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Ghost Recon Advanced Warfighter

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Ghost Recon Advanced Warfighter (2006)


Tom Clancy's Ghost Recon Advanced Warfighter or GRAW is a 2006 tactical shooter, the third installment in the Ghost Recon series. It was released for the PC, Xbox 360, Xbox, and PlayStation 2, with different platforms receiving different versions.

The game takes place in 2013. Players control Captain Scott Mitchell, a member of an elite special forces team known as the Ghosts, who must protect the US and Mexican presidents when a coup d'état erupts in Mexico City.


The following weapons appear in the video game Ghost Recon Advanced Warfighter:


Overview

Three versions of the game were developed. Present in each version is the Cross-Com system, which allows the player to give orders to AI teammates and depending on the mission, ground assets such as artillery and armored vehicles as well as aerial assets such as UAVs or helicopters. The features and abilities of Cross-Com differs in each version.

The PC version was developed by Grin, featuring larger levels, better AI, and greater emphasis on squad tactics, and the gameplay is generally more in line with that of older Tom Clancy games. It can only be played from the first-person perspective, and unlike other versions, the loadouts of AI squad members can be customized. Orders given via Cross-Com can be more complex, and given to individual squad members. The PC version has more realistic weapon handling features than in other versions:

The game correctly tracks the +1 cartridge in the chamber and the fire-mode selector can also be used.

The player can customize their weapons before each mission, however, putting too many attachments on a gun will increase its weight and that will result in a moving, aiming, and reloading penalty.

When a gun is reloaded, all the remaining rounds in the magazine are lost.

While the player is unable to pick up enemy weaponry on PC (it is only a feature on the 360 version), the player can take ammo from enemy/friendly weapons of the same caliber, so while Mitchell cannot pick up an enemy rifle to replace a primary weapon, he can take a magazine from any weapon using the same ammo (such as taking a vehicle crewman's M9 magazine to replace a used one) the picked-up magazine will always have full ammo, the sequel would remove this system and just have a more standard feature of picking up enemy weapons like the 360 version of GRAW 1 and the other versions of GRAW 2

The only exception to this rule is the MP5SD, which cannot take ammo from pistols and only other MP5SDs (while the Beretta and Glock can take ammo from all three 9mm weapons) and the FN Minimi SPW, which can only take ammo from another FN Minimi SPW.

Additionally, if the player fires a chambered round mid-reload, Mitchell will chamber his weapon with a different animation compared to a normal empty reload, such as pulling the slide on a handgun instead of using the slide release.

The main Xbox 360 version was developed by Tiwak, Ubisoft Paris, and Red Storm Entertainment and is more of a "lite-tactical" shooter akin to Rainbow Six: Vegas or Ghost Recon 2. Mitchell lacks regenerating health, individual magazines aren't tracked, the player can freely pick up dropped weapons, the squad system is simplified like in Ghost Recon 2 and the game can be played in either first or third-person, and features a cover system. Cross-Com commands in this version are given to the entire squad at once with no ability to give orders to individuals.

It also features a co-op campaign, while the PC version featured co-op missions still set in Mexico, the Xbox 360's version has more missions and revolves around a different group of Ghosts fighting another rebellion in Nicaragua with ties to the Mexican rebellion.

The Xbox and PlayStation 2 version was originally developed for the Xbox by Ubisoft Shanghai with Ubisoft Paris and Darkworks porting this version to the PlayStation 2. Both are first-person only shooters like the PC version but more arcadey than even the 360 version. Mitchell is at most accompanied by one soldier instead of a squad, his health slowly regenerates to around half-way and the player cannot customize their loadout when playing through a mission for the first time with Mitchell instead having a fixed loadout of four weapons per mission. The Xbox version features better visuals, animations, and ragdolls while the PlayStation 2 version has heavily cut back levels and scripted sequences, lacks reload animations, and weapons have less detail compared to the Xbox version but has a survival and enemy hunt mode. Both versions have shorter levels and are lacking several features compared to the other versions.

These versions are

Guns notably handle more "arcadey" in last-gen, with a higher amount of arbitrary first-shot inaccuracy when set to burst or especially full-auto.

Handguns

Beretta M9

The standard-issue sidearm of the US Military and the Ghost squad is the Beretta M9. Fires 9x19mm bullets, has a capacity of 15+1 rounds. It is the only semi-automatic handgun in the game. It can be modified with a sound suppressor, but in the Xbox 360 version of the game, the "M9" and "M9-SD" are two separate weapons, while Mitchell is the only character to use it in the Xbox 360, Xbox, and PlayStation 2 versions. In the PC Version it is more widespread with Mexican rebels driving troop transports often dismounting their vehicle and using the Beretta during combat.

