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Ghost Recon Advanced Warfighter
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Tom Clancy's Ghost Recon Advanced Warfighter or GRAW is a 2006 tactical shooter, the third installment in the Ghost Recon series. It was released for the PC, Xbox 360, Xbox, and PlayStation 2, with different platforms receiving different versions.
The game takes place in 2013. Players control Captain Scott Mitchell, a member of an elite special forces team known as the Ghosts, who must protect the US and Mexican presidents when a coup d'état erupts in Mexico City.
The following weapons appear in the video game Ghost Recon Advanced Warfighter:
Overview
Three versions of the game were developed. Present in each version is the Cross-Com system, which allows the player to give orders to AI teammates and depending on the mission, ground assets such as artillery and armored vehicles as well as aerial assets such as UAVs or helicopters. The features and abilities of Cross-Com differs in each version.
The PC version was developed by Grin, featuring larger levels, better AI, and greater emphasis on squad tactics, and the gameplay is generally more in line with that of older Tom Clancy games. It can only be played from the first-person perspective, and unlike other versions, the loadouts of AI squad members can be customized. Orders given via Cross-Com can be more complex, and given to individual squad members. The PC version has more realistic weapon handling features than in other versions:
The game correctly tracks the +1 cartridge in the chamber and the fire-mode selector can also be used.
The player can customize their weapons before each mission, however, putting too many attachments on a gun will increase its weight and that will result in a moving, aiming, and reloading penalty.
When a gun is reloaded, all the remaining rounds in the magazine are lost.
While the player is unable to pick up enemy weaponry on PC (it is only a feature on the 360 version), the player can take ammo from enemy/friendly weapons of the same caliber, so while Mitchell cannot pick up an enemy rifle to replace a primary weapon, he can take a magazine from any weapon using the same ammo (such as taking a vehicle crewman's M9 magazine to replace a used one) the picked-up magazine will always have full ammo, the sequel would remove this system and just have a more standard feature of picking up enemy weapons like the 360 version of GRAW 1 and the other versions of GRAW 2
The only exception to this rule is the MP5SD, which cannot take ammo from pistols and only other MP5SDs (while the Beretta and Glock can take ammo from all three 9mm weapons) and the FN Minimi SPW, which can only take ammo from another FN Minimi SPW.
Additionally, if the player fires a chambered round mid-reload, Mitchell will chamber his weapon with a different animation compared to a normal empty reload, such as pulling the slide on a handgun instead of using the slide release.
The main Xbox 360 version was developed by Tiwak, Ubisoft Paris, and Red Storm Entertainment and is more of a "lite-tactical" shooter akin to Rainbow Six: Vegas or Ghost Recon 2. Mitchell lacks regenerating health, individual magazines aren't tracked, the player can freely pick up dropped weapons, the squad system is simplified like in Ghost Recon 2 and the game can be played in either first or third-person, and features a cover system. Cross-Com commands in this version are given to the entire squad at once with no ability to give orders to individuals.
It also features a co-op campaign, while the PC version featured co-op missions still set in Mexico, the Xbox 360's version has more missions and revolves around a different group of Ghosts fighting another rebellion in Nicaragua with ties to the Mexican rebellion.
The Xbox and PlayStation 2 version was originally developed for the Xbox by Ubisoft Shanghai with Ubisoft Paris and Darkworks porting this version to the PlayStation 2. Both are first-person only shooters like the PC version but more arcadey than even the 360 version. Mitchell is at most accompanied by one soldier instead of a squad, his health slowly regenerates to around half-way and the player cannot customize their loadout when playing through a mission for the first time with Mitchell instead having a fixed loadout of four weapons per mission. The Xbox version features better visuals, animations, and ragdolls while the PlayStation 2 version has heavily cut back levels and scripted sequences, lacks reload animations, and weapons have less detail compared to the Xbox version but has a survival and enemy hunt mode. Both versions have shorter levels and are lacking several features compared to the other versions.
These versions are
Guns notably handle more "arcadey" in last-gen, with a higher amount of arbitrary first-shot inaccuracy when set to burst or especially full-auto.
