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Course details

Application Development for Mobile Devices (in English)

TAMa Acad. year 2024/2025 Winter semester 5 credits

Specifics of mobile devices: hardware, software limitations, specifics of user interfaces. Overview and characteristics of existing mobile platforms. Development for Android: overview of the platform, history, versions, basic principles of development, modern approaches. Design of user interfaces for mobile devices: specifics, steps of the design, design languages, acquiring information from users and testers. Architectures of mobile apps: communication in network, client-server, synchronization of information, distribution of compuatationa load.

Guarantor

Course coordinator

Language of instruction

English

Completion

Classified Credit

Time span

  • 26 hrs lectures
  • 26 hrs projects

Assessment points

  • 30 pts mid-term test (written part)
  • 70 pts projects

Department

Lecturer

Instructor

Learning objectives

Get acquainted with existing mobile platforms and with the principles of creation of user interfaces, to get overview of the hardware platforms and operating system, their mutual comparison. Learn about the process of creation of mobile app from conceptual design, through graphics design, testing UX elements, implementation, testing, publishing and further maintenance and development. The student focuses on one selected platform and within a team creates an application functional on a selected mobile device; students practice project documentation and project defense.

  • The student will get acquainted with existing mobile platforms and with the principles of creation of user interfaces
  • Students get an overview of the hardware platforms and operating system, their mutual comparison.
  • Students learn basics of application creation on systems Android / iOS.
  • Students learn specifics of designing mobile applications - what forms a successful and useful mobile app, how are mobile apps specific, what factors are non/intuitive during desing.
  • The student focuses on one selected platform and within a team creates an application functional on a selected mobile device; students practice project documentation and project defense.


  • The student learns to search for information in English regarding very timely technologies.
  • Student learns to create projects in a small team.
  • Student learns presentation and defense of results in a small project.
  • Student will be led towards creative and innovative project design.
  • Student will be led towards critical analysis and commenting of existing solutions.

Prerequisite knowledge and skills

  • Basic knowledge of creation of user interfaces (ITU course).
  • Knowledge of basics of computer graphics and 3D rendering with hardware acceleration (PGR course).
  • Knowledge of object oriented application design (+ one of the following languages: C++, C#, Java).
  • Knowledge of basics of operating systems (in the extent given by the Bc. level tought at FIT).

Study literature

  • Jeffrey Rubin, Dana Chisnell: Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests, 2nd Edition, Wiley; 2 edition (May 12, 2008), ISBN: 978-0470185483
  • Bill Phillips, Chris Stewart, Kristin Marsicano: Android Programming: The Big Nerd Ranch Guide (3rd Edition) (Big Nerd Ranch Guides), Big Nerd Ranch Guides; 3 edition (February 9, 2017), ISBN: 978-0134706054
  • Christian Keur, Aaron Hillegass: iOS Programming: The Big Nerd Ranch Guide (6th Edition) (Big Nerd Ranch Guides), Big Nerd Ranch Guides; 6 edition (January 6, 2017), ISBN: 978-0134682334
  • Steve Krug: Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (3rd Edition), New Riders; 3 edition (January 3, 2014), ISBN: 978-0321965516
  • Don Norman: The Design of Everyday Things: Revised and Expanded Edition, Basic Books; Revised, Expanded edition (November 5, 2013), ISBN: 978-0465050659

Syllabus of lectures

This list might not be up to date. Fresh information is always at the private course pages.

  1. Introduction to the course, Introduction to the problematic of mobile development.
  2. Project workshop.
  3. Development for Android I.
  4. Development for Android II.
  5. Project workshop
  6. Design of Mobile Apps
  7. Mobile Design Languages: Material Design and others
  8. Pervasive Computing: Designing Services for the Future
  9. Project workshop
  10. Unix on smartphones - Nokia, BlackBerry (QNX), Tizen, ...
  11. Experience from practical projects.
  12. Experience from practical projects.
  13. Concluding information, preparation for the final exam.

Syllabus - others, projects and individual work of students

Team projects (4 students per project) with written documentation and defense. The projects will be applications functional on mobile devices of a selected mobile platform.

Progress assessment

  • Project with a defense - 70 points
  • Mid-term test / Essay - 30 points


Schedule

DayTypeWeeksRoomStartEndCapacityLect.grpGroupsInfo
Wed lecture 1., 2., 3., 4., 5., 6., 7., 8., 10., 11., 12., 13. of lectures E104 14:0015:5070 1EIT 1MIT 2EIT 2MIT INTE NADE xx Herout
Wed lecture 2024-11-13 G108 14:0015:5070 1EIT 1MIT 2EIT 2MIT INTE NADE xx Herout

Course inclusion in study plans

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