Beretta M9 - 9x19mm
The Beretta M9 in the weapon selection menu. The Beretta logo can be clearly seen on the grip, however the "BERETTA" text itself is missing. Also, the slide reads "U.S.-9mm MILITARY", instead of "U.S. 9mm M9-BERETTA USA".
Cpt. Scott Mitchell wields an unmodified M9 pistol. The gun is depicted to operate in incorrect DAO mode.
Cpt. Scott Mitchell holds a suppressed Beretta M9 at the ruins of the US embassy.
View through the iron sights of the M9.
Cpt. Mitchell reloads his M9 when it runs empty.
Very rarely, Mexican rebels are also seen using Berettas.
A Beretta with the magazine removed as Mitchell has taken the ammo for his Glock.
After firing his chambered round mid-reload, Mitchell racks the slide, this animation shows the suppressor isn't proper aligned with the barrel.
Mitchell reloads his M9 in the Xbox 360 version.
Holding the PS2 M9, which has the underbarrel module from the Xbox 360 and Xbox version removed.

Glock 18C

While referred to as the, "G18" it is actually a Glock 18C. Holds 19+1 rounds and cannot be modified. Available only in the PC version and is used by the Ghosts.

Glock 18C - 9x19mm
The G18C in the weapon selection menu. "AUSTRIA" and "9x19" can be seen on the slide. For some reason, it is modeled with an extended barrel.
The Glock 18C in idle, selector set to "rock-and-roll".
Iron sights of the Glock 18C.
Firing the Glock 18C in full-auto.
Cpt. Mitchell fires the G18C while aiming down the sights. Despite the high ROF and recoil, the Glock provides good accuracy at close to medium ranges.
The slide of the Glock 18C locks empty after a rapid burst. The auto reload feature of the game can be turned off, if the player wants even more realism during playing.
Cpt. Mitchell reloads his Glock 18C on the roof of a building while waiting for the Black Hawk to arrive. Looks like he is inserting an empty magazine.
Cpt. Mitchell pulls back the slide, Mitchell normally uses the slide release, but if the player fires the chambered round while Mitchell is inserting a new magazine, the alternative chambering animation has him rack the slide.
The slide pulled back with a round in the chamber.

Submachine Guns

Heckler & Koch MP5SD6

The Heckler & Koch MP5SD6 is used by just about every NATO counter-terrorist group in the world and as such is the SMG of choice for the Ghost squad's covert-ops. It appears as the "MP5SD" and can be modified with an Aimpoint sight. It is a secondary weapon the PC version but is a multiplayer-only primary in the 360 version.

Members of the rebel-aligned Aquila 7 Mexican special forces group also use the MP5SD6 in the PC version.

H&K MP5SD6 - 9x19mm
The MP5SD6 fitted with Aimpoint sight in the weapon selection menu.
The stock MP5SD6 in GRAW.
Mitchell wields an MP5SD6 fitted with an Aimpoint sight.
Reload animation of the MP5SD6.
View through the iron sights of the MP5SD6.
Cpt. Mitchell pulls back the bolt of the SD6 when it runs dry.

Assault Rifles and Battle Rifles

AK-47

The Type I AK-47 appears in the Xbox 360 and Xbox/PS2 versions of the game and only available in non-campaign modes in both. Another variant with a 75-round drum mag can be obtained as a DLC for the Xbox 360 version of the game.

Type I AK-47 - 7.62x39mm
Model of the "AK-47-DRUM" or "AK-47 LMG". Note the hybrid stamped/milled receiver.
The last-gen AK-47.

Barrett M468

The Barrett M468 with sliding stock and non-removable suppressor appears in the Xbox 360 version of the game. A variant with a Heckler & Koch XM320 can be obtained as DLC for the Xbox 360 version of the game. It also appears in the last-gen versions outside of campaign.

Barrett M468 - 6.8x43mm Rem SPC
Model of the Barrett M468 fitted with a grip and Aimpoint sight.
Model of the Barrett M468 fitted with an XM320 grenade launcher. Note how the Aimpoint sight's lens covers are now inverted. And since in the Xbox 360 version of GRAW weapons cannot be modified, the "M468" and "M468-320" are treated as two separate weapons, meaning the "Five New Weapons" DLC technically adds only four guns.
The last-gen Barrett M468.

M16A4

The M16A4 appears as "A4 Rifle" in the Xbox 360 version of the game. Hold 30 rounds, and fires correctly in semi-auto or three-round burst modes.

M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope - 5.56x45mm NATO

Crye Associates MR-C

The Crye Associates MR-C is a caseless bullpup assault rifle design proposed by Crye Precision; the "real" weapon was nothing more than a mock-up, and no working MR-C rifle ever existed. It is the main rifle of the Ghost team, and can be modified with holographic sight, sound suppressor, and grenade launcher. It can fire in semi-auto, three-round burst, and full-auto modes and has a 50-round magazine but lower damage than other rifles. Notably, the MR-C is the only assault rifle that consistently needs a second shot to finish off enemies in the PC version whereas other rifles mostly kill unarmored enemies in a single shot.

