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MagicPAPER: Tabletop Interactive Projection Device Based on Kraft Paper

Published: 19 November 2018 Publication History

Abstract

As the most common writing material in our daily life, paper is an important carrier of traditional painting, and it also has a more comfortable physical touch than electronic screens. In this study, we designed a shadow-art device for human-computer interaction called MagicPAPER, which is based on physical touch detection, gesture recognition, and reality projection. MagicPAPER consists of a pen, kraft paper, and several detection devices, such as AirBar, Kinect, LeapMotion, and WebCam. To make our MagicPAPER more interesting, we developed more than a dozen applications that allow users to experience and explore creative interactions on a desktop with a pen and a piece of paper. Results of our user study showed that MagicPAPER has received positive feedback from many different types of users, particularly children.

Supplementary Material

suppl.mov (issde03.mp4)
Supplemental video

References

[1]
MagicPAPER-Tabletop Interactive Projection Device Based on Kraft Paper. Accessed: July 29, 2018. {Online}. https://youtu.be/Uio0PEk3DmI
[2]
Newman, W., & Weller, P. (1992, May). A desk supporting computer-based interaction with paper documents. In CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp.587--592).ACM
[3]
Holman, D., Vertegaal, R., Altosaar, M., Troje, N., & Johns, D. (2005, April). Paper windows: interaction techniques for digital paper. In Proceedings of the SIGCHI conference on Human factors in computing systems (pp. 591--599). ACM.
[4]
Lee, J. C., Hudson, S. E., & Tse, E. (2008, October). Foldable interactive displays. In Proceedings of the 21st annual ACM symposium on User interface software and technology (pp. 287--290). ACM.
[5]
Wu, Q., Wang, S., Wang, J., Cao, J. S., Huang, X. Y., & Liang, R. H. (2018, May). MagicPAPER: An Integrated Shadow-Art Hardware Device Enabling Touch Interaction on Paper. In Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 295--298). ACM.
[6]
ELE BOOK PROTOTYPE 1 by ELEKTROMEIER. Accessed: July 21, 2018. {Online}. http://www.elektromeier.net/work/ele-book-prototype-1/

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Published In

cover image ACM Conferences
ISS '18: Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces
November 2018
499 pages
ISBN:9781450356947
DOI:10.1145/3279778
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 November 2018

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  • Honorable Mention

Author Tags

  1. embodied interaction
  2. gesture recognition.
  3. projected reality
  4. target acquisition
  5. touch input

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  • Demonstration

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ISS '18
Sponsor:

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ISS '18 Paper Acceptance Rate 28 of 105 submissions, 27%;
Overall Acceptance Rate 147 of 533 submissions, 28%

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