1 - 2010 TFS Formations & Motions
1 - 2010 TFS Formations & Motions
1 - 2010 TFS Formations & Motions
MOTIONS
Call out letter of player to go in motion followed
by what kind of motion (example): Z-move, or Hfly, or F-Maim, etc.
ALL motions should be fast/then slide 2-3 yards
before ending position
Move-Motion to other side of ball
Fly- Motion in towards ball or motion into
backfield without crossing ball.
Orbit-Motion past center and return
Mob- Motion across ball and sift block DE
Maim-Fly motion and wham playside DE
COLORS
ALL COLORS ARE TWO BACK
FORMATIONS
BLUE/GREEN SHOTGUN 2 BACK
ORANGE REGULAR I FORMATION
BLACK/BROWN OFFSET I
BLUE
SHOTGUN 2 BACK
H IS TO THE LEFT
REMEMBER THE H GOES TO THE SIDE
OF THE SECOND LETTER IN THE
COLOR, HERE THE LETTER IS
L.
BLUE
2 0
2 0
1 5
1 5
1 0
1 0
Z
H
BLUE FLOP
(FLOP SENDS THE Z OUTSIDE OF X)
2 0
2 0
1 5
1 5
1 0
1 0
X
Z
H
BLUE FLIP
(FLIP SENDS Z TO OPPOSITE SIDE INSIDE OF X)
2 0
2 0
1 0
1 0
1 5
1 5
Y
Z
H
BLUE LATE
(LATE SWITCHES Y AND Z)
2 0
2 0
1 0
1 0
1 5
1 5
Z
H
BLUE YO
(YO BRINGS Y TO TE POSITION)
2 0
2 0
1 5
1 5
1 0
1 0
Z
H
BLUE FLIP YO
(FLIP Z INSIDE OF X, YO BRINGS Y TO TE)
2 0
2 0
1 5
1 5
1 0
1 0
X
Z
H
BLUE LEFT
2 0
2 0
1 0
1 0
1 5
1 5
X
Y
H
BLUE LEFT YO
2 0
2 0
1 5
1 5
1 0
1 0
X
H
GREEN
TWO BACK SHOTGUN
EXACT SAME AS BLUE EXCEPT,
H IS ON THE RIGHT, THE SECOND
LETTER TELLS HIM WHERE TO GO R
GREEN
2 0
2 0
1 5
1 5
1 0
1 0
Z
F
GREEN FLOP
2 0
2 0
1 5
1 5
1 0
1 0
X
Z
F
GREEN LATE
2 0
2 0
1 5
1 5
1 0
1 0
Z
F
GREEN FLIP
2 0
2 0
1 0
1 0
1 5
1 5
Y
Z
F
GREEN YO
2 0
2 0
1 5
1 5
1 0
1 0
Z
F
GREEN FLIP YO
2 0
2 0
1 5
1 5
1 0
1 0
X
Z
F
GREEN LEFT
2 0
2 0
1 5
1 5
5
1 0
1 0
Z
Y
F
GREEN LEFT YO
2 0
2 0
1 5
1 5
1 0
1 0
X
F
BLACK
OFF SET I FORMATION
H IS OFF SET TO THE LEFT BECAUSE
THE SECOND LETTER IS L
ALL OTHER RULES REMAIN THE SAME
AS WITH THE ALL OTHER COLORS
BLACK
2 0
2 0
1 5
1 5
1 0
1 0
Y
Q
H
F
BLACK YO
2 0
2 0
1 5
1 5
1 0
1 0
Y
Q
H
F
BLACK FLOP
2 0
2 0
1 5
1 5
1 0
1 0
X
Z
Q
H
F
BLACK LATE
2 0
2 0
1 0
1 0
1 5
1 5
X
Q
H
F
BLACK FLIP
2 0
2 0
1 0
