RCT3 Manual
RCT3 Manual
RCT3 Manual
First Things First . . . . . . . . . . . . . . . . .2 The ReadMe File . . . . . . . . . . . . . . . . . . . . .2 Setup and Installation . . . . . . . . . . . . . . . . .2 Introduction . . . . . . . . . . . . . . . . . . . . . . . . .2 Using This Manual . . . . . . . . . . . . . . . . . . . .3 Menu and Interface Reference . . . . . .4 Saving and Loading . . . . . . . . . . . . . . . . . . .4 Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . .4 Play Menu . . . . . . . . . . . . . . . . . . . . . . . . . .5 Tools Menu . . . . . . . . . . . . . . . . . . . . . . . . .6 Options . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 Career Menu . . . . . . . . . . . . . . . . . . . . . . . .9 Common Interface Elements . . . . . . . . . .10 Dashboard . . . . . . . . . . . . . . . . . . . . . . . . .14 Maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 View Options . . . . . . . . . . . . . . . . . . . . . .15 Files & Options . . . . . . . . . . . . . . . . . . . . .16 Park Administration . . . . . . . . . . . . . . . . . .16 Rides . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22 Shops . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22 Scenery . . . . . . . . . . . . . . . . . . . . . . . . . . .22 Paths . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23 Terrain Tools . . . . . . . . . . . . . . . . . . . . . . .23 Demolish . . . . . . . . . . . . . . . . . . . . . . . . . .25 Control Panels . . . . . . . . . . . . . . . . . . . . . .26 Coaster Building Toolbox . . . . . . . . . . . . .34 Fireworks MixMaster . . . . . . . . . . . . . . .35 Peep Group Editor . . . . . . . . . . . . . . . . . .35 Scenario Editor . . . . . . . . . . . . . . . . . . . . .36 A Tycoons Guide To . . . . . . . . . . .41 Managing A Park . . . . . . . . . . . . . . . . . . . .41 Becoming A Tycoon . . . . . . . . . . . . . . . . . .44 Sharing Your Creations . . . . . . . . . . . . . . .46 Building a Roller Coaster . . . . . . . . . . . . .48 Creating Paths . . . . . . . . . . . . . . . . . . . . . .50 Managing Land and Shaping Terrain . . . . .52 Designing and Constructing Buildings . . .53 Awards for Park Appearance . . . . . . . . . .54 Creating Fireworks Shows . . . . . . . . . . . .54 Putting Your Group in the Park . . . . . . . .55 Create Your Own Scenarios . . . . . . . . . . .56 Sandbox Mode . . . . . . . . . . . . . . . . . . . . . .56 About the VIPeeps . . . . . . . . . . . . . . . . . . .56 Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . .58 Atari Web Sites . . . . . . . . . . . . . . . . . . . . .60 Technical Support . . . . . . . . . . . . . . . . . . .60 Software License Agreement . . . . . . . . . .61 Controls . . . . . . . . . . . . . . .Back Cover
Things are different after the sun goes down the stars come out, the lights come on and the coasters get scary. At night the park needs to be teen-friendly, but during the day, your park needs to appeal to families.The challenge is finding a happy balance.
Improved Coaster Construction and Game Controls Fireworks MixMaster Photo Spots
To install RollerCoaster Tycoon 3: Platinum, drag the "RollerCoaster Tycoon 3: Platinum" folder from the DVD to your hard drive. Once copied, open the "RollerCoaster Tycoon 3: Platinum" folder on your hard disk and double-click the RollerCoaster Tycoon 3: Platinum game icon to launch the game.
RollerCoaster Tycoon 3 offers new ease-of-use features, such as coaster construction autocomplete, and improved game controls including a new dashboard interface to maximize the information available to you while maintaining an unobstructed view of your amusement park.
Tantalize your guests with a dazzling fireworks show. And not just any show, but one youve created using the new Fireworks MixMaster, an easy to use editing tool that allows you to choreograph dazzling pyrotechnic wonders synchronized to your own music library. You can now place Photo Spots near your favorite scenery creations, allowing the peeps to stop and pose while the group leader takes a snapshot. If you created a group in the Peep Designer, their snapshots are saved to your Pictures folder (within the Home folder).
Welcome to RollerCoaster Tycoon 3, the third installment of the worlds greatest tycoon game. RollerCoaster Tycoon 3 is completely new and redesigned to take the series to all-new heights. Featuring incredible 3D graphics and the exclusive new CoasterCam, you can now see your park from any angle and ride what you build. From street level to blimp, feel your park pulse with fun and excitement like never before. If youve played RollerCoaster Tycoon or RollerCoaster Tycoon 2, you are in for a treat; all the features that made those games great are the foundation for RollerCoaster Tycoon 3, including coaster construction, park creation, retail management, staff supervision, scenario design, ride exchange and more. Weve also designed RollerCoaster Tycoon 3 to appeal to new players. More than ever, you can play RollerCoaster Tycoon 3 any way you want; whether you want to drop down a few rides and shops to see how the peeps react, micromanage prices and wages, tinker with landscaping and park layout, or build and ride the most awesome roller coasters ever imagined.You can look forward to the following features in the game:
You can decorate your amusement park using five diverse and comprehensive themes: Generic For all your amusement park needs
3D Camera Controls
Fluid camera movement, unrestricted zoom controls and 4 camera control pre-sets allow you to see your park from virtually any vantage point from a wide angle shot of your whole park to extreme close-up on the expressions of the peeps.
In previous versions of RollerCoaster Tycoon, the game offered easy, medium and hard scenarios. RollerCoaster Tycoon 3 allows you to play all of the scenarios at three difficulty levels: Apprentice, Entrepreneur and Tycoon. When you first begin RollerCoaster Tycoon 3, only a third of the scenarios are available, the remaining are locked and become unlocked as you complete scenarios at Apprentice level. Throw caution to the wind and cast off all the constraints of ordinary scenario play. Now you can create the crowning achievement of amusement parks without worrying about money, time or other restrictions. Experiment to your hearts content with any aspect of the game. With all the freedom and flexibility offered in RollerCoaster Tycoon 3, there is also an added layer of complexity.The games interface has been designed to be easy to navigate once you get the hang of it, but there is a lot to absorb. For that reason, weve broken the manual into two sections. The first part, Menu and Interface Reference (pages 4-41), provides a thorough explanation of each menu and panel youll encounter in the game.The second part, A Tycoons Guide To (pages 4157) provides advice and hints about how to succeed in virtually any aspect of the game. We also encourage you to take advantage of the in-game tutorials, which provide step-bystep animated instructions about how to get started on your RollerCoaster Tycoon 3 career. Throughout the manual you will find an interview with the real-world roller coaster designer John Wardley. For more information about John and his creations visit www.john-wardley.demon.co.uk.
Game Difficulty
With the new CoasterCam you can now ride any ride in your amusement park. Experience first hand the gut-wrenching white-knuckle spine-tingling blackout-inducing g-forces of loops, spirals and towering drops; or a gentle trip through the park on a monorail or chairlift; or the dizzying delights of the carousel and ferris wheel.
Sandbox
Peeps (RollerCoaster Tycoon park guests and employees) now come in many shapes, colors and sizes. Peeps also now appear in groups, such as families, couples or circle of friends. And occasionally, a VIPeep celebrity will show up to wow their fans.You can even customize the look of your peeps with the all new Peep Designer. Note: Peeps behave differently than in previous RCT games. For more details regarding peep behavior, see the FAQ section of the ReadMe file.
PLAY MENU
Tutorial mode
Gives you access to the lesson scenarios where you can master the various features before encountering them in a scenario.
MAIN MENU
Play
Play a Sandbox game, Career game (classic scenario-based gameplay), custom scenario (a scenario you added) or Tutorial scenarios.
Career mode
The classic RollerCoaster Tycoon gameplay, where you face the challenges offered in scenarios.
