The document describes three constructs: the quadrone, monodrone, and automata guardsman. The quadrone is a medium construct with truesight and the ability to make two fist attacks or four shortbow attacks per turn. It cannot be compelled to act against its nature. The monodrone is a weaker construct that can make dagger or javelin attacks. Like the quadrone, it cannot be compelled to act against its programming. The final construct described is the automata guardsman, a medium humanoid that wears half plate and uses a spear or heavy crossbow in combat.
The document describes three constructs: the quadrone, monodrone, and automata guardsman. The quadrone is a medium construct with truesight and the ability to make two fist attacks or four shortbow attacks per turn. It cannot be compelled to act against its nature. The monodrone is a weaker construct that can make dagger or javelin attacks. Like the quadrone, it cannot be compelled to act against its programming. The final construct described is the automata guardsman, a medium humanoid that wears half plate and uses a spear or heavy crossbow in combat.
The document describes three constructs: the quadrone, monodrone, and automata guardsman. The quadrone is a medium construct with truesight and the ability to make two fist attacks or four shortbow attacks per turn. It cannot be compelled to act against its nature. The monodrone is a weaker construct that can make dagger or javelin attacks. Like the quadrone, it cannot be compelled to act against its programming. The final construct described is the automata guardsman, a medium humanoid that wears half plate and uses a spear or heavy crossbow in combat.
The document describes three constructs: the quadrone, monodrone, and automata guardsman. The quadrone is a medium construct with truesight and the ability to make two fist attacks or four shortbow attacks per turn. It cannot be compelled to act against its nature. The monodrone is a weaker construct that can make dagger or javelin attacks. Like the quadrone, it cannot be compelled to act against its programming. The final construct described is the automata guardsman, a medium humanoid that wears half plate and uses a spear or heavy crossbow in combat.
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Quadrone
Medium construct lawful neutral
Armor Class: 16 Hit Points: 22 (4d8+4) Speed: 30, Fly 30 Strength Dexterity Constitution Intelligence Wisdom Charisma 12 (+1) 14 (+2) 12 (+1) 10 (+0) 10 (+0) 11 (+0) Skills Perception +2 Senses truesight 120ft., passive Perception 12 Languages Modron Challenge 1 (200 XP) Special Traits Axiomatic Mind. The quadrone can't be compelled to act in a manner contrary to its nature or its instructions . Disintegration. If the quadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying. Actions Multiattack. The quadrone makes two fist attacks or four shortbow attacks. Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage. Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320, one target. Hit: 5 (1d6 + 2) piercing damage. Monodrone Medium construct lawful neutral Armor Class: 15 Hit Points: 5 (1d8+1) Speed: 30, Fly 30 Strength Dexterity Constitution Intelligence Wisdom Charisma 10 (+0) 13 (+1) 12 (+1) 4 (-3) 10 (+0) 5 (-3) Senses truesight 120ft., passive Perception 10 Languages Modron Challenge 1/8 (25 XP) Special Traits Axiomatic Mind. The monodrone can't be compelled to act in a manner contrary to its nature or its instructions. Disintegration. If the monodrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying. Actions Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage. javelin. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage. Automata Guardsman Medium Human (human) Lawful Neutral Armor Class: 18 (half plate, shield) Hit Points: 13 (2d8+4) Speed: 30 Strength Dexterity Constitution Intelligence Wisdom Charisma 13 (+1) 12 (+1) 15 (+2) 10 (+0) 11 (+0) 10 (+0) Skills Perception +2 Senses passive Perception 12 Languages Planar Common Challenge 1/8 (25 XP) Actions Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage. Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (ld10+1) piercing damage.