King of the Fighters '96 marks the third release in the popular SNK fighting game series, and while we've already seen KoF releases from both before and after this title, SNK has finally decided to go back and release this pivotal release in the series. With a host of new gameplay additions, many of which help balance the game out and make it a better fighting experience, it's not too difficult to see why this particular title is seeing a release on the Virtual Console.
King of Fighters '96 gets a few upgrades in the gameplay department with a host of new features. You can now control the height of your character's jump, which can be extremely effective for faking opposing fighters out. Combos are still in full force, but SNK has made a few tweaks to help balance out the cast of fighters a bit better. It's still not perfect, but much better than in past KoF releases. And if you find yourself in a pinch, you can always make use of your power gauge to pull off a Super Special move.
There are several different game modes to choose from. Single Play allows you to choose a character and duke it out with the leader of each of the respective teams. Team Play lets you choose your three-character team and go up against the CPU's own team of fighters. You can even go so far as to take on the Survival mode where you can choose only one fighter and take on the entire game's cast of characters, one team after another. Each mode has its own pluses and minuses, but the Team Play is probably the most manageable way to play the game as a single-player experience, especially given the sometimes lofty difficulty.
If you're looking for some competitive action, there are a few modes to choose from here too. You can take on the Single Vs. mode that allows you and another player to each pit one character against one another. Or if you prefer the more standard mode of the King of Fighters series, you can play the Team Vs. mode, where you each choose your team of three fighters and play until one player has bested all three characters on a team. Much like the single player version of this mode, it's easily the most enjoyable, competitive way to tackle the game and eliminates the fear of getting overwhelmed early on without having a chance to rebound.
From a musical standpoint, the audio package in King of Fighters '96 is a bit mixed. Some tracks feature some great synthesized rock whereas others seem a bit too docile for the intensity of the fighting action. It doesn't help matters that the voice announcer can be a bit annoying at times, especially if you find yourself playing the game for long periods of time. Thankfully, the visuals are upgraded over previous titles in the series, with much more vibrant backgrounds and more detailed, well-animated characters.
Conclusion
King of Fighters '96 has long been considered a rather significant step forward in the series and given the decrease in projectile cheapness and a more evenly balanced cast of fighters, it's easy to see why. There's no denying that King of Fighters '98 is most likely still the pinnacle of the series, but there's just something enjoyable about the streamlined and responsive gameplay in this third release that will keep many players coming back for more. But if you've gotten used to the greater depth of later releases, this one might feel like too much of a step backward.
Comments 17
I still love this one. I really wish I could get it, but I can't get my Wii online anymore.
I didn't realize until recently that this series suffers from the every other game is good disease. '94 was my favorite for a long time, I can't remember 96 all that much but yeah I played '98 probably the most.
98' is definitely my favourite, me and my friends spend entire months just playing that single entry. But I have fond memories of 96' at the Arcade, it was with this one that I became a Ralf expert.
I do have fonds memories of this one too. You had to beat around 10 teams to get to the final boss, so those tokens really lasted. It was also nice to see Geese Howard in a KOF game.
'96 is really the only pre-'98 game worth playing IMHO. '94 and '95 were still struggling a bit with the engine, and '97 doesn't have many characters that '98 doesn't and has practically identical gameplay to '98. '96, meanwhile, has Kasumi Todoh AND the Boss Team(with Geese Frickin' Howard!).
I'd buy this, but I already own the Orochi Saga collection. Release '99, 2000, or 2002 and then we'll talk.
I only want one of these, and I've got a significant backlog of digital games to buy anyway, so I'll wait and see if KoF '98 is ever released on the VC.
Getting as soon as I can.
@Mickeymac
Sorry to hear that you don't have online on the Wii. I know what that is like. This game is also on PS3 if that helps.
I am still waiting for KOF98 but it must be the next cab off the rank.
@shonenjump86 Say what? If it's not the PSOne version I may have to look into that...
I have Orochi Saga too, i want KOF 99, 00, 01, etc.
@DarkEdi
Ooh, all of those except '01. '02 is the ONLY Eolith made KOF I want to play.
i want KOF 98UM
And Garou Mark of the Wolf
^If you got a 360 you could get those right now.
Just bought it!
@Mickeymac
Or a PS2.
@Mickeymac
Or a PS2.
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