Tools
Gives you access to the Peep Designer, Scenario Editor, Building Designer and Coaster Designer.
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Options
Adjust various game options and settings.You can also access the Game Options window while playing the game.
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Exit
Quit RollerCoaster Tycoon 3.
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Saved Profile When selected, the profile is highlighted with a blue outline. Thumbnail View Provides a glimpse of the park in the selected profile. Scenario Completion Level Shows the number of scenarios that have been completed at each difficulty setting. Profile Name Click to edit. Game Completion Level Percentage of the entire game that has been completed.
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New Career Create a new career. Load Career Load the selected career. Return to Previous Menu Delete Profile Delete selected profile (cannot be undone).
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Sandbox
Load or star t a new sandbox game, in which you can play without the constraints of time or money. See page 46 for information about where these files are stored.
Custom Scenario
Here is where you get to match your park building skills against the custom scenario designs of others, or even your own. See page 46 for information about where these files are stored.
Keyboard Bindings
Click on an assigned keyboard shortcut and type a new key to change that shortcut setting.
TOOLS MENU
Graphic Settings (Note: When you first run RollerCoaster Tycoon 3, the game automatically sets these for optimum perfo rmance on your Mac. Of cours e, you are free to change them but bear in mind when experimenting that higher graphical settings can degrade performance on some computers. Use the reset defaults button to restore the auto-configured settings at any time.)
Peep Designer
Allows you to customize peeps and create groups, such as couples, families or other small parties.
Screen Resolution Click the drop-down list to select one of the four screen resolutions supported by the game. Detail Level and Draw Distance Adjust the slider to set amount of detail that will be drawn as well as the draw distances for each item listed. Blend When checked, various blending techniques (such as shadow blending and texture blending) are employed to display your park in a more visually pleasing manner. Compress Textures When checked, textures are compressed to save memory.This results in a barely discernable loss of visual quality. Textures This slider controls the maximum level of detail for displaying textures. Geometry Imposter Distance The distance an object is from the camera before some 3D objects will be replaced with 2D graphic. Visibility Alpha This slider controls the level of translucency when the View Scenery, View Peeps or View Ride Supports option is turned off (see View Options on page 15). Graphics Detail Button (Button with tools-shaped icon) Click this icon to have the game auto-detect your hardware and adjust the graphical settings best suited for your system. Bloom When checked, the game uses advanced features of your video hardware (if present) to display certain objects with a flaring shine effect.This technology is not available on all video hardware. Aggressive Z-Bias When checked, the game uses advanced features of your video hardware (if present) to reduce flickering. Use at your own risk!
Scenario Editor
Create your own scenarios, which you can trade with your friends and other players.
Building Designer
Construct awesome castles, palaces, mansions and more with the Building Designer tool, then use them in your parks.
Coaster Designer
Take your time and design your ultimate ride right. Any coaster you create can be added to your game or traded with other players.
OPTIONS
Game Settings
Currency Select your favorite currency. Distance and Speed Choose metric (kilometers, meters and kilograms) or imperial (miles, feet and pounds). Temperature Set to Celsius or Fahrenheit. Game Volume Slider adjusts the audio level of in-game sounds. Music Volume Slider adjusts the audio level of in-game music. GUI Volume Slider adjusts the audio level of clicks and other game system sounds. Import My Music Use music from your iTunes "RCT3" playlist - allows you to use your personal .mp3 or iTunes Music Store files as soundtracks to rides and firewo rks shows. Create a playlist in iTunes called "RCT3" and add your favourite music files to it. When you click the song selection field in the attraction's control panel, the game will look at the "RCT3" playlist and include your song files in the list of songs that may be assigned to that ride.
Camera Settings Allows you to change how the game camera behaves, as well as the cameras carried by peeps and those used on rides. Allow All Photos When checked, the peep group you created will take pictures of each other and save them to disc. These are stored in the Pictures folder (within the Finder folder of your Mac).
Allow Photo Spot Photos When checked, your peep group will take pictures of each other at the places where you inserted Photo Spot objects.These are saved to the Pictures folder (within the Finder folder of your Mac). Allow Rollercoaster Camera Photos When checked, roller coaster camera points take pictures of your peep family and save them to the Pictures folder (within the Finder folder of your Mac). Auto Scroll When checked, causes the screen to be nudged when the pointer touches the edge of the screen. Control Mode A drop-down list allows you to select from the following camera modes and settings: 1. 2. Normal Default camera for the game provides ease of use and flexibility. Advanced An alternate to Normal with slightly different button assignments. Camera Controls A setting of 0, 1 or 2 changes the mouse buttons that control camera movements. Ignore Scenery When checked, the camera will rotate around a spot on the ground; when unchecked, the camera will rotate on a spot on the scenery. Focus on Screen Middle When checked, the camera will rotate around a spot in the middle of the screen; when unchecked, the camera will rotate around the position of the mouse pointer. 3. Freelook Camera controls designed to assist you in looking up. Sensitivity Flying This setting determines how the camera moves in response to mouse movement; the higher the number, the more sensitive the camera is to mouse movement. 4. Isometric Restricts movement of the camera to 90 angles (useful for veterans of RCT and RCT2 who want to experience RollerCoaster Tycoon 3 in the same manner). Isometric Rotation Sensitivity This setting determines how the camera moves in response to mouse movement while in isometric mode; the higher the number, the more responsive the camera. Scenic Settings
Clouds When checked, clouds are displayed in the overhead sky. Sky When checked, the sky includes gradients, the sun, stars and the moon. Background When checked, a background far beyond the edges of the amusement park is displayed.
* May not be present when RollerCoaster Tycoon 3 is played on some lower-end graphics cards.
CAREER MENU
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Unlocked Scenarios Locked Scenarios Start Game Play selected scenario from the beginning. Resume Game Load the last saved game of this scenario. Load Game Load any previously saved game of this scenario. Save Game Save the current game of a game is in progress).
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Scenario Description Screenshot of Selected Scenario Return to Game Continue playing the current game (if a game is in progress). Return to the Main Menu Quit Game Exit RCT3 and return to your desktop.
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3D Trees and Plants When checked, causes trees and plants to be displayed using 3D models. Uncheck this setting to cause trees and plants to be displayed with 2D sprites. Simple Terrain Textures When checked, causes the game to use lower-detailed textures for the terrain to save on memory. Use Reflective Water* When checked, causes water to reflect the surrounding environment. Reflect Background* When checked, causes the water to reflect the background. Reflect Terrain* When checked, causes the water to reflect the nearby terrain. Reflect Scenery* When checked, causes the water to reflect nearby scenery. Reflect People* When checked, causes the water to reflect nearby peeps.
Park Administration
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Ride Placement Shop and Facilities Placement Scenery Placement Paths Placement Terrain Tools Delete
You can manage any object in the park (shops, rides, peeps or scenery) by clicking on it.This reveals that objects control panel, where you can view statistics and adjust settings. When you select an object in the park, its control panel appears in the lower-right corner of the screen. When you select an object from a list browser to place in the park, its construction panel will appear in the lower-left corner of the screen.
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Build Custom Design Click to build a custom-designed coaster using the coaster construction toolbox. Build Saved Ride Opens the Track Browser, where you can choose from a list of pre-designed track layouts.
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Expand / Contract All Causes the list to expand to show the large thumbnail picture and object details OR contract to show a simple list. Filter Type Causes the list to include only the categories that are NOT grayed-out. Click to turn the filter on or off.
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General
Found on all control panels:
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Close Closes the control panel and cancels any pending action with the item. Camera Centers the screen on the object.
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Close-up Closeup view of the item; doubleclick to move the view so the selected object is in the center of the screen. Retract Panel Hides the detail panel.
Object Placement Click to attach this object to your pointer so you may place it in the park.
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Theme Category Click to filter the list with this category. When the icon is grayed out, items from that category are removed from the list.
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Rotate Turn the selected item 90 counterclockwise Collapse Hides the detail portion of control panel. Information Expands the control panel to display details, statistics and settings for the object.
