Tese de Doutoramento apresentada na Faculdade de Arquitetura da Universidade de Lisboa para a obt... more Tese de Doutoramento apresentada na Faculdade de Arquitetura da Universidade de Lisboa para a obtenção do grau de Doutor em Design
Studies indicate that 80 % of all Tourism in Europe is held in coastal areas. In Portugal the num... more Studies indicate that 80 % of all Tourism in Europe is held in coastal areas. In Portugal the number grows to 90 %, a fact that raises two distinct but equally relevant types of concerns: on one side the pressure for maintaining the shorelines and beaches clean and aesthetically appraisable for visitors, and on the other side, the potential massification of tourism that stands on the opposite end towards preserving the environment of tourism locations. This study focuses on the relevance of the oceans’ preservation for the tourism sector in Portugal, specifically in the Algarve, and on how sustainability is being addressed regarding plastic use and its negative outcome, particularly marine litter and the damages it inflicts on coastal areas. The methodology adopted was literature review and case studies analysis of a set of governmental, non-governmental and private tourism sector stakeholder’s actions and programmes. Findings suggest that the promotion of circular economy is a path...
Tese de Doutoramento apresentada na Faculdade de Arquitetura da Universidade de Lisboa para a obt... more Tese de Doutoramento apresentada na Faculdade de Arquitetura da Universidade de Lisboa para a obtencao do grau de Doutor em Design.
The paradigm of museum as “a place without borders” meets new possibilities in the age of globali... more The paradigm of museum as “a place without borders” meets new possibilities in the age of globalization and digital media. The highly technological driven audiences present a continuous challenge for most Museums to attract and engaged. The focus is now mainly on the experience – the Museum experience, that can also be modeled and enhanced by the use of digital media. This article presents a preliminary view on the presence of digital media in two identified Water Museums: two case studies from the Global Network of Water Museums (WAMUT-NET, an initiative of UNESCO). We’ve identified the presence of similar digital technologies and tools, but different forms of integrating them in each Museum’s scale, context and mission. Further research should follow, to identify in situ, and in articulation with curators and visitors, new findings.
Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2016
Museums are great places to see, ear, touch, feel and experience cool and interesting things. Eve... more Museums are great places to see, ear, touch, feel and experience cool and interesting things. Even better when you can set your own itinerary, or you can move at your own pace and at the same time have all the complementary information you need about a piece. This paper presents an initial framework for a museum application where augmented reality and gamification are connected with an adaptive user interface, different from the "traditional", that usually follows a one-size-fits-all model, typically ignoring the individual user's needs, abilities, and preferences. So far, the present prototype only adapts to the senior citizens. A model to validate this framework is also presented.
Design as a field of study and research emerged in the 1960’s, a relatively recent area of academ... more Design as a field of study and research emerged in the 1960’s, a relatively recent area of academic study, however its multidisciplinary characteristics demonstrate that it has become a field of major importance in various types of research problems on other areas of study. We are living a pandemic scenario unveiled by Covid-19 that made governments and societies change their ways of living, working, and interacting. On a Planet in which humanity’s overconsumption and overproduction endangered the biological regeneration of the natural habitats, these changes demonstrate the possibility to transform behavioural habits and mindsets towards a more environmentally driven attitude. In this study, we researched the negative impact of plastic litter in the Oceans, a fast-growing menace that needs urgent action. Based in a comprehensive literature review, we were able to better understand the span of the problem and decided to center our approach on fast moving consumer goods, having narrowed the aim of our research to one of the most common plastic packaging items found in marine litter that results from a negative behavioural habit: plastic grocery bags. Subsequently we have selected a set of food retail companies in Portugal as case studies, to access if they use new and innovative design solutions, in which careful material flow decisions, environmental concerns, acceptable consumption habits and aesthetics have been taken in consideration. Findings reveal sustainability concerns when analyzing the commitment and action plans adopted by these companies on the improvement of their environmental impacts, with the reduction in the use of raw materials or the eco-design of their self-brand products, in which Design is a strategic element. Future work intends to follow up those actions to identify if they led the user/consumer to adopt a more sustainable and sentient behaviour.
Handbook of Research on Technological Developments for Cultural Heritage and eTourism Applications
The Mobile Five Senses Augmented Reality System for Museums (M5SAR) project aims to development a... more The Mobile Five Senses Augmented Reality System for Museums (M5SAR) project aims to development an Augmented Reality mobile system for museums. Museums are amazing places, where it is important to sensorial augment as much as possible the visits, permitting to see, ear, touch, smell, and taste all the interesting objects there exist. Also fundamental is that visitors with different profiles (child, adult, expert, etc.) can have different experiences when visiting the same object. In the M5SAR system, the visitor uses its smartphone to select the object(s) to explore, and the user interface adapts on-the-fly to the object(s) and user's profile. Simultaneously, when integrated, a paired hardware device allows the extension of the augmented reality system to the human five senses, complementing the visual and auditory information about the objects. This chapter presents the initial framework to develop a five senses mobile adaptive museum system.
