Postal² is a 2003 computer game by Running With Scissors (RWS). It is a sequel to the 1997 game Postal. Both are intentionally highly controversial due to high levels of violence and stereotyping. Unlike its predecessor, Postal² is a first-person shooter based on the Unreal Graphics Engine.
The player takes on the role of 'The Postal Dude' (all evidence given in-game indicates that the character's full legal name actually is "The Postal Dude, Jr.": his father's tombstone reads "T. Dude Sr."; characters constantly call him "Mr. The Dude" and a package for him is addressed to "Postal Dude"), a tall thin man with a goatee, sunglasses, a blue alien t-shirt, and a long black leather coat. The Postal Dude also wears a Happy Smiley pin on his right lapel and a cross pin on his left one. 'The Postal Dude' lives in a trailer park with his nagging wife (only identified in the credits as 'Postal Dude's Bitch') in the mining town of Paradise, Arizona.
The game levels are split into days of the week starting Monday and finishing Friday. At the beginning of each day, Dude is given several tasks to accomplish, such as 'Get milk', 'Confess sins', and other seemingly mundane tasks. The purpose of the game is to finish all of the tasks throughout the week, although the game encourages the player to play in any way he wishes, be it as civilly or as chaotically as possible. There are unique consequences to whichever path is chosen.
Dude must put up with being flipped the bird, mugged, attacked by protesters, put upon by an obnoxious convenience store owner/terrorist and his patrons who cut before Dude in the "money-line", plus an annoying marching band, a murderous toy mascot named Krotchy, the police and SWAT team, the ATF and the National Guard, a religious cult, savage butchers, psycho Taliban terrorists, and Gary Coleman, among many other things.
Hey guys, ManChrzan here. You might know me as the guy with the how-the-fu**-do-you-read-this? nickname who made xPatch and greatly contributed to the 20th Anniversary update for POSTAL 2. Well, here I am, and together with KeshaFilm, we are now helping out MarShil, the person who started the whole Postal 3 Unreal project and was pretty much the only one working on this mod for quite a long time.
It's been a while since anything was posted here, huh? The last piece of information was dropped in 2015. Well, there were some small updates posted on the VK page of the mod, on our YouTube channels and in the small POSTAL communities on Discord, but this page stayed dead until now.
There are quite a few reasons for that. First and foremost, the fact that this page was controlled by a "deleted" Anthology Production group and none of us or our friends from that group had access to edit it anymore. Thanks to the kind support from ModDB, we regained control of the page and created a new group solely for the purpose of developing this mod and sharing updates here.
So yes, the project is still very alive, and we have a lot of exciting stuff to share!
But before that we will give answers to some of the questions we are often asked.
Frequently Asked Questions
So what exactly is Postal 3 Unreal?
There seems to be some confusion about our project, so let's clear things up.
Postal 3 Unreal is a mod for POSTAL 2 Complete (the digitally released, updated version of the game you all have on Steam, GOG, Zoom, etc.) Currently we do not plan a standalone release or a port compatible with older game buidls and it's unlikely that it will change.
Our goal is to create a faithful 1:1 recreation of Postal 3 using the second game's modding tools, this of course includes all the bugs and issues with the infamous grenade crash among others!
- IT'S NOT A FIRST-PERSON MOD FOR POSTAL III
- IT'S A POSTAL 2 TOTAL-CONVERSION. IS IT REALLY THAT HARD TO TELL?
THE MODDB PAGE LITERALLY TELLS YOU THIS - POSTAL 2 MOD!
- STOP CONFUSING IT WITH CATHARSIS REBORN
THESE TWO ARE COMPLETELY DIFFERENT PROJECTS, BY DIFFERENT DEVELOPERS,
WITH DIFFERENT PREMISE, AND FOR DIFFERENT FREAKING GAMES!!!!!!!!!!!!
Unfunny jokes aside, we are working hard to push the outdated Unreal Engine 2 to its limits and make it look, feel, and play better than both the broken and unfinished Postal 3 and the old and janky POSTAL 2.
While we are keeping the original story intact (and the grenade crash as a super-fun secret option to toggle), we've made several key changes to other aspects of the game. The most significant differences are the first-person perspective, new weapons, and an open-world environment you'll be able to fully explore in Freeroam mode and in between missions in Story mode, almost like in POSTAL 2.
Because of the structure of the Insane Path, the mission progression will be mostly linear, but for a big chunk of the Good Path, you will be able to choose the order in which you complete your missions, just like in the good old POSTAL 2 we all love!
Why not use more recent Unreal Engine?
If you think moving the project from one engine and a complete game base with an AI, Animations and other things that we can reuse to completely different bare engine or a different game that we we have zero experience with is a good idea then think twice...
