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Future Internet, Volume 4, Issue 1 (March 2012) – 18 articles , Pages 1-361

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2482 KiB  
Article
Human Geomatics in Urban Design—Two Case Studies
by Małgorzata Hanzl, Karol Dzik, Paulina Kowalczyk, Krystian Kwieciński, Ewa Stankiewicz and Agata Ł. Wierzbicka
Future Internet 2012, 4(1), 347-361; https://doi.org/10.3390/fi4010347 - 22 Mar 2012
Cited by 4 | Viewed by 9598
Abstract
The mapping of different aspects of urban phenomena and their relation to the physical cityscape has been greatly extended by the use of geomatics. The tradition to base reasoning on ‘understanding the world’ dates from the time of Aristotle. The extension [...] Read more.
The mapping of different aspects of urban phenomena and their relation to the physical cityscape has been greatly extended by the use of geomatics. The tradition to base reasoning on ‘understanding the world’ dates from the time of Aristotle. The extension plan for Barcelona (Eixample), developed by Cerdà, which opened the era of modern urban planning, was preceded by analyses of rich data, describing both detailed demographic issues and physical structures. The contemporary, postmodernist city planning continues this tradition, although a shift towards analyses of more human-related issues can be observed, covering, inter alia, citizens’ perception, cultural differences and patterns of human activities with regard to distinct social groups. The change towards a more human-related perspective and the inclusion of urban morphology analyses are direct consequences of this trend. The required data may be gathered within a crowd-sourcing participation process. According to communicative planning theory, communication with the wider public is indispensable in order to achieve the best results, and can be realized with the use of sophisticated IT tools. Evidence-based reasoning may be supported by images of significant aesthetic values, which inspire immediate reactions. Full article
(This article belongs to the Special Issue NeoGeography and WikiPlanning)
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<p>Overlapping of all factors influencing the current problems associated with the city integration processes: 1.–4. Social divisions: 1. Advantaged groups; 2. Average neighborhood; 3. Disadvantaged groups; 4. Government properties; 5. Public edifices; 6. Industrial buildings; 7. Canal; 8.–11. Distances to the nearest shop: 8. 1500 m; 9. 1000 m; 10. 500 m; 11. 250 m.</p>
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<p><b>I.</b> Distribution of residential buildings (1), public buildings (3), industrial buildings (4) and their relation to the canal (2); <b>II.</b> Distribution of green areas (3), open spaces (4) and impermeable surfaces (5) and their relation to the housing density (1) and canal (2).</p>
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<p>City tagging itinerary.</p>
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<p>City tagging luminosity measurement method.</p>
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<p>City tagging noise measurement method.</p>
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<p>Noise and Luminosity measurements results chart.</p>
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<p>Research results: pulse and blood pressure.</p>
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<p>Research results shown in a 3D-Google mash-up.</p>
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1793 KiB  
Article
Blueprinting Approach in Support of Cloud Computing
by Dinh Khoa Nguyen, Francesco Lelli, Mike P. Papazoglou and Willem-Jan Van den Heuvel
Future Internet 2012, 4(1), 322-346; https://doi.org/10.3390/fi4010322 - 21 Mar 2012
Cited by 20 | Viewed by 12620
Abstract
Current cloud service offerings, i.e., Software-as-a-service (SaaS), Platform-as-a-service (PaaS) and Infrastructure-as-a-service (IaaS) offerings are often provided as monolithic, one-size-fits-all solutions and give little or no room for customization. This limits the ability of Service-based Application (SBA) developers to configure and syndicate offerings [...] Read more.