Proceedings of the 26th annual ACM international conference on Design of communication - SIGDOC '08, 2008
ABSTRACT In a technological mediated world, individuals see each other through interfaces: during... more ABSTRACT In a technological mediated world, individuals see each other through interfaces: during their daily tasks, at work or in leisure, they increasingly communicate through technological interfaces. Because emotions play an essential role in human ...
For first year students’ teachers of Letter anatomy and design in Communication Design BA degree,... more For first year students’ teachers of Letter anatomy and design in Communication Design BA degree, the lack of sensitivity in distinguishing types, and lack of recognition of the value of typography that most students reveal, is a concern and a strong reason to search for strategies to create stimulus, promote learning and good student work results. In order to implement the teaching of Letter anatomy, and simultaneously allow students an easy contact with a fresh and motivational view on Letter and Type, we have been applying an approach to letterform design as an expressive means of communication: more intuitive, although with the presence of the theoretical notion on Letter anatomy “on the background”. This gives way to a more structured, rational and rule oriented approach, on the following semester. We believe this set of strategies reveal a positive direction to promote student motivation towards letterform design, in a highly dedicated and joyful way, with good examples of putting into practice theoretical concepts of letter anatomy, alongside with conceptual and graphic stimulating end results. This has also promoted student’s investigation on: how to design letterform as an expressive vehicle of content and meaning; how to test the limits of legibility in the Latin alphabet in use, proposing new creative forms for letter design.
A Tipografia é uma área de produção humana que fortemente reflete identidade, através de um conte... more A Tipografia é uma área de produção humana que fortemente reflete identidade, através de um contexto temporal, geográfico, cultural e social, específicos (BRINGHURST, 1997). Como tal, consideramos importante a reflexão em torno dos diversos exemplos que retratam o espaço identitário nacional, dentro das diversas áreas de onde se identifica a presença tipográfica (aqui entendida no sentido abrangente e lato do termo). De forma a contribuir para o esforço de construção dessa identidade, e acompanhando um contexto de análise das questões Tipográficas e afins, que se vem a constituir, tanto no panorâma nacional como internacional (GOUVEIA et al., 2007, 2008; NOVAES et al., 2008; BAINES & DIXON, 2001, 2002, 2003, 2004 e 2008; BERRY, 2008), propomos a atenção sobre a tipografia e a sua relação com o lugar urbano, concretamente sobre os artefactos que veiculam desenho tipográfico (ver circunscrição do conceito adiante). Entendemos lugar enquanto o espaço com características próprias, para as quais a existência de artefactos tipográficos também contribui. E por artefactos tipográficos os objectos que possuem uma dimensão física material e que retêm um conteúdo tipográfico, sob a forma de tipo ou lettering, formalizado através de uma técnica específica de produção, podendo situar-se (ou aproximar-se) num período histórico-estilístico identificado. A salvaguarda do património cultural, muitas vezes imaterial, e a identificação, mapeamento, registo, classificação e reflexão em torno de valores da sua identidade, parece-nos ser algo que envolve uma necessária prática de continuidade, e, nalguns casos, de urgência mediante o rápido desaparecimento dos elementos em causa.
Proceedings of the 26th annual ACM international …, Jan 1, 2008
ABSTRACT In a technological mediated world, individuals see each other through interfaces: during... more ABSTRACT In a technological mediated world, individuals see each other through interfaces: during their daily tasks, at work or in leisure, they increasingly communicate through technological interfaces. Because emotions play an essential role in human ...
Tese de Doutoramento apresentada na Faculdade de Arquitetura da Universidade de Lisboa para a obt... more Tese de Doutoramento apresentada na Faculdade de Arquitetura da Universidade de Lisboa para a obtenção do grau de Doutor em Design
Studies indicate that 80 % of all Tourism in Europe is held in coastal areas. In Portugal the num... more Studies indicate that 80 % of all Tourism in Europe is held in coastal areas. In Portugal the number grows to 90 %, a fact that raises two distinct but equally relevant types of concerns: on one side the pressure for maintaining the shorelines and beaches clean and aesthetically appraisable for visitors, and on the other side, the potential massification of tourism that stands on the opposite end towards preserving the environment of tourism locations. This study focuses on the relevance of the oceans’ preservation for the tourism sector in Portugal, specifically in the Algarve, and on how sustainability is being addressed regarding plastic use and its negative outcome, particularly marine litter and the damages it inflicts on coastal areas. The methodology adopted was literature review and case studies analysis of a set of governmental, non-governmental and private tourism sector stakeholder’s actions and programmes. Findings suggest that the promotion of circular economy is a path...