The Xbox 360 has a unique version called the "MR-C LW" which is equipped with a camera that allows Mitchell to aim and fire the weapon around corners without exposing himself.

Notably, antagonist Carlos Ontiveros in the PS2 version of the game is the only hostile NPC equipped with a MR-C.

The Crye Precision MR-C (Modular Rifle - Caseless)
A fully modified MR-C. In-game, the MR-C is depicted to have an ambidextrous selector, however the mock-up images and 3D renders of the "real" MR-C reveal that it only had a selector on its left side. Only the cocking handle was ambidextrous.
Cpt. Mitchell holds a suppressed MR-C during the fourth mission in the game.
Iron sights of the MR-C.
Cpt. Mitchell holds a MR-C modified with EOTech holographic sight and grenade launcher.
Reload animation of the MR-C.
Cpt. Mitchell rotates the cocking handle of the MR-C. For some reason, the MR-C cannot have a +1 round in the chamber.
Aiming down the holographic sight of the gun. The EOTech gives a better peripheral vision than the Aimpoint sight, but has no zooming capability.
Reloading the grenade launcher of the MR-C.
The MR-C on Cpt. Mitchell's back as he access a supply crate in the Xbox 360 version.
Mitchell reloads his MR-C.
The standard MR-C in the PS2 version.
The MR-C with a grenade launcher in last-gen.
The final variant, the MR-C CQC in last-gen.

FAMAS G2

The FAMAS G2 appears in the last-gen versions outside of the campaign. It is treated as having a 2x zoom scope despite not visually having one attached.

FAMAS G2 with proprietary bipod deployed - 5.56x45mm NATO
GRAW Last-Gen FAMAS.jpeg

FN SCAR-L

The FN SCAR-L appears with a desert tan finish. It has a capacity of 30+1 rounds. Used by the Ghost team, it can be equipped with a FN EGLM, foregrip, sound suppressor, and Aimpoint sight.

In the PS2 version, it has a 2x zoom despite lacking any kind of visible optic; this is made stranger by the fact that the original Xbox port (on which the PS2 version is based) gives it the same basic zoom as other iron-sighted weaponry.

Third Generation FN SCAR-L - 5.56x45mm NATO
The SCAR-L with Aimpoint sight during weapons selection/customization. The front sight is removed, rather than being folded down.
Bonus magazines for the SCAR-L.
Cpt. Mitchell opens fire with the SCAR-L from behind the safety of cover.
Aiming down the Aimpoint sight mounted on the SCAR-L. GRAW, just like Rainbow Six: Vegas 2, features so called in-game advertising of real-world products, but on a much smaller scale.
Cpt. Mitchell reloads his SCAR-L during the first mission of the game.
Cpt. Mitchell reloads his SCAR-L fitted with a foregrip and Aimpoint sight during the fifth mission of the game.
View through the default iron sights of the SCAR-L while leaning to the right.
Aiming a SCAR-L at a burning vehicle in the Xbox 360 version of the game.
Reloading the SCAR-L.
The PS2 SCAR-L.
The PS2 SCAR-L with grenade launcher that is only available as a loadout option, this version appears to be really unfinished, as it uses the MR-C's icon and capacity, the name isn't properly capitalized, and the icon for the actual launcher is the M60E4.

FN SCAR-L CQC

The FN SCAR-L CQC appears in the Xbox 360 version of the game as a usable assault rifle. It always has a suppressor equipped and can also be equipped with a grenade launcher. It is also available as a loadout option on the last-gen versions of the game and always has a suppressor. Oddly, at least on PS2, the icon for the SCAR-L and SCAR-L CQC in the equipment menu are clearly swapped.

Gen3 FN SCAR-L CQC - 5.56x45mm
The PS2 SCAR-L CQC.

FN SCAR-H

The FN SCAR-H with standard barrel can be obtained as DLC for the Xbox 360 version of the game. It is fitted with an M16-style flash hider, grippod, and ACOG. Unlike the SCARs in the PC version, this one has its front sight folded forward and not removed.

Gen 1 FN SCAR-H CQC with Aimpoint M68 and Grippod foregrip - 7.62x51mm NATO
Gen 3 FN SCAR-H STD - 7.62x51mm NATO. Image used to show the STD-length barrel.
Render of the SCAR-H STD. Note the first generation trigger unit and pistol grip.
"SV" refers to "Sniper Variant", another designation of the LB (Long Barrel) variant of the SCAR-L/H rifles. This model, however clearly has a standard (STD) length barrel. And finally, even though the SCARs are manufactured by FNH USA, the country of origin is still Belgium.