Current cloud service offerings, i.e., Software-as-a-service (SaaS), Platform-as-a-service (PaaS) and Infrastructure-as-a-service (IaaS) offerings are often provided as monolithic, one-size-fits-all solutions and give little or no room for customization. This limits the ability of Service-based Application (SBA) developers to configure and syndicate offerings from multiple SaaS, PaaS, and IaaS providers to address their application requirements. Furthermore, combining different independent cloud services necessitates a uniform description format that facilitates the design, customization, and composition. Cloud Blueprinting is a novel approach that allows SBA developers to easily design, configure and deploy virtual SBA payloads on virtual machines and resource pools on the cloud. We propose the Blueprint concept as a uniform abstract description for cloud service offerings that may cross different cloud computing layers, i.e., SaaS, PaaS and IaaS. To support developers with the SBA design and development in the cloud, this paper introduces a formal Blueprint Template for unambiguously describing a blueprint, as well as a Blueprint Lifecycle that guides developers through the manipulation, composition and deployment of different blueprints for an SBA. Finally, the empirical evaluation of the blueprinting approach within an EC’s FP7 project is reported and an associated blueprint prototype implementation is presented. Full article
(This article belongs to the Special Issue Recent Advances in Web Services)
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<p>Monolithic <span class="html-italic">vs</span>. Syndicated Multi-channel Cloud Delivery Model.</p>
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<p>The 4caaSt Cloud Computing Scenario.</p>
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<p>Fundamental Blueprint Structure.</p>
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<p>The Blueprint Template.</p>
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<p>Example of using the Blueprint Template.</p>
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<p>A sample Virtual Architecture (VA) graph.</p>
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<p>The Blueprint Lifecycle.</p>
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<p>Resolving the sample Target Blueprint <span class="html-italic">AutoInc-Blueprint</span>.</p>
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<p>The VA graph of the selected “resolved” <span class="html-italic">AutoInc-Blueprint</span>.</p>
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<p>XML implementation of the sample <span class="html-italic">AutoInc-Blueprint</span>.</p>
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<p>Blueprint Prototype Architecture.</p>
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<p>The web interface of our blueprint prototype showing a resolved blueprint.</p>
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207 KiB  
Article
Driving the Internet: Mobile Internets, Cars, and the Social
by Gerard Goggin
Future Internet 2012, 4(1), 306-321; https://doi.org/10.3390/fi4010306 - 20 Mar 2012
Cited by 16 | Viewed by 10767
Abstract
This paper looks at the tandem technologies of cars and the Internet, and the new ways that they are assembling the social with the mobile Internet. My argument is two-fold: firstly, the advent of mobile Internet in cars brings together new, widely divergent [...] Read more.
This paper looks at the tandem technologies of cars and the Internet, and the new ways that they are assembling the social with the mobile Internet. My argument is two-fold: firstly, the advent of mobile Internet in cars brings together new, widely divergent trajectories of Internet; secondly, such developments have social implications that vary widely depending on whether or not we recognize the broader technological systems and infrastructures, media practices, flows, and mobilities in which vehicular mobile Internets are being created. Full article
(This article belongs to the Special Issue Social Transformations from the Mobile Internet)
352 KiB  
Article
Characteristics of Heavily Edited Objects in OpenStreetMap
by Peter Mooney and Padraig Corcoran
Future Internet 2012, 4(1), 285-305; https://doi.org/10.3390/fi4010285 - 20 Mar 2012
Cited by 113 | Viewed by 13992
Abstract
This paper describes the results of an analysis of the OpenStreetMap (OSM) database for the United Kingdom (UK) and Ireland (correct to April 2011). 15, 640 OSM ways (polygons and polylines), resulting in 316, 949 unique versions of these objects, were extracted and [...] Read more.
This paper describes the results of an analysis of the OpenStreetMap (OSM) database for the United Kingdom (UK) and Ireland (correct to April 2011). 15, 640 OSM ways (polygons and polylines), resulting in 316, 949 unique versions of these objects, were extracted and analysed from the OSM database for the UK and Ireland. In our analysis we only considered “heavily edited” objects in OSM: objects which have been edited 15 or more times. Our results show that there is no strong relationship between increasing numbers of contributors to a given object and the number of tags (metadata) assigned to it. 87% of contributions/edits to these objects are performed by 11% of the total 4128 contributors. In 79% of edits additional spatial data (nodes) are added to objects. The results in this paper do not attempt to evaluate the OSM data as good/poor quality but rather informs potential consumers of OSM data that the data itself is changing over time. In developing a better understanding of the characteristics of “heavily edited” objects there may be opportunities to use historical analysis in working towards quality indicators for OSM in the future. Full article
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<p>A map showing the location of the centroids of all heavily edited OSM objects in our UK and Ireland case-study dataset.</p>
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<p>The distribution of the number of unique contributors to each geographic object in our OSM study area.</p>
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<p>Using the Levenshtein distance and JaroWinkler distance metrics to visualize changes to “name” attribute tags of 412 objects in our OSM case-study area.</p>
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<p>Distribution of the number of tags from all objects in the case study.</p>
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<p>Scatter plot of the number of tags against the number of contributors for all objects in the case study area.</p>
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<p>Scatter plot of the number of tags against the number of versions (final) for all objects in the case study area.</p>
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Article
WikiGIS Basic Concepts: Web 2.0 for Geospatial Collaboration
by Stéphane Roche, Boris Mericskay, Wided Batita, Matthieu Bach and Mathieu Rondeau
Future Internet 2012, 4(1), 265-284; https://doi.org/10.3390/fi4010265 - 13 Mar 2012
Cited by 7 | Viewed by 13445
Abstract
With the emergence of Web 2.0, new applications arise and evolve into more interactive forms of collective intelligence. These applications offer to both professionals and citizens an open and expanded access to geographic information. In this paper, we develop the conceptual foundations of [...] Read more.
