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Showing posts with label Dungeon. Show all posts
Showing posts with label Dungeon. Show all posts

Sunday, February 23, 2014

Game Night(s) Update

Two Game Nights in the last two weeks!

Star Trek Catan
We played this the previous Saturday but I was slothful about posting the report. I mentioned that I received STC as a birthday gift. We got to try it out. Here are the final positions:
My red empire rules the galaxy!
The rules are nearly identical to classic Settlers of Catan but with a space theme. Starships replace roads; outposts and starbases replace towns and cities; a Klingon raider replaces the thief. The planets produce different resources than the traditional game (resulting in a decline in double entendres about wood and sheep). Nevertheless, it is still the same game. One cool addition is the use of support cards. Each player starts with (and can only have) 1 support card. When a support card is used up (each one can be used twice) it is replaced and the original card goes back to the pile. Each support card has a picture of an Original Series character along with a special ability. These abilities add an extra layer of strategy to the game.

Overall, a fun game. Plus, I won our original playing.

Dungeon
We played 2 games of Dungeon last night.
  1. I played a cleric and generally stuck to levels 1 and 2. I had good luck, rarely losing a fight, and was able to make it out alive with 10,000 gold and the game.
  2. This time Elizabeth (who was a spectator in the first game) played a rogue. She had an incredibly hot hand with the dice, frequently rolling 11s and 12s to smite the monsters into oblivion. She won without much difficulty.

Saturday, July 13, 2013

A Successful Dungeon Crawl

A few months ago, I posted about a particularly unsuccessful expedition into the dungeon. Last weekend, we gave it another try.

Jimmy and Elizabeth chose the wizards while I played a warrior. My strategy was to head for the tougher levels. I cleared out a few rooms of level 4 on my way to level 5. The wizards, who are actually more powerful than the warrior, took a more conservative approach. Elizabeth primarily stuck to the first few levels; Jimmy initially worked on levels 3-4 (although he later delved into the deepest level, but with little success).

Another part of my strategy was stubbornness. If I lost a battle, I would go back in until I defeated the monster. Even if I lost some treasure, I eventually reclaimed it. Similarly, I spent several turns trying to get through a secret door.

My treasures. Not many, but of high value

My strategy paid off. Even though I did not collect as many items of treasure as Elizabeth, my loot had much higher average value. Once I reached 20,000 g.p. I raced back to the Great Hall (avoiding combat as much as possible). I got stuck at a secret door; after several turns of frustration I took a longer route. Nevertheless, I made it out safely and won the game. Elizabeth was close (she had about 24,000 g.p. but as the wizard she needed 6,000 more).