Handguns
Beretta M9
The standard-issue sidearm of the US Military and the Ghost squad is the Beretta M9. Fires 9x19mm bullets, has a capacity of 15+1 rounds. It is the only semi-automatic handgun in the game. It can be modified with a sound suppressor, but in the Xbox 360 version of the game, the "M9" and "M9-SD" are two separate weapons, while Mitchell is the only character to use it in the Xbox 360, Xbox, and PlayStation 2 versions. In the PC Version it is more widespread with Mexican rebels driving troop transports often dismounting their vehicle and using the Beretta during combat.
Glock 18C
While referred to as the, "G18" it is actually a Glock 18C. Holds 19+1 rounds and cannot be modified. Available only in the PC version and is used by the Ghosts.
Submachine Guns
Heckler & Koch MP5SD6
The Heckler & Koch MP5SD6 is used by just about every NATO counter-terrorist group in the world and as such is the SMG of choice for the Ghost squad's covert-ops. It appears as the "MP5SD" and can be modified with an Aimpoint sight. It is a secondary weapon the PC version but is a multiplayer-only primary in the 360 version.
Members of the rebel-aligned Aquila 7 Mexican special forces group also use the MP5SD6 in the PC version.
Assault Rifles and Battle Rifles
AK-47
The Type I AK-47 appears in the Xbox 360 and Xbox/PS2 versions of the game and only available in non-campaign modes in both. Another variant with a 75-round drum mag can be obtained as a DLC for the Xbox 360 version of the game.
Barrett M468
The Barrett M468 with sliding stock and non-removable suppressor appears in the Xbox 360 version of the game. A variant with a Heckler & Koch XM320 can be obtained as DLC for the Xbox 360 version of the game. It also appears in the last-gen versions outside of campaign.
M16A4
The M16A4 appears as "A4 Rifle" in the Xbox 360 version of the game. Hold 30 rounds, and fires correctly in semi-auto or three-round burst modes.
Crye Associates MR-C
The Crye Associates MR-C is a caseless bullpup assault rifle design proposed by Crye Precision; the "real" weapon was nothing more than a mock-up, and no working MR-C rifle ever existed. It is the main rifle of the Ghost team, and can be modified with holographic sight, sound suppressor, and grenade launcher. It can fire in semi-auto, three-round burst, and full-auto modes and has a 50-round magazine but lower damage than other rifles. Notably, the MR-C is the only assault rifle that consistently needs a second shot to finish off enemies in the PC version whereas other rifles mostly kill unarmored enemies in a single shot.
The Xbox 360 has a unique version called the "MR-C LW" which is equipped with a camera that allows Mitchell to aim and fire the weapon around corners without exposing himself.
Notably, antagonist Carlos Ontiveros in the PS2 version of the game is the only hostile NPC equipped with a MR-C.
FAMAS G2
The FAMAS G2 appears in the last-gen versions outside of the campaign. It is treated as having a 2x zoom scope despite not visually having one attached.
FN SCAR-L
The FN SCAR-L appears with a desert tan finish. It has a capacity of 30+1 rounds. Used by the Ghost team, it can be equipped with a FN EGLM, foregrip, sound suppressor, and Aimpoint sight.
In the PS2 version, it has a 2x zoom despite lacking any kind of visible optic; this is made stranger by the fact that the original Xbox port (on which the PS2 version is based) gives it the same basic zoom as other iron-sighted weaponry.
FN SCAR-L CQC
The FN SCAR-L CQC appears in the Xbox 360 version of the game as a usable assault rifle. It always has a suppressor equipped and can also be equipped with a grenade launcher. It is also available as a loadout option on the last-gen versions of the game and always has a suppressor. Oddly, at least on PS2, the icon for the SCAR-L and SCAR-L CQC in the equipment menu are clearly swapped.
FN SCAR-H
The FN SCAR-H with standard barrel can be obtained as DLC for the Xbox 360 version of the game. It is fitted with an M16-style flash hider, grippod, and ACOG. Unlike the SCARs in the PC version, this one has its front sight folded forward and not removed.
FN SCAR-H CQC
The FN SCAR-H CQC fires the 7.62x51mm NATO, giving more power than the SCAR-L with its 5.56x45mm round. It can be modified with the same attachments as the "Light" version. The game incorrectly claims that the SCAR-H fires 7.62x45mm rounds. The 7.62x45mm round was developed in the 1950s by Czechoslovakia and there is no modern rifle using it.
