StarCraft II Manual
StarCraft II Manual
StarCraft II Manual
Q U I C K S T A R T G U ID E
GETTING STARTED
MINIMUM SYSTEM REQUIREMENTS*
PC OS:
Windows XP/Windows Vista/Windows 7 (Latest Service Packs)
with DirectX 9.0c
Processor: 2.6 GHz Pentium IV or equivalent AMD Athlon Processor
128 MB PCIe NVIDIA GeForce 6600 GT or ATI Radeon 9800 PRO
Video:
video card or better
Mac OS: Mac OS X 10.5.8, 10.6.2 or newer
Processor: Intel Processor
NVIDIA GeForce 8600M GT or ATI Radeon X1600 or better
Video:
ALL PLATFORMS
HD Space:
Memory:
Drive:
Internet:
Display:
12 GB available HD space
1 GB RAM (1.5 GB required for Windows Vista/Windows 7 users,
2 GB for Mac users)
DVD-ROM drive
Broadband Internet connection
1024x720 minimum display resolution
* Note:
RECOMMENDED SPECIFICATIONS
PC OS:
Windows Vista/Windows 7
Processor: Dual Core 2.4 GHz Processor
Memory: 2 GB RAM
Video:
512 MB NVIDIA GeForce 8800 GTX or ATI Radeon HD 3870 or better
Mac OS: Mac OS X 10.5.8, 10.6.2 or newer
Processor: Intel Core 2 Duo Processor
Memory: 4 GB system RAM
NVIDIA GeForce 9600M GT or ATI Radeon HD 4670 or better
Video:
PC INSTALLATION INSTRUCTIONS
BLIZZARD ENTERTAINMENT
Place the StarCraft II DVD into your DVD-ROM drive. If your computer has AutoPlay enabled,
an installation window will automatically pop up on your Windows desktop. Left-click the Install
StarCraft II button and follow the onscreen instructions to install StarCraft II on your hard drive.
If the installation window does not appear, double-click the My Computer icon on your desktop,
and then double-click the drive letter corresponding to your DVD-ROM drive to open its contents.
Double-click the Install.exe icon in the DVD-ROM contents and follow the onscreen instructions
to install StarCraft II.
Most lockups, video problems, and sound problems can be solved by installing the latest
available software updates from Apple. You can update all of your video and sound drivers
through the operating system: just go to the Apple menu and select Software Update.
You can find additional troubleshooting instructions at eu.blizzard.com/support.
Place the StarCraft II DVD into your DVD-ROM drive. Double-click the StarCraft II DVD icon,
and then double-click the Installer application to copy the required game files to your hard drive.
Troubleshooting
If you experience any trouble running StarCraft II please visit the Blizzard Support
website at eu.blizzard.com/support and select StarCraft II. The Blizzard Support site
contains solutions to many common problems and also includes the Blizzard Support
contact information if you require additional assistance. Your problem might already be
listed there, along with possible solutions. Many errors can arise due to outdated drivers.
Make sure that the drivers for all of your hardware are up to date before contacting
Blizzard Entertainment for technical support.
GENERAL TROUBLESHOOTING (PC)
Your Battle.net account is a system that allows you to manage all of your Blizzard games under
a single login, download any titles you own, and take advantage of advanced social options.
In StarCraft II, your Battle.net account is used to help you connect with friends also playing the
game, track your achievements in single- and multi-player, maintain a public profile, join up with
other players for competitive play, and much more.
CREATING AND MANAGING YOUR
BATTLE.NET ACCOUNT
StarCraft II
IN THE BEGINNING
Long ago four supercarriers loaded with political dissidents and convicts from Earth
crash-landed on the distant planets of Tarsonis, Moria, and Umoja.
Fig. 1 Battle.net Account Login Page
ext locate your StarCraft II game key inside the retail box you
Npurchased.
Input the 26-digit game key and click the Add Game button.
Once you have completed these steps, you will be able to play StarCraft II
wherever you are. You will also be able to download the StarCraft II client
by returning to the Account Home page and choosing StarCraft II from the
Manage My Games menu. You are now ready to play and take advantage of
all of the features Battle.net has to offer!