With the emergence of Web 2.0, new applications arise and evolve into more interactive forms of collective intelligence. These applications offer to both professionals and citizens an open and expanded access to geographic information. In this paper, we develop the conceptual foundations of a new technology solution called WikiGIS. WikiGIS’s strength lies in its ability to ensure the traceability of changes in spatial-temporal geographic components (geometric location and shape, graphics: iconography and descriptive) generated by users. The final use case highlights to what extent WikiGIS could be a relevant and useful technological innovation in Geocollaboration. Full article
(This article belongs to the Special Issue NeoGeography and WikiPlanning)
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<p>WikiGIS Interface.</p>
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<p>WikiGIS Architecture.</p>
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<p>The role of languages in operating the WikiGIS.</p>
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<p>Database model.</p>
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<p>Viewing the current state of an object according to the date set by the user.</p>
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<p>Initial situation.</p>
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<p>First point is added.</p>
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<p>Marker table (object n°75).</p>
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<p>Comment table (object n°75).</p>
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<p>Comment table: object n°75, n°76, n°77 and n°78.</p>
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<p>Marker table: object n°75, n°76, n°77 and n°78.</p>
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<p>Visualization of the different positions of the point, with its associated comments.</p>
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<p>Visualization of the different routes with their associated comments.</p>
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340 KiB  
Article
Secure Military Social Networking and Rapid Sensemaking in Domain Specific Concept Systems: Research Issues and Future Solutions
by Debbie Garside, Arjun Ponnusamy, Steve Chan and Richard Picking
Future Internet 2012, 4(1), 253-264; https://doi.org/10.3390/fi4010253 - 12 Mar 2012
Cited by 1 | Viewed by 8827
Abstract
This paper identifies the need for a secure military social networking site and the underlying research issues linked to the successful development of such sites. The paper further proposes a solution to the most basic issues by identifying and tackling known potential security [...] Read more.
This paper identifies the need for a secure military social networking site and the underlying research issues linked to the successful development of such sites. The paper further proposes a solution to the most basic issues by identifying and tackling known potential security threats to military personnel and their families. The paper further defines the base platform for this development to facilitate rapid sensemaking to inform critical communications and rapid decision making processes during abrupt governance and eco-system change, and how the plethora of information (termed as Big Data) on social networking sites can be analysed and harnessed. Underlying architectural issues, efficiency and complexity are explored and their future development is considered. Full article
(This article belongs to the Special Issue Selected Papers from ITA 11)
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<p>Seesmic Desktop (<a href="http://blog.seesmic.com/2009/04/facebook.html" target="_blank">http://blog.seesmic.com/2009/04/facebook.html</a>).</p>
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<p>SNeSSI Overview.</p>
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268 KiB  
Article
Readability and the Web
by Ludger Martin and Thomas Gottron
Future Internet 2012, 4(1), 238-252; https://doi.org/10.3390/fi4010238 - 12 Mar 2012
Cited by 9 | Viewed by 9007
Abstract
Readability indices measure how easy or difficult it is to read and comprehend a text. In this paper we look at the relation between readability indices and web documents from two different perspectives. On the one hand we analyse how to reliably measure [...] Read more.
Readability indices measure how easy or difficult it is to read and comprehend a text. In this paper we look at the relation between readability indices and web documents from two different perspectives. On the one hand we analyse how to reliably measure the readability of web documents by applying content extraction techniques and incorporating a bias correction. On the other hand we investigate how web based corpus statistics can be used to measure readability in a novel and language independent way. Full article
(This article belongs to the Special Issue Selected Papers from ITA 11)
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<p>Readability over sub-samples of a longer text.</p>
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<p>Distribution of terms in frequency classes for different types of texts.</p>
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502 KiB  
Article
Using Web 2.0 Technologies for Collaborative Learning in Distance Education—Case Studies from an Australian University
by Kristin Den Exter, Stephen Rowe, William Boyd and David Lloyd
Future Internet 2012, 4(1), 216-237; https://doi.org/10.3390/fi4010216 - 7 Mar 2012
Cited by 15 | Viewed by 19288
Abstract
This paper explores the use of Web 2.0 technologies for collaborative learning in a higher education context. A review of the literature exploring the strengths and weaknesses of Web 2.0 technology is presented, and a conceptual model of a Web 2.0 community of [...] Read more.