FN SCAR-H CQC

The FN SCAR-H CQC fires the 7.62x51mm NATO, giving more power than the SCAR-L with its 5.56x45mm round. It can be modified with the same attachments as the "Light" version. The game incorrectly claims that the SCAR-H fires 7.62x45mm rounds. The 7.62x45mm round was developed in the 1950s by Czechoslovakia and there is no modern rifle using it.

FN SCAR-H CQC - 7.62x51mm NATO.
A FN SCAR-H CQC fitted with a foregrip during weapon selection.
The SCAR-H CQC with vertical grip in the hands of Cpt. Mitchell.
Cpt. Mitchell holds a SCAR-H CQC modded with a grip and Aimpoint scope.
Reloaded animation of the SCAR-H CQC. Unlike the SCAR-L variants, the H's magazine is not painted tan.
Cpt. Mitchell opens fire from inside a Black Hawk helicopter.
View through the iron sights of the SCAR-H CQC.
Cpt. Mitchell slaps the bolt catch release of the SCAR.
The SCAR-H CQC in the PS2 version with the front sight removed from the player's version.

Heckler & Koch G36K

The Heckler & Koch G36K is carried by Mexican soldiers and rebels throughout the game. It cannot be used by the Ghosts, but the magazines can be picked up and used for the XM8, XM8 Compact, and SCAR-L. The latter is incorrect, as the SCAR-L's STANAG magazine is not compatible with the polymer magazines the G36 rifle family uses.

In the Xbox 360 and Xbox/PS2 versions, the G36KV is a usable weapon. It is known as the "36k Carbine". In the last-gen versions or at least the PS2 version, some rebels use the G36K with a grenade launcher that is not actually visually mounted on the weapon.

H&K G36K with SEF lower - 5.56x45mm NATO
A G36K rifle on the ground.
Close-up on the selector shows that the gun is depicted with a SEF lower.
A discarded G36K with magazine removed.
A magazine of the G36K, which would fit into an XM8 or XM8C, but not a SCAR-L.
During the night missions, the enemy G36K rifles are fitted with underbarrel weapon light attachments, however, the HK21E machine guns are not, as demonstrated here.
Cpt. Mitchell with a G36KV in the Xbox 360 version of the game.
A G36K on the ground in the console version of the game.
Mitchell holds a G36...
...and reloads it.
The last-gen G36.

Heckler & Koch XM8

The Heckler & Koch XM8 can be equipped with a XM320 grenade launcher, precision sight, and sound suppressor. In the Xbox version of the game, the XM320 is erroneously shown as having a forward-sliding barrel for loading (like the M203). The XM320's barrel actually pivots to the side.

Rebels occasionally make use of the (presumably battle-captured) XM8 in the Xbox 360 version during certain rail-shooter sequences, these XM8 rifles cannot be picked up by Mitchell once the Black Hawk lands and quickly despawn.

Exclusively in the PS2 version, rebels in Enemy Hunt/Survival are rarely encountered using "super" XM8 rifles during gameplay with an absurd rate of fire. (A behavior not replicated by any members of the XM8 family when actually used by the player, which have much slower rates of fire.)

H&K XM8 with Insight ISM-V sight - 5.56x45mm NATO
An XM8 rifle with sound suppressor, precision sight, and XM320 grenade launcher.
Kirkland holds his unmodified XM8 assault rifle during the first mission of the game.
The XM8 in Cpt. Mitchell's hands.
View through the ISM-V precision sight mounted on the XM8 rifle.
Cpt. Mitchell reloads his XM8 rifle from empty. The bolt can be seen locked back. After inserting a new mag, the player's character pushes the bolt release (which is located inside the trigger guard, hence there is no animation) and the bolt returns to the forward position.
Holding the PS2 XM8.
Holding the PS2 XM8 with a grenade launcher.

Heckler & Koch XM8 Compact

The smaller version of the XM8 rifle, the Heckler & Koch XM8 Compact Carbine with a sliding stock, is used as a secondary weapon by the Ghost team. It can be modified with a sound suppressor. It has an incorrect three-round burst firing mode. Clicking the fire button while the gun is set to burst will only produce semi-automatic fire. The fire key must be held to actually fire three rounds in a burst. The XM8C appears as "M8 Carbine" in the game. GRAW is the first game to feature the XM8 Compact; it can take ammo from 5.56mm assault rifles and LMGs and is the only secondary weapon to do so.

It also appears in the last-gen versions where it is equipped with a short-range sight and is extremely inaccurate if set to full-auto.