Heckler & Koch G36K
The Heckler & Koch G36K is carried by Mexican soldiers and rebels throughout the game. It cannot be used by the Ghosts, but the magazines can be picked up and used for the XM8, XM8 Compact, and SCAR-L. The latter is incorrect, as the SCAR-L's STANAG magazine is not compatible with the polymer magazines the G36 rifle family uses.
In the Xbox 360 and Xbox/PS2 versions, the G36KV is a usable weapon. It is known as the "36k Carbine". In the last-gen versions or at least the PS2 version, some rebels use the G36K with a grenade launcher that is not actually visually mounted on the weapon.
Heckler & Koch XM8
The Heckler & Koch XM8 can be equipped with a XM320 grenade launcher, precision sight, and sound suppressor. In the Xbox version of the game, the XM320 is erroneously shown as having a forward-sliding barrel for loading (like the M203). The XM320's barrel actually pivots to the side.
Rebels occasionally make use of the (presumably battle-captured) XM8 in the Xbox 360 version during certain rail-shooter sequences, these XM8 rifles cannot be picked up by Mitchell once the Black Hawk lands and quickly despawn.
Exclusively in the PS2 version, rebels in Enemy Hunt/Survival are rarely encountered using "super" XM8 rifles during gameplay with an absurd rate of fire. (A behavior not replicated by any members of the XM8 family when actually used by the player, which have much slower rates of fire.)
Heckler & Koch XM8 Compact
The smaller version of the XM8 rifle, the Heckler & Koch XM8 Compact Carbine with a sliding stock, is used as a secondary weapon by the Ghost team. It can be modified with a sound suppressor. It has an incorrect three-round burst firing mode. Clicking the fire button while the gun is set to burst will only produce semi-automatic fire. The fire key must be held to actually fire three rounds in a burst. The XM8C appears as "M8 Carbine" in the game. GRAW is the first game to feature the XM8 Compact; it can take ammo from 5.56mm assault rifles and LMGs and is the only secondary weapon to do so.
It also appears in the last-gen versions where it is equipped with a short-range sight and is extremely inaccurate if set to full-auto.
Heckler & Koch XM29 OICW
A Ghost operative is seen wielding a Block 3 prototype XM29 OICW fitted with a vertical foregrip in the short movie that is being played on the main menu background. Whether or not the XM29 was to appear in the game is unknown.
Norinco QBZ-95
The QBZ-95 appears in the Xbox 360 version of the game, known as the "Type 95".
L85A2
The L85A2 can only be used in the Xbox 360 version of the game. It has a 30-round magazine, and is called the "SA80" in-game. It can be equipped with a 2x or 4x scope.
Sniper Rifles
Accuracy International AS50
The AS50 appears as "SR AS50" in the Xbox 360 and last-gen versions of the game. Has a five-round capacity on the 360 and 10-round on last-gen.
Barrett M107 LRSR
The Barrett M107 is available in the Xbox 360 version of the game as the "M107 Sniper".
It also appears in the last-gen versions as an unusable weapon used by enemy snipers.
Barrett XM109
The Barrett XM109 appears as a tertiary weapon in the last-gen versions and is capable of destroying a gunship with a single grenade.
Notably, Mitchell cannot carry any spare ammunition whatsoever for the weapon and is restricted to the five-round magazine already loaded into the weapon as even using a resupply point will only refill the magazine.
Barrett M95
The Barrett M95 is used by Mitchell in the last-gen versions.
Barrett M99
The Barrett M99 is the bolt-action single-shot sniper rifle of the Ghost team in the PC version. Appears with a short barrel and a sight bridge instead of the picatinny rail the real variant has. This weapon cannot be modified. Appears as "M99 Sniper" in the game and is chambered in .50 BMG.
Heckler & Koch PSG-1
This German semi-automatic sniper rifle is used by Mexican rebel snipers in the game. The Heckler & Koch PSG-1 is usable only in the Xbox 360 version of the game, where it has a 10-round capacity.
