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Education, entertainment and authenticity: lessons learned from designing an interactive exhibit about medieval music

Published: 28 April 2007 Publication History

Abstract

In this paper we describe the design experience gathered from creating an interactive exhibit about medieval music. This system was designed as an educational exhibit that relies on audio as its only feedback channel. We focused our work on three major goals: educational value, entertainment aspects, and historic authenticity. We present insight into the challenges in designing a system with these goals, and how they could be solved.

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References

[1]
B. Reeves and C. Nass. The Media Equation. CSLI, 1996, 2002.
[2]
E. Mazzone, M. Horton and J. Read. Requirements for a Multimedia Museum Environment. Proc. NordiCHI '04, 421--424.
[3]
N. Haywood and P. Cairns. Engagement with an Interactive Museum Exhibit. HCI 2005, 113--130.
[4]
J. Friberg and D. Gärdenfors. Audio Games: New perspectives on game audio. Proceedings of the 2004 ACM SIGCHI ACE, 148--154.
[5]
J. Borchers, E. Lee, W. Samminger, and M. Mühlhäuser. Personal Orchestra: A real--time audio/video system for interactive conducting. ACM Multimedia Systems, 9(5):458--465, 2004.
[6]
M. Wolf. REXband: A Multi--User Interactive Exhibit to Explore Medieval Music. Diploma thesis, RWTH Aachen University, Aachen, Germany, August 2006.
[7]
J. Borchers. A Pattern Approach to Interaction Design. John Wiley & Sons, New York, 2001.

Cited By

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  • (2011)Authenticité en ligne, expérience émotionnelle et intentions de visiteManagement & Avenir10.3917/mav.045.0257n° 45:5(257-279)Online publication date: 1-Oct-2011
  • (2007)REXbandProceedings of the 7th international conference on New interfaces for musical expression10.1145/1279740.1279773(172-177)Online publication date: 6-Jun-2007

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    cover image ACM Conferences
    CHI EA '07: CHI '07 Extended Abstracts on Human Factors in Computing Systems
    April 2007
    1286 pages
    ISBN:9781595936424
    DOI:10.1145/1240866
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 28 April 2007

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    Author Tags

    1. education
    2. entertainment
    3. interactive exhibits
    4. multimedia
    5. music

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    CHI EA '07 Paper Acceptance Rate 212 of 582 submissions, 36%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    • (2011)Authenticité en ligne, expérience émotionnelle et intentions de visiteManagement & Avenir10.3917/mav.045.0257n° 45:5(257-279)Online publication date: 1-Oct-2011
    • (2007)REXbandProceedings of the 7th international conference on New interfaces for musical expression10.1145/1279740.1279773(172-177)Online publication date: 6-Jun-2007

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