1 0
1 5
1 5
Y
Z
Q
H
F
BLACK FLIP YO
2 0
2 0
1 5
1 5
1 0
1 0
Y
Z
Q
H
F
BLACK LEFT
2 0
2 0
1 5
1 5
1 0
1 0
Z
Q
Y
H
BLACK GUN
2 0
2 0
1 5
1 5
1 0
1 0
Y
Z
H
F
2 0
1 5
1 5
1 0
1 0
Y
Z
H
F
2 0
1 5
1 5
1 0
1 0
X
Y
Z
H
F
BLACK GUN YO
2 0
2 0
1 5
1 5
1 0
1 0
Y
Z
H
F
2 0
1 5
1 5
1 0
1 0
Y
X
Z
H
F
2 0
1 5
1 5
1 0
1 0
Y
Z
H
F
BROWN
OFF SET I FORMATION TO THE RIGHT
H IS OFFSET TO THE RIGHT BECAUSE
SECOND LETTER IS R
ALL OTHER RULES REMAIN THE SAME
AS WITH THE ALL OTHER COLORS
BROWN
2 0
2 0
1 5
1 5
1 0
1 0
Q
H
F
BROWN FLOP
2 0
2 0
1 5
1 5
1 0
1 0
X
Z
Y
Q
H
F
BROWN LATE
2 0
2 0
1 5
1 5
1 0
1 0
Y
Q
Z
H
BROWN FLIP
2 0
2 0
1 5
1 5
1 0
1 0
Y
Z
Q
H
F
BROWN FLIP YO
2 0
2 0
1 5
1 5
1 0
1 0
Y
Z
Q
H
F
BROWN LEFT
2 0
2 0
1 5
1 5
1 0
1 0
Z
Y
Q
H
F
BROWN GUN
2 0
2 0
1 5
1 5
1 0
1 0
Y
Z
H
Q
2 0
1 5
1 5
1 0
1 0
Y
Z
H
Q
2 0
1 5
1 5
1 0
1 0
Z
Y
H
Q
BROWN GUN YO
2 0
2 0
1 5
1 5
1 0
1 0
Y
Z
H
Q
2 0
1 5
1 5
1 0
1 0
X
H
Q
2 0
1 5
1 5
1 0
1 0
Y
Z
H
Q
ORANGE
REGULAR I FORMATION
H is up back, and F is deep back
ALL OTHER RULES REMAIN THE SAME
AS THE WITH ALL OTHER COLORS
ORANGE
2 0
2 0
1 5
1 5
1 0
1 0
Y
Q
H
F
ORANGE FLOP
2 0
2 0
1 5
1 5
1 0
1 0
X
Z
Y
Q
H
F
ORANGE LATE
2 0
2 0
1 5
1 5
1 0
1 0
Y
Q
H
F
ORANGE FLIP
2 0
2 0
1 5
1 5
1 0
1 0
Y
Z
Q
H
F
ORANGE YO
2 0
2 0
1 5
1 5
1 0
1 0
Y
Q
H
F
ORANGE FLIP YO
2 0
2 0
1 5
1 5
1 0
1 0
Y
Z
Q
H
F
ORANGE LEFT
2 0
2 0
1 5
1 5
1 0
1 0
Z
Y
Q
H
F
ACE
2X2 FOUR WIDE X AND Y ON THE BALL
Z AND H OFF THE BALL
ALL WORDS SUCH AS FLOP, FLIP, RIP,
ETC STILL SPEAK TO THE SAME
PEOPLE
1 5
1 5
1 0
1 0
2 0
2 0
ACE
Y
X
Z
H
F
Q
ACE YO
(Y IS IN TE POSITION)
2 0
2 0
1 5
1 5
1 0
1 0
Y
Z
H
Q
ACE LATE
(Y AND Z SWAP POSITIONS)
2 0
2 0
1 5
1 5
1 0
1 0
X
H
Z
Q
ACE FLIP
(Z MOVES TO INSIDE OF X FORMING TRIPS TO THE LEFT)
2 0
2 0
1 5
1 5
1 0
1 0
Y
Z
H
Q
2 0
1 5
1 5
1 0
1 0
Y
Z
H
Q
ACE FLIP YO
( Y MOVES TO TE POSITION Z INSIDE OF X)
2 0
2 0
1 5
1 5
1 0
1 0
Y
Z
H
Q
ACE FLOP
(Z MOVES TO OUTSIDE OF X FORMING TRIPS TO LEFT )
2 0
2 0
1 5
1 5
1 0
1 0
X
Z
Y
H
Q
ACE LEFT
2 0
2 0
1 5
1 5
1 0
1 0
Z
H
Y
Q
ACE LEFT YO
2 0
