time.
An interim release corresponds to a developmental configuration that is intended to be transient.
Once software is placed in a controlled baseline all changes are tracked such that a distinction must be
made for the cause of the change. Change categories are Type 0: Critical Failures (must be fixed before
release)
Type 1: A bug or defect either does not impair (Harm) the usefulness of the system or can be worked
around
Type 2: A change that is an enhancement rather than a response to a defect
Type 3: A change that is necessitated by the update to the environment
Type 4: Changes that are not accommodated by the other categories.
Change Management
III Configuration Control Board (CCB)
A CCB is a team of people that functions as the decision
Authority on the content of configuration baselines
A CCB includes:
1. Software managers
2. Software Architecture managers
3. Software Development managers
4. Software Assessment managers
5. Other Stakeholders who are integral to the maintenance of the controlled software delivery
system?
Infrastructure
The organization infrastructure provides the organization’s capital assets including two key
artifacts - Policy & Environment
I Organization Policy:
A Policy captures the standards for project software development processes
The organization policy is usually packaged as a handbook that defines the life cycles & the process
primitives such as
Major milestones
Intermediate Artifacts
Engineering repositories
Metrics
Roles & Responsibilities
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Infrastructure
II Organization Environment
The Environment that captures an inventory of tools which are building blocks from which project
environments can be configured efficiently & economically
Stakeholder Environment
Many large scale projects include people in external organizations that represent other stakeholders
participating in the development process they might include
Procurement agency contract monitors
End-user engineering support personnel
Third party maintenance contractors
Independent verification & validation contractors
Representatives of regulatory agencies & others.
These stakeholder representatives also need to access to development resources so that they can
contribute value to overall effort. These stakeholders will be access through on-line
An on-line environment accessible by the external stakeholders allow them to participate in the
process a follows
Accept & use executable increments for the hands-on evaluation.
Use the same on-line tools, data & reports that the development organization uses to manage &
monitor the project
Avoid excessive travel, paper interchange delays, format translations, paper * shipping costs & other
overhead cost
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PROJECT CONTROL & PROCESS INSTRUMENTATION
INTERODUCTION: Software metrics are used to implement the activities and products of the
software development process. Hence, the quality of the software products and the achievements in
the development process can be determined using the software metrics.
Need
for Software Metrics:
Software metrics are needed for calculating the cost and schedule of a software product with
great accuracy.
Software metrics are required for making an accurate estimation of the progress.
The metrics are also required for understanding the quality of the software product.
1.1 INDICATORS:
An indicator is a metric or a group of metrics that provides an understanding of the software
process or software product or a software project. A software engineer assembles measures and
produce metrics from which the indicators can be derived. Two types of indicators are:
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1.1.1 Management Indicators
The management indicators i.e., technical progress, financial status and staffing progress are
used to determine whether a project is on budget and on schedule. The management indicators that
indicate financial status are based on earned value system.
1.1.2 Quality Indicators
The quality indicators are based on the measurement of the changes occurred in software.
The below figure shows expected progress for a typical project with three major releases
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1.2.1.2 Budgeted cost and expenditures
This metric measures cost incurred over time. Budgeted cost is the planned expenditure profile over the life
cycle of the project. To maintain management control, measuring cost expenditures over the project life cycle is
always necessary. Tracking financial progress takes on an organization - specific format. Financial performance
can be measured by the use of an earned value system, which provides highly detailed cost and schedule insight.
The basic parameters of an earned value system, expressed in units of dollars, are as follows:
Expenditure Plan - It is the planned spending profile for a project over its planned schedule. Actual progress -
It is the technical accomplishment relative to the planned progress underlying the spending profile.
Actual cost: It is the actual spending profile for a project over its actual schedule.
Earned value: It is the value that represents the planned cost of the actual progress.
Cost variance: It is the difference between the actual cost and the earned value.
