And the fact of the day. I just learned from Hitman 2. Is chloroform only knocks you out for less than a minute. I never knew that. lol. I thought it was more like half a day. But who can argue with a video game?
I can't remember this from Hitman 2 but the original game also lets you put on the suit of a small Asian man and wear it perfectly with no one noticing you aren't the limo driver. The fact that you seem to be upset about the chloroform but didn't mention that makes me wonder what grasp of reality you actually expect for games.
So you like most people, did not like Absolution because you suck at it? There are about 9 ways to kill each target in each level. You need to keep your eyes open more.
The biggest problem I've been having with the trilogy is, there are so little ways to kill your targets, and the map is too big for its own good. Just alot of ground to cover, and lots of enemies to avoid. Especially Hitman 2.
Just absolutely pissed me off last night when I was playing Blood money. The target i'm trying to kill is lifting weights. I could have strangled him with his own barbell. Instead, 47 just stands there like an idiot. I can actually spot ways to kill people that he can't, which is kinda sad.
And no one sucks at Absolution, it isn't that hard of a game. The problem and reason why people do not like absolution in compared to Blood Money is that the games are insanely different in their style/product.
If you bought Call of Duty 1-4 and loved them and they hadn't made a Call of Duty in 5 years and announced CoD 5 and they gave you 'Arkham' or 'Skyrim' you'd be pissed because it's NOTHING like the game series. They might as well call Hitman 'The Killer Dude' and make a whole new series. The fact that they use the name to sell the product and the product is not what they expected/wanted is what really puts a nail in the coffin for the game.
Why do I think Blood Money is such a great game?... Replay Value. There are some bugs and glitches with Blood Money and some of it can be frustrating but every mission can be done differently. Every mission can be done with a variety of weapons. You can upgrade equipment and use equipment on the first non tutorial contract that you had no way of having the first time. So if you wanted to shoot everyone with a M-16 you could go back and use your Silenced, Double Mag, Low Velocity Ammo tricked out M-16 and allow the heavens to take the pixelated souls of the AIs you were freeing.
Or if you wanted to see how many people you could kill without anyone knowing you could go back to that mission and use silenced silver ballas that rocked your socks!
Here is a few things you could try doing:
No Disguise Changes
Kill Everyone in a Specific Disguise
Use the bomb
Make it all look like accidents
ONLY POISON!
Knife Only
Kill Everyone without being found out
Run and Gun
Slow Calculated Assault
I'm sure other people have other game challenges they would try. But on most of the Absolution missions you don't have that choice... You can't choose your own gun for a mission, you don't have a silenced weapon (and sometimes no weapon) when you start a lot of the missions, There is typically only select ways you can actually complete the mission.
Something I also disliked is in a lot of the missions it wasn't about taking out a target it was about 'getting from a to b' and some of that was broken through a few missions (like the one where you break into the mountain, then go up the mountain and then go out of or deeper into the mountain (the mine testing facility) when I don't really care about that.
I still have Blood Money on my 360 (I've traded it and bought it upto 4 times). I can't tell you how many times I've played the rehab contract where I killed everyone I could as an accident or 'mysterious conditions' or tried doing it by stealing the invite card, or just breaking into the back door, or trying to get through everything undiscovered.
With Absolution I got disguises that were useless (Uh oh! The Chinese Cook over there sees I am dressed like him but I'm not a card carrying member of the Cook Union and he knows all the members!). Predetermined weapons that left me without a silenced ranged weapon (and don't tell me Contracts is my best bet to replay the missions with my gun, Contracts is a lazy, quick, '
sell the online pass' cheap PoS. You have to be connected to the internet to even play it. What happens when Edios stops paying the server that you need to be on to play the contract?
I also got a storyline that was too indepth. In Codename there wasn't a huge storyline. You kind of figure out you are killing all the sources of your DNA and there's a few missions that are part of the same arc but that's about it. Hitman 2 tries to add in a storyline that almost nobody gave a flip about but the missions were all mostly seperate and their own little story. Hitman 3 is kind of just a weird drug haze rehashing of the previous games but again the missions are the real meat of the game. Then you have Hitman: Blood Money which really dials back on the 'storyline' on a lot of the missions and again every mission is replayable on it's own, fun, and storyline is secondary.
Then Absolution where everything is driven by storyline (even what weapons you can use) and there are many levels all interconnected/linked/right after another that basically destroy the Hitman 'soul' of what has made it so popular and fun.
It's almost like IO or Edios saw that games like Skyrim, Fallout, Mass Effect (The ending ruined the series for me but all up until that point), Red Dead Redemption, Portal that had good storylines and made a lot of money with a very large and loyal following and said, 'Yeah! Yeah We want that! Hey writers, write a storyline, storylines really sell to the kids these days! Oh yeah and lets hire good designers that can make stuff look cool! Well wait, don't make it like the past successful games, we want them to know the storyline... Hey designers, make the storyline something they HAVE to endure!'
And actually thinking of Portal made me think of the perfect way to describe Hitman.
Hitman: Blood Money is a lot like Portal/2. Sure there is a continuing storyline/dialog throughout the game, but you can play each and every mission on it's self and it's still fun, it doesn't need the storyline to make the game gun.