Knight's Armament Company SR-25
The SR-25 is in the Xbox 360 version of the game as well as the Xbox/PS2 versions. A suppressed variant can be obtained as DLC.
M110 SASS
The M110 SASS appears as the "AR-110" in the last-gen versions.
Oddly while the icon in the loadout menu is accurate, the gun is depicted seemingly feeding from both the usual magazine (as seen when reloading on the Xbox version) as well as having some sort of side-ways mounted magazine that isn't touched when reloading.
In addition, the weapon is not suppressed and instead uses the same "high caliber anti-material sniper" sound effects as other snipers like the Barrett.
Norinco QBU-88
The Norinco QBU-88 appears in the Xbox 360 and last-gen versions of the game as the "KJY-88 Sniper" and only appears outside of campaign.
Heckler & Koch XM8 Sharpshooter Rifle
The XM8 Sharpshooter Rifle appears in the last-gen versions.
Machine Guns
2A42 Automatic Cannon
Enemy Mi-28 "Havoc" helicopters are armed with Shipunov 2A42s during the mission "Ready for Bear".
Browning M2HB
The Browning M2HB is seen mounted on various armored vehicles in the Xbox 360 and last-gen versions of the game.
Browning M2 QCB
The Browning M2 QCB is mounted on Mexican Abrams tanks and friendly Stryker APC vehicles in M151 Protector RSW (Remote Weapon Station) mounts. They also appear in the form of static turrets, which cannot be used by the player.
FN Minimi SPW
The FN Minimi SPW comes with a 180-round ammo box. This is the only LMG in the game and it cannot be modified; although it is equipped with a foregrip. The SPW incorrectly appears as "Mk 48", the 7.62x51mm variant of the M249 SAW, despite the game specifically stating that it fires 5.56x45mm rounds.
FN M240C
The FN M240C machine gun is coaxial-mounted on the Abrams tanks used by Mexican rebels that are members of the Mexican military, while in reality the Mexican Army does not operate the Abrams, or any tanks for that matter, with their heaviest armored vehicles being armored cars, infantry fighting vehicles, and armored reconnaissance vehicles, in the game 60 Abrams tanks were gifted to Mexico by the USA as part of the fictional North American Joint Security Agreement (or NAJSA) that the rebels are fighting against.
General Dynamics GAU-17/A
The General Dynamics GAU-17/A Minigun can be seen mounted on US Black Hawk helicopters.
It cannot be used by the player in any version except the 360 version, where Mitchell mans the minigun himself during certain sequences and instead is used by NPC gunners. It has infinite ammo when used by Mitchell but as expected for a video game mounted weapon, will gradually overheat and the gun will begin to have its fire rate slow down after halfway overheating.
General Dynamics XM312
In the Xbox 360 version of the game, the General Dynamics XM312 is listed in the game as the "M50". It is used by Mexican loyalists and Rebel forces as a fixed heavy machine gun and can be used by the player during both single and multiplayer. In reality it was to replace the Browning M2HB, but the rate of fire was deemed too low. In-game, it lacks the scope assembly.
Heckler & Koch HK21E
The Heckler & Koch HK21E is carried by Mexican rebel machine gunners as well as being mounted on the Panhard armored cars. It cannot be used by the player, but the drum mag it uses can be picked up to refill the ammo for certain weapons- including those that fire 5.56mm rounds. In the Xbox 360 version, it is called "MG21" and can be used by the player.
Heckler & Koch XM8 Automatic Rifle
The XM8 Automatic Rifle appears in the last-gen versions outside of campaign.
Hughes/Alliant Techsystems M230 Chain Gun
During the third mission "VIP2 Is Down", and the fifth mission "Mayday! Mayday!", the Apache helicopters are armed with M230 Chain Guns. The player can give orders to these choppers, or send them to attack various targets. They will never use the M230 Chain Gun however, only their AGM-114 missiles.
M60
The standard M60 appears as a mounted turret in the last-gen versions.
M60E4
The M60E4 machine gun appears in the Xbox 360 and Xbox/PS2 versions of the game, only usable in multiplayer on the Xbox 360 and non-campaign modes on last-gen. It has a 100 round magazine. Known simply as "M60" in the Xbox 360 version but identified as a M60E4 in the loadout description on last-gen.