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Color Displays the color options for that object. Conform Land When clicke d , and as you place an object in the park, causes the land around the object to flatten. Cut Land When clicked, and as you place an object in the park, causes the land around the object to be cut.
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Fence Select the type of fence that will border the ride. Entrance Select the type of entra n c e that will be used. Exit Select the type of exit that will be used.
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Launch Condition Adjust when the ride will start the next cycle. Test Results View the results of the rides test run. CoasterCam Click to ride this ride.
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Construction Options Expands the track options por tion of the object control window, allowing you to build or change track pieces for the ride. Track Pieces Shows the tracks you can place next. Lift Adds or removes the chain drive for the highlighted track piece. Loading Station Toggles whether or not a boarding station is added to the highlighted track piece. Block Brake Toggles whether or not a block brake is added to the highlighted track piece. (For track rides with more than one train.) Straight Brake Toggles whether or not straight brakes are added to the highlighted track piece. (To reduce the speed of trains on a track ride.)
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Photo Trigger Toggles whether or not a photo trigger is added to the highlighted track piece. Bank Adjusts the banking options for the highlighted track piece. Remove Removes the selected (or previous) track piece. Autocomplete Automatically places the remaining tracks for the coaster being edited. After an autocomplete solution is found, click the icon again to accept the autocomplete solution, or click on another track piece to cancel. Height markers Click to turn the height markers on or off for this ride. Special Tracks Shows what special t racks may be added next.This selection changes depending on what piece has last been placed.
2. 1. 2. 3. Open Indicator Allows you to open or close the attraction. Inventory Adjust price(s) and (for shops) the inventory selection. Statistics View the sales history of the attraction.
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Close-up If the selected object is a ride, double-clicking on the close-up allows you to ride the ride. For all other objects, double-clicking centers the game screen on the object. Demolish Deletes this object from the park and adds the resale price to your cash.
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Park Rating Shows your parks c u rrent approval rating. Hold the pointer over this icon to see the numeric rating value and a breakdown of how this value was calculated. Note: The park rating is recalculated once per game week. Game Message Console Important messages appear in this pull-down.You can even elect to have additional messages appear here, such as thoughts from various peeps. Click the open list to close it. Click the icon next to a message to move the camera to the item mentioned by the message. If a message is longer than the width of the console, hold the mouse cursor over the message to display the full text.
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Weather Shows current temperature and weather conditions. Date and Time The present date and time. Toggle Group Marker Turns the peep group indicator on or off. When on, the peep families you created with the Peep Designer will be labeled with bubbles, each containing the name of that peep. Fireworks Camera Switch to camera ideal for viewing fireworks.
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Pin Minimizes the current window or toolbox and pins it to the edge of the screen Scroll Scrolls the list up and down.
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Sort Sorts the list by the selected criteria. Dropdown Causes a list to be displayed.
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DASHBOARD
The dashboard can be found at the top edge of the screen and gives you quick access to critical information.
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Displays various thumbnail maps of your park as well as checkboxes to display or hide the location of assorted objects or peeps, the ownership status of land in and around the park, and the types of themed elements used.
MAPS
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VIEW OPTIONS
These options allow you to display or hide various terrain indicators and park scenery as you build your park.
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Scenario Objectives Click to reve a l the scenario briefing and the goals you need to reach to complete the scenario. These are grouped by difficulty level, Apprentice (easy), Entrepreneur (hard) and Tycoon (expert). Indicates you are playing at Apprentice level Indicates you are playing at Entrepreneur level Indicates you are playing at Tycoon level When you complete all of the Apprentice objectives, this indicator changes to the Entrepreneur icon.The Tycoon icon appears after the Entrepreneur objectives have been accomplished. A checkmark next to an objective indicates you have completed that objective. 3. 2.
If a VIPeep objective is listed, click the Setup Route button to prepare for a visit from the VIPeep. See Tycoons Guide for Hosting A VIPeep for instructions on how to use the Setup Route feature. Day/Night Settings Allows you to restrict the games time of day to Day, Night or Day and Night, giving you the ability to edit your park for a particular time of day. (Present only in Sandbox mode and the Scenario Editor.) Gametime Speed Select the speed at which time runs: Paused, Normal, Fast or Speedy. Cash Shows your current cash levels. Double-click to open your Finances window. Park Attendance Shows the total number of peeps in your park.
T rrain Grid Displays or hides a grid that reveals how the terrain undulates tile-by-tile. e Terrain Contours Displays or hides topographical contour lines.The difference in elevation between one contour line and the next is 2 meters (if you selected the metric setting in the game options panel) or about 2 yards (for the imperial setting). Peeps Displays or grays out peeps. Supports Displays or grays out the pilings for tracks and walkways. Ride Height Displays or hides markers that show the height of your rides. Path Height Displays or hides markers that show the height of your paths. Scenery Displays or grays out scenery.
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Construction rights may be leased if you only want to place track pieces over the land. Land-ownership status is indicated by the following grids:
About Displays the About box, showing version number, legal notice and game credits. Game Options Displays the Game Options control panel. See Options on page 6 for details. Save Game Saves your current progress. In the Save Game dialog box, click on the game-name field and type in a name of your choosing, and then click the Save button. If the name you typed is the same as one already saved, the game will ask you if you want to overwrite it. Load Game Opens a dialog box where you may load a previously saved game. Return to Career Screen Exits your current game and returns to the Career Screen, where you may play any of the other unlocked scenarios. Note: Save your game before returning to the Career Screen, or your progress will be lost.
Outlined Blue Grid Land you own. Land with For Sale Signs Land you may purchase. Dashed Blue Grid Land for which you have construction rights. Land with Barricade Signs Land construction rights you may lease. Land with No Grid Land you may never own. Solid Blue Grid Land that you may own or lease after you meet a scenario objective. Purchase Land Drag the mouse button over the outlined blue grid to purchase it. When finished, click the Purchase Land button again. Construction Rights Easement Drag the mouse button over the outlined yellow grid to lease it. When finished, click the Construction Rights Easement button again. Land Selection Brush Size The size of the brush for selecting land. Enlarge the brush size by placing the mouse over the brush size button and dragging the mouse button to the right. Reduce the brush size by dragging the mouse button to the left. Click on a checkbox at the bottom to display the relative data in the line graph. The labels at the left edge of the graph change to match the box you last checked.
PARK ADMINISTRATION
The Administration tools give you access to financial and staff management.There are seven buttons that appear when you click on the Park Administration button.
Park Operations
Finances
Staff
Objectives
Research
Guests
Park Operations /
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Park Name The name of your amusement park; click to edit. Park Status Shows if the park is open or closed; click to change. Center on Park Entrance Click to center the view on the park entrance. Park Detail Entrance Fee Shows the current entrance fee; click the up or down arrows to change the price. In some scenarios, the entrance fee cannot be adjusted. Land Management These buttons allow you to buy land or the construction rights to land.You must own land before you can build on it or shape the terrain.
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Marketing
The top half of the window lists marketing campaigns that you are currently running. To start a new marketing campaign, click on one of the three buttons in the lower half of the window.
Financial Management
See a summary of your parks net worth broken down into various categories.
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Coupon for Free Ride Choose a ride and have tickets for free admission to the ride inserted in major newspapers or magazines for a number of weeks.This will increase park attendance. Ad Campaign for Park Buy advertising in major magazines and newspapers and see the profits rise as more guests flock to your park. Vouchers for Free Park Admission Prepare for droves of peeps as free admission to the park is offered to readers of the major newspapers and magazines youve selected.
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Park Value Current value of the land and the amusement park. Cash Total cash on hand.
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Company Value Value of the land, the amusement park and the cash on hand. Outstanding Loan Amount of debt.
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Monthly Summary
This window shows monthly summaries in a variety of categories for the past five months.
After setting the options, click Start This Marketing Campaign and the cost of the campaign will be deducted from your cash.