Heckler & Koch XM8 Compact Carbine - 5.56x45mm NATO
An XM8 Compact in the weapon selection menu.
Draw animation of the XM8C. Cpt. Mitchell extends the sliding stock of the rifle. During holstering, this animation occurs in reverse. Because of this, the XM8C has one of the slowest drawing/holstering animations in the game.
Mitchell wields an unmodified XM8 Compact during the beginning of the second mission.
View through the standard iron sights of the XM8 Compact Carbine. Unlike the XM8 Carbine, the XM8C cannot be modified with an Aimpoint sight.
Cpt. Mitchell reloads his XM8 Compact carbine.
Cpt. Mitchell holds the last-gen XM8 Compact.

Heckler & Koch XM29 OICW

A Ghost operative is seen wielding a Block 3 prototype XM29 OICW fitted with a vertical foregrip in the short movie that is being played on the main menu background. Whether or not the XM29 was to appear in the game is unknown.

2002 over-under OICW prototypes - 5.56x45mm NATO & 20mm (last possibly 25mm). The version in game is the final one depicted.
The Ghost operative holds the XM29 OICW.
The same operative takes cover with the OICW, on the Campaign sub-menu.
The Ghost team advances forward. Three of them are wielding XM8 rifles, one is seen with the XM29 OICW.

Norinco QBZ-95

The QBZ-95 appears in the Xbox 360 version of the game, known as the "Type 95".

Norinco QBZ-95 - 5.8x42mm
A QBZ-95 rifle on the player character's back.

L85A2

The L85A2 can only be used in the Xbox 360 version of the game. It has a 30-round magazine, and is called the "SA80" in-game. It can be equipped with a 2x or 4x scope.

L85A2 with SUSAT scope - 5.56x45mm NATO

Sniper Rifles

Accuracy International AS50

The AS50 appears as "SR AS50" in the Xbox 360 and last-gen versions of the game. Has a five-round capacity on the 360 and 10-round on last-gen.

Accuracy International AS50 - .50 BMG
A Ghost with an AS50 on a promo image for the Xbox 360 version of the game.
The last-gen AS50.

Barrett M107 LRSR

The Barrett M107 is available in the Xbox 360 version of the game as the "M107 Sniper".

It also appears in the last-gen versions as an unusable weapon used by enemy snipers.

Barrett M107 Long Range Sniper Rifle - .50 BMG
A dead last-gen rebel with his Barrett.

Barrett XM109

The Barrett XM109 appears as a tertiary weapon in the last-gen versions and is capable of destroying a gunship with a single grenade.

Notably, Mitchell cannot carry any spare ammunition whatsoever for the weapon and is restricted to the five-round magazine already loaded into the weapon as even using a resupply point will only refill the magazine.

Barrett XM109 - 25x59mm
Shaking the screen with some explosive shells from the Barrett XM109.

Barrett M95

The Barrett M95 is used by Mitchell in the last-gen versions.

Barrett M95, early model - .50 BMG
Ghost Recon Advanced Warfighter Barrett M95.jpg

Barrett M99

The Barrett M99 is the bolt-action single-shot sniper rifle of the Ghost team in the PC version. Appears with a short barrel and a sight bridge instead of the picatinny rail the real variant has. This weapon cannot be modified. Appears as "M99 Sniper" in the game and is chambered in .50 BMG.

Barrett M99 without scope - .416 Barrett
The Barrett M99 with bipod folded forward, sight bridge, and desert camouflage in the weapon selection screen.
Allen with his M99 inside a Black Hawk helicopter.
Cpt. Mitchell holds a Barrett M99 during the sixth mission of the game.
View through the telescope of the M99 with built-in rangefinder showing the distance in metres and feet.
Extra ammo for the M99. According to the bottom of the casing, these rounds were manufactured by "Burrito".
Cpt. Mitchell operates the bolt of the Barrett to extract the spent casing and make room for a fresh one. The reloading of the M99 can be very annoying and tiring, especially if the automatic reload feature is turned off.

Heckler & Koch PSG-1

This German semi-automatic sniper rifle is used by Mexican rebel snipers in the game. The Heckler & Koch PSG-1 is usable only in the Xbox 360 version of the game, where it has a 10-round capacity.

Heckler & Koch PSG-1 - 7.62x51mm NATO
A Ghost takes aim with his PSG-1 sniper rifle during the short movie which is played on the main menu background. This PSG-1 appears to be fitted with a five-round magazine and some sort of flash hider.
The PSG-1 rifle of a dead Mexican sniper, fitted with a 20-round magazine.

Knight's Armament Company SR-25

The SR-25 is in the Xbox 360 version of the game as well as the Xbox/PS2 versions. A suppressed variant can be obtained as DLC.

KAC SR-25 - 7.62x51mm NATO
Model of the suppressed SR-25 sniper rifle. A similar rifle was later used in Rainbow Six: Vegas 2.
The last-gen SR-25.

M110 SASS

The M110 SASS appears as the "AR-110" in the last-gen versions.

