Papers by Dimitris Gouscos
International Journal of Public Administration in the Digital Age, 2014
The objective of this article is to present four civil society initiatives that attempt to scruti... more The objective of this article is to present four civil society initiatives that attempt to scrutinize government spending using open data from the Greek government OpenGov initiative Diavgeia project (“diavgeia”, in Greek, standing for lucidity). In a period of strong economic recession, Greece is facing one of the most intense social and political crisis of its history, with citizens characterized by substantial disenchantment with politics and a cynical stance about their government and representatives. The Diavgeia project was launched in 2010 by the Greek government with the objective to bring back transparency and trust in the political process, enabling online insights into government spending. By reviewing current bottom-up initiatives in Greece that are using data from Diavgeia in an effort to serve the principles of transparency, openness, and offering public data in a manner easy to understand, evaluate and re-use, we discuss the role of open government mechanisms in introducing a new relation between citizens and policy-makers, tackling contemporary political challenges of democratic societies and reconnecting ordinary people with politics and policy-making.
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Techniques and Effective Practices, 2009
ABSTRACT Students. with. Intellectual. Disability.(ID). are. often. described. as.slow. learners... more ABSTRACT Students. with. Intellectual. Disability.(ID). are. often. described. as.slow. learners. and. cannot. easily. integrate. to. the. normal. curriculum.. Still,. the. needs. of. a. person. with. ID. for. accomplishment,. enjoyment. and. perception. of. high. quality. ...
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8th Panhellenic Conference on …, 2001
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Database and Expert …, 2001
Businesses face significant obstacles in interacting with public administrations across Europe. O... more Businesses face significant obstacles in interacting with public administrations across Europe. On the other hand, there has recently been a clear trend of governments to deliver electronic services (" e-government") through integrated, customer-oriented mechanisms (" one-stop government"). However, related efforts-both within and outside the European Union-are nationally focused and do not address the needs of businesses entering into cross-border processes. This paper presents a novel architectural, ...
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Lecture Notes in Computer Science, 2002
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ABSTRACT This chapter discusses the implementation of social media in parliaments in order to eng... more ABSTRACT This chapter discusses the implementation of social media in parliaments in order to engage citizens and facilitate participation. In particular, are provided and discussed the findings of a quantitative research on parliamentary institutions that actually use social media, with a view to assess the current presence of parliaments on social media and highlight the level of their interaction with citizens. Additionally, are proposed and highlighted some key issues and factors for a strategic planning approach regarding the effective use of social media by parliaments and the enabling of e-Participation and democratic governance.
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Web 2.0 Technologies and Democratic Governance, 2012
ABSTRACT This chapter discusses the implementation of social media in parliaments in order to eng... more ABSTRACT This chapter discusses the implementation of social media in parliaments in order to engage citizens and facilitate participation. In particular, are provided and discussed the findings of a quantitative research on parliamentary institutions that actually use social media, with a view to assess the current presence of parliaments on social media and highlight the level of their interaction with citizens. Additionally, are proposed and highlighted some key issues and factors for a strategic planning approach regarding the effective use of social media by parliaments and the enabling of e-Participation and democratic governance.
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Concept, Experiences and Lessons, 2012
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ABSTRACT The chapter highligts issues and opportunities for implementing e-parliament initiatives... more ABSTRACT The chapter highligts issues and opportunities for implementing e-parliament initiatives based on the needs and capabilities of different target groups, with the view to rendering e-parliament services more attractive to citizens, more effective in their civic education aspects, more efficient in providing feedback to parliament stakeholders, and delivering usable outcomes for parliamentary e-participation.
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ABSTRACT In this paper we present an initial overview of the characteristics of modern parliament... more ABSTRACT In this paper we present an initial overview of the characteristics of modern parliaments recording the existing service offerings and proposing a stakeholder-based categorization with specific categories that can best accomodate explicit and active citizen participation within parliamentary functions. Moreover, are highlighted a number of existing citizen deliberation applications and research projects as potential candidates for deploying novel extrovert parliament-to-citizens services focused directly on citizen involvement.
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Meliadou, E., Nakou, A., Koutsikos, L., Giannakoulopoulos, A., Gkouscos, D. & Meimaris, M. (2012) "Technology in intergenerational learning research projects in the greek context", to appear in the 3rd International Conference on the Elderly & New Technologies, April 2012, Castellón, Spain. , Apr 2012
The University Research Institute of Applied Communication (U.R.I.A.C.) and the New Technologies ... more The University Research Institute of Applied Communication (U.R.I.A.C.) and the New Technologies Laboratory in Communication, Education and the Mass Media (N.T.L.C.E.M.) have been carrying out a number of research projects in the field of Intergenerational Communication and Learning. Members of community centres for the elderly and public high school students have participated in the projects focusing on the social need for intergenerational communication. This paper presents the projects held, as well as their research goals and the conclusions the research team has arrived at.
There were two key factors, common in all projects, which outline the chosen approach and contribute to the uniformity and concreteness of the conclusions: firstly, in all cases the intergenerational communication took place in an composite environment which offered online and offline interaction at the same place and time, and, secondly, all activities were designed in a way which promotes the idea that the elderly may not only benefit from ICT, but become active members of the new digital world and provide precious knowledge and experience in both local and global level.