Blizzard Entertainments Technical Support website has solutions to the most common
game questions and problems. Our Technical Support website is located at
eu.blizzard.com/support.
Email, Forums and Live Phone SUPPORT
Our European Account & Technical Support department can help you with any problems
that are preventing you from being able to install or play StarCraft II. They can also assist
you with any errors in-game, such as graphical or sound issues or any issues you may have
concerning a Battle.net account or product. Phone support is provided in English, French,
Spanish, German, Russian, Polish and Italian. We also provide support via our forums
and by email. Information about how to reach Customer Support is available at
eu.blizzard.com/support.
You can also contact our Customer Support Team through our webform at
eu.blizzard.com/support/webform.xml.
NO GAMEPLAY HINTS WILL BE GIVEN BY TECHNICAL SUPPORT. Please be sure to consult the
Troubleshooting section in this manual before calling Technical Support, and be near
your computer if possible while calling.
Note: For updated information about protecting your computer and your Battle.net
account, along with answers to commonly asked questions and additional troubleshooting
material, go to eu.battle.net/security.
These hardy and resourceful terrans established colonies and eventually spread to other
planets. In time the largest and most technologically advanced of the colonies, Tarsonis,
founded a powerful yet oppressive government called
the Terran Confederacy.
A bloody rebellion ignited against the Confederacy, led
by an ambitious and charismatic ex-prospector named
Arcturus Mengsk.
Yet as Mengsk and his Sons of Korhal strove to
liberate their terran brethren from the yoke of
oppression, a far greater conflict loomed on
the horizon....
FIRST CONTACT
If you are seeking game tips or additional game information for StarCraft II, please visit
eu.battle.net/sc2.
Mengsk stirred up a full-scale revolt against the Confederacy on Antiga Prime. He then
employed a psi emittera Confederate-designed device that acted as a beacon for the
zergto destroy the Confederacys forces. Soon afterward the protoss incinerated
Antiga Prime from orbit, just as they had done to Chau Sara and Mar Sara.
GAME HINTS
Next Mengsk struck at Tarsonis, the capital of the Confederacy. To Kerrigans horror,
he had psi emitters placed on the uninfested and densely populated planet. As the zerg
descended on Tarsonis, Raynor began to question Mengsks sanity: no measure seemed
too extreme for Mengsk if it achieved his goals.
This time the protoss fleets leader, Executor Tassadar, deployed ground forces in an
effort to save the planet. Mengsk ordered Kerrigan to vanquish the protoss. Despite her
misgivings, Kerrigan obeyed and ensured that the planet would fall to the zerg Swarm.
Surrounded by zerg, Kerrigan called for evac.
However, in a shocking betrayal, Mengsk
abandoned Kerrigan and her troops to their
fate. Furious, Raynor rushed to Tarsonis in a
desperate attempt to save his partner. Yet in
spite of his best efforts, he arrived too late.
THE DOMINION AND THE
QUEEN OF BLADES
10
Yet the Overmind had suffered a terrible blow: Zeratul, a leader among the protoss
estranged brethren, the dark templar, killed one of the Overminds cerebrates. The zerg
brood formerly controlled by the slain lieutenant ran amok and turned against the rest of
the Swarm, which was forced to obliterate them.
All was not lost for the zerg, however. When Zeratul
killed the cerebrate, he made fleeting telepathic
contact with the Overmind. In that moment, the
Overmind discovered the location of the protoss
homeworld of Aiur. The zerg assaulted Aiur,
and although the protoss resisted valiantly, the
zerg established a foothold, and the Overmind
embedded itself in the planets surface.
Joining forces with Jim Raynor, Tassadar rallied
the flagging protoss for one final push against their foes, yet protoss forces only
weakened the zerg while sustaining heavy losses themselves. In a last desperate
gamble, Tassadar channeled the energies of the Aiur protoss, and the outlawed
energies of the dark templar through the hull of his ship, the Gantrithor, and
steered the vessel on a collision course with the monstrous Overmind.
