Creatures
Reckless Stormseeker
- 2/3 which really give a gassoline to our deck and takes us on fur(r)y road as it gives at the beginning of our every combat +1/0 and haste to target creature we control. The things go even hotter when he flips, becomes 3/4 and his bonus boosts to +2/0, haste and trample.
Huntmaster of the Fells
- As a Human it give us 2/2 wolf token + 2 life. As Werewolf it deals 2 damage to our opponent + 2 damage to his creature and become 4/4 Trample. Best when fliping often. He also adds the flavour to our deck.
Tovolar, Dire Overlord
- he enables the transformation of our Werewolves each upkeep if we have 3 or more Wolves or Werevolves in total and draw us a card for each Wolf or Werewolf who did damage to our opponent + work also as Kessig Wolf Run. Sadly Moonmist does not transform him which is OK, as he is a transform enabler on his own.
Kruin Outlaw
- 2/2 First strike seems to be little bit weak but when boosted from our Mayor of Avabruck
, Tovolar, Dire Overlord
, Reckless Stormseeker
, Rancor, Arlinn, the Pack's Hope
, Kessig Wolf Run and especially in her Werewolf form (3/3 Double strike, all your Werewolves have Menace) makes her the GAME FINISHER.
Mayor of Avabruck
- As a Human he gives +1/+1 boost only to Humans. We need him as soon as possible in his Werewolf form to fulfill his duty and give +1/+1 to our Werewolves and Wolves + generate a 2/2 (3/3 from boost) wolf token every our end step.
Village Messenger
- In ideal situation and even alone he can hurts our opponent potentialy for 5 and kill one of his creatures (summed up to the end of 4th turn if our opponent don´t cast anything in 1st turn). In late game his Haste or Menace abilities + potential boost can unpleasantly surprise our opponent. A lot of bang for just .
Wolfbitten Captive
- Early threat of becoming 3/3 for , which we also use to pass one of our turns. In late game we can use the mana to pump him to 6/6 for which is enough to be taken in consideration by our opponent.
Enchantmens
Rancor - To ram through the defence.
Sorcery
Blasphemous Act - When you want things to go messy.
Planeswalkers
Arlinn, the Pack's Hope
- She enables to cast werewolfs in opponents turn and give them +1/+1, generate two 2/2 wolf tokens and eventually she becomes 5/5 ultimate beater.
Instants
Lightning Bolt - 3 damage to anything for is evergreen.
Moonmist - Imagine our opponent attack with everything for the deathblow. We simply cast Moonmist, transform our Werevolves, kill some of our opponents creatures. And in next turn kill our opponent. Sadly do not work with Day/Nightbound werewolves but who cares when we have Tovolar, Dire Overlord
:-D.
Lands
Forests and Mountains obvious cards.
Karplusan Forest - obvious card.
Kessig Wolf Run - For it gives to target creature Trample + for more it gives also +X/+0 boost.
Timbercrown Pathway
- obvious card.
Stomping Ground - obvious card.
Wooded Foothills - obvious card.
With a big thank to WumpaWolfy for his advices and ideas when building this deck :-).