Oddly while the icon in the loadout menu is accurate, the gun is depicted seemingly feeding from both the usual magazine (as seen when reloading on the Xbox version) as well as having some sort of side-ways mounted magazine that isn't touched when reloading.

In addition, the weapon is not suppressed and instead uses the same "high caliber anti-material sniper" sound effects as other snipers like the Barrett.

M110 SASS - 7.62x51mm NATO
The accurate M110 SASS in the loadout menu.
Mitchell holds his deformed M110 SASS.

Norinco QBU-88

The Norinco QBU-88 appears in the Xbox 360 and last-gen versions of the game as the "KJY-88 Sniper" and only appears outside of campaign.

Norinco QBU-88 - 5.8x42mm
The PS2 QBU-88.

Heckler & Koch XM8 Sharpshooter Rifle

The XM8 Sharpshooter Rifle appears in the last-gen versions.

XM8 Sharpshooter Rifle - 5.56x45mm NATO
Ghost Recon Advanced Warfighter XM8 Sharpshooter.jpg

Machine Guns

2A42 Automatic Cannon

Enemy Mi-28 "Havoc" helicopters are armed with Shipunov 2A42s during the mission "Ready for Bear".

Shipunov 2A42 automatic cannon - 30x165mm
Cpt. Mitchell tries to take down the Mexican Mi-28 helicopter with his Beretta M9. In reality, the Mexican military does not operate the Mi-28.
View of an Mi-28 "Havoc" from the top.
A Mexican Mi-28 attacks the Ghosts while they're looking for "Salvatore". Note how the 2A42 Auto-Cannon is pointing at an impossible angle.

Browning M2HB

The Browning M2HB is seen mounted on various armored vehicles in the Xbox 360 and last-gen versions of the game.

Browning M2HB - .50 BMG
An M2HB mounted on an Abrams tank.
An M2HB mounted on a last-gen Humvee.

Browning M2 QCB

The Browning M2 QCB is mounted on Mexican Abrams tanks and friendly Stryker APC vehicles in M151 Protector RSW (Remote Weapon Station) mounts. They also appear in the form of static turrets, which cannot be used by the player.

Browning M2 QCB - .50 BMG
A Browning M2A2 machine gun with gun shield on an M3 tripod.
Another M2A2 heavy machine gun, this time in M151 Protector mount, on top of a Stryker APC. The redesigned carrying handle of the M2A2 can be seen on the gun.
A Stryker APC fires its M2A2 machine gun during mission four.

FN Minimi SPW

The FN Minimi SPW comes with a 180-round ammo box. This is the only LMG in the game and it cannot be modified; although it is equipped with a foregrip. The SPW incorrectly appears as "Mk 48", the 7.62x51mm variant of the M249 SAW, despite the game specifically stating that it fires 5.56x45mm rounds.

FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm NATO
The Minimi SPW light machine gun during weapon customization. The gun could pass for an MK 46 Mod 1, but is nothing close to a Mk 48. Also, the real SPW does not have a carrying handle, to furthermore reduce the weight.
Brown holds his favored Minimi SPW.
Brown reloads his Minimi SPW. Unlike in many games of the era, NPC characters have fully animated third-person reload animations, and do not simply "imitate" the reloads.
Cpt. Mitchell wields a Minimi SPW. Despite the picatinny rail on top, the weapon cannot accept any attachments.
A nearly empty SPW. Like in Rainbow Six: Vegas, the rounds actually disappear from the belt as they would in real life.
Cpt. Mitchell fires his SPW while aiming down the iron sights.
Reloading animation of the Minimi SPW.
Bonus drums for the Minimi SPW.

FN M240C

The FN M240C machine gun is coaxial-mounted on the Abrams tanks used by Mexican rebels that are members of the Mexican military, while in reality the Mexican Army does not operate the Abrams, or any tanks for that matter, with their heaviest armored vehicles being armored cars, infantry fighting vehicles, and armored reconnaissance vehicles, in the game 60 Abrams tanks were gifted to Mexico by the USA as part of the fictional North American Joint Security Agreement (or NAJSA) that the rebels are fighting against.

M240C - 7.62x51mm NATO
An Abrams as seen during the main menu background video.
An in-game Abrams tank. This view is through the Predator SRAW's thermal targeting sight.
A good close-up showing the M240C of a captured Abrams tank.

General Dynamics GAU-17/A

The General Dynamics GAU-17/A Minigun can be seen mounted on US Black Hawk helicopters.

It cannot be used by the player in any version except the 360 version, where Mitchell mans the minigun himself during certain sequences and instead is used by NPC gunners. It has infinite ammo when used by Mitchell but as expected for a video game mounted weapon, will gradually overheat and the gun will begin to have its fire rate slow down after halfway overheating.

General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO
The GAU-17/A mounted on a Black Hawk helicopter.
The operator fires the GAU-17/A machine gun.
A GAU-17/A machine gun in the Xbox 360 version of the game.