Tassadars brave sacrifice resulted in an explosion that killed the Overmind and
threw its minions on Aiur into disarray. The protoss had little cause to rejoice,
though, for much of Aiur was left in ruins. Furthermore, the Swarm as a whole
was undefeated. Far away on the planet Char, Kerrigan sensed the Overminds
death and finally grasped the true purpose of her creation. The reign of the
Queen of Blades was about to begin.
Even without the Overmind, there was little doubt that the zerg would overrun the
remaining protoss on Aiur. The Aiur protoss only hope for survival lay in escaping to
the dark templar homeworld of Shakuras, where Zeratul offered to shelter the protoss
refugees. It was there that the protoss were confronted by Kerrigan, who demanded
to speak with the dark templar matriarch, Raszagal.
Kerrigan swore that she was no longer a merciless killer, and notified the protoss that
several zerg cerebrates had merged to create a new Overmind. If this Overmind matured
and gained control of the Swarm, Kerrigan warned that she would revert to the savage
and cruel creature she had been. In order to prevent that from happening, Kerrigan
volunteered to help the protoss fight the zerg and the new Overmind. Raszagal accepted
Kerrigans proposition despite the reservations of Zeratul and others.
11
In the course of executing their plan, the protoss grew suspicious of Kerrigan.
They learned too late that their alliance with her had only helped the Queen of Blades
achieve her true goal: eliminating a challenge to her rule over the Swarm. Due to the dark
templars assistance, several dissident cerebrates were destroyed.
UED forces bolstered their strength further and headed to Korhal IV, capital
world of the Dominion. After a fierce battle, Directorate forces laid siege to Korhals
capital city, Augustgrad, forcing Emperor Arcturus Mengsk to contact the UED fleet
requesting a parley.
Kerrigan departed from Shakuras even as the horrified protoss concluded that they had
no choice but to finish what they had started. Utilizing the power of an ancient xelnaga
temple, the protoss successfully obliterated the zerg on Shakuras. Even so, they paid a
terrible price, for the cataclysmic explosion left Shakuras a wasteland of sand dunes
and shattered ruins.
The emperors small fleet was surrounded, but while UED forces were preparing to take
Mengsk into custody, Jim Raynor arrived in Mengsks old battlecruiser, the Hyperion, along
with a small protoss fleet. Raynor angrily made it clear that he was rescuing Mengsk only
because a mutual acquaintance wanted Mengsk alive. Moments later, Raynor, his protoss
allies, and Mengsk had escaped.
Unbeknownst to the terrans in the Koprulu sector, Earth had kept a long and silent watch
over its far-flung colonial planets. The frightening discovery of hostile aliens managed to
unite Earth as never before, leading to the formation of a new government called the
United Earth Directorate (UED). When it became clear that the Koprulu colonies were
losing strength, the UEDs ruling council considered it the perfect time to establish
control over its distant cousins.
After monitoring zerg and protoss activity for several months, the UED was confident
that it could control the zerg. By this time the UED had received word that a new
Overmind had formed on the planet Char. Confident of victory, the UED dispatched
an expeditionary fleet to enslave the young Overmind and use the Swarm to
overthrow the Terran Dominion.
The fleet moved to secure the planet Braxis as a staging point, assaulting its
capital city. The city was well defended, and progress was slow, but UED forces
made contact with fighters from the Confederate Resistance Forces. Their leader,
Samir Duran, explained that they had sworn to overthrow the Terran Dominion
and Emperor Mengsk. These fighters
volunteered to become new recruits
of the UED.
With Durans aid, the UED soon had access
to the Dominions primary datanet
specifically, its weapons diagnostics
and other top-secret material. The UED
moved on to the Dylarian shipyards, where
the bulk of the Dominions battlecruisers
were docked. Striking swiftly, the soldiers
commandeered the ships for their own
use and conscripted the remnants of
the Dylarian defenders.
