Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/3126594.3126667acmconferencesArticle/Chapter ViewAbstractPublication PagesuistConference Proceedingsconference-collections
research-article

Mutual Human Actuation

Published: 20 October 2017 Publication History

Abstract

Human actuation is the idea of using people to provide large-scale force feedback to users. The Haptic Turk system, for example, used four human actuators to lift and push a virtual reality user; TurkDeck used ten human actuators to place and animate props for a single user. While the experience of human actuators was decent, it was still inferior to the experience these people could have had, had they participated as a user. In this paper, we address this issue by making everyone a user. We introduce mutual human actuation, a version of human actuation that works without dedicated human actuators. The key idea is to run pairs of users at the same time and have them provide human actuation to each other. Our system, Mutual Turk, achieves this by (1) offering shared props through which users can exchange forces while obscuring the fact that there is a human on the other side, and (2) synchronizing the two users' timelines such that their way of manipulating the shared props is consistent across both virtual worlds. We demonstrate mutual human actuation with an example experience in which users pilot kites though storms, tug fish out of ponds, are pummeled by hail, battle monsters, hop across chasms, push loaded carts, and ride in moving vehicles.

Supplementary Material

suppl.mov (uistf4994-file3.mp4)
Supplemental video

References

[1]
Bergamasco, M. The GLAD-IN-ART Project. Virtual Reality SE-19. 251--258.
[2]
Lung-Pan Cheng, Patrick Lühne, Pedro Lopes, Christoph Sterz, and Patrick Baudisch. 2014. Haptic turk: a motion platform based on people. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14). ACM, NY, NY, USA, 3463--3472.
[3]
Lung-Pan Cheng, Thijs Roumen, Hannes Rantzsch, Sven Köhler, Patrick Schmidt, Robert Kovacs, Johannes Jasper, Jonas Kemper, and Patrick Baudisch. 2015. TurkDeck: Physical Virtual Reality Based on People. In Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology (UIST '15). ACM, NY, NY, USA, 417--426.
[4]
Fabien Danieau, Julien Fleureau, Philippe Guillotel, Nicolas Mollet, Anatole Lécuyer, and Marc Christie. 2012. HapSeat: producing motion sensation with multiple force-feedback devices embedded in a seat. In Proceedings of the 18th ACM symposium on Virtual reality software and technology (VRST '12). ACM, NY, NY, USA,69--76.
[5]
H. G. Hoffman, "Physically touching virtual objects using tactile augmentation enhances the realism of virtual environments," Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180), Atlanta, GA, USA, 1998, pp. 59--63.
[6]
C. E. Hughes, C. B. Stapleton, D. E. Hughes and E. M. Smith, "Mixed reality in education, entertainment, and training," in IEEE Computer Graphics and Applications, vol. 25, no. 6, pp. 24--30, Nov.-Dec. 2005.
[7]
Insko, B.E. Passive haptics significantly enhances virtual environments. Dissertation at University of North Carolina at Chapel Hill, 2001.
[8]
Ivan E. Sutherland. 1965. The ultimate display. In Proceedings of the Congress of the International Federation of Information Processing (IFIP), 506--508.
[9]
Luv Kohli, Eric Burns, Dorian Miller, and Henry Fuchs. 2005. Combining passive haptics with redirected walking. In Proceedings of the 2005 international conference on Augmented tele-existence (ICAT '05). ACM, NY, NY, USA, 253--254.
[10]
Kok-Lim Low, Greg Welch, Anselmo Lastra, and Henry Fuchs. 2001. Life-sized projector-based dioramas. In Proceedings of the ACM symposium on Virtual reality software and technology (VRST '01). ACM, NY, NY, USA, 93--101.
[11]
W. A. McNeely, "Robotic graphics: a new approach to force feedback for virtual reality," Proceedings of IEEE Virtual Reality Annual International Symposium, Seattle, WA, 1993, pp. 336--341.
[12]
MotiveDirect, https://github.com/XmanLCH/MotiveDirect
[13]
M. Ortega and S. Coquillart, "Prop-based haptic interaction with co-location and immersion: an automotive application," IEEE International Workshop on Haptic Audio Visual Environments and their Applications, 2005, pp. 6.
[14]
J. Pair, U. Neumann, D. Piepol and B. Swartout, "FlatWorld: combining Hollywood set-design techniques with VR," in IEEE Computer Graphics and Applications, vol. 23, no. 1, pp. 12--15, Jan/Feb 2003.
[15]
Adalberto L. Simeone, Eduardo Velloso, and Hans Gellersen. 2015. Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15). ACM, NY, NY, USA, 3307--3316.
[16]
Rajinder Sodhi, Ivan Poupyrev, Matthew Glisson, and Ali Israr. 2013. AIREAL: interactive tactile experiences in free air. ACM Trans. Graph. 32, 4, Article 134 (July 2013), 10 pages.
[17]
Stewart, D. A platform with six degrees of freedom. Proceedings of the institution of mechanical engineers 180, 1 (1965), 371--386.
[18]
Dzmitry Tsetserukou, Katsunari Sato, Alena Neviarouskaya, Naoki Kawakami, and Susumu Tachi. 2009. FlexTorque: innovative haptic interface for realistic physical interaction in virtual reality. In ACM SIGGRAPH ASIA 2009 Sketches (SIGGRAPH ASIA '09). ACM, NY, NY, USA, Article 10, 1 pages.
[19]
Martin Usoh, Kevin Arthur, Mary C. Whitton, Rui Bastos, Anthony Steed, Mel Slater, and Frederick P. Brooks, Jr. 1999. Walking > walking-in-place > flying, in virtual environments. In Proceedings of the 26th annual conference on Computer graphics and interactive techniques (SIGGRAPH '99). ACM Press/Addison-Wesley Publishing Co., NY, NY, USA, 359--364.
[20]
Wolfgang Reisig. 1991. Petri nets and algebraic specifications. Theoretical Computer Science 80, 1: 1-- 34.
[21]
Lining Yao, Sayamindu Dasgupta, Nadia Cheng, Jason Spingarn-Koff, Ostap Rudakevych, and Hiroshi Ishii. 2011. Rope Revolution: tangible and gestural rope interface for collaborative play. In Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (ACE '11), Teresa Romão, Nuno Correia, Masahiko Inami, Hirokasu Kato, Rui Prada, Tsutomu Terada, Eduardo Dias, and Teresa Chambel (Eds.). ACM, NY, NY, USA, Article 11, 8 pages.
[22]
Bob G. Witmer, Christian J. Jerome, and Michael J. Singer. 2005. The factor structure of the presence questionnaire. Presence: Teleoper. Virtual Environ. 14, 3 (June 2005), 298--312.