This paper explores the use of Web 2.0 technologies for collaborative learning in a higher education context. A review of the literature exploring the strengths and weaknesses of Web 2.0 technology is presented, and a conceptual model of a Web 2.0 community of inquiry is introduced. Two Australian case studies are described, with an ex-poste evaluation of the use of Web 2.0 tools. Conclusions are drawn as to the potential for the use of Web 2.0 tools for collaborative e-learning in higher education. In particular, design and integration of Web 2.0 tools should be closely related to curriculum intent and pedagogical requirements, care must be taken to provide clear guidance on both expected student activity and learning expectations, and there is a clear need to develop, support and encourage strong interaction both between teachers and students, and amongst the students themselves. Full article
(This article belongs to the Special Issue NeoGeography and WikiPlanning)
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Graphical abstract

Graphical abstract
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<p>Conceptual model of a Web 2.0 community of inquiry, illustrating relationships between teacher, student and the integrated use of Web 2.0 tools.</p>
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<p>Timeline for Case 1 (AFA), showing the use of Web 2.0 tools over the teaching session. External Auditor, Henry and Jeffrey are names for the three student groups engaged in this learning activity.</p>
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<p>Timeline for Case 2 (PCRM) showing the use of Web 2.0 tools over the teaching session.</p>
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<p>The Home page of the ‘Chaucer Bay Council Wiki’ wiki used in PCRM to situate students in their scenario-based learning approach, and provide introductory resources on how to use wiki’s. Students created their own wikis, according to their own design, for their major group work.</p>
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1164 KiB  
Article
A Flexible Object-of-Interest Annotation Framework for Online Video Portals
by Robert Sorschag
Future Internet 2012, 4(1), 179-215; https://doi.org/10.3390/fi4010179 - 22 Feb 2012
Viewed by 5424
Abstract
In this work, we address the use of object recognition techniques to annotate what is shown where in online video collections. These annotations are suitable to retrieve specific video scenes for object related text queries which is not possible with the manually generated [...] Read more.
In this work, we address the use of object recognition techniques to annotate what is shown where in online video collections. These annotations are suitable to retrieve specific video scenes for object related text queries which is not possible with the manually generated metadata that is used by current portals. We are not the first to present object annotations that are generated with content-based analysis methods. However, the proposed framework possesses some outstanding features that offer good prospects for its application in real video portals. Firstly, it can be easily used as background module in any video environment. Secondly, it is not based on a fixed analysis chain but on an extensive recognition infrastructure that can be used with all kinds of visual features, matching and machine learning techniques. New recognition approaches can be integrated into this infrastructure with low development costs and a configuration of the used recognition approaches can be performed even on a running system. Thus, this framework might also benefit from future advances in computer vision. Thirdly, we present an automatic selection approach to support the use of different recognition strategies for different objects. Last but not least, visual analysis can be performed efficiently on distributed, multi-processor environments and a database schema is presented to store the resulting video annotations as well as the off-line generated low-level features in a compact form. We achieve promising results in an annotation case study and the instance search task of the TRECVID 2011 challenge. Full article
(This article belongs to the Special Issue Visual Information Retrieval)
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<p>A high-level perspective of the proposed annotation framework.</p>
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<p>Annotation workflow (left) with the associated database schema (right).</p>
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<p>Automatic detection of object regions from a few keyframes.</p>
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<p>Evaluation for the first iteration of the one-left-out approach.</p>
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<p>Overview of the recognition infrastructure in the annotation process.</p>
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<p>Visual feature extraction graph.</p>
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<p>Class diagram of modules, descriptors, and extraction graphs.</p>
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<p>Class diagram of recognition strategies.</p>
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<p>Object-of-interest selection in the annotation prototype (under the mouse cursor).</p>
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<p>Number of keyframes that contain the object-of-interest within 48 keyframes.</p>
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<p>Correct keyframes (left) and selected approaches (right) per object category.</p>
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<p>Region detection results for 4 objects.</p>
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<p>Object examples of the instance search task.</p>
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<p>Evaluation results for each query.</p>
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<p>Interpolated recall-precision curve (left) and precision at <span class="html-italic">n</span> shots (right).</p>
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415 KiB  
Article
Sensing the News: User Experiences when Reading Locative News
by Kjetil Vaage Øie
Future Internet 2012, 4(1), 161-178; https://doi.org/10.3390/fi4010161 - 21 Feb 2012
Cited by 8 | Viewed by 8918
Abstract
This article focuses on user experiences on reading location-aware news on the mobile platform and aims to explore what experiences this kind of locative journalism generates and how such experiences change the users’ social interaction with news. We produced a specially designed mobile [...] Read more.
This article focuses on user experiences on reading location-aware news on the mobile platform and aims to explore what experiences this kind of locative journalism generates and how such experiences change the users’ social interaction with news. We produced a specially designed mobile application and tailored news stories specific to this project called LocaNews in order to explore participants’ relation to the content in this journalistic format. The result is generated through a field study and a questionnaire of 32 people to find out how they experience the news presented in this format. The user participants’ responses are analyzed based on their news experiences, contextualizing places and their social interaction with the news within this form of journalism. Results showed that the local, semi-local and non-local user approaches the locative news in a different manner, but that the average user found this kind of news more interesting and more informative than ordinary news. The participants also have a problem identifying this as journalism, rather than an information service. Full article
(This article belongs to the Special Issue Social Transformations from the Mobile Internet)
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<p>An illustrative picture of the concept and how the different proximity zones correspond to the texts. The red dot in the middle illustrates the reader’s physical location.</p>
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<p>The town of Voss and its natural surroundings (Photo: Terje N. Wikimedia Commons licensed).</p>
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Article
The Player as Author: Exploring the Effects of Mobile Gaming and the Location-Aware Interface on Storytelling
by Ben S. Bunting, Jr., Jacob Hughes and Tim Hetland
Future Internet 2012, 4(1), 142-160; https://doi.org/10.3390/fi4010142 - 17 Feb 2012
Cited by 13 | Viewed by 10203
Abstract
The mobile internet expands the immersive potential of storytelling by introducing electronic games powered by portable, location-aware interfaces. Mobile gaming has become the latest iteration in a decades-long evolution of electronic games that seek to empower the player not just as an avatar [...] Read more.