Tese de Doutoramento apresentada na Faculdade de Arquitetura da Universidade de Lisboa para a obt... more Tese de Doutoramento apresentada na Faculdade de Arquitetura da Universidade de Lisboa para a obtencao do grau de Doutor em Design.
The paradigm of museum as “a place without borders” meets new possibilities in the age of globali... more The paradigm of museum as “a place without borders” meets new possibilities in the age of globalization and digital media. The highly technological driven audiences present a continuous challenge for most Museums to attract and engaged. The focus is now mainly on the experience – the Museum experience, that can also be modeled and enhanced by the use of digital media. This article presents a preliminary view on the presence of digital media in two identified Water Museums: two case studies from the Global Network of Water Museums (WAMUT-NET, an initiative of UNESCO). We’ve identified the presence of similar digital technologies and tools, but different forms of integrating them in each Museum’s scale, context and mission. Further research should follow, to identify in situ, and in articulation with curators and visitors, new findings.
Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2016
Museums are great places to see, ear, touch, feel and experience cool and interesting things. Eve... more Museums are great places to see, ear, touch, feel and experience cool and interesting things. Even better when you can set your own itinerary, or you can move at your own pace and at the same time have all the complementary information you need about a piece. This paper presents an initial framework for a museum application where augmented reality and gamification are connected with an adaptive user interface, different from the "traditional", that usually follows a one-size-fits-all model, typically ignoring the individual user's needs, abilities, and preferences. So far, the present prototype only adapts to the senior citizens. A model to validate this framework is also presented.
Design as a field of study and research emerged in the 1960’s, a relatively recent area of academ... more Design as a field of study and research emerged in the 1960’s, a relatively recent area of academic study, however its multidisciplinary characteristics demonstrate that it has become a field of major importance in various types of research problems on other areas of study. We are living a pandemic scenario unveiled by Covid-19 that made governments and societies change their ways of living, working, and interacting. On a Planet in which humanity’s overconsumption and overproduction endangered the biological regeneration of the natural habitats, these changes demonstrate the possibility to transform behavioural habits and mindsets towards a more environmentally driven attitude. In this study, we researched the negative impact of plastic litter in the Oceans, a fast-growing menace that needs urgent action. Based in a comprehensive literature review, we were able to better understand the span of the problem and decided to center our approach on fast moving consumer goods, having narrowed the aim of our research to one of the most common plastic packaging items found in marine litter that results from a negative behavioural habit: plastic grocery bags. Subsequently we have selected a set of food retail companies in Portugal as case studies, to access if they use new and innovative design solutions, in which careful material flow decisions, environmental concerns, acceptable consumption habits and aesthetics have been taken in consideration. Findings reveal sustainability concerns when analyzing the commitment and action plans adopted by these companies on the improvement of their environmental impacts, with the reduction in the use of raw materials or the eco-design of their self-brand products, in which Design is a strategic element. Future work intends to follow up those actions to identify if they led the user/consumer to adopt a more sustainable and sentient behaviour.
Handbook of Research on Technological Developments for Cultural Heritage and eTourism Applications
The Mobile Five Senses Augmented Reality System for Museums (M5SAR) project aims to development a... more The Mobile Five Senses Augmented Reality System for Museums (M5SAR) project aims to development an Augmented Reality mobile system for museums. Museums are amazing places, where it is important to sensorial augment as much as possible the visits, permitting to see, ear, touch, smell, and taste all the interesting objects there exist. Also fundamental is that visitors with different profiles (child, adult, expert, etc.) can have different experiences when visiting the same object. In the M5SAR system, the visitor uses its smartphone to select the object(s) to explore, and the user interface adapts on-the-fly to the object(s) and user's profile. Simultaneously, when integrated, a paired hardware device allows the extension of the augmented reality system to the human five senses, complementing the visual and auditory information about the objects. This chapter presents the initial framework to develop a five senses mobile adaptive museum system.
Proceedings of the 26th annual ACM international conference on Design of communication - SIGDOC '08, 2008
ABSTRACT In a technological mediated world, individuals see each other through interfaces: during... more ABSTRACT In a technological mediated world, individuals see each other through interfaces: during their daily tasks, at work or in leisure, they increasingly communicate through technological interfaces. Because emotions play an essential role in human ...