General Dynamics XM312

In the Xbox 360 version of the game, the General Dynamics XM312 is listed in the game as the "M50". It is used by Mexican loyalists and Rebel forces as a fixed heavy machine gun and can be used by the player during both single and multiplayer. In reality it was to replace the Browning M2HB, but the rate of fire was deemed too low. In-game, it lacks the scope assembly.

XM312 - .50 BMG

Heckler & Koch HK21E

The Heckler & Koch HK21E is carried by Mexican rebel machine gunners as well as being mounted on the Panhard armored cars. It cannot be used by the player, but the drum mag it uses can be picked up to refill the ammo for certain weapons- including those that fire 5.56mm rounds. In the Xbox 360 version, it is called "MG21" and can be used by the player.

H&K HK21E - 7.62x51mm
A dropped HK21E machine gun on the ground.
An HK21E, with the drum removed.
An HK21E machine gun mounted on a Mexican armored vehicle. This is the same model as the one the troopers use, it even still has the forward grip attached.
Mitchell holds an HK21 in the Xbox version of the game.
Reloading the machine gun. Note the foregrip is absent in this version.

Heckler & Koch XM8 Automatic Rifle

The XM8 Automatic Rifle appears in the last-gen versions outside of campaign.

XM8 Automatic Rifle - 5.56x45mm NATO
GRAW LastGen Heckler & Koch XM8 Automatic Rifle.jpg

Hughes/Alliant Techsystems M230 Chain Gun

During the third mission "VIP2 Is Down", and the fifth mission "Mayday! Mayday!", the Apache helicopters are armed with M230 Chain Guns. The player can give orders to these choppers, or send them to attack various targets. They will never use the M230 Chain Gun however, only their AGM-114 missiles.

Hughes/Alliant Techsystems M230 Chain Gun - 30x113mm
An Apache flies by Cpt. Mitchell after taking out the enemy tank with an AGM-114 Hellfire missile.

M60

The standard M60 appears as a mounted turret in the last-gen versions.

M60 with bipod extended - 7.62x51mm NATO
Mitchell finds a M60.
Firing the M60.

M60E4

The M60E4 machine gun appears in the Xbox 360 and Xbox/PS2 versions of the game, only usable in multiplayer on the Xbox 360 and non-campaign modes on last-gen. It has a 100 round magazine. Known simply as "M60" in the Xbox 360 version but identified as a M60E4 in the loadout description on last-gen.

M60E4 - 7.62x51mm NATO
A Ghost wields a M60E4 on a promotional image.
Mitchell firing the PS2 M60E4.

Norinco QJB-95

The Norinco QJB-95 appears as the "T-95 LMG", only usable in the Xbox 360 and Xbox/PS2 versions outside of campaign. It uses a 75 round magazine.

Norinco QJB-95 - 5.8x42mm
Holding the last-gen QJB-95.

Mk 48 Mod 0

A proper Mk 48 Mod 0 appears in the last-gen version outside of campaign.

Mk 48 Mod 0 - 7.62x51mm NATO
Ghost Recon Advanced Warfighter Mk48 loadout menu.jpg
Ghost Recon Advanced Warfighter Mk48.jpg

Grenade Launchers

Mk 19

The Mk 19 grenade launcher is used by Mexican rebels throughout the game in the PC version.

Mk 19 grenade launcher - 40x53mm
A Mk 19 grenade launcher on a M3 tripod, set up on the roof of a building.
A Mk 19 grenade launcher set up at an Mexican roadblock during mission "Bulldog".

FN EGLM

The 40mm FN EGLM appears as simply "Grenade Launcher" in the game. It be mounted on the SCAR-L and SCAR-H rifles.

Late Model FN MK 13 mounted on a third generation FN SCAR-L CQC - 5.56x45mm NATO/40x46mm
FN MK 13 grenade launcher mounted on a SCAR-L.
Late Model FN MK 13 mounted on a third generation FN SCAR-H CQC - 5.56x45mm NATO/40x46mm
A EGLM grenade launcher mounted on a SCAR-H CQC.
Cpt. Mitchell reloads the EGLM mounted on his SCAR-L rifle. The launcher is depicted to use some kind of caseless grenades, as there is no spent casing flying out when the player character opens the tube.

Heckler & Koch XM25

The Heckler & Koch XM25 is available in the last-gen versions as a loadout weapon. The XM25 as well as other grenade launchers in the last-gen versions are capable of destroying aircraft and even tanks with multiple grenades.

Heckler & Koch XM25 mock-up - 25x40mm. This is a non-firing demonstrator which looks substantially different to the final version.
Holding the XM25.

