Lightmap Tutorial For 3dsmax and Unity 916
Lightmap Tutorial For 3dsmax and Unity 916
Lightmap Tutorial For 3dsmax and Unity 916
Apply the lightmap to a map slot with map channel 2 and export to Unity with FBX.
Drag the lightmap texture in the lightmap slot, and you are home ;)
7 Try go for some "dirt" in your material that you use as "Bake material", Ambient occlusion is also a great thing to mix in in your 2d application. 8 Unwrap your object in hand! Dont be afraid to "cut" op very long polygons for better space usage in the unwrap editor. se 1 unwrap.jpg bad usage of texture space. - 2 unwrap.jpg is the same geometry but with 6 or so more edges. I scaled the faces in the unwrap editor up the around 200% that means I can use a 256x256 texture with the 6 extra edges and it will get the same pixel aspect as a 512x512 (almost).