Schedule variance: It is the difference between the planned cost and the earned value. Of all parameters in an
earned value system, actual progress is the most subjective
Assessment: Because most managers know exactly how much cost they have incurred and how much schedule
they have used, the variability in making accurate assessments is centred in the actual progress assessment. The
default perspectives of this metric are cost per month, full-time staff per month and percentage of budget
expended.
1.2.1.3 Staffing and team dynamics
This metric measures the personnel changes over time, which involves staffing additions and reductions over
time. An iterative development should start with a small team until the risks in the requirements and architecture
have been suitably resolved. Depending on the overlap of iterations and other project specific circumstances,
staffing can vary. Increase in staff can slow overall project progress as new people consume the productive team
of existing people in coming up to speed. Low attrition of good people is a sign of success. The default
perspectives of this metric are people per month added and people per month leaving. These three management
indicators are responsible for technical progress, financial status and staffing progress.
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1.2.2 QUALITY INDICATORS:
1.2.2.1 Change traffic and stability:
This metric measures the change traffic over time. The number of software change orders opened and closed
over the life cycle is called change traffic. Stability specifies the relationship between opened versus closed
software change orders. This metric can be collected by change type, by release, across all releases, by term, by
components, by subsystems, etc.
The below figure shows stability expectation over a healthy project’s life cycle
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1.3 LIFE -CYCLE EXPECTATIONS:
There is no mathematical or formal derivation for using seven core metrics properly. However, there were
specific reasons for selecting them:
The quality indicators are derived from the evolving product rather than the artifacts.
They provide inside into the waste generated by the process. Scrap and rework metrics are a standard
measurement perspective of most manufacturing processes.
They recognize the inherently dynamic nature of an iterative development process. Rather than focus on the
value, they explicitly concentrate on the trends or changes with respect to time.
The combination of insight from the current and the current trend provides tangible indicators for management
action.
Table 13-3. the default pattern of life cycle evolution
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Adaptability Varying Varying Benign. Benign
SPCP:
To implement
a complete SPCP, the following are necessary.
Metrics primitives - trends, comparisons and progressions
A graphical user interface.
Metrics collection agents
Metrics data management server
Metrics definitions - actual metrics presentations for requirements progress, implementation progress, assessment
progress, design progress and other progress dimensions.
Actors - monitor and administrator.
Monitor defines panel layouts, graphical objects and linkages to project data. Specific monitors called roles
include software project managers, software development team leads, software architects and customers.
Administrator installs the system, defines new mechanisms, graphical objects and linkages. The whole display
is called a panel. Within a panel are graphical objects, which are types of layouts such as dials and bar charts for
information. Each graphical object displays a metric. A panel contains a number of graphical objects positioned
in a particular geometric layout. A metric shown in a graphical object is labelled with the metric type, summary
level and insurance name (line of code, subsystem, server1). Metrics can be displayed in two modes – value,
referring to a given point in time and graph referring to multiple and consecutive points in time. Metrics can be
displayed with or without control values. A control value is an existing expectation either absolute or relative
that is used for comparison with a dynamically changing metric. Thresholds are examples of control values.
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The basic fundamental metrics classes are trend, comparison and progress.
The format and content of any project panel are configurable to the software project manager's preference for
tracking metrics of top-level interest. The basic operation of an SPCP can be described by the following top -
level use case.
i. Start the SPCP
ii. Select a panel preference
iii. Select a value or graph metric
iv. Select to superimpose controls
v. Drill down to trend
vi. Drill down to point in time.
vii. Drill down to lower levels of information
viii. Drill down to lower level of indicators.
10 Mark Questions
1. Define metric. Discuss seven core metrics for project control and process instrumentation
with suitable examples?
2. List out the three management indicators that can be used as core metrics on
software projects. Briefly specify meaning of each?
3. Explain the various characteristics of good software metric. Discuss the metrics Automation
using appropriate example?
4. Explain about the quality indicators that can be used as core metrics on software projects.
5. Explain Management Indicators with suitable example?
6. Define MTBF and Maturity. How these are related to each other?
7. Briefly explain about Quality Indicators?
8. Write short notes on Pragmatic software metrics?
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