The mobile internet expands the immersive potential of storytelling by introducing electronic games powered by portable, location-aware interfaces. Mobile gaming has become the latest iteration in a decades-long evolution of electronic games that seek to empower the player not just as an avatar in a gameworld but also as a co-author of that gameworld, alongside the game’s original designers. Location-aware interfaces allow players to implicate places in the physical world as part of their gameworld (and vice versa) for the first time. In addition to empowering the player as a co-author in the process of constructing a compelling gameworld, then, mobile games eschew linear narrative structures in favor of a cooperative storytelling process that is reliant in part on the player’s experience of place. While such an author-player “worldmaking” approach to storytelling is not new, mobile games evolve the process beyond what has yet been possible within the technical and physical constraints of the traditional video gaming format. Location-aware interfaces allow mobile games to extend the worldmaking process beyond the screen and into the physical world, co-opting the player’s sensory experiences of real-world places as potential storytelling tools. In our essay, we theorize the unique storytelling potential of mobile games while describing our experience attempting to harness that potential through the design and implementation of our hybrid-reality game University of Death. Full article
(This article belongs to the Special Issue Social Transformations from the Mobile Internet)
509 KiB  
Article
Pattern-Based Development and Management of Cloud Applications
by Christoph Fehling, Frank Leymann, Jochen Rütschlin and David Schumm
Future Internet 2012, 4(1), 110-141; https://doi.org/10.3390/fi4010110 - 15 Feb 2012
Cited by 17 | Viewed by 11538
Abstract
Cloud-based applications require a high degree of automation regarding their IT resource management, for example, to handle scalability or resource failures. This automation is enabled by cloud providers offering management interfaces accessed by applications without human interaction. The properties of clouds, especially pay-per-use [...] Read more.
Cloud-based applications require a high degree of automation regarding their IT resource management, for example, to handle scalability or resource failures. This automation is enabled by cloud providers offering management interfaces accessed by applications without human interaction. The properties of clouds, especially pay-per-use billing and low availability of individual resources, demand such a timely system management. We call the automated steps to perform one of these management tasks a “management flow”. Because the emerging behavior of the overall system is comprised of many such management flows and is often hard to predict, we propose defining abstract management flows, describing common steps handling the management tasks. These abstract management flows may then be refined for each individual use case. We cover abstract management flows describing how to make an application elastic, resilient regarding IT resource failure, and how to move application components between different runtime environments. The requirements of these management flows for handled applications are expressed using architectural patterns that have to be implemented by the applications. These dependencies result in abstract management flows being interrelated with architectural patterns in a uniform pattern catalog. We propose a method by use of a catalog to guide application managers during the refinement of abstract management flows at the design stage of an application. Following this method, runtime-specific management functionality and management interfaces are used to obtain automated management flows for a developed application. Full article
(This article belongs to the Special Issue Recent Advances in Web Services)
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<p>IT Infrastructure Library (ITIL) Management Aspects (adapted from [<a href="#B4-futureinternet-04-00110" class="html-bibr">4</a>]).</p>
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<p>Extended Cloud Application Offering Process.</p>
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<p>Pattern Classes Comprising the Pattern Catalog and their Relations to Existing Patterns.</p>
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<p>Icons of the Cloud Types and Cloud Service Model Patterns (adapted from [<a href="#B1-futureinternet-04-00110" class="html-bibr">1</a>]).</p>
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<p>Icons of Cloud Offerings (adapted from [<a href="#B1-futureinternet-04-00110" class="html-bibr">1</a>]).</p>
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<p>Icons of Cloud Application Architecture Patterns (adapted from [<a href="#B1-futureinternet-04-00110" class="html-bibr">1</a>]).</p>
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<p>Icon of the Elasticity Management Pattern.</p>
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<p>Abstract Management Flow of the Elasticity Management Pattern.</p>
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<p>Icon of the Resiliency Management Pattern.</p>
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<p>Abstract Management Flow of the Resiliency Management Pattern.</p>
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<p>Icon of the Move/Update Management with Downtime Pattern.</p>
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<p>Abstract Management Flow of the Move/Update Management with Downtime Pattern.</p>
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<p>Icon of the Move/Update Management without Downtime Pattern.</p>
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<p>Abstract Management Flow of the Move/Update without Downtime Pattern.</p>
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<p>Organization of Cloud Patterns in the Catalog and Annotated Implementation Artifacts.</p>
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<p>Implementations Artifacts of Amazon EC2.</p>
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<p>Implementation Artifacts of a MySQL Cloud Offering.</p>
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<p>Components of Web Shop Applications and their Dependencies.</p>
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<p>Enriched Diagram of the Web Shop Application.</p>
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<p>Concretization of the Order Processing Component.</p>
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<p>Concretization of the Product Catalog Component.</p>
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<p>Steps to Move the Order Processing Component.</p>
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<p>Steps to Move the Product Catalog Component.</p>
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509 KiB  
Article
Web Service Assurance: The Notion and the Issues
by Marco Anisetti, Claudio A. Ardagna, Ernesto Damiani, Fulvio Frati, Hausi A. Müller and Atousa Pahlevan
Future Internet 2012, 4(1), 92-109; https://doi.org/10.3390/fi4010092 - 14 Feb 2012
Cited by 7 | Viewed by 6157
Abstract
Web service technology provides basic infrastructure for deploying collaborative business processes. Web Service security standards and protocols aim to provide secure communication and conversation between service providers and consumers. Still, for a client calling a Web service it is difficult to ascertain that [...] Read more.