For first year students’ teachers of Letter anatomy and design in Communication Design BA degree,... more For first year students’ teachers of Letter anatomy and design in Communication Design BA degree, the lack of sensitivity in distinguishing types, and lack of recognition of the value of typography that most students reveal, is a concern and a strong reason to search for strategies to create stimulus, promote learning and good student work results. In order to implement the teaching of Letter anatomy, and simultaneously allow students an easy contact with a fresh and motivational view on Letter and Type, we have been applying an approach to letterform design as an expressive means of communication: more intuitive, although with the presence of the theoretical notion on Letter anatomy “on the background”. This gives way to a more structured, rational and rule oriented approach, on the following semester. We believe this set of strategies reveal a positive direction to promote student motivation towards letterform design, in a highly dedicated and joyful way, with good examples of putting into practice theoretical concepts of letter anatomy, alongside with conceptual and graphic stimulating end results. This has also promoted student’s investigation on: how to design letterform as an expressive vehicle of content and meaning; how to test the limits of legibility in the Latin alphabet in use, proposing new creative forms for letter design.
A Tipografia é uma área de produção humana que fortemente reflete identidade, através de um conte... more A Tipografia é uma área de produção humana que fortemente reflete identidade, através de um contexto temporal, geográfico, cultural e social, específicos (BRINGHURST, 1997). Como tal, consideramos importante a reflexão em torno dos diversos exemplos que retratam o espaço identitário nacional, dentro das diversas áreas de onde se identifica a presença tipográfica (aqui entendida no sentido abrangente e lato do termo). De forma a contribuir para o esforço de construção dessa identidade, e acompanhando um contexto de análise das questões Tipográficas e afins, que se vem a constituir, tanto no panorâma nacional como internacional (GOUVEIA et al., 2007, 2008; NOVAES et al., 2008; BAINES & DIXON, 2001, 2002, 2003, 2004 e 2008; BERRY, 2008), propomos a atenção sobre a tipografia e a sua relação com o lugar urbano, concretamente sobre os artefactos que veiculam desenho tipográfico (ver circunscrição do conceito adiante). Entendemos lugar enquanto o espaço com características próprias, para as quais a existência de artefactos tipográficos também contribui. E por artefactos tipográficos os objectos que possuem uma dimensão física material e que retêm um conteúdo tipográfico, sob a forma de tipo ou lettering, formalizado através de uma técnica específica de produção, podendo situar-se (ou aproximar-se) num período histórico-estilístico identificado. A salvaguarda do património cultural, muitas vezes imaterial, e a identificação, mapeamento, registo, classificação e reflexão em torno de valores da sua identidade, parece-nos ser algo que envolve uma necessária prática de continuidade, e, nalguns casos, de urgência mediante o rápido desaparecimento dos elementos em causa.
Proceedings of the 26th annual ACM international …, Jan 1, 2008
ABSTRACT In a technological mediated world, individuals see each other through interfaces: during... more ABSTRACT In a technological mediated world, individuals see each other through interfaces: during their daily tasks, at work or in leisure, they increasingly communicate through technological interfaces. Because emotions play an essential role in human ...
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Papers by Joana Lessa
in distinguishing types, and lack of recognition of the value of typography that most students reveal, is a concern and a
strong reason to search for strategies to create stimulus, promote learning and good student work results.
In order to implement the teaching of Letter anatomy, and simultaneously allow students an easy contact with a fresh and
motivational view on Letter and Type, we have been applying an approach to letterform design as an expressive means
of communication: more intuitive, although with the presence of the theoretical notion on Letter anatomy “on the background”.
This gives way to a more structured, rational and rule oriented approach, on the following semester.
We believe this set of strategies reveal a positive direction to promote student motivation towards letterform design, in
a highly dedicated and joyful way, with good examples of putting into practice theoretical concepts of letter anatomy,
alongside with conceptual and graphic stimulating end results. This has also promoted student’s investigation on: how to
design letterform as an expressive vehicle of content and meaning; how to test the limits of legibility in the Latin alphabet
in use, proposing new creative forms for letter design.
in distinguishing types, and lack of recognition of the value of typography that most students reveal, is a concern and a
strong reason to search for strategies to create stimulus, promote learning and good student work results.
In order to implement the teaching of Letter anatomy, and simultaneously allow students an easy contact with a fresh and
motivational view on Letter and Type, we have been applying an approach to letterform design as an expressive means
of communication: more intuitive, although with the presence of the theoretical notion on Letter anatomy “on the background”.
This gives way to a more structured, rational and rule oriented approach, on the following semester.
We believe this set of strategies reveal a positive direction to promote student motivation towards letterform design, in
a highly dedicated and joyful way, with good examples of putting into practice theoretical concepts of letter anatomy,
alongside with conceptual and graphic stimulating end results. This has also promoted student’s investigation on: how to
design letterform as an expressive vehicle of content and meaning; how to test the limits of legibility in the Latin alphabet
in use, proposing new creative forms for letter design.