12
The UEDs control over the new Overmind and the broods on Char
gave the Directorate a decisive advantage over Kerrigan, for
a weapon known as the psi disrupter prevented the Queen of
Blades from controlling the zerg broods that were not yet under
the Overminds control. Fortunately for Kerrigan, however, she
had foreseen this difficulty and had acted accordingly.
Kerrigan had contacted Jim Raynor from her fortress on the
planet Tarsonis. Raynor cared for her before she joined the Swarm, and she knew that on
some level he still had feelings for her, even though he distrusted her. Contacting him
had therefore involved minimal risk to Kerrigan, and Raynor had made the perfect
ambassador between her and the protoss on Shakuras, who had not forgotten Kerrigans
pastmanipulations. Once Raynor and the protoss had been willing to listen, she had
asked them to rescue Emperor Mengsk and the battle-scarred remnants of the Dominion
fleet from the UEDs assault. Galvanized by the threat of an emergent Overmind in the
hands of the UED, Raynor had temporarily put aside his hatred of Mengsk and agreed
to Kerrigans plan.
Once Raynor had rescued Mengsk, Kerrigan assured the emperor that she had no
intention of killing him, for she was no longer angry at his betrayal. Victory over the
UED, she maintained, was more important than petty grudges.
13
Kerrigan, having rebuilt her zerg forces and driven the UED from its primary seat
of power in the Koprulu sector, decided that her allies had outlived their usefulness.
Duran pointed out that if she struck now, her erstwhile allies would not be expecting
an attack.
Without warning Kerrigan sent multitudes of her minions against the terran
encampments. Mengsk denounced Kerrigan for her treachery. She responded
that her actions were well-justified revenge, given the suffering she had
undergone due to Mengsks betrayal on Tarsonis. As for Mengsk, she
would permit him to live: she wanted him to watch her ascend to
ultimate power and know that he had helped shape her into the
deadly Queen of Blades.
Despite Zeratuls reservations, Raszagal convinced him that, for the sake of all
protoss, he must do as Kerrigan demanded. In the end, Zeratul obeyed. The dark templar
assaulted the UED forces on Char and managed to slay the Overmind along with its
cerebrates. As a result, all zerg in the Koprulu sector became subject to Kerrigans will
once more.
When the mission was completed, Kerrigan asked Raszagal if she wanted to return to her
people, but the matriarch said that her only wish was to serve Kerrigan. In that moment,
Zeratul realized that Kerrigan had long ago enslaved and corrupted Raszagals mind.
After their defeat, the remains of the Directorate fleet had fled from the planet Char. Zeratul
and the other dark templar circumvented Kerrigans defenses and rescued their matriarch.
They had yet to realize that Raszagals mental enslavement could not be undone.
Before the dark templar could escape with Raszagal, the zerg surrounded Zeratuls base
and attacked. As Kerrigan and her minions closed in, Zeratul cursed Kerrigan bitterly and,
rather than let the zerg recapture Raszagal, dealt the matriarch a mortal blow. In her last
moments, she thanked him for freeing her from Kerrigans influence.
Ravaged by grief and guilt, Zeratul vowed he would avenge the matriarchs fall.
A FAR GREATER POWER
Upon leaving Char, Zeratul and the dark templar investigated protoss power
signatures on an uncharted moon nearby. There they found several stasis cells
containing protoss and zerg. Further investigation revealed that Samir Duran
was using genetic manipulation in an unholy attempt to create the hybrid:
creatures with mixed zerg and protoss DNA.
Most disturbing of all, however, was the fact that Durans attempts were
proving successful.
16
17
Unmoved by Zeratuls disgust, Duran revealed that he served a power far greater
than Kerrigan and that the creation of the hybrid was the last step in a vast cycle
that was approaching its end. Duran claimed that the hybrid, who were scattered
on a thousand different worlds, were on the verge of completing their development,
and they would change the universe forever when they awoke.
KERRIGANS ASCENSION
Aftermath
The Queen of Blades has not grown complacent in the wake of her victory. She continues
to keep watch over the Swarm from Char. The Brood War showed her to be more powerful
than anyone could have imagined: she is truly the dominant force in the Koprulu sector.
