Xenus 2: White Gold
|
PC Boxart
|
Release Date:
|
24 October 2008
|
Developer:
|
Deep Shadows
|
Publisher:
|
Play Ten Interactive
|
Series:
|
Xenus
|
Platforms:
|
Microsoft Windows, Xbox 360
|
Genre:
|
First-Person shooter
|
|
|
Xenus 2: White Gold, also known as: White Gold: War in Paradise, is a 2008 video game and the sequel (Despite Saul looking younger, handwaved away with a mention of "Plastic Surgery" in an easily missable dialogue.) to Boiling Point: Road to Hell.
The following weapons appear in the video game Xenus 2: White Gold:
Handguns
Colt Anaconda
The Colt Anaconda is available to Saul in the game. It incorrectly ejects spent casings after each shot due to all pistols in the game sharing the same firing animation.
It is now the player's starting weapon.
Colt Anaconda - .44 Magnum
Saul holding the Anaconda.
Inserting some new ones in. Note the lack of speedloader and actual bullets in the cases.
Flicking the cylinder shut.
World model of the Cold Anaconda.
SPP-1M
The SPP-1M Underwater Pistol can be used in-game. It is the only firearm usuable when in water though since the mutated fish that would attack Saul were cut (unless restored by fan patches) it's therefore only useful for fighting enemies on land/in boats while Saul is in water.
It's also wrongly depicted as suppressed meaning it also fills the role of the PSS from the first game.
SPP-1M underwater pistol - 4.5x40mmR.
Holding the SPP-1M out of its ideal underwater element.
Aiming. Note the "SPP-1M" and "MADE IN USSR" markings on the back.
Removing the rounds. The game accurately depicts the SPP-1M's ammunition as long steel darts, as opposed to conventional bullets; what it doesn't depict however, is that the darts should not be present after the weapon is fired.
Assault Rifles
M4A1 Carbine
The M4A1 Carbine can be used in-game.
Colt M4A1 with carry handle removed - 5.56x45mm
An M4A1 with iron sights.
An M4A1 with a scope. Note that the model for the rear sight is still there, causing it to clip into the scope.
Aiming through the rather odd rear iron sights.
Inserting in a new one. Note the markings and the selector on semi.
Pulling the charging handle. Note that the right side is just a mirror of the left.
In a promotional image, Saul reloads an M4A1 with a foregrip; this is unavailable in the full game.
The world model of the M4 which has a carry handle.
AKM
The AKM can be used in-game.
Removing the magazine. Note that there is what appears to be a second fire selector behind the rail.
The world model of the AKM.
Submachine Guns
IMI Micro Uzi
The IMI Micro Uzi can be used in-game.
While Saul can no longer dual-wield Uzis, enemies who use the Uzis will be using them in a dual-wield fashion.
IMI Micro Uzi with bent trigger guard - 9x19mm Parabellum. The in-game model lacks the stock.
Holding the Micro Uzi. Note that it appears to have a second
MAC-10-like charging handle in addition to its own.
Pulling out the magazine. When viewed at full size, the markings can be read; they appear to have been referenced off a
Denix replica of some sort, as "MODELGUNS DENIX" can be seen on the second line.
Pulling one of the charging handles.
The world model of the Uzi.
Shotguns
Benelli M4 Super 90
The Benelli M4 Super 90 can be used in-game. Despite it being a semi-automatic shotgun, a pump-racking sound is heard after firing due to it reusing sound effects from Boiling Point's Remington 870.
Benelli M4 Super 90 - 12 gauge
The Benelli in idle. Note the left-handed ejection port and the purely cosmetic shell holder.
Inserting in some shells. Note that the shells appear somewhat undersized.
Pulling the charging handle.
Blunderbuss
The Blunderbuss can be used in-game.
Holding the Blunderbuss. Note the left-handed flintlock.
After firing. Note that the hammer is down.
Ramming everything into place.
Cocking the hammer. The flashpan is never primed.
Sawed-off Double Barreled Shotgun
A Sawed-off Double Barrel Shotgun can be used in-game.
Stevens SBS shotgun with sawn-off barrels (photoshopped) - 12 gauge
An NPC cleans the Sawn-off Shotgun.
Sniper Rifles
SVD Dragunov
The SVD Dragunov can be used in-game.
SVD Dragunov - 7.62x54mmR
The SVD in idle. The entire model is rather compacted, squished even.
Aiming through the PSO-1.
Removing the magazine. Note the "Raban G33" marking on the dustcover.
Inserting in a new mag. Note that the magazine is completely solid.
Machine Guns
Kord
The Kord heavy machine gun can be found as mounted emplacements.
The right side of the Kord...
M197 Vulcan
The General Dynamics M197 Vulcan can be seen mounted on the AH-1 Cobra.
General Dynamics M197 Vulcan - 20x102mm
Having a look at front of the M197.
FN M249-E2 SAW
The FN M249 SAW is the only portable machine gun in-game.
FN M249-E2 SAW - 5.56x45mm NATO
Pulling back the charging handle.
KPV heavy machine gun
KPV heavy machine guns mounted in the ZPU-4 AA mount can be used in-game.
KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm.
Saul observes the right side of the ZPU-4 while getting some photos for IMFDB.
Unknown machine gun
An unknown machine gun appears mounted on Jeeps.
The left side of the machine gun.
The other side of the machine gun.
Launchers
M79 grenade launcher
The M79 grenade launcher can be used in-game.
M79 grenade launcher - 40x46mm
Misunderstanding the use of the leaf sight.
Getting ready to insert a new grenade.
RPG-18
The RPG-18 can be used in-game.
SA-7 Grail
The SA-7 Grail can be used in-game.
SA-7 Grail (9K32 Strela-2) launcher and missile - 72mm
Grenades & Explosives
Unknown Hand Grenade
An unknown hand grenade can be used in-game.
It appears to resemble either a fictionalized MK3A2 offensive grenade with a fragmantation sleeve or a DM51 hand grenade.
DM51 High-Explosive Fragmentation hand grenade
MK3A2 offensive hand grenade
Pulling the pin; apparently, Saul has the ability to rip the ring off of the pin and not have the pin itself come out of the grenade.
Some Prop Grenades in a box.
RKG-3
The RKG-3 anti-tank grenade can be used in-game.
TNT
TNT appears as a usuable item. It can only be placed on specific targets.
Others
Beretta 92FS
A Beretta 92FS appears in the intro video.
Beretta 92FS - 9x19mm Parabellum
Colt M1911A1
Colt M1911A1s appear in-game. They cannot be used by the player.
Nickel plated Colt M1911A1 - .45 ACP.
The M1911A1 as a target for a quest.
A few M1911A1s on a shelf.
Crossbow
Aiming through the scope, which uses the same reticle as on the PSO-1.