Awards
Shows the awards your park has won.
Fireworks
Open this window to set up your fireworks displays using the Fireworks MixMaster. See the section Tycoons Guide for Creating a Fireworks Show for instructions on how to use the Fireworks MixMaster.
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Click on a checkbox at the bottom to display the relative data in the line graph. Note: The labels along the left edge of the graph change to the most recently clicked category.
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Open Fireworks MixMaster Editor Opens the current show in the Fireworks MixMaster show editor. Load a Show Opens the Load Fireworks dialog box, where you may add a fireworks show to your park.
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Fireworks Displays Opens the Fireworks MixMaster show list, where you may create a new show, save the show currently being edited, and change the time the show is launched and the months in which it plays. Fireworks Opens a window containing a selection of of fireworks bases that you may add to your park.
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Staff
This window lets you examine the activities of all of your staff members and hire new ones.
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Scenario Objectives
Performs the same function as the Objectives button found in the Dashboard. See the Dashboard section on page 14.
Research
The list shows categories that you can research. Click on the arrows to set the amount of money you wish to spend on research. Move sliders to adjust how much of the total research budget that category will receive. Research must be conducted to gain new Rides, Shops, Extras for Shops, and Scenery Items. When research is complete, the message console will notify you that a new item may be purchased for your park.When all the research of a par ticular category is completed, your research funds will be automatically redistributed among the other categories. When all possible items have been researched, funding will stop. Keep in mind, not every scenario contains the same items available to research.
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Sort Reorder the list by Job, Employee Name, Patrol Area, Tasks, Uniform Type, Wage, Current Activity, Happiness,Warnings issued to Employe e,Training level, Start Date, Laziness. Employee Name Click to edit the name. View Employee Location Click to center the view on that employee. Assigned Task Jobs that are assigned to this employee. Click to unassign. Unassigned Task Jobs the employee can do but is not currently assigned. Click to assign the task to the employee. Edit Patrol Area Define the area the employee will work. Click this icon and drag the mouse button over the area of the park to set patrol area.The employees patrol area will show up as a blue grid. Drag the mouse button on the blue grid to erase it from the employees patrol area. Employees Current Activity Employees Start Date Weekly Wage Click the arrow buttons to change. Training Level Click the training icon to change (the cost of training is removed from your cash). Uniform Top Click to change. Uniform Bottom Click to change. Happiness Level Warn or Fire Employee Happiness Level Increase training or pay to raise happiness. Hire Staff Click on an icon to hire a new staff member. Icons from left to right are: Janitor, Mechanic, Security Guard and Entertainer. Show Staff Click on an icon to display staff members in the central list. Icons from left to right are: Janitors, Mechanics, Security Guards, Entertainers, Shop Vendors and Park Inspector. Note: By default, vendors are not displayed. Expand Staff Panels Click on the [+] icon to show expanded staff information in the list. Click on the [-] icon to show abbreviated staff information in the list.
Attractions Management
The Attractions Management window gives you summary information about all the rides, shops and facilities in your park. Click on one of the icons at the top of the window to switch between Rides, Shops and Facilities. To sort the listed attractions by name, click on the Name button.The button on the right lets you sort the listed attractions by a number of other criteria.To change the sort criteria, click on the drop-down menu on the right. Click on the button below it to re-sort. Click on an attraction to open its individual control panel.
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RIDES
This button opens a section of buttons allowing you to select and place rides in the park Roller Coasters Gentle Rides Junior Rides Transport Rides Thrill Rides Other Rides Water Rides
Ride Events Animated elements triggered by track rides.To use a Ride Event, click in the toolbox on an element and place it next to the track of a coaster or other track ride. Next, click the trigger-point button in that ride events control panel. Notice one of the track pieces near the ride event is highlighted; this is where the ride must be before the ride event will animate.To change which track piece triggers the ride event, click the trigger-point button in that ride events control panel and move the pointer over the track where you want the trigger to occur when the track piece turns blue, click on the track. Fireworks All the fireworks launch points may be found here (see page 18).
Clicking one of these buttons opens a list browser that shows the rides for that category that you can place in your park. Not all rides are available for all scenarios.You may add other rides to a list browser after youve completed some research.
GUESTS
Use the Guests dialog box to see lists of Individual Guests, or lists of Guest Summarized Details.You may sort each of these lists by thoughts or status.
Clicking on this button reveals a list browser with a vast selection of shops and facilities you may add to your park. Not all shops are available for all scenarios. You can increase the variety of shop inventory or add new shops to the list browser after youve completed some research.
SHOPS
Click to display the kinds of paths that can be placed in your amusement park. Paths are organized into walkways and queues and are further organized by path texture, ramps, stairs and platforms. After you select the path button, the path building construction panel, where you may either draw or build footpaths. Path drawing works much like that of RollerCoaster Tycoon 2. Path toolbox mode uses a similar interface used for building track rides. Both methods of placing pathways are fully described in the section, Tycoons Guide to Creating Paths on page 50.
PATHS
TERRAIN TOOLS
SCENERY
Click to display all the scenery that can be placed in your amusement park. Scenery is organized in the following categories. Many scenery items are also sorted by theme (Generic, Spooky, Scifi, Adventure, Western). Each of these buttons opens a toolbox that contains all of the selections in that category that are available for decorating your park . Not all scenery items are available in all scenarios, and some scenery items will be added to the toolboxes after youve researched them.
Fences
This section of tools gives you the ability to shape terrain, to prepare land for rides and scenery, to change the texture of the ground cover and to place bodies of water. In many cases, the pointer will change shape to match the function you are performing. Terrain Brush Size Changes the brush size used for painting new textures on the terrain, or the size of the area affected when altering landscape. To change the brush size, click on the up and down arrows. Terrain Shaping Tools Several tools can be found here for changing how the terrain is shaped.
Walls and Roofs See Designing and Constructing Buildings on page 53 for tips on custom structures. Path Extras Lamps, benches, trash bins
Props, Statues
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Freeform Corner-Pulling A tool for raising or lowering a highlighted grid area. Snap Corners To Neighboring Corners Helps smooth the terrain that you previously shaped with the freeform corner-pulling tool. Corner Snapping to Scenery Raises or lowers a highlighted area of terrain so that it snaps to the height of scenery found in the grid. Corner Snapping to Coasters Raises or lowers a highlighted area of terrain so it snaps to the height of ride entrances found in the grid.
Terrain-Editing Mode
Spray Raises or lowers the terrain more and more the longer you hold down the mouse button. Change the speed at which spray mode affects terrain by clicking on the arrows to change the value. Pulling Raises or lowers the terrain as you hold down the mouse button and drag the pointer up and down.
Smooth Terrain
A toolset for smoothing terrain for various situations.
Remove Cliffs Drag the mouse button over the area around cube-shaped edges to make the terrain flow smoothly. Create Cliffs Drag the mouse button over a hilly area to make it terraced with cube-shaped edges. Flatten Terrain Drag the mouse button over undulating terrain to flatten it to the height where you first began dragging. Flatten for Scenery and Rides Drag the mouse button over an area of terrain to make it suitable for paths, scenery or rides.The terrain is flattened to a height where you first began dragging.This is particularly important if you plan to build elevators, ramps or stairs to or from this area. Flatten Dynamically Drag the mouse button over terrain to flatten an area to the height of the grid square under the mouse pointer. Averager Drag the mouse button over terrain to make its shape more moderate between extremes found in the area.
DEMOLISH
One-Click Delete Causes clicking to delete one item at a time. If you click on a ride, shop or facility, the game will prompt you to confirm its deletion. Area Select A l l ows you to mark an entire area for demolition by dragging the mouse button over it. O n ly scenery and structures are deleted with this tool. Note: Rides, attractions, shops and facilities can only be removed by clicking on that element to open its control panel and clicking on the Demolish button found there or by using the One-Click Delete button.
