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RADIOGRAPHY OF THE PAST – THREE DIMENSIONAL, VIRTUAL
RECONSTRUCTION OF A ROMAN TOWN IN LUSITANIA
Michael Klein a, Frank Vermeulen b, Cristina Corsi c/d,
a 7reasons Medien GmbH, 1200 Vienna, Bäuerlegasse 3-4, Austria, michael.klein@7reasons.at
b Ghent University, Department of Archaeology, 9000 Gent, Sint-Pietersnieuwstraat 35, frank.vermeulen@UGent.be
c University of Évora CIDEHUS, 7002-554 Évora, Palácio do Vimioso Apartado 94, Portugal, cricorsi@uevora.pt
d University of Cassino, Department of Humanistics, 03043 Cassino (FR), Via Marconi 10, Italy, c.corsi@unicas.it
KEY WORDS: Radio-Past, Radiography, Virtual Reconstruction, 3D Modeling, Landscape Reconstruction, Roman Architecture,
Lusitania
ABSTRACT:
The European project, “RADIO-PAST” was launched in 2009 within the Marie Curie framework “Industry-Academia Partnerships
and Pathways”. The project aims to join resources and different skills to tackle each possible aspect connected with "non-destructive"
approaches to understand and reconstruct complex archaeological sites. The consortium of 7 partners has chosen an "open laboratory
for research and experimentation” in and around the abandoned Roman site of Ammaia in central Portugal, but some research
activities are carried out by the partner institutions in different areas of the Mediterranean and continental Europe. This paper
describes the various methods and procedures which were used to undertake the three dimensional reconstruction of this Roman
urban site in Lusitania.
The former Roman town of Ammaia in central Portugal serves
as an ideal test site to apply state-of-the-art technology for non
destructive surveys uncovering the remains of the complete
settlement, due to its exceptional condition of preservation.
full plan of this Roman city. Especially the evidence from
geophysical survey, combined with stratigraphic and
geomorphological observations, allow excellent study of the
ancient urbanism, at the same time limiting the necessity for
grand scale and costly excavation procedures, allowing a 3D
view of the Roman townscape and opening prospects for the
sustainable touristic exploitation and cultural validation of a
complex site.
Figure 1: Birds Eye View of Ammaia
Figure 2: Forum of Ammaia
Ammaia was founded at the beginning of our era and was
definitely deserted by the time of the arrival of the Arabs in the
9th century. Its intra-mural and suburban areas are now almost
free from modern construction and as the site has well preserved
underground structures (stone foundations, walls, floors...) it is
ideally suited for a wide range of non-invasive investigations,
enlarging the database of small-scale excavations in an
exponential way. Since 2000 geoarchaeological research by
interdisciplinary teams of archaeologists and geomorphologists
from the universities of Évora, Ghent and Cassino have
achieved very intensive fieldwork here, integrating traditional
excavations and ground truthing with large scale geophysical
surveys, some aerial photography and GIS-based data
processing. Especially since 2009, when the European Marie
Curie project “Radiography of the Past” was launched and
Ammaia was chosen as an open laboratory for research and
experimentation, more intensive fieldwork allowed to reveal the
The obtained total coverage data in the form of Magnetometer
and Ground Penetrating Radar Images and interpretations are
used to approach a complete virtual reconstruction of the town
and its surrounding landscape. The visualization of the
geophysical results are approached by referencing the existing
data with better preserved sites of the region comparing similar
structures and dimensions, aiming to simulate local architectural
local and details of decoration. The methods involved in such
virtual reconstructions are multifarious and have to be adapted
to the special characteristics of this site. Procedures which had
been developed and tested over the past years elsewhere are
being applied and refined while other new techniques had to be
developed to suit the necessity of this project. The work flow as
well as the main fields of activities shall be described hereafter.
