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A Scandinavian challenge, a US response: methodological assumptions in Scandinavian and US prototyping approaches

Published: 20 October 2002 Publication History

Abstract

In the early 1980s, Scandinavian software designers who sought to make systems design more participatory and democratic turned to prototyping. The "Scandinavian challenge" of making computers more democratic inspired others who became interested in user-centered design; information designers on both sides of the Atlantic began to employ prototyping as a way to encourage user participation and feedback in various design approaches. But, as European and North American researchers have pointed out, prototyping is seen as meeting very different needs in Scandinavia and in the US. Thus design approaches that originate on either side of the Atlantic have implemented prototyping quite differently, have deployed it to meet quite different goals, and have tended to understand prototyping results in different ways.These differences are typically glossed over in technical communication research. Technical communicators have lately become quite excited about prototyping's potential to help design documentation, but the technical communication literature shows little critical awareness of the methodological differences between Scandinavian and US prototyping. In this presentation, I map out some of these differences by comparing prototyping in a variety of design approaches originating in Scandinavia and the US, such as mock-ups, cooperative prototyping, CARD, PICTIVE, and contextual design. Finally, I discuss implications for future technical communication research involving prototyping.

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cover image ACM Conferences
SIGDOC '02: Proceedings of the 20th annual international conference on Computer documentation
October 2002
272 pages
ISBN:1581135432
DOI:10.1145/584955
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 20 October 2002

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Author Tags

  1. CARD
  2. PICTIVE
  3. Scandinavian design
  4. collective resource approach
  5. contextual design
  6. cooperative prototyping
  7. democracy
  8. participatory design
  9. prototyping
  10. user-centered design

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SIGDOC02: 20th International Conference on Systems Documentations
October 20 - 23, 2002
Ontario, Toronto, Canada

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