Web service technology provides basic infrastructure for deploying collaborative business processes. Web Service security standards and protocols aim to provide secure communication and conversation between service providers and consumers. Still, for a client calling a Web service it is difficult to ascertain that a particular service instance satisfies—at execution time—specific non-functional properties. In this paper we introduce the notion of certified Web service assurance, characterizing how service consumers can specify the set of security properties that a service should satisfy. Also, we illustrate a mechanism to re-check non-functional properties when the execution context changes. To this end, we introduce the concept of context-aware certificate, and describe a dynamic, context-aware service discovery environment. Full article
(This article belongs to the Special Issue Recent Advances in Web Services)
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<p>String concatenation service sequence diagram.</p>
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<p>An example of a hierarchy of security properties for Domain X.</p>
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<p>An example of a hierarchy of security properties for Domain Y.</p>
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<p>Certificate Schema.</p>
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<p>Overall Architecture of Adaptable Assurance-based WSD.</p>
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201 KiB  
Essay
When Atoms Meet Bits: Social Media, the Mobile Web and Augmented Revolution
by Nathan Jurgenson
Future Internet 2012, 4(1), 83-91; https://doi.org/10.3390/fi4010083 - 23 Jan 2012
Cited by 111 | Viewed by 44250
Abstract
The rise of mobile phones and social media may come to be historically coupled with a growing atmosphere of dissent that is enveloping much of the globe. The Arab Spring, UK Riots, Occupy and many other protests and so-called “flash-mobs” are all massive [...] Read more.
The rise of mobile phones and social media may come to be historically coupled with a growing atmosphere of dissent that is enveloping much of the globe. The Arab Spring, UK Riots, Occupy and many other protests and so-called “flash-mobs” are all massive gatherings of digitally-connected individuals in physical space; and they have recently become the new normal. The primary role of technology in producing this atmosphere has, in part, been to effectively link the on and the offline. The trend to view these as separate spaces, what I call “digital dualism”, is faulty. Instead, I argue that the digital and physical enmesh to form an “augmented reality”. Linking the power of the digital–creating and disseminating networked information–with the power of the physical–occupying geographic space with flesh-and-blood bodies–is an important part of why we have this current flammable atmosphere of augmented revolution. Full article
(This article belongs to the Special Issue Social Transformations from the Mobile Internet)
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Article
A Land Use Planning Ontology: LBCS
by Nuno Montenegro, Jorge C. Gomes, Paulo Urbano and José P. Duarte
Future Internet 2012, 4(1), 65-82; https://doi.org/10.3390/fi4010065 - 6 Jan 2012
Cited by 15 | Viewed by 11063
Abstract
Urban planning has a considerable impact on the economic performance of cities and on the quality of life of their populations. Efficiency at this level has been hampered by the lack of integrated tools to adequately describe urban space in order to formulate [...] Read more.