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CONTROL PANELS
In this section are the descriptions of all the control panels for each element that may be placed in your park.
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Choose Entrance Click to choose the rides entrance. Color Details Click to change the colors of various parts of the ride Choose Fence Click to choose what fence will surround the ride. Demolish Click to remove the entire ride. View Click to center the view on the ride.
Rides
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Graphs Maintenance Ride Details Finances Guest Opinions Ride Vehicles Ride Status Click to select Open, Test or Close.
Test Results Ride Operating Mode Construction Customers Close Ride Control Panel Ride Close-up 1. 2. 3. 4. 5. Admission Price Click the arrows to adjust. Note: Some scenarios do not permit ticket prices to be adjusted. Projected Hourly Income Shows potential income per real-world hour. Hourly Costs Shows cost per real-world hour. Projected Profit Shows projected profit per real-world hour. Lifetime Profit
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1. 1. 2. 3. 4. Name Click to edit. Music Click to show a list of available music (entries from game music directory and the Music folder within the Finder folder), click on a song to assign it to the ride. CoasterCam Click to ride the ride. Choose Exit Click to choose the rides exit. 2. 3. 4. 5.
Color Selector for Beam Color Selector for Supports Color Selector for Track Ride Capacity Recolor Track to a Single Color Reset all track color choices to a single color.
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Car Type Allows the user to select the design of the rides car. Color Selector for Car Exterior Color Selector for Car Trim Color Selector for Seats
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Test Results Category Click arrow to select Basic or Advanced (not available on all rides). Rating Results List Shows rating categories for the ride (these values remain blank if the ride has not undergone testing). 1. 2. 3. 4.
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Shop Close-up Shop Control panel Shop Finances panel Shop Opinion panel Shop Inventory Selection panel
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Shop Status Click to select Open or Close. Shop Inventory Sales panel Close Shop Management interface This also deselects the shop.
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Wait For setting Click arrow to adjust. Shows how much of the ride must be loaded before it will launch (this setting will be overridden if you select a minimum or maximum waiting time). Minimum Waiting Time When checked, causes the ride to wait before checking if the ride-load conditions have been met. Adjust the waiting time by clicking the arrows. Maximum Waiting Time When checked, causes the ride to launch without regard to the ride load. Adjust the waiting time by clicking the arrows.
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CoasterCam Controls
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Double-click in the rides thumbnail picture located in the rides control panel to activate the CoasterCam. While you are riding a coaster or other attraction, you will see controls for the CoasterCam appear in the lower-right corner of the screen. These buttons allow you to move the camera from the hood of the ride to a position near the head of a peep or to any of the other positions on that ride. Click the arrow buttons to switch to another coaster! If you want to keep the buttons on the screen, click the tack icon.
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Demolish Click to remove the entire ride. View Click to center the view on the ride.
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1 2 3 4
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Peep Close-up Peep Control panel Peep Thoughts panel Peep Ride History panel Peep Pockets panel
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Inventory items
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1. 2. 3. 1. Type of Extra
Peep Name Click to edit. Current Peep Activity Pick Up Peep Click to grab the peep, then move the mouse and click again to drop the peep.
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Monitor Peep Thoughts Click to send this peeps thoughts to the dashboards message pull-down.
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Quantity of Extra
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Group Names Click on a name to switch to that peep. Gender and Age
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Scenery Management
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Delete Item Collapse Control Panel* Open Control Panel* Color Options*
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List of status categories Status ratings for each category Ride intensity preference
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FIREWORKS MIXMASTER
The following section outlines the Fireworks MixMaster building interface. (See Creating Fireworks Shows on page 54 for more information.)
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1. 2. 3. 4. 1. 2. 3. Coaster Information Panel Rotate Turn the selected coaster or track piece 90 counter-clockwise. Construction Panel 4. 5. Ride Status Click to change to Closed,Test or Open. Color Options Recolor currently selected track pieces. 5.
Music Selector Panel Fireworks tracks Play the fireworks show Pause playback Stop playback and rewind
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Zoom in time scale Zoom out time scale Time scale Collapse Fireworks MixMaster
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1. 1. 2. 3. 4. 5. 6. Curved Tracks* Track Inclines and Drops* Toggle Pull Chain or Launcher* (straight flat and inclined pieces only). Toggle Loading Station* (straight flat pieces only). Toggle Block Brakes* (straight flat pieces only). Toggle Straight Brakes* (straight flat pieces only).
Peep group name Click arrow to reveal list of all peep groups. Add new group Delete current group Save current group Member List Click on a peep name to highlight, double-click to change peep name.
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Gender and Age Group Leader Add-a-Peep panel Delete highlighted peep Peep Designer panel Select Leader Click to designate highlighted peep as group leader
Camera Trigger* (straight flat pieces only). Adjust Bank Angle* AutoComplete Click to finish c o n s t ruction of the coaster automatically. Delete Click to delete selected track piece. Height Indicators Click to toggle display of track piece height indicators. Specialty Tracks Specialty track options vary from coaster to coaster and are available only in conjunction with certain track pieces.
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Peep Designer
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Inventions and Research Panel Park Land Panel Financial Options Panel Guest Settings Panel
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Other Park Options Panel Objectives Panel Save/Load Panel Exit Scenario Editor
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Current Look Gender and Age Selector Peep Name Click to edit. Body and Hair Type Click arrows to cycle through options. Body and Hair Color Click arr ows to cycle through options. Add Head Accessory Check to add (not available for every selection). Upper Clothing Type Click arrows to cycle through options. Upper Clothing Color Click arrows to cycle through options.
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Add Body Accessory Check to add (not available for every selection). Lower Clothing Type Click arrows to cycle through options. Lower Clothing Color Click arrows to cycle through options. Add Lower Body Accessory Check to add (not available for every selection). Ride Intensity Preference Click arrow to select intensity preference. Randomize Appearance Return to Peep Group Page 3. 4. 1. 2.
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Excluded Items Column Items that will not be av a i l a ble in this scenario. Researchable Items Column Items that will be researched in this scenario. Available Items Column Items that are available in this scenario. Highlighted Item Click to select. Press the CTRL key and click to highlight multiple items. Press the SHIFT key and click to highlight a list.
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Close-up Close-up of selected item. Add Button Click to move selected items to this column. Category List Filters Click to show or hide items from each category. Theme List Filters Click to show or hide items from each theme.
SCENARIO EDITOR
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Starting Loan Amount Click arrows to adjust. Loan Interest Rate Click arrows to adjust. Starting Cash or Debt Click arrows to adjust. Starting Entrance Fee Click arrows to adjust. Starting Park Value Starting Company Value
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Ignore Money Check to set money as being ignored. Fixed Entry Fee Check to set the entrance fee to a fixed fee so it may not be adjusted by the player. Rides Free Check to set all rides to be free so they may not be adjusted by the player. Maximum Loan Click to adjust the highest amount the player may borrow.
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Scenario Name Click to edit. Open/Closed Start scenario with park open or closed. Land at Start Select land owned by the park at start (blue outline grid). Land Available Select land that may be purchased (For Sale signs). Lease Only Land Select land that may be leased for construction rights (barricade signs). Unavailable Land Select land that may never be owned (no grid).
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Starting Entrance Fee Leased Land Select land for which the construction rights have already been leased. Park Hours Click to edit the opening and closing times. Land Prices Click to edit the cost per square. Unlockable Land Land available after an objective has been completed. 1. 2. 3. 4.
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Average Cash Per Guest Click up or down arrows to adjust. Initial Peep Happiness Click up or down arrows to adjust. Initial Peep Hunger Click up or down arrows to adjust. Initial Peep Thirst Click up or down arrows to adjust.
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Initial Peep Ride Intensity Preference Average Click up or down arrows to adjust. Default Guest Generation Rate Click up or down arrows to adjust (park price and marketing campaigns also affect generation rate).
The park entrance and guest spawn-point can be found under the scenery selections. Create a path before placing the entrance or spawn point and then put these on the path.