However, for the last four years the Swarms initial, merciless expansion has been replaced
with a foreboding silence.
For a brief time thereafter, Kerrigan was sorely challenged. Duran had inconveniently
disappeared; the orbital platform from which she watched over Char was under attack;
and most of her forces were still on the planet surface. Arcturus Mengsk had scraped
together a new fleet, and a gleaming armada of protoss ships from Shakuras had
warped in as well. Last but not least, Directorate forces were stubbornly intent upon
defeating the woman who had manipulated and humiliated them.
There is only speculation about what Kerrigan has been doing for the last four years, as no
scouting expeditions to zerg-occupied planets have lived to report what they witnessed.
Many believe that the zerg are building their strength and engineering new organisms
before going on the offensive again. Some contend that Kerrigan is staying her hand due
to some lingering shred of humanity, but those who have encountered the savage fury of
the Queen of Blades suspect that this is merely wishful thinking.
Yet the Queen of Blades proved to be too powerful a foe as she unleashed her full wrath
upon her enemies. Facing imminent defeat, Mengsk withdrew early in the battle. He told
Kerrigan to watch her back because he would be lying in wait for her, ready to strike when
she inevitably made a mistake.
The Aiur protoss have been struggling to recover from the loss of their homeworld, while
attempting to reunify their society with the dark templar living on Shakuras. It has been a
difficult transition for both sides, and the name of Raszagal has been invoked more than
once to keep the peace. Interacting with the dark templar and the xelnaga technology on
Shakuras has also led to many new developments as the protoss prepare themselves for
continuing the war with the zerg.
Nor did the forces composed of Aiur protoss and dark templar retreat without a
parting word, declaring that they would never forget the death of Raszagal. They
too would be watching Kerrigan.
At last it became clear that the UED fleet could not hope to overcome Kerrigan
at her full strength. For her amusement, Kerrigan allowed the fleet to flee in the
direction of Earth, giving it a reasonable head start before she sent the Swarm
after them.
Kerrigans forces soon overtook the UED fleet and tore it apart. Not one of the
fleets ships would reach Earth to report the events that had taken place in
the Koprulu sector.
Memories of Raszagal have plagued Zeratul, and he was deeply disturbed by his encounter
with Samir Duran. For years he kept to himself, racked with guilt and sorrow, until a valiant
terran archaeologist in need of Zeratuls aid sought him out and convinced him to emerge
from his self-imposed exile. Since then, Zeratul has uncovered a revelation somehow
related to the xelnaga, creators of both the zerg and the protoss. He has been seeking
additional clues to unravel the mystery.
Arcturus Mengsk and his forces initially returned to Korhal to regroup. His first
order of business was to rebuild the Terran Dominion. In Kerrigan he has found
a new target for revenge. The Dominion has risen once again to become the
most powerful force among the terran factions, having taken over almost all
of the original Confederate worlds.
The UED expeditionary fleet was shattered during the Brood War and now only
a few isolated pockets of survivors remain hidden in the Koprulu sector.
Jim Raynor has led a resistance movement known as Raynors Raiders
against the spreading power of the Dominion, but over the years it has been
a losing battle. Arcturus Mengsk has used his greatest weaponsthe media
and propagandato marginalize Raynors efforts. Now Raynor seems to be
losing faith, drinking heavily and haunted by the ghosts of his past.
Those who know Jim Raynor best have been saying that there is one part
of him that wont rest until Sarah Kerrigan is dead...
...and another part of him that refuses to let her go.
18
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3. Map Editor. The Game includes a program that allows you to create custom levels, maps, scenarios or other materials for use in
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21
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Blizzard s servers or other technology.
13. Additional Manufacturers Guarantee for the Game. In the event that tangible media (e.g. CD-ROMs or DVDs) containing the Game
were purchased in the European Union and they prove to be defective and provided you inform Blizzard of such defect within (i) two (2)
months from the day you detected such defect and (ii) within two (2) years from the date of the purchase of the Game, Blizzard will, upon
presentation to Blizzard of proof of purchase of the defective media and the media itself, at its sole discretion 1) correct any defect, 2)
replace the Game, or 3) refund your money. This guarantee does not affect or restrict the statutory warranty claims that you may have against
the retailer of the Game.