Urban planning has a considerable impact on the economic performance of cities and on the quality of life of their populations. Efficiency at this level has been hampered by the lack of integrated tools to adequately describe urban space in order to formulate appropriate design solutions. This paper describes an ontology called LBCS-OWL2 specifically developed to overcome this flaw, based on the Land Based Classification Standards (LBCS), a comprehensive and detailed land use standard to describe the different dimensions of urban space. The goal is to provide semantic and computer-readable land use descriptions of geo-referenced spatial data. This will help to make programming strategies available to those involved in the urban development process. There are several advantages to transferring a land use standard to an OWL2 land use ontology: it is modular, it can be shared and reused, it can be extended and data consistency maintained, and it is ready for integration, thereby supporting the interoperability of different urban planning applications. This standard is used as a basic structure for the “City Information Modelling” (CIM) model developed within a larger research project called City Induction, which aims to develop a tool for urban planning and design. Full article
(This article belongs to the Special Issue NeoGeography and WikiPlanning)
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<p>The LBCS class hierarchy. The LBCS concept seen as a class with three annotation properties for registering the full name, description and source. Each class has an individual with the same name.</p>
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<p>The LBCS concept. The LBCS concept seen as an individual with two datatype properties in which information about numerical and colour codes is registered.</p>
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<p>Classification of Parcels. Example of a map composed of parcels that can be classified according to land use knowledge.</p>
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<p>Matching between NLUD and LBCS. Matching between the NLUD class “ReligiousBuildings” and the LBCS ontology concepts through existential restrictions in the dimensions properties.</p>
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<p>Links between the GIS_Parcel and LBCS ontologies. The link between the GIS_Parcel ontology and LBCS ontology through 5 OWL object properties classifies parcels using the LBCS taxonomy. The datatype property hasShapeIdentifier links the Parcel with the respective ShapeFile by a unique identifier.</p>
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<p>How to obtain OWL punned classes. An example of how to obtain the OWL entity (punned class) of a LBCS concept from its numerical code and dimension.</p>
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<p>An individual representing one parcel in the map. The image shows how the world can be “closed” by asserting the cardinality of each property.</p>
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<p>A screenshot of the tool interface. A land use category is selected (left), displaying the features related to this category on the map. Some parcels are selected in the map (right) as the user classifies them with the selected LBCS category.</p>
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Article
Extension Activity Support System (EASY): A Web-Based Prototype for Facilitating Farm Management
by Kim Lowell, Lindsay Smith, Ian Miller, Christopher Pettit and Eloise Seymour
Future Internet 2012, 4(1), 42-64; https://doi.org/10.3390/fi4010042 - 4 Jan 2012
Cited by 1 | Viewed by 8906
Abstract
In response to disparate advances in delivering spatial information to support agricultural extension activities, the Extension Activity Support System (EASY) project was established to develop a vision statement and conceptual design for such a system based on a national needs assessment. Personnel from [...] Read more.
In response to disparate advances in delivering spatial information to support agricultural extension activities, the Extension Activity Support System (EASY) project was established to develop a vision statement and conceptual design for such a system based on a national needs assessment. Personnel from across Australia were consulted and a review of existing farm information/management software undertaken to ensure that any system that is eventually produced from the EASY vision will build on the strengths of existing efforts. This paper reports on the collaborative consultative process undertaken to create the EASY vision as well as the conceptual technical design and business models that could support a fully functional spatially enabled online system. Full article
(This article belongs to the Special Issue Internet and Landscapes)
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<p>EASY plan schematic. The stages of the consultation and evaluation processes are highlighted in mauve.</p>
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<p>EASY functional areas and user groups based on topic package concept established to support industry customisation. For example, topic package for dairy, livestock or horticultural industries.</p>
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<p>Users, functions, and topic packages in EASY.</p>
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<p>EASY prototype topic package with aerial imagery and polygonal data illustrating property boundaries, water courses and road networks.</p>
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Article
How Can We Study Learning with Geovisual Analytics Applied to Statistics?
by Linnea Stenliden and Mikael Jern
Future Internet 2012, 4(1), 22-41; https://doi.org/10.3390/fi4010022 - 30 Dec 2011
Cited by 1 | Viewed by 9419
Abstract
It is vital to understand what kind of processes for learning that Geovisual Analytics creates, as certain activities and conditions are produced when employing Geovisual Anlytic tools in education. To understand learning processes created by Geovisual Analytics, first requires an understanding of the [...] Read more.