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Save Panel
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Forbid Marketing Check to forbid the user from using marketing campaigns. Forbid Tree Removal Check to forbid the user from removing trees. Forbid Te rrain Adjustment Check to forbid the user from adjusting terrain.
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Forbid Tall Buildings Check to forbid the user from building above 50 meters (or yards). Rating Difficulty Check to make it more difficult to achieve a high park rating. 1. 2.
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Objectives Panel
Scenario List List of scenarios that can be loaded; click to highlight. Scenario Name Name of scenario currently being edited; click to edit. Save Save scenario currently being edited.
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A TYCOONS GUIDE TO
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As you strive to meet the objectives in each scenario, there are some basics that you must master no matter what you are trying to achieve. Fortunately, the basics of effectively managing a RollerCoaster Tycoon 3 park are pretty straightforward.
MANAGING A PARK
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Difficulty Level Click to select which difficulty level is being edited. Select Objective Choose an objective for the currently selected difficulty level. Reward Choose a reward from the list for the currently selected difficulty level. Change Objective Settings Details for the selected objective appear here. Adjust the settings of the selected objective.
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Briefing Text Type a briefing for your scenario here. Objective List Shows list of objectives already selected for this difficulty level. Delete Selected Objective Scenario Name Enter the name for your scenario.
Most scenarios begin with visitors (or peeps) already in the park. But its always good to attract more. Within the Budget & Finances dialog box, youll find a section devoted to Marketing.You can target each marketing campaign toward various age groups. Just make sure your park can handle the crowds, or the peeps are likely to leave unsatisfied. Note: Different marketing campaigns attract peeps with different ride preferences.
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You can check the opinions of individual peeps and even what they think of individual attractions. You can see what the guests think of your rides by opening the Attraction Management dialog box and sorting the lists by popularity, favorites and satisfaction. This will give you a good idea what the peeps think of objects in your park. Also check out the guest button found under the park management buttons to see all the thoughts of guests in your park. Once youve sampled the peeps opinions, install only the rides or attractions you know the peeps want. Its always good to have a variety of rides that appeal to peeps with varying preferences. And dont forget peeps LOVE fireworks! It also goes without saying that your park should have plenty of toilets and food and drink shops. You should also install cash machines here and there. If peeps really like your park, theyll pull more funds from the cash machines after theyve spent all their pocket money. See the ReadMe file for FAQs regarding peep behavior.
Sufficient Staffing
Janitors keep the park clean. Mechanics inspect and fix rides. Security Guards keep mischief at a minimum, and Entertainers attract and amuse peeps. Hire too many employees, and you may not be able to pay them. Hire too few, and some areas of your park may fall into disrepair. Also consider investing in training to make your staff better at their jobs.
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RCT3 contains plenty of tools to help you manage your finances, including access to loans and the ability to sell objects if you need to raise cash.You should regularly consult the graphs and monthly summaries to detect any trends early. Also, be aware that time-of-day and time-of-year has an effect on what is in demand.Tinker with staff salaries, shop prices and the variety of inventory you sell. Stay aware of all your running costs and be ready to take steps to stop recurring losses.
Awards
Awards are granted when you maintain certain standards, such as park safety, family friendliness, beautification, thrill factor, sales goals or employee satisfaction. In most cases, the awards are accompanied by a cash bonus or other reward.
BECOMING A TYCOON
Scenarios
Each scenario has three sets of objectives; Apprentice (easy), Entrepreneur (hard) and Tycoon (expert). Each objective has its own reward, such as a cash bonus, reduced loan interest, real estate opportunities, new rides, and so on. RollerCoaster Tycoon 3 offers 18 scenarios for you to test your tycoon skills. Six scenarios are unlocked at the beginning of the game. As you solve a scenarios Apprentice objectives, one of the locked scenarios on the Career screen will be unlocked. In addition, Scenario 17 can only be unlocked after youve solved the first sixteen scenarios Entrepreneur objectives and Scenario 18 only after you solve all the other scenariosTycoon objectives. Your progress is saved with your career settings, so when you load a career from the main menu, you can see your overall performance summarized there.
Park Rating
Your present park rating is the average evaluation given by all the peeps who have visited your park. Some scenario objectives require you to maintain a certain park rating for a certain number of months. But in all cases, a positive park rating creates good word-of-mouth and generates higher park attendance. Park rating is also shown on one of the financial graphs, so you can track your progress over time.
Key Strategies
Generate a positive cash flow as soon as possible
Evaluate everything in your park right from the beginning and make sure it is open and can generate income. Assign janitors to high traffic areas and put trash bins throughout the park. Give mechanics a patrol area that includes rides or attractions that may already be broken down and make sure mechanics also inspect attractions. And dont be afraid to sell what you dont need.
Park Inspector
If youve already played RollerCoaster Tycoon 3 a bit, you may have noticed park inspector, Mr Jobsworth, roving the park. Hes there to help you with many of the details or give you hints, such as informing you that peeps cannot get to a ride youve built or letting you know your employees are slacking off. Mr. Jobsworths messages appear in the message console.
Be sure to offer your guests the necessities: food, drink and (of course) toilets. Moderately thrilling attractions appeal to a wider group of peeps.Your park may also be rewarded for good use of shade trees (for arid climates) and shelter (for rainy climates). Plants and entertainers boost the spirits. Adequate lighting is a must to satisfy nighttime visitors.
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Fireworks Shows
Playing with fire has never been as fun as it is in other players parks.
filename.fws where filename is the name you assigned to the fireworks show you saved. Saved in the RCT3/Fireworks within the Finder..
Scenarios
Are you a game design mastermind? Share your masterworks. filename.dat where filename is the name you assigned to the park name. Saved in the RCT3/Scenarios within the Finder..
Amusement Parks
Your sandbox creations will make others green with envy. filename.dat where filename is the name you assigned to the park name. Saved in the RCT3/Parks within the Finder.. * If you assigned a song file from your library, the game will expect to find it in the Music/RCT3 folder found within the Finder folder of your Mac.
Nearly everything you can create in RollerCoaster Tycoon 3 can be saved and loaded in other scenarios and even saved and shared with other players. If RollerCoaster Tycoon 3 was installed to the default location, the saved files can be found in the following directories:
Peeps
Create your group and turn them loose in other players parks. filename.txt where filename is the name you assigned to the peep group you saved. Saved in the RCT3/Peeps within the Finder.
Coasters*
Let other players ride your coasters and test their nausea tolerance. filename.trk where filename is the name you assigned to the coaster you saved. Saved in the RCT3/Coasters within the Finder.
Structures
Express the architectural genius within. filename.dat where filename is the name you assigned to a structure you saved. Saved in the RCT3/Structures within the Finder.
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After youve created your first incline, change the ride status from Closed to Test.This will cause the ride to run as you build it so you can see the results of each new section of the track you build as you build it, and will help you identify ride failures quickly.
Pictures of your peep group on the ride will be saved to the game directory.
Auto Complete
When your coaster is nearly complete, click on Auto Complete to finish it off. When you click the Auto Complete button, youll notice the game draws the track on the screen as it calculates the last few tracks. If you notice this taking too long, click on the Auto Complete button again to interrupt the Auto Complete process and return to editing your track manually. If the Auto Complete button finds a solution, it will draw the solution with highlighted track pieces. If you are satisfied with the solution, click on the Auto Complete button again to confirm. If you dont want the offered solution, just click on the Delete Track Piece button next to the Auto Complete button.
Think Theme
When the last track piece has been laid, choose an entrance and exit that matches the nearby scenery theme.
Test
Activate the Test setting to generate a test results report. Most peeps will not ride an untested coaster.
Testing
After you finish coaster construction (or the contruction of any other powered ride), you should give it a test run. Most peeps will not ride your coaster until the test results have been completed. After your rides have completed a test run, peeps who prefer that rides excitement, nausea and intensity settings will be drawn to it.