1. INTRODUCTION
1.1 Introduction
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2. WORKFLOW AND FIELDS OF ACTIVITY
2.1 Data acquisition
Typically the data used during reconstruction projects is
furnished by the scientific institutions involved in the project:
documents, maps (old and new), pictures and images from
archives, excavation reports, aerial photography, LIDAR (Light
Detection and Ranging), GPR (Ground Penetrating Radar),
ground magnetic survey data, etc. and their interpretations by
geophysicists and archaeologists.
Further approaches of digitalisation include photogrammetric
geometrisation. With the aid of current software and a series of
images taken from several sides of an object the creation of
accurate geometry is possible without applying markers or
circumstantial measurements. This procedure can be utilized in
case of original artifacts of any size as well as aerial vistas.
Figure 3: Laser scan of the Forum Temple
2.2 Archiving and data pre-processing
As part of the archiving activity a first processing of raw data
from photogrammetric surveys (images) and scans (3D point
clouds) is achieved. To acquire high-quality 3D models for
further steps in reconstruction projects, raw survey data is
processed with different programs; the extraction of textured
models with different geometric resolution is usually one of the
main issues to decide, depending on the environment where the
model is used or placed. One special procedure was established
to suit the need of a large online database, where highresolution scanned objects had to be reduced to 1% of their
original density, while still preserving all of their visual
qualities.
Accurate copies of the scanned data can be accessed by
registration in the database and after a download used for
ongoing research. By developing a special procedure we are
now capable of processing great amounts of items within
comparably short time. This digital archiving activity was
started in 2011 for the huge database of objects present in the
archaeological laboratory and museum of Ammaia. Although
meant as a research instrument, part of the scanned material,
consisting essentially of well preserved objects such as stelae,
architectural decoration, pottery, lamps, glassware, etc., can be
of great use for the virtual town reconstruction.
2.4 GIS – data integration
To combine data used in large-scale reconstruction like the remodeling of urban settlements and towns, GIS systems are
being used. Various georeferenced cartographic and
topographic information was collected and assembled to
construct a visual database which is used in the particular task
of reconstruction. Topographical data like DHM (Digital
Elevation Model) and DTM (Digital Terrain Model) is needed
for the generation of the virtual environment, which is further
modified to achieve an approximation to the state of the desired
period. To accomplish these tasks specialised terrain simulators
and editors are used to calculate processes of erosion and flow
of water. The results are displayed in a fractal geometry,
producing a highly realistic and natural appearance. A further
task is the insertion of historical maps which can be used to
approximate various historical landscape features like river
courses, streets and settlement boundaries, including some of
the archaeological and geomorphological field data merged via
expert knowledge present in the multidisciplinary team. In this
way a first base for a visualisation model of the terrain and
landscape around Ammaia was achieved. This model needs to
be further refined in the future once more data, such as from
palaeo-ecological and additional geomorphological research, are
available.
2.3 Archaeological databases
Due to the fact that several archives started to digitalize their
archaeological finds, the need to present this data in an ordered
and accessible way to a broader research community and the
public is increasing. The scanned objects are displayed on the
Internet. To display this media on various platforms, viewers
like Adobe flash, 3D-PDF or html 5 are used. Previews of these
objects are presented in a lightweight format to make them
accessible to all hardware devices.
Figure 5: Digital Terrain in various
stages of the editing process
2.5 Process of reconstruction
Figure 4: Data Acquisition and final result of a 3d Database
Cultural landscape, buildings and artefacts are digitally
recreated or their scan incorporated into virtual environments to
present them in their presumed original context. Through
constant consultation and discussion between the virtual
RADIOGRAPHY OF THE PAST – THREE DIMENSIONAL, VIRTUAL
RECONSTRUCTION OF A ROMAN TOWN IN LUSITANIA
reconstruction team and the archaeologists authenticity and
correctness of the models is ensured. With the help of
excavation plans, building remains and unearthed artefacts, the
development of comprehensive models of ancient life is sought.
