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Sparse terrain pyramids

Published: 05 November 2008 Publication History

Abstract

Bintrees based on longest edge bisection and hierarchies of diamonds are popular multiresolution techniques on regularly sampled terrain datasets. In this work, we consider Sparse Terrain Pyramids as a compact multiresolution representation for terrain datasets whose samples are a subset of those lying on a regular grid. While previous diamond-based approaches can efficiently represent meshes built on a complete grid of resolution (2k +1)2, this is not suitable when the field values are uniform in large areas or simply non-existent. We explore properties of diamonds to simplify an encoding of the implicit dependency relationship between diamonds. Additionally, we introduce a diamond clustering technique to further reduce the geometric and topological overhead of such representations. We demonstrate the coherence of our clustering technique as well as the compactness of our representation.

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Cited By

View all
  • (2011)GPU algorithms for diamond-based multiresolution terrain processingProceedings of the 11th Eurographics conference on Parallel Graphics and Visualization10.5555/2386230.2386247(121-130)Online publication date: 10-Apr-2011
  • (2011)Computing morse decompositions for triangulated terrainsProceedings of the 16th international conference on Image analysis and processing: Part I10.5555/2042620.2042689(565-574)Online publication date: 14-Sep-2011
  • (2009)SupercubesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2009.18615:6(1603-1610)Online publication date: 1-Nov-2009

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Published In

cover image ACM Conferences
GIS '08: Proceedings of the 16th ACM SIGSPATIAL international conference on Advances in geographic information systems
November 2008
559 pages
ISBN:9781605583235
DOI:10.1145/1463434
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 05 November 2008

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Author Tags

  1. diamond hierarchies
  2. longest edge bisection
  3. multiresolution terrain models
  4. nested triangle meshes

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Overall Acceptance Rate 257 of 1,238 submissions, 21%

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Cited By

View all
  • (2011)GPU algorithms for diamond-based multiresolution terrain processingProceedings of the 11th Eurographics conference on Parallel Graphics and Visualization10.5555/2386230.2386247(121-130)Online publication date: 10-Apr-2011
  • (2011)Computing morse decompositions for triangulated terrainsProceedings of the 16th international conference on Image analysis and processing: Part I10.5555/2042620.2042689(565-574)Online publication date: 14-Sep-2011
  • (2009)SupercubesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2009.18615:6(1603-1610)Online publication date: 1-Nov-2009

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