2 0
1 5
1 5
1 0
1 0
Y
X
H
Q
DART
EXACT SAME AS ACE EXCEPT H AND X
SWITCH PLACES
X IS STILL ON LOS AND H IS STILL OFF
LOS
DART
2 0
2 0
1 5
1 5
1 0
1 0
Y
Z
H
Q
DART YO
2 0
2 0
1 5
1 5
1 0
1 0
Z
Q
DART LATE
2 0
2 0
1 5
1 5
1 0
1 0
X
H
Z
Q
DART FLIP
2 0
2 0
1 5
1 5
1 0
1 0
X
H
Y
Z
Q
DART FLOP
2 0
2 0
1 5
1 5
1 0
1 0
X
H
Z
Q
DART FLOP YO
2 0
2 0
1 5
1 5
1 0
1 0
X
H
Z
Q
DART LEFT
2 0
2 0
1 5
1 5
1 0
1 0
X
H
Z
Y
Q
EARLY
EARLY IS TRIPS TO THE RIGHT Y,H,Z
ALL OTHER WORDS CAN BE APPLIED
TO MODIFY
EARLY
2 0
2 0
1 5
1 5
1 0
1 0
Y
F
EARLY SQUEEZE
tightens formation
2 0
2 0
1 5
1 5
1 0
1 0
Y
H
F
EARLY YO
2 0
2 0
1 5
1 5
1 0
1 0
Y
F
EARLY RIP(Y-OFF,Z-ON)
2 0
2 0
1 5
1 5
1 0
1 0
X
Y
F
EARLY LEFT
2 0
2 0
1 5
1 5
5
1 0
1 0
Y
F
EARLY FLIP
2 0
2 0
1 5
1 5
1 0
1 0
Y
H
Z
F
EARLY LEFT YO
2 0
2 0
1 5
1 5
1 0
1 0
Y
X
H
Q
EARLY TITE
2 0
2 0
1 5
1 5
1 0
1 0
Y
H
F
EMPTY
EMPTY -Means Ace with F moving to slot between
2 receivers on right or left according to Frank(Fright) or Fill(F-left) call H TO THE LEFT INSIDE OF X
Samples below:
2 0
1 5
1 5
1 0
1 0
Y
H
2 0
1 5
1 5
1 0
1 0
Y
F
2 0
1 5
1 5
5
1 0
1 0
Z
H
EMPTY RT
2 0
2 0
1 5
1 5
1 0
1 0
H
Q
EMPTY RT FIN
2 0
2 0
1 5
1 5
1 0
1 0
Y
H
F
Q
EMPTY LT
2 0
2 0
1 5
1 5
1 0
1 0
Y
Z
H
Q
EMPTY LT FIN
2 0
2 0
1 5
1 5
1 0
1 0
Y
Z
F
Q
PURPLE EMPTY LT
2 0
2 0
1 5
1 5
1 0
1 0
F
(RB)
H
(RB)
Q
PURPLE EMPTY RT
2 0
2 0
1 5
1 5
1 0
1 0
F
(RB)
H
(RB)
Q
BO
BO means (backs out wide)
BO-is Dart with F outside also
BO (backs outside)
2 0
2 0
1 5
1 5
1 0
1 0
X
H
Y
Q
BO FLIP
2 0
2 0
1 5
1 5
1 0
1 0
X
H
Y
Z
BO LEFT
2 0
2 0
1 5
1 5
1 0
1 0
X
H
Z
Y
HEAVY
Heavy is 2 TEs (Y & H), 2 WRs (X &
Z), and 1 RB (F)
The Y & H are in a 3 point stance in a
true TE alignment
HEAVY
2 0
2 0
1 5
1 5
1 0
1 0
H
X
HEAVY OVER
2 0
2 0
1 5
1 5
1 0
1 0
H
Q
HEAVY FLOP
2 0
2 0
1 5
1 5
1 0
1 0
H
Z
HEAVY FLIP
2 0
2 0
1 5
1 5
1 0
1 0
H
X
HEAVY WING
2 0
2 0
1 5
1 5
1 0
1 0
H
X
2 0
1 5
1 5
1 0
1 0
H
Q
2 0
1 5
1 5
1 0
1 0
H
Z X
DEUCE
Deuce is the same as Ace, except that
the H is on the ball and the X is off the
ball.