The presentation of towns or smaller settlements and the use of
the surrounding environment by their inhabitants, building
typology for representative buildings as well as for vernacular
architecture is recreated. To increase the detail of singular
buildings and complexes and to show functionality of interior
space finds of the site are displayed at their presumed position.
Very often the finds of one particular archaeological site are not
sufficient enough to allow for a comprehensive reconstruction.
In this case data has to be obtained by comparative research, by
using information from sites of the same period, geographical
region and importance. For the site of Ammaia, the Lusitanian
context and in particular data from well excavated parts of the
provincial capital Augusta Emerita and the extensively studied
site of Conimbriga are of particular relevance, as are in more
general terms data pertaining to excavation sites from all over
the Iberian peninsula. To understand questions of operating
cycles, effectiveness and the correct use of ancient tools and
certain Roman machinery (pumps, lifting devices...), functional
presentations are devised and simulations carried out.
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satisfactory answers have been found, and the layout thus
modified, the houses in the scene are textured, to give them a
realistic appearance and also the landscape, roads and other
features are modeled more in detail. Sometimes the decision is
made to show a close-up of certain objects, like a single house
or compound. In this case a model with higher degree of
geometric resolution has to be created, showing also the interior
organisation, like rooms, stairs and corridors. To complete the
scene, correct building materials, interior and furniture have to
be shown. This is a task which is of similar importance as the
quality of the general layout, if the overall result should be
scientifically correct. In the case of a short film format, a
camera path is created to define the sceneries. According to the
camera´s clipping, scenes can be further refined and a storyline
can be established. To give a reference to human proportions
and to provide a more interesting backdrop, animated human
figures and artifacts characteristic for the given time are
inserted. On the other hand the material can be used to produce
interactive 3D real-time applications, allowing the user to freely
move around the scenes and access information on demand.
This is particularly relevant here in Ammaia as the site has its
own on-site museum.
Figure 7: Sketch of Ammaia within a 3D realtime environment
Figure 6: Digitalization of the Forums Temple
and a possible Visualisation
3. METHODS
Through several sessions involving archaeologists, historians
and other researchers the outline of the project is determined:
what scope the reconstruction should have, what kind of
material is accessible and which form the final presentation will
take. After viewing the material, the first approaches are
developed: in case of settlement reconstructions a low
resolution model is drawn with settlement boundaries, streets,
the space occupied by buildings, etc . Usually also the
delineation of public areas with representative buildings, such
as the forum and public baths (which are typically better
documented) and the rest of the settlement occurs. Also very
helpful is the fact, that in the past most architecture, especially
houses were built complying to a comparatively uniform code
of design, presenting a common tradition of a social class or of
a population. To determine these building types archaeologists
supply excavation results, images of still existing built examples
or historical descriptions and drawings. Also specially
designated areas within a settlement, like gardens with
outbuildings or fortifications, have to be marked out and drawn
in 3D. At this point already a crude 3D model of the settlement
exists, which is inserted into a realtime engine, to allow
modification and interactive display during further sessions with
the archaeologists. This point is crucial in every project, as
several questions remain characteristically unsolved, and can be
studied in detail with the help of the model and incorporated
data like maps, the terrain model and excavation plans. When
4. TECHNIQUES
4.1 Modeling and texturing of objects
To sketch out ideas for a reconstructed scene a coarse geometry
is laid out to be presented and discussed with the scientific
partners. Various methods of production are implemented
depending on the use for the final format. Accuracy and
authenticity is crucial to obtain a high quality, together with the
documentation of the resulting objects. When the desired level
of detail is achieved, the process of texturing (mapping images
onto the surfaces) is applied.
Figure 8: Detailed visualisation of roman roofing
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A wide range of software is used for the construction of
different items and demands highly skilled personal to ensure a
high quality output.
for highly detailed visuals as well as crowd animations to
enliven reconstructed sceneries, adapted here to the specifics of
a Roman or Romanized town and suburban population with a
strong link with the countryside and its exploitation.