It is vital to understand what kind of processes for learning that Geovisual Analytics creates, as certain activities and conditions are produced when employing Geovisual Anlytic tools in education. To understand learning processes created by Geovisual Analytics, first requires an understanding of the interactions between the technology, the workplace where the learning takes place, and learners’ specific knowledge formation. When studying these types of interaction it demands a most critical consideration from theoretical perspectives on research design and methods. This paper first discusses common, and then a more uncommon, theoretical approach used within the fields of learning with multimedia environments and Geovisual Analytics, the socio-cultural theoretical perspective. The paper next advocates this constructivist theoretical and empirical perspective when studying learning with multiple representational Geovisual Analytic tools. To illustrate, an outline of a study made within this theoretical tradition is offered. The study is conducted in an educational setting where the Open Statistics eXplorer platform is used. Discussion of our study results shows that the socio-cultural perspective has much to offer in terms of what kind of understanding can be reached in conducting this kind of studies. Therefore, we argue that empirical research to analyze how specific communities use various Geovisual Analytics to evaluate information is best positioned in a socio-cultural theoretical perspective. Full article
(This article belongs to the Special Issue Geovisual Analytics)
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<p>Open Statistic eXplorer with 3 time-linked views showing the world “fertility rates” during 1960–2008; map, scatter plot (fertility rate <span class="html-italic">vs.</span> age 0–14) and time chart; comparing 4 countries Nigeria, South Africa, China and Italy. The story is published on the right side. Students learn that central Africa maintains a high fertility rate (Nigeria), while South Africa started in 1960 at the same level but then shows a reduced trend. The students can interact and change indicators to discover reasons behind this trend and gain knowledge. http://www.ncomva.se/v4/world/#story=0.</p>
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<p>The Open Statistics eXplorer provides open data architecture for flexibility. This data interface is based on a programmed application program interface (API) to the World dataBank.</p>
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<p>Different methods used with the platform’s information and geographical visualization tools.</p>
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<p>The seamless integration of a teacher authoring tool: importing data, storytelling and publishing interactive education documents for official statistics.</p>
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<p>Example of an interactive educational document based on public Organization for Economic Co-operation and Development (OECD) data. The document includes an educational text, as well as a map, motion chart, snapshots and time series—<span class="html-italic">i.e</span>., the methodological concept.</p>
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<p>The process by which teachers converted an educational plan into interactive educational material, a Vislet, on the web, where students interacted with the content.</p>
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Article
The Street Network Evolution of Crowdsourced Maps: OpenStreetMap in Germany 2007–2011
by Pascal Neis, Dennis Zielstra and Alexander Zipf
Future Internet 2012, 4(1), 1-21; https://doi.org/10.3390/fi4010001 - 29 Dec 2011
Cited by 216 | Viewed by 44954
Abstract
The OpenStreetMap (OSM) project is a prime example in the field of Volunteered Geographic Information (VGI). Worldwide, several hundred thousand people are currently contributing information to the “free” geodatabase. However, the data contributions show a geographically heterogeneous pattern around the globe. Germany counts [...] Read more.
The OpenStreetMap (OSM) project is a prime example in the field of Volunteered Geographic Information (VGI). Worldwide, several hundred thousand people are currently contributing information to the “free” geodatabase. However, the data contributions show a geographically heterogeneous pattern around the globe. Germany counts as one of the most active countries in OSM; thus, the German street network has undergone an extensive development in recent years. The question that remains is this: How does the street network perform in a relative comparison with a commercial dataset? By means of a variety of studies, we show that the difference between the OSM street network for car navigation in Germany and a comparable proprietary dataset was only 9% in June 2011. The results of our analysis regarding the entire street network showed that OSM even exceeds the information provided by the proprietary dataset by 27%. Further analyses show on what scale errors can be reckoned with in the topology of the street network, and the completeness of turn restrictions and street name information. In addition to the analyses conducted over the past few years, projections have additionally been made about the point in time by which the OSM dataset for Germany can be considered “complete” in relative comparison to a commercial dataset. Full article
(This article belongs to the Special Issue NeoGeography and WikiPlanning)
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<p>Number of OSM Contributors in Germany from 2009 to 2011.</p>
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<p>(<b>a</b>) Development of OSM Nodes in Germany; (<b>b</b>) Development of OSM Ways in Germany.</p>
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<p>(<b>a</b>) Increase in German OSM Street Network (three-month interval); (<b>b</b>) Annual Increase in German OSM Street Network (2007–2011).</p>
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<p>Development of OSM Street Network in Germany by Street Category (2007–2011).</p>
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<p>Development of OSM Street Network in Comparison to TomTom.</p>
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<p>Distribution of Streets without Name or Route Number Attribute Information by Street Category (June 2011).</p>
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<p>(<b>a</b>) Development of OSM Street Network by Town Type; (<b>b</b>) Relative Difference by Town Type and Street Network (June 2011).</p>
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<p>Correlation between OSM Data Coverage and Area, and OSM Data Coverage and Population (June 2011).</p>
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<p>Relative Difference between TomTom and OSM for Total Route Network (left) and for Car Navigation Network (right) (June 2011).</p>
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<p>Correlation between Dataset Differences and Population Density (June 2011).</p>
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<p>Correlation between Data Completeness and Number of Contributors (June 2011).</p>
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<p>OSM Topology Error Types.</p>
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<p>(<b>a</b>) OSM Topology Errors; (<b>b</b>) OSM Duplicate Nodes or Ways Errors; (<b>c</b>) Lack of Information Errors.</p>
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<p>Number of Turn Restrictions by Street Category in Germany for TomTom and OSM (June 2011).</p>
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<p>Number of Turn Restrictions by Town Type in Germany for TomTom and OSM (June 2011).</p>
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<p>Actuality of the OSM Route Network.</p>
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