Nothing Special   »   [go: up one dir, main page]

Push / Pull

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Vintage Legal

Push / Pull

Sorcery

Push

Destroy target tapped creature.


Pull

Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.

Imaginary_Friend777 on Dig Hard with a Vengeance

2 months ago

Sick pile! The one thing I notice is you might want some redundancy as far as wincons. You have to hope to cast one specific card twice, and this might not always be doable in time. Some similar options to push the damage through are Through the Breach or the pull side of Push / Pull? It's not as direct but either of those on ghalta will most likely give you that extra damage.