Submitted By: - : Brijesh Kumar Patel BT - Cs 0709510012
Submitted By: - : Brijesh Kumar Patel BT - Cs 0709510012
Submitted By: - : Brijesh Kumar Patel BT - Cs 0709510012
Graphics BIOS
This contains the basic program, which is
usually hidden, that governs the video card's
operations and provides the instructions that
allow the computer and software to interact
with the card.
Digital-to-Analog Converter (DAC)
The RAMDAC or Random Access Memory Digital-
to-Analog Converter, converts digital signals to
analog signals for use by a computer display that
uses analog inputs such as CRT displays.
Display Connector
This include connection system b/w the video card
and the display devices such as monitor or a
television.
Everything that is displayed on the
computer screen is 2D
Memory Bandwidth
Memory bandwidth is the rate at which data can
be read from or stored into a memory by a
processor.
Memory Clock
This tells us the amount of memory bandwidth
a graphics card has.
Core Clock
The actual speed at which the graphics
processor on a video card operates.
A stream is simply a set of records that require similar
computation.
Kernels are the functions that are applied to each element in the
stream.
API (Application Program
Interface)
It is a set of routines, protocols, and tools for
building software applications
GLide by 3dfx
Direct3D by Microsoft
TYPES OF GPU
DEDICATED GPU
HYBRID SOLUTIONS
MANUFACTURERS OF GPU
AMD
Matrox Graphics
Nvidia
S3 Graphics
Intel
SiS
PowerV
Scattered reads – code can read from arbitrary addresses in
memory.
Shared memory – CUDA exposes a fast shared
memory region (16KB in size) that can be shared amongst
threads. This can be used as a user-managed cache,
enabling higher bandwidth than is possible using texture
lookups.
Faster downloads and read backs to and from the GPU
Full support for integer and bitwise operations, including
integer texture lookups.
DISADVANTAGE OF GPU
1. System Design
The processing capacities and capabilities of the
GPU.
The GPU’s internal banbwidth.
Expensive Branching
From the introduction of the first GPU’s in the
1970’s to the most recent ones manufactured
today, the present world of graphics has changed
enormously and would have never been the same
without it.