File:PM Putrid Piranha idle.gif
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PM_Putrid_Piranha_idle.gif (87 × 73 pixels, file size: 192 KB, MIME type: image/gif, looped, 215 frames, 6.5 s)
Summary[edit]
File information for PM Putrid Piranha idle.gif | |
Info | |
Description | Battle idle animation of a Putrid Piranha from Paper Mario |
Source | The Spriters Resource |
Artist | Ripped by Retriever II |
Edited | Cropped and animated in unFREEZ to appear as it does in-game (frame order (1*6)-(2*5)-(3*6)-(2*5)-(1*6)-(2*5)-(3a*6)-2a-2a-(2*3)-(((1*6)-(2*5)-(3*6)-(2*5))*4)-(1*6)-(2a*5)-3a-3a-(3*4)-(2*5)-(((1*6)-(2*5)-(3*6)-(2*5))*2)-(1*6)-(4*3)-5-(1*3)-5-(4*3), frame delay 3); rounded loop on leaf twitching slightly as it does not loop perfectly in time with the head in-game, and depicting it exactly would require an exponential amount of frames |
Help:Image • Image use policy |
Licensing[edit]
This is a sprite originally from a copyrighted computer or video game, and the copyright for it is most likely held by the company that developed the game. It is believed that the use of a limited number of web-resolution sprites for identification and critical commentary on the computer or video game in question or the copyrighted character(s) depicted by the sprite in question qualifies as fair use under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material, is not being used to turn a profit in this context, and presents ideas that cannot be exhibited otherwise. See Wikipedia:Copyrights and fair use rationale. |
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 03:23, August 7, 2021 | 87 × 73 (192 KB) | Doc von Schmeltwick (talk | contribs) | {{aboutfile |1=Battle idle animation of a Putrid Piranha from ''Paper Mario'' |2=[https://www.spriters-resource.com/nintendo_64/pm/sheet/11625/ The Spriters Resource] |3=Ripped by Retriever II |4=Cropped and animated in unFREEZ to appear as it does in-game (frame order (1*6)-(2*5)-(3*6)-(2*5)-(1*6)-(2*5)-(3a*6)-2a-2a-(2*3)-(((1*6)-(2*5)-(3*6)-(2*5))*4)-(1*6)-(2a*5)-3a-3a-(3*4)-(2*5)-(((1*6)-(2*5)-(3*6)-(2*5))*2)-(1*6)-(4*3)-5-(1*3)-5-(4*3), frame delay 3); rounded loop on leaf twitch... |
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File usage
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