14. Limitation of Liability. As regards the online service provided by Blizzard, for damages or compensation of unavailing expenditures,
whatever the legal basis including tort may be, the following rules apply: Blizzard may only be liable in cases of where it is adjudged that
Blizzard: (i) engaged in intentionally damaging conduct; (ii) was grossly negligent; and/or (iii) is in breach of the requirements of the Product
Liability Act according to statutory law. If you acquired the media containing the Game Client in Germany or Austria or if you access Blizzards
servers, including Blizzards Battle.net servers, from the territory of Germany or Austria or in such other countries where local laws would
apply, Blizzard may also be liable in case of death or personal or physical injury according to statutory law where Blizzard is adjudged to be
responsible for such death or personal or physical injury.
Blizzard shall not be liable for slight negligence. However, if you acquired the media containing the Game Client in Germany or Austria or
if you access Blizzards servers, including Blizzards Battle.net servers, from the territory of Germany or Austria, Blizzard may also be liable
for slight negligence if Blizzard is adjudged to be in breach of such contractual obligation hereunder, the fulfillment of which is required for
the due performance under this Agreement, the breach of which would endanger the purpose of this Agreement and the compliance with
which you may constantly trust in. In such cases, Blizzards liability is limited to typical and foreseeable damages. In other cases Blizzard
shall not be liable for slight negligence.
15. Rights on Breach. The Game, as well as the trademarks and copyrighted content contained therein and associated with the Game are
the copyrighted property of Blizzard Entertainment, and, through the efforts of Blizzard Entertainment, has established substantial goodwill
and recognition. In the event of a significant breach of the terms of this Agreement, Blizzard Entertainment reserves its right to take all
legal actions which may be available to a licensor of intellectual property under the law to protect its rights in its property. In the event that
Blizzard Entertainment is the prevailing party in any such actions, Blizzard Entertainment shall see any and all rights that may be available
to Blizzard Entertainment under the law to recover damages, costs of suit and its attorneys fees.
16. Changes to the Agreement. Blizzard may, from time to time change, modify, add to, supplement or delete this Agreement. Those
changes will be effective upon prior notice as follows: Blizzard will post notification of any such changes to this Agreement on the website
located at www.battle.net and will post any revised version of this Agreement in this location, and may provide other notice which may
include by email, postal mail or pop-up screen. If any future changes to this Agreement are unacceptable to you or cause you to no longer
be in compliance with this Agreement, you may cease to use the Game and terminate this Agreement in accordance with Section 9 herein.
After expiry of one (1) month following the notification the continued use of the Game and Service by you will mean you accept any and all
such changes. With the notification, Blizzard will remind you that your continued use after the expiration of one (1) month following the
notification means that you accept any and all changes. The modified version of the Agreement shall enter into force at the beginning of the
second month following the notification, unless Blizzard has received a notification of termination from you by that time.
17. Miscellaneous. This Agreement shall be governed by and construed in accordance with the laws applicable in your country of
residence. In the event that any provision of this License Agreement shall be held by a court or other tribunal of competent jurisdiction to be
unenforceable and/or invalid, the remaining portions of this License Agreement shall remain in full force and effect. This License Agreement
constitutes and contains the entire agreement between the parties with respect to the subject matter hereof and supersedes any prior oral
or written agreements; provided however, that this License Agreement shall coexist with the Terms of Use, and in the event of a conflict
between this License and the Terms of Use, the terms of this License Agreement shall govern and supersede the Terms of Use.
Sections 5, 12, 13, 15, 16 and 17 hereof shall survive the termination of this Agreement.
22
THE LICENSOR EXPRESSLY DISCLAIMS ANY WARRANTY FOR THE PROGRAM, EDITOR, AND MANUAL(S). THE PROGRAM, EDITOR
AND MANUAL(S) ARE PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, WITHOUT
LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NON-INFRINGEMENT.