4.2 Landscape visualisation
Incoming data from GIS applications were transformed
according to the needs to achieve a historical accurate
simulation based on manually driven construction methods. The
best available technology to output a highly realistic terrain is a
fractal approach. The detail of the geometry is adapted
depending on the distance to the virtual camera. With this
method replicas of millions of items (boulders, trees, houses,
etc.) can be spread over the landscape. Certain terrain features
like streets, urban boundaries, agricultural land-use or
waterways can be defined by simple maps possessing RGB and
gray scale values, which are called splat-maps. The ease of use
of these splat-maps is one of their advantages, allowing to
assemble the information as a simple image which can be edited
by the non computer-graphic specialist members of the project
team.
If available, LIDAR data can also be used to filter and discard
various recent features like vegetation growth and modern
construction, allowing in some cases the detection of
archaeological remains. Apart from the archaeological
interpretation of data from geophysics survey and excavation,
aerial images taken from airplanes were used to build geometry
without the cost-intensive and laborious procedure of a LIDAR
scan with the use of photogrammetry. Fluid simulation was
applied to visualise realistic water and simulate river flows of
the river Sever and its tributaries.
As no high resolution LIDAR coverage data were available for
the Ammaia-site we had to make use of a dense DGPS survey
which revealed not only the current microtopography in
sufficient detail, but eventually helped in filtering out modern
elements in the landscape, such as current vegetation and
agricultural terracing. Together with the geomorphological
survey data they provided a crucial base for the simulation of
the early Imperial Roman topography of the area, easily
including all elements of standing architecture visible above
ground today, such as parts of the city defenses and excavated
building structures.
Figure 9: Topographic data editing environment
4.4 Motion-capture
The in-house motion-capture system at 7reasons consists of a
magnetic suit, which allows an actor to perform freely in every
environment. This can be used to drive a virtual character
constraining him to the movement of a specialist or an actor
performing in this suit. Optical systems are used to reproduce
facial and complete body movements as well as gesture
recognition. Data cleaning and - preparation must be done in
conjunction with the recording to assure smooth transitions in
movement and behaviour. Complete capture sessions can be
applied but also smaller parts of these sessions can be used to
create clips which then are utilised in turn to create a storyline
similar to common film editing. These systems are applied to
characters within 3D sceneries for movie production and realtime applications of Early Roman Imperial life in Ammaia.
5. DOCUMENTATION
The decisions taken during the reconstruction process are
documented and commented in online blogs, citing used
material, comparative sources etc. This ensures not only a good
communication within the project team, but also transparency,
retraceability and a scholarly approach to the topics in question.
With this proper base the evolution of reconstruction concepts
can be published later on in scientific papers. Without these
measures most of the work conducted would be rendered
meaningless, as the main goal cannot only be to produce
attractive images of historic objects and scenery, but to gain
new insights and knowledge.
Figure 10: Blog discussion of a suggested reconstruction of
Insula X
6. OUTPUT
4.3 Character creation and animation
6.1 Realtime applications
Still in process, as part of the visualisation of early Imperial
Ammaia, is the insertion of characters and animations.
Humanoid and non-humanoid 3D- models are being created
with a toolset specialised for organic construction. Depending
on the needs this process can start up from a skeletal phase
building up volume by applying muscular systems and ending at
the texturing process.
When the desired shape of a model is reached, a kinematic bone
structure is inserted with a mesh-binding which allows
animation of various parts to proceed. The results can be used
Realtime applications are made for almost all platforms and
hardware devices delivering interactive scenery to the spectator
inviting him to discover reconstructed sites and information.
The long lasting experience of 7reasons in these fields enables
us to apply innovative solutions like archaeological sandboxsystems to aid communication between scientists and artists.