2. 3.
Click it again to add it Click the same icon again to add another.
When you want to add a different track piece, click to select it, click again to add it, click the same icon again to add another, and so on.
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John Wardley:Testing
How is a new ride tested once its constructed? What considerations are made before it can be opened to the public?
Once erected, the ride will be tested first component by component (running the motors and chain lifts, operating the brakes, checking the control systems etc.). Once the track gauge and clearance envelope has been checked, a train will be run round the track, normally containing a load to simulate the weight of the passengers (we used to use sandbags, but now we use special water-filled dummies). Once this has gone round the track, accelerometers and other measuring devices are attached to the train and structure, whilst the ride is run many hundreds of laps with a heavily overloaded payload. All sorts of situations are then simulated to prove the safety systems before the ride can be given its certificate and opened to the public.
Stairs Ascend or descend two meters or about six feet (depending on your game option settings). Platforms Elevated walkways that are level and do not conform to the shape of the terrain below. Queue Paths Peeps will only use these to queue up for rides and attractions. Queue paths can be ground paths, ramps, stairs or platforms.
There are two ways to build paths: With the path-building toolbox; or in the classic mouse-dragging mode. Each of these is described below.
Simple Paths
Go to the path building tool and select a surface texture, and then drag the mouse button on the ground or click single tiles where you want the path to be drawn.
CREATING PATHS
Platforms
Peeps and employees ordinarily wander throughout your amusement park on the paths youve laid out for them. Make sure the terrain where you want to build a path is mostly level. Note: The instructions for this section assume you are using the path building tools and have selected a path texture design. The paths you may place are: Paths Ground-level walkways that conform to the shape of the terrain.
Ramps Sloping walkways that ascend or descend one meter or about three feet (depending on your game option settings).
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After youve built a ramp or stairway and leveled off the top piece, you can quickly place an entire platform area by moving the pointer to the edge of an existing platform tile and clicking on the red arrow that appears there.
terrain for paths or rides, and sometimes you will want to create a body of water for the water rides you want to add. Or you can even shape the terrain just to suit your fancy.
Elevators
Sometimes space will not permit building a staircase. In these instances, an elevator may be better suited. Elevators can be found under Transport Rides. Click on the elevator ride and then move the pointer to the position on the ground where the lowermost portion of the elevator will reside (make sure a path can lead to it). Next, without moving the pointer, hold the shift key to make an outline of the next higher elevator section to be displayed, and then click the mouse button to put the segment in place. Repeat until the elevator is the desired height.The elevator is managed like other rides, so make sure it is tested and open.
Simulating Tunnels
Technically, RollerCoaster Tycoon 3 does not permit you to build tunnels, but you can dig a trench, lay your track pieces and then cover the trench with walkway platforms or structural rooftops. Its up to you.
Buying Land
After your park is running smoothly and youve built up some cash reserves, expand your park by buying more land. Note: Your park must own land to build attractions, shops, paths or scenery on it, or to shape its terrain.
Construction Rights
Some of the land near your park cannot be purchased, but you may lease construction rights.This grants you an easement over the land so you can build track sections of coasters, trams or other track rides.
Who makes the decision to build a new ride and what is the first step in the design process?
It is a collaboration between the park and the designers. Sometimes manufacturers lead the process with a new type of coaster product. Sometimes the parks marketing people lead by identifying a need to entertain a specific segment of their market. Occasionally, the physical layout of the park throws up a need to fill a gap in the parks developed area (i.e. a vacant lot). Frequently, the designers have an idea for a storyline within a themed development that needs a coaster as the transit system to take riders through an adventure. But more often than not, it is a combination of all these factors, and some!
Peeps love plush landscaping and varying ground cover. Place foliage around the park by accessing the Scenery section of the Item Placement menu. Remember to use foliage of the same theme as the surrounding structures and attractions. Change the ground cover using the Color Terrain tool in the Terrain Shaping toolset.
Simple Construction
Open a construction set browser list and click on one of the pieces in the set this causes a grayed-out image of the piece to connect to your pointer. Press Z to turn the piece at 90 increments. Position the piece where you want to place it and click the mouse button.Voila! The piece has been placed at ground level. Continue to place pieces in the park this way until you close the browser list.
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To place pieces or rooftops above or below the ground-floor level, move the piece to the spot over the ground where you want to place it, and then hold SHIFT and move the pointer up or down.This causes the g rayed-out piece to slide up and down (even below the ground). When your piece is in the desired position, click to place it there.This is also useful when you want to put up a wall piece next to another but the shape of the land prevents the wall tops from aligning precisely; just hold down SHIFT and move the pointer until the tops align. You can also hold down CTRL to force the terrain to flatten around the building piece. Hold down ALT to cut the land around the building piece.
Music
If you're going to create a show that uses music from your librar y, make sure the song file is in your "RCT3" iTunes playlist.
Create a group of your friends or family with the Peep Designer and watch how they react to your amusement park.
One of the most exciting innovations in RollerCoaster Tycoon 3 is fireworks! With the Fireworks MixMaster, you be able to choreograph pyrotechnical wonders synchronized to your favorite tunes. Fireworks are a sure way to increase your park rating.
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Hosting A VIPeep
When a scenario objective requires you to host a VIPeep, you must carefully follow specific steps to accomplish the objective. At the beginning of a scenario, pause the game and read the scenario objectives regarding the VIP. Beneath the VIPeeps name you will see that celebritys arrival date and preferences. Immediately add the elements the VIPeep wants to see, then click on the Setup Route button (the icon shaped like little footprints found in the Scenario Objectives dialog box to the right of the VIP objective) which causes the VIP Options dialog box to appear. Click on a path somewhere in the park and youll notice three things, a little trail of footsteps appears, a stack of pulsating circles appears where you clicked, and a location appears in the VIP Options dialog box. The stack of pulsating circles is a waypoint. The trail of footsteps is the path the VIP will follow. Repeat this process until you get to an attraction that the VIPeep wanted to see, and then click a waypoint on that attractions ticket booth. Continue until youve created a trail to all objectives, and then all the way back out of the park. You may remove or reorder the waypoints by using the buttons in the VIP Options dialog box. Un-pause and wait for the celebrity to show. If all goes according to plan, you will have completed the objective and successfully hosted the VIPeep!
Want to play RollerCoaster Tycoon 3 without any restrictions? Click the Sandbox button and load a pre-existing game or start a new one. All the controls are the same, but money is no object and you have no objectives to reach. Enjoy!