Do you need voice actors?
No, why the hell would we need them if we are using the exact same story as original, there's no need for recording new voice lines or replacing existing ones.
What happened to the second demo?
In 2022, a new demo was announced...
Translation of the post, from Russian to English by a Polish guy - might not be 100% accurate.
And now some good news—the mod is still alive! For quite some time, I had nothing to publicly share about the project, which is why there haven't been any informative posts in the group for a while. But now the moment has come. I can confidently announce a new demo version of Postal 3 Unreal, which will be significantly different from the previous one in its scale! The demo will include three game modes:
1 - A cut location from Postal 3 completely stylized as the 2007 version, featured in the previous demo of the mod. The differences from the previous version are very striking.
2 - Free Roam Mode where you will be able to explore all game locations and all in-game weapons scattered around the game world.
3 - Story Mode including five story missions.
The release of the new demo version is scheduled for the third quarter of 2022!
So what happened to it? Why it never released?
We have work and personal lives, and Postal 3 Unreal is not a commercial product. Which means things don't always go according to plan. Yes, we were planning to release a new demo, but a lot has changed since then. However, this doesn't mean the demo has been canceled. It will come out at a later date as soon as the missions for it are fully completed and all the new gameplay mechanics are polished. It will be much better in terms of content and quality than it was originally planned, thus the delay.
We believe this was a good decision, hope you will like the new features we've implemented and understand why we decided it's worth waiting a little longer for.
Any estimated release date?
Creating a big and ambitious project like Postal 3 Unreal requires a lot of time - our free time, and life is unpredictable. Everything is done for the Postal community absolutely for free by a small group of passionate modders. Therefore, we ask you not to demand any dates or push for an early-access release. We will release the new demo and the full version of the mod when it's ready. Just follow our ModDB or VK page and wait for the news.
Since the last trailer dropped (in 2021), and we've made some striking progress, it would be a crime to not make a new one to show how the mod currently looks and plays, and it's in whooping 4K quality!
Okay, let's get into the juicy part, you probably want to know a bit more about all these cool new features and improvements we have implemented. So, here's a bit more details about them!
It wasn't easy, but despite the challenge, we managed to ensure that all font sizes display correctly and that there are no characters missing for English, Russian, and Polish languages. Oh, that's right...
Well, that would be it for this showcase, there's actually a lot more things we did (like fixing some base game bugs, changing some animations, or making the dead NPCs ragdolls work after the save is loaded) but it would take too long to show every little detail so these were the most important features and changes.
Well, we will surely continue to push POSTAL 2 to its limits, adding even more cool mechanics from Postal 3 into our mod. We plan to add local achievements, and who knows, maybe even human shields and handcuffs will be implemented in some form? When the demo releases and Pre-Path is finished we plan to focus on the Insane Path. After that, we hope to make the Good Path as well.
If you have any questions regarding our project, feel free to ask in the comments.
That's all for now. Thanks for reading, and hope to see you in the next devblog soon!
Third Update On Gimp Infiltration. Its been awhile Since the last update, More changes made to gimp infiltration and information on the mod are in this...
Happy Night 2.1 - Final Director's Cut release of the new mod version.
Hold up, what do you mean 2.5 is cancelled? Are you fucking kidding?!
My first ModDB post (weird, considering that the mod went through a lot of releases and such) but anyways. I have a showcase of the progress I've made...
woah první verze vyšla dřív než jsem si myslel... No nevadí, já si nestěžuju, ty si nestěžuješ. A jestli jo, tak si pojď stěžovat do komentářu...
I had made small mod for last version of xPatch 3.1 Uncut | for P2 v5100. 1. Improvments in dismemberment meshes. Some of NPC had clipping meshes or wrong...
This is a collection of sample files for a series of Youtube tutorials created by le_soulful.
Fixes crash for "that one" arcade mini-game as well as something with the menu, I honestly forgot.
This is an unfinished BETA build. I do not plan to continue working on it. All UnrealScript source and tools I used are included, if you want to finish...
Widescreen fixes (and more) for version 1409 of POSTAL 2 and its expansions.
when postal 2 rtx?
Postal 2 becoming mainstream ruined the series.
wrong lol
I started playing Postal 2 when the game was just released in a computer club.
I really liked the developers, many thanks for the game.
how i download it?
i'll definitely check out postal 4 sometime, i heard good things about it.
HOLY ****! They're making Postal 4! :D
Store.steampowered.com
What happend with postal3 authors? They were tortured with fire?
I've tried to play, but when I launch it it asks me to choose which program to run it on. Can anybody help?
use a launcher