Cited By

View all
  • (2024)Dr. Ping and Dr. Pong: Rethinking Writing and Work with Playful Embodied AIsProceedings of the Halfway to the Future Symposium10.1145/3686169.3686214(1-5)Online publication date: 21-Oct-2024
  • (2024)Multiplexed VR: Individualized Multiplexing Virtual Environment to Facilitate Switches for Group Ideation CreativityProceedings of the Augmented Humans International Conference 202410.1145/3652920.3652935(168-180)Online publication date: 4-Apr-2024
  • (2023)A Modular Haptic Agent System with Encountered-Type Active InteractionElectronics10.3390/electronics1209206912:9(2069)Online publication date: 30-Apr-2023
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
UIST '17: Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology
October 2017
870 pages
ISBN:9781450349819
DOI:10.1145/3126594
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 20 October 2017

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. haptic turk
  2. haptics
  3. immersion
  4. virtual reality

Qualifiers

  • Research-article

Conference

UIST '17

Acceptance Rates

UIST '17 Paper Acceptance Rate 73 of 324 submissions, 23%;
Overall Acceptance Rate 561 of 2,567 submissions, 22%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)93
  • Downloads (Last 6 weeks)9
Reflects downloads up to 22 Nov 2024

Other Metrics

Citations

Cited By

View all
  • (2024)Dr. Ping and Dr. Pong: Rethinking Writing and Work with Playful Embodied AIsProceedings of the Halfway to the Future Symposium10.1145/3686169.3686214(1-5)Online publication date: 21-Oct-2024
  • (2024)Multiplexed VR: Individualized Multiplexing Virtual Environment to Facilitate Switches for Group Ideation CreativityProceedings of the Augmented Humans International Conference 202410.1145/3652920.3652935(168-180)Online publication date: 4-Apr-2024
  • (2023)A Modular Haptic Agent System with Encountered-Type Active InteractionElectronics10.3390/electronics1209206912:9(2069)Online publication date: 30-Apr-2023
  • (2023)TelEmoScatter: Enabling Remote Interaction and Emotional Connections in Virtual and Physical Music PerformanceProceedings of the 5th ACM International Conference on Multimedia in Asia10.1145/3595916.3626350(1-3)Online publication date: 6-Dec-2023
  • (2023)Sharing Play Spaces: Design Lessons from Reddit Posts Showing Virtual Reality in the HomeProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596005(509-522)Online publication date: 10-Jul-2023
  • (2023)VR Haptics at Home: Repurposing Everyday Objects and Environment for Casual and On-Demand VR Haptic ExperiencesExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585871(1-7)Online publication date: 19-Apr-2023
  • (2023)Reality Rifts: Wonder-ful Interfaces by Disrupting Perceptual CausalityProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581454(1-15)Online publication date: 19-Apr-2023
  • (2023)Hand-as-a-prop: using the hand as a haptic proxy for manipulation in virtual realityVirtual Reality10.1007/s10055-023-00846-427:4(2911-2925)Online publication date: 1-Dec-2023
  • (2023)I Perform My Work with My Body Too: Integrating Body Representations in and with Task ModelsHuman-Computer Interaction – INTERACT 202310.1007/978-3-031-42283-6_26(482-503)Online publication date: 25-Aug-2023
  • (2022)Prolonging VR Haptic Experiences by Harvesting Kinetic Energy from the UserProceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526113.3545635(1-18)Online publication date: 29-Oct-2022
  • Show More Cited By

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media