This principle can also be used to transfer ideas of a project
team to a broader audience. The increasing quality of the
current game engines will allow us to produce, in the near
future, not only realtime but also film footage without the need
RADIOGRAPHY OF THE PAST – THREE DIMENSIONAL, VIRTUAL
RECONSTRUCTION OF A ROMAN TOWN IN LUSITANIA
135
of rendering. Various productions have been made recently
handling large data sets, such as in the project of the GermanRaetian limes, where over 170 km of scanned terrain data was
inserted. Other successful productions like those about
Carnuntum, Marvao, Caerleon and the Austrian limes show that
the new trend of realtime media is very well received by the
market.
Figure 12: Realtime editor with drag and drop library of
building – block modules
References from Proceedings and Books:
Corsi, C., Klein, M. Weinlinger, G.: The Roman town of
Ammaia (Portugal): From total survey to 3D reconstruction. In:
Proceedings of the 16th CHDT Meeting - Vienna
2011(forthcoming).
Figure 11: Realtime Walkthrough of a roman Villa
6.2 Short film production
The classical short film production will always be a major part
of the media market due to its advantage of linear storytelling.
To produce hundreds of thousands of images which are
assembled and edited in the post-production phase, we use a
considerable number of computers combined to a render-farm.
Humer, F., Gugl, C., Pregesbauer, M., Vermeulen, F., Corsi, C.,
Klein, M.: Current Productions Carnuntum, German Limes and
Radiopast,
Virtual
Archaeology
Review,
4
(http://varjournal.es/doc/varj02_004_16.pdf) (2011).
Van Roode, S., Vermeulen, F., Corsi, C., Klein, M., Weinlinger,
G.: Radiography of a townscape. Understanding, visualising and
managing a Roman townsite, Proceedings of the congressLAC
2010, Amsterdam, 429-441 (2012).
Vermeulen, F., Corsi, C., De Dapper, M.: Surveying the
townscape of Roman Ammaia (Alentejo, Portugal): a
geoarchaeological approach of the forum area, Geoarchaeology ,
vol. 27( 2), 105-187 (2012).
Vermeulen, F., Taelman, D.: From cityscape to landscape in
Roman Lusitania: the municipium of Ammaia. In: Corsi, C.,
Vermeulen, F. (eds.), Changing Landscapes. The impact of Roman
towns in the Western Mediterranean (Proceedings of the
International Colloquium, Castelo de Vide - Marvão 15th-17th
May 2008), Bologna, 2010, 311-324 (2010).
Figure 12: Screenshot from a test sequence for the planned
short film of Ammaia
References from websites:
http://www.radiopast.eu, http://www.7reasons.at
7. CONCLUSION
A majority of the explained procedures and techniques have
been applied to the Ammaia project resulting in the first images
and models of the ancient landscape setting and large parts of
the Roman city. The commitment to create all the necessary
visualizations can only be fulfilled with the complementation of
the scientific data and their interpretation, which is currently in
a final stage. Therefore, the main task of the total reconstruction
is still ahead and will be processed within 2012. Many new
approaches like the “Three dimensional modular construction
system” for interpretation and visualization of archaeological
urban environments have been developed and integrated, but
also other methods and tools used in former projects could be
successfully verified and applied within this Ammaia project.
The experience gained throughout this work was tremendous
and we will gladly share this empirical knowledge in the future.
7.1 Acknowledgements and Appendix
Project Partners: Being an acronym of Radiography of the
Past, Radio-Past (2009-2013) concerns a project of the “family”
People – Marie Curie Action IAPP (Industry-Academia
Partnerships and Pathways), where 4 academic and 3 industrial
partners join their resources to develop integrated nondestructive approaches to understand and valorise complex
archaeological sites. These partners are: Universidade de Évora
(Portugal), Universiteit Gent (Belgium), Univerza v Ljubljani
(Slovenia), 7reasons Media (Austria), British School at Rome
(United Kingdom), Past2Present (Netherlands), Eastern Atlas
(Germany).