Heckler & Koch XM320

The Heckler & Koch XM320, the prototype version of the Heckler & Koch M320, can be mounted on the XM8 and Barrett M468 (Xbox 360 only) rifles. Called "Grenade Launcher" or "GL" in the PC version, but appears as "320" in the Xbox 360 port.

Heckler & Koch XM320 - 40x46mm
An XM320 grenade launcher mounted on an XM8 rifle.
Selecting the XM320 changes the crosshair to help the player aim the fired grenades.
First part of the reload animation: the player's character removes the spent casing from the tube.
Cpt. Mitchell inserts a new 40mm grenade into the XM320's tube.

Explosives

M61 Hand Grenade

The M61 hand grenade (an improved version of the M26 hand grenade) is the standard frag grenade the Ghosts use in the PC and last-gen versions. The presence of the M61 in the game is highly anachronistic, considering it was phased out and replaced by the M67 hand grenade after the Vietnam War.

M61 High-Explosive Fragmentation hand grenade
A few M61 hand grenades.
Cpt. Mitchell holds an M61 hand grenade.
The last-gen M61 with the fake name of "M96 Frag".

M67 Hand Grenade

The M67 hand grenade is used in the Xbox 360 version of the game.

M67 fragmentation grenade.

AN/M8 HC smoke grenade

The AN/M8 HC smoke grenade can be used in the multiplayer of the PC version. The presence of the AN/M8 in the game is somewhat anachronistic, as the modernized M83 smoke grenade would make more sense.

AN/M8 Smoke grenade
A few AN/M8 grenades.

M18 smoke grenade

The M18 smoke grenade appears in both the Xbox 360 and last-gen versions of the game:

The Xbox 360 version appears as a green smoke variant but releases brown smoke when thrown.

A fictional "Chaff" version of the M18 is available in the last-gen version, it functions like the chaff grenades in the Metal Gear Solid series and release magnetic strips to disable/confuse electronics. It is used by rebels to mess with Mitchell's Cross-Com system while Mitchell's chaff grenades don't affect him but stop enemy aircraft from locking on to him.

M18 smoke grenade, green
Holding the M18 Chaff.

C4 Charge

C4 Charges are used by Mitchell in the last-gen version of the game. When used for objectives, the charges are usually placed via an action prompt and function on a timer.

There is also a second remote-detonated variant that appears in the player's weapon menu, either by selecting it in non-campaign modes or as part of his set equipment in certain campaign missions. This version is equipped and used like normal weaponry and has the largest explosive radius in the game.

Mitchell prepares a C4 Charge.
Holding the detonator.

M112 C4 Demolition Charge

The M112 Demolition Charge is used by the Ghost team to destroy various objectives, such as air defense artillery, mobile SAM sites, and bunkers. The player's character is always the one who must plant them.

M112 C4 demolition charge
A deployed M112 C4 charge with timer.

Rocket Launchers

Lockheed Martin/IMI FGM-172 SRAW

The FGM-172 SRAW (Short Range Assault Weapon) is the anti-tank missile launcher used by the Ghost team in the PC version. It is a fire-and-forget missile launcher capable of destroying any enemy vehicle in one hit. It is incorrectly shown with a tracking gate based thermal seeker like the FGM-148 Javelin, which is not how the SRAW works: the SRAW's daysight is a simple 2.5x magnification optic, and the launcher does not have a thermal seeker, instead using a predictive targeting system where the operator tracks the target with the crosshair for several seconds prior to launching, to "train" the missile's autopilot.

It can be used as a special weapon, but it is very heavy, is discarded after use, and can slow down the operator significantly. Called "ZEUS MPAR" in the game.

FGM-172 SRAW - 139.7mm
3D Model of the Predator SRAW, from the weapon selection menu.
Cpt. Mitchell holds the FGM-172 SRAW on the roof of a parking lot during the second mission of the game.
An FGM-172 SRAW on Kirkland's back during the first mission.
View through the targeting system of the SRAW, as Cpt. Mitchell tries to take out a Mexican Abrams tank endangering the extraction of VIP1.

M47 Dragon

A highly fictionalized M47 Dragon appears as the Xbox 360 version of the "ZEUS MPAR".

In multiplayer, it also has a pistol grip and foregrip added.

The rear of the launcher now has a hole that is used to insert new rockets and is essentially used as a standard rocket launcher.

M47 Dragon with bipod folded and SU-36/P daysight removed


Fictional Rocket Launcher

A fictional launcher is used as the last-gen version of the "ZEUS MPAR" and is treated as a normal reloadable launcher. It is also used by Mexican forces.

The "ZEUS MPAR" in the pre-Enemy Hunt/Survival loadout menu.
Holding the "ZEUS MPAR".

RPG-7

The RPG-7 is used by Mexican soldiers in the PC version, mainly during the "Ready for Bear" mission.

RPG-7V1 with PGO-7 scope - 40mm
A scoped RPG-7 next to a dead rebel.



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