Norinco QJB-95
The Norinco QJB-95 appears as the "T-95 LMG", only usable in the Xbox 360 and Xbox/PS2 versions outside of campaign. It uses a 75 round magazine.
Mk 48 Mod 0
A proper Mk 48 Mod 0 appears in the last-gen version outside of campaign.
Grenade Launchers
Mk 19
The Mk 19 grenade launcher is used by Mexican rebels throughout the game in the PC version.
FN EGLM
The 40mm FN EGLM appears as simply "Grenade Launcher" in the game. It be mounted on the SCAR-L and SCAR-H rifles.
Heckler & Koch XM25
The Heckler & Koch XM25 is available in the last-gen versions as a loadout weapon. The XM25 as well as other grenade launchers in the last-gen versions are capable of destroying aircraft and even tanks with multiple grenades.
Heckler & Koch XM320
The Heckler & Koch XM320, the prototype version of the Heckler & Koch M320, can be mounted on the XM8 and Barrett M468 (Xbox 360 only) rifles. Called "Grenade Launcher" or "GL" in the PC version, but appears as "320" in the Xbox 360 port.
Explosives
M61 Hand Grenade
The M61 hand grenade (an improved version of the M26 hand grenade) is the standard frag grenade the Ghosts use in the PC and last-gen versions. The presence of the M61 in the game is highly anachronistic, considering it was phased out and replaced by the M67 hand grenade after the Vietnam War.
M67 Hand Grenade
The M67 hand grenade is used in the Xbox 360 version of the game.
AN/M8 HC smoke grenade
The AN/M8 HC smoke grenade can be used in the multiplayer of the PC version. The presence of the AN/M8 in the game is somewhat anachronistic, as the modernized M83 smoke grenade would make more sense.
M18 smoke grenade
The M18 smoke grenade appears in both the Xbox 360 and last-gen versions of the game:
The Xbox 360 version appears as a green smoke variant but releases brown smoke when thrown.
A fictional "Chaff" version of the M18 is available in the last-gen version, it functions like the chaff grenades in the Metal Gear Solid series and release magnetic strips to disable/confuse electronics. It is used by rebels to mess with Mitchell's Cross-Com system while Mitchell's chaff grenades don't affect him but stop enemy aircraft from locking on to him.
C4 Charge
C4 Charges are used by Mitchell in the last-gen version of the game. When used for objectives, the charges are usually placed via an action prompt and function on a timer.
There is also a second remote-detonated variant that appears in the player's weapon menu, either by selecting it in non-campaign modes or as part of his set equipment in certain campaign missions. This version is equipped and used like normal weaponry and has the largest explosive radius in the game.
M112 C4 Demolition Charge
The M112 Demolition Charge is used by the Ghost team to destroy various objectives, such as air defense artillery, mobile SAM sites, and bunkers. The player's character is always the one who must plant them.
Rocket Launchers
Lockheed Martin/IMI FGM-172 SRAW
The FGM-172 SRAW (Short Range Assault Weapon) is the anti-tank missile launcher used by the Ghost team in the PC version. It is a fire-and-forget missile launcher capable of destroying any enemy vehicle in one hit. It is incorrectly shown with a tracking gate based thermal seeker like the FGM-148 Javelin, which is not how the SRAW works: the SRAW's daysight is a simple 2.5x magnification optic, and the launcher does not have a thermal seeker, instead using a predictive targeting system where the operator tracks the target with the crosshair for several seconds prior to launching, to "train" the missile's autopilot.
It can be used as a special weapon, but it is very heavy, is discarded after use, and can slow down the operator significantly. Called "ZEUS MPAR" in the game.
M47 Dragon
A highly fictionalized M47 Dragon appears as the Xbox 360 version of the "ZEUS MPAR".
In multiplayer, it also has a pistol grip and foregrip added.
The rear of the launcher now has a hole that is used to insert new rockets and is essentially used as a standard rocket launcher.
Fictional Rocket Launcher
A fictional launcher is used as the last-gen version of the "ZEUS MPAR" and is treated as a normal reloadable launcher. It is also used by Mexican forces.
RPG-7
The RPG-7 is used by Mexican soldiers in the PC version, mainly during the "Ready for Bear" mission.