SANDBOX MODE
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CREDITS
Atari
PRODUCT DEVELOPMENT
Ken Allen Senior Producer Hudson Piehl Executive Producer Jean-Marcel Nicolai Senior Vice President, Worldwide Content Tim Perry Director of Technology Sara Hasson Project Planning Coordinator
SALES, MARKETING AND COMMUNICATIONS
Tara Moretti Manufacturing Buyer Veronica Franklin-Smith Traffic Manager Kurt Carlson, RedSheet, LLP, Essex, MA Documentation Specialist and Copywriter Morgan Tomaiolo, RedSheet, LLP, Essex, MA Graphic Design and Layout
QUALITY ASSURANCE AND SUPPORT
Special Thanks
Chris Sawyer The ORIGINAL RollerCoaster Tycoon Jacqui Lyons Marjacq Greg Lauzon Writer John Wardley Real-world coaster designer Producer: Andreas Graf Rittberg / Private BVT Production GmbH & Co. KG Munich Germany Executive Producer: Siggi Koegl / ATTACTION Munich, Germany Wise Monkey Ltd. Jeff Royle and Ian McNaughton ATI Technologies Inc. John Strout and Ken Schutt American Micro Devices Inc. Isolina Pommier and Susan Kittleson Windows Gaming
Matt Collins Director of Global Brand Management Nique Fajors Vice President, Global Brand Management Marc Metis Senior Vice President, Marketing Andrea Schneider Director of Public Relations Mar tin Currie Vice President, Marketing Creative Services Maleea Barnett Vice President, North American Sales Wim Stocks Executive Vice President, North American Sales Ryan Barr Vice President, Corporate Communication Christine Fromm National Channel Marketing Manager David Leitner Director of Media Don Vu Senior Web and CRM Manager Jason Har tnell Internet Development Group Ken Ford Director of IT and Web Strategy
OPERATIONS
Ezequiel Chuck Nunez Manager of Publishing Support Ken Ford I.T. Manager/Western Region Michael Vetsch Manager of Technical Support Michael OShea Jason Cordero Jason Kausch Q.A.Testing Supervisors Dave Strang Manager, Engineering Services and Compatibility Lab Ken Edwards Engineering Services Specialist Dan Burkhead Eugene Lai Engineering Services Technicians Joy Schneer Director, Strategic Relations Arthur Long Strategic Relations Specialist Cecelia Hernandez Senior Manager Strategic Relations
SPECIAL THANKS
Frontier Developments
Chris Sawyer, David Braben Executive Producers Jonny Watts Producer Jonathan Roach Lead Programmer Sam Denney Lead Artist John Bichard Ian Collinson Oscar Cooper Andrew Fray Andrew Gillett Rick Griffiths Matthew Halpin Andrew Scott Programming Team Gary Bickmore Simon Brewer Marc Cox Dariusz Drobnica Jeremy Kay Tjaart Kruger Stefan Scheffers Dean Searle Hayden Scott-Baron Mar tin Squires Dean Stolpmann Art Team Gavin Gibbons Gerard Huke Milan Medvec Richard Parke Animation Team David Scantlebury Robin Bryce Patrick Byrne Tim Hughes Jon Lewis Peter Halpin Game Engine Team
Jonathan Pace Andrew Thomas Alex Smyth Track Designers Stuart Fraser Jonathan Pace James Taylor Level Designers Michael Brookes QA Supervisor Alistair Lindsay Music Steve Cowell Sound Effects David Walsh Managing Director Marjacq Micro Ltd. Representation
MAC CREDITS
Aspyr Media, Inc.
Kelly Bates Project Manager Tyler Schmitt Lead Graphic Designer Tim Attuquayefio Director of QA and Technical Support Karen Halloran Lead Quality Assurance Analyst Steve Amacker Assistant Lead Quality Assurance Analyst Jonathan Geggatt Quality Assurance Analyst Andy Brazell Technical Support Supervisor Glenda Adams Director of Development Elizabeth Howard Assistant Publisher Leah Heck Director of Marketing Amity Ponsetti Marketing Manager Karri Scott PR Marketing Assistant
Bob Welch, Paul Hellier, Lisa Vogel, John Hurlbut, John Billington, Ann Mangold, Highwater Group of New York, Brett Cooper,Tyler Rowe, Gene Rasmussen Producer: Andreas Graf Rittberg / Private BVT Production Fund GmbH & Co. KG and BVT Games Production Fund Dynamic GmbH & Co. KG Gruenwald/Munich, Germany Executive Producer: Siggi Koegl / ATTACTION Munich, Germany
Todd Curtis Vice President, Operations Eddie Pritchard Director of Manufacturing Gardnor Wong Senior Buyer Venus Francois Senior Buyer Lisa Leon Lead Senior Buyer
Aspyr Studios
Michael Marks Macintosh Programming
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Use of Atari web sites is subject to terms and conditions, which you can access at: atari.com/us/tos
TECHNICAL SUPPORT
If you are having problems installing or using this software, we want to help.You should read through the manual and the Read Me file on the CD before contacting Aspyr Technical Support. Please ensure that your computer meets the minimum system requirements that are listed on the bottom of the box. Our Technical Support representatives will not be able to help customers whose computers do not meet these requirements. So that we can better help you, please have the following information ready: Complete product title Exact error message reported (if any) A brief description of the problem Your computers processor type and speed (iMac 1.6 GHz, PowerBook 1.5 GHz, etc.) Amount of RAM (MB, GB) Make and model of your video card (ATI, nVIDIA) Speed of your CD-ROM or DVD-ROM (16x, 4x, etc.) Operating System (10.3.9, 10.4.2, etc.)
Contact us by Phone:
You can also contact us by phone by calling (512) 708-8100. Note that this number is for technical assistance only. No hints and tips will be given out over the Technical Support line. When calling our Technical Support line, please make sure you are in front of your computer and prepared to provide all necessary information about your computer. You can also contact Aspyr Technical Suppor t using one of the following options: Aspyr Media, Inc., P.O. Box 5861, Austin,TX 78763-5861 or Fax: (512) 708-9595
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OWNERSHIP: All title, ownership rights and intellectual property rights in and to the Program and any and all copies thereof are owned by Aspyr. The Program is protected by the copyright laws of the United States, international copyright treaties and conventions and other laws. The Program contains certain licensed materials and Aspyr may protect their rights in the event of any violation of this Agreement. You agree not to remove, disable or circumvent any proprietary notices or labels contained on or within the Program. LIMITED WARRANTY AND DISCLAIMER OF WARRANTIES You are aware and agree that use of the Software and the media on which is recorded is at your sole risk. The Software and media are supplied AS IS. Unless otherwise provided by applicable law, the Company warrants to the original purchaser of this product that the Software storage medium will be free from defects in materials and workmanship under normal use for ninety (90) days from the date of purchase. The warranty is void if the defect has arisen through accident, abuse, neglect or misapplication. If the Software fails to conform to this warranty, you may at your sole and exclusive remedy, obtain a replacement free of charge if you return the defective Software. Follow the Product Return Procedures described in the Manual. The Company does not warrant that the Software or its operations or functions will meet your requirements, or that the use of the Software will be without interruption or error. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, EXCEPT FOR THE EXPRESS WARRANTY SET FORTH ABOVE, THE COMPANY DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING AND WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. EXCEPT FOR THE EXPRESS WARRANTY SET FORTH ABOVE, THE COMPANY DOES NOT WARRANT, GUARANTEE OR MAKE ANY REPRESENTATION REGARDING THE USE OR THE RESULTS OF THE USE OF THE SOFTWARE IN TERMS OF ITS CORRECTNESS, ACCURACY, RELIABILITY, CURRENTNESS OR OTHERWISE. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED WARRANTIES, SO THE ABOVE EXCLUSIONS AND LIMITATIONS MAY NOT APPLY TO YOU.
2005 Atari Interactive, Inc. All Rights Reserved. Game 2004 ChrisSawyer. Programming 2004 Frontier Developments Ltd. All Rights Reserved. The ratings icon is a registered trademark of the Entertainment Software Association. Aspyr is a registered trademark of Aspyr Media, Inc., and the Aspyr star logo is a trademark of Aspyr Media, Inc. Mac and the Mac logo are trademarks of Apple Computer, Inc., registered in the U.S. and other countries. All other trademarks are the property of their respective owners.
LIMITATION OF LIABILITY
IN NO EVENT WILL THE COMPANY OR ITS EMPLOYEES OR LICENSORS BE LIABLE FOR ANY INCIDENTAL, INDIRECT, SPECIAL, CONSEQUENTIAL OR PUNITIVE DAMAGES, OR ANY DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR INJURY TO PERSON OR PROPERTY, FOR LOSS OF PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, LOSS OF PRIVACY, FAILURE TO MEET ANY DUTY AND NEGLIGENCE) ARISING OUT OF OR IN ANY WAY RELATED TO THE USE OR INABILITY TO USE THE SOFTWARE, EVEN IF THE COMPANY OR AN AUTHORIZED REPRESENTATIVE OF THE COMPANY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. IN NO EVENT WILL THE LIABILITY OF THE COMPANY FOR DAMAGES WITH RESPECT TO THE SOFTWARE EXCEED THE AMOUNTS ACTUALLY PAID BY YOU FOR THE SOFTWARE.
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NOTES:
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