During the first research project 14 year-old students acted as tutors of the members of a community centre teaching them basic aspects of internet use. One year later another project was held, bringing together adolescents and elderly people in order for them to co-create digital videos
based on the personal narrations of the elderly and implementation of the technical skills of the adolescents. As the elderly revealed their life experiences the students recorded them on video. They cooperated on the editing process and presented the final outcome to all participants. Social games and intergenerational learning was the main theme of the third workshop. High school students played the popular game “Frontier ville” with their elderly team-mates and participated in an on-line competition. A hands-on workshop was set whilst both generations grew their digital farm in the far-west. The fourth research project was called “Music for Two Generations”, and was based on the hypothesis that both sides would be interested in discussing their musical tastes. Students and seniors used “every-day” digital applications, under the guidance of the research group members, in order to create a youtube account where they composed a playlist with their favourite songs. A general conclusion deriving from these projects would be that people from different generations can work together and communicate in a well-organized digital context. Moreover, they can create valuable digital artifacts as a confirmation of their co-operation and interaction achieved.
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I. Varlamis, A. Giannakoulopoulos, D. Gouscos (2009) "Increased content accessibility for wikis and blogs", in Proceedings of the 4th Mediterranean Conference on Information Systems (MCIS 2009), Athens, Greece, 2009., 2009
This paper aims to introduce a useful approach on the combined use of template based publishing t... more This paper aims to introduce a useful approach on the combined use of template based publishing tools (i.e. for blogs and wikis) and content personalization services. The approach considers that the original developers of web content have limited awareness on accessibility issues, and they are facilitated and guided by the editing interface. The publishing mechanism is responsible for storing web content in a flexible representation, where structured content is separated from the formatting information. Intermediate brokering services (i.e aggregators, mediators or simply the portal software) produce multiple versions of the same content in order to increase content accessibility. Finally, end-users are able to set their preferences on how the content will be presented and get a homogeneous representation of the community content. The different versions may comprise multiple languages, audio and text representations etc and be based on a single version of the original content. The structured nature of content produced by template based tools allows intermediate services to intervene and reproduce the original content in various formats and client tools to filter and present information according to user needs and capabilities. The paper presents the focal points of the suggested approach, details on the underlying architecture and presents the required supporting infrastructure.
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Integrated Series in Information Systems, 2010
This chapter has a twofold objective: (a) to identify the factors that underlie an attempt to so... more This chapter has a twofold objective: (a) to identify the factors that underlie an attempt to socialize (ie, make more inclusive, collective, and peer-to-peer) citi-zen participation and governance in a Web 2.0-like fashion, and (b) to investigate the potential of social media as new and ...
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Papers by Dimitris Gouscos
There were two key factors, common in all projects, which outline the chosen approach and contribute to the uniformity and concreteness of the conclusions: firstly, in all cases the intergenerational communication took place in an composite environment which offered online and offline interaction at the same place and time, and, secondly, all activities were designed in a way which promotes the idea that the elderly may not only benefit from ICT, but become active members of the new digital world and provide precious knowledge and experience in both local and global level.
During the first research project 14 year-old students acted as tutors of the members of a community centre teaching them basic aspects of internet use. One year later another project was held, bringing together adolescents and elderly people in order for them to co-create digital videos
based on the personal narrations of the elderly and implementation of the technical skills of the adolescents. As the elderly revealed their life experiences the students recorded them on video. They cooperated on the editing process and presented the final outcome to all participants. Social games and intergenerational learning was the main theme of the third workshop. High school students played the popular game “Frontier ville” with their elderly team-mates and participated in an on-line competition. A hands-on workshop was set whilst both generations grew their digital farm in the far-west. The fourth research project was called “Music for Two Generations”, and was based on the hypothesis that both sides would be interested in discussing their musical tastes. Students and seniors used “every-day” digital applications, under the guidance of the research group members, in order to create a youtube account where they composed a playlist with their favourite songs. A general conclusion deriving from these projects would be that people from different generations can work together and communicate in a well-organized digital context. Moreover, they can create valuable digital artifacts as a confirmation of their co-operation and interaction achieved.
There were two key factors, common in all projects, which outline the chosen approach and contribute to the uniformity and concreteness of the conclusions: firstly, in all cases the intergenerational communication took place in an composite environment which offered online and offline interaction at the same place and time, and, secondly, all activities were designed in a way which promotes the idea that the elderly may not only benefit from ICT, but become active members of the new digital world and provide precious knowledge and experience in both local and global level.
During the first research project 14 year-old students acted as tutors of the members of a community centre teaching them basic aspects of internet use. One year later another project was held, bringing together adolescents and elderly people in order for them to co-create digital videos
based on the personal narrations of the elderly and implementation of the technical skills of the adolescents. As the elderly revealed their life experiences the students recorded them on video. They cooperated on the editing process and presented the final outcome to all participants. Social games and intergenerational learning was the main theme of the third workshop. High school students played the popular game “Frontier ville” with their elderly team-mates and participated in an on-line competition. A hands-on workshop was set whilst both generations grew their digital farm in the far-west. The fourth research project was called “Music for Two Generations”, and was based on the hypothesis that both sides would be interested in discussing their musical tastes. Students and seniors used “every-day” digital applications, under the guidance of the research group members, in order to create a youtube account where they composed a playlist with their favourite songs. A general conclusion deriving from these projects would be that people from different generations can work together and communicate in a well-organized digital context. Moreover, they can create valuable digital artifacts as a confirmation of their co-operation and interaction achieved.