The entire risk arising out of use or performance of the Program, Editor and Manual(s) remains with you,
However it is warranted that the media containing the Program shall be free from defects in material and workmanship under normal use
and services and the Program will perform substantially in accordance with the accompanying written materials, for a period of 2 (two)
years from the date of your purchase of the Program.
In the event that the media proves to be defective during that time period please directly contact you retailer.
In order to enforce the above-mentioned warranty retailer should be informed of the defect at the latest 2 (two) months following its
discovery.
Some states/jurisdiction do not allow limitation on duration of an implied warranty, so the above limitation may not apply to you.
This Limited Warranty does not affect the application of any legal warranty provided by the applicable laws and regulations.
WARNING-SEIZURES
A small percentage of people may experience a seizure or blackout triggered by lightpatterns, flashing lights, or other images that appear in
computer games. If you have an epileptic condition, consult your physician before installing or playing this game.
Even people who have no history of epilepsy may experience a seizure while viewing a computer game. A seizure can be accompanied by any
of the following symptoms: altered vision, convulsions, disorientation, eye or muscle twitching, involuntary movements, or loss of movement.
If you experience any of these symptoms, immediately stop playing and consult a doctor. Parents or guardians of children playing this game
should monitor their children closely. If your child suffers any of these symptoms stop playing the game immediately and consult a doctor.
2010 Blizzard Entertainment, Inc. All rights reserved. Wings of Liberty is a trademark, and StarCraft, Battle.net, Blizzard Entertainment and Blizzard are
trademarks or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries. Windows, DirectX and Windows Vista are trademarks
or registered trademarks of Microsoft Corporation in the United States and/or other countries. Macintosh is a registered trademark of Apple, Inc. Pentium is
a registered trademark of Intel Corporation. Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories. All other trademarks referenced
herein are the properties of their respective owners. Uses Scaleform GFx 2010 Scaleform *Corporation. All rights reserved. StarCraft II: Wings of Liberty
uses Havok. Copyright 1999 - 2010 Havok.com Inc. (and its Licensors). All Rights Reserved. See www.havok.com for details.
23
NOTES
Content Descriptors:
Description du contenu :
Descripciones del contenido:
Descrizioni del contenut:
Inhaltsbeschreibung:
Bad Language
Langage grossier
Lenguaje soez
Linguaggio scurrile
Schimpfwrter
Fear
Peur
Miedo
Paura
Angst
Drugs
Drogue
Drogas
Droghe
Drogen
Gambling
Jeux de hasard
Juego
Gioco dazzardo
Glcksspiel
Discrimination
Discrimination
Discriminacin
Discriminazione
Diskriminierung
Sex
Sexe
Sexo
Sesso
Sex
Violence
Violence
Violencia
Violenza
Gewalt
Online gameplay
PEGI Online
For further information about the Pan European Game Information (PEGI)
rating system please visit:
Pour de plus amples informations concernant le systme de classification
PEGI (Pan European Game Information, systme europen d'information
sur les jeux), vous pouvez consulter:
Para obtener ms informacin acerca del sistema de clasificacin
por edades de Informacin Paneuropea sobre Juegos (PEGI), visite:
Per ulteriori informazioni sul sistema europea di valutazione delle
Informazioni del gioco (PEGI) vi preghiamo di visitare:
Fr weitere Informationen ber das europische Spiel-InformationenBewertungssystem (PEGI) besuchen Sie bitte:
http://www.pegi.info
2010 Blizzard Entertainment, Inc. All rights reserved. Wings of Liberty is a trademark, and StarCraft, Battle.net,
Blizzard Entertainment and Blizzard are trademarks or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries.
Windows, DirectX and Windows Vista are trademarks or registered trademarks of Microsoft Corporation in the United States and/or other countries.
Macintosh is a registered trademark of Apple, Inc. Pentium is a registered trademark of Intel Corporation. Dolby, Pro Logic, and the double-D symbol
are trademarks of Dolby Laboratories. All other trademarks referenced herein are the properties of their respective owners.
S2286903