DEUCE
2 0
2 0
1 5
1 5
1 0
1 0
H
X
DEUCE YO
2 0
2 0
1 5
1 5
1 0
1 0
H
X
DEUCE OVER
2 0
2 0
1 5
1 5
1 0
1 0
H
Q
DEUCE OVER YO
2 0
2 0
1 5
1 5
1 0
1 0
H
Q
DEUCE FLOP
2 0
2 0
1 5
1 5
1 0
1 0
H
Z
Y
Q
DEUCE FLOP YO
2 0
2 0
1 5
1 5
1 0
1 0
H
Z
Y
Q
DEUCE FLIP
2 0
2 0
1 5
1 5
1 0
1 0
H
X
Y
Q
DEUCE FLIP YO
2 0
2 0
1 5
1 5
1 0
1 0
H
X
Y
Q
DEUCE YO WING
2 0
2 0
1 5
1 5
1 0
1 0
H
X
DEUCE (BIGGER H)
To get another blocker in the game or a
second TE, Deuce can also look like
the following slides
DEUCE
2 0
2 0
1 5
1 5
1 0
1 0
Y
H
DEUCE FLIP
2 0
2 0
1 5
1 5
1 0
1 0
Y
Z
DEUCE OVER
2 0
2 0
1 5
1 5
1 0
1 0
DEUCE EARLY
2 0
2 0
1 5
1 5
1 0
1 0
Y
H
F
2 0
1 5
1 5
1 0
1 0
Y
Z
H
F
DEUCE LEFT
2 0
2 0
1 5
1 5
1 0
1 0
Y
X
H
Q
2 0
1 5
1 5
1 0
1 0
Y
H
X
Q
JUMBO
Jumbo is 2 TEs (Y & X), 2 RBs (F & H),
and 1 WR (Z)
The Y & X are in 3 point stance in a true
TE alignment
BROWN JUMBO
2 0
2 0
1 5
1 5
1 0
1 0
Q
H
F
BLACK JUMBO
2 0
2 0
1 5
1 5
1 0
1 0
X
Q
H
F
2 0
1 5
1 5
1 0
1 0
X
Q
Z
H
2 0
1 5
1 5
1 0
1 0
X
Z
Q
H
F
2 0
1 5
1 5
1 0
1 0
X
Z
Q
H
F
2 0
1 5
1 5
1 0
1 0
X
Z
Q
H
F
NINJA ACE
2 0
2 0
1 0
1 0
1 5
1 5
Z
H
Y
Q
NINJA EARLY
2 0
2 0
1 5
1 5
1 0
1 0
Z
Y
Q
QUADS RT
2 0
2 0
1 5
1 5
1 0
1 0
Y
F
Q
QUADS LT
2 0
2 0
1 5
1 5
1 0
1 0
Z
H
F
Q
MOTIONS
Call out letter of player to go in motion followed
by what kind of motion - example: Z-move, or Hfly, or F-Maim, etc..
ALL motions should be fast/then slide 2-3 yards
before ending position
Move-Motion to other side of ball
Fly- Motion in towards ball or motion into
backfield without crossing ball.
Orbit-Motion past center and return
Mob- Motion across ball and sift block DE
Maim-Fly motion and wham playside DE
MOTIONS:
MOVE
2 0
2 0
1 5
1 5
1 0
1 0
Z
H
MOTIONS:
FLY
2 0
2 0
1 5
1 5
1 0
1 0
H
Q
MOTION:
ORBIT
2 0
2 0
1 5
1 5
1 0
1 0
Y
H
Z
Q
MOTIONS:
MOB
2 0
2 0
1 5
1 5
1 0
1 0
H
Q
MOTIONS:
MAIM
2 0
2 0
1 5
1 5
1 0
1 0
Z
H