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Flare

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Flare

Instant

Flare deals 1 damage to target creature or player.

Draw a card at the beginning of the next turn's upkeep.

DungeonMimic1993 on Hey Jude

6 months ago

Thank you for the feed back DreadKhan, it reminded me that I haven't edited my digital version of this deck even though I changed my physical. I've updated the above deck to match my real deck and added some of your suggestions. First of all, You were 100% right about mana being a struggle and Judith being a kill on sight. I really haven't found any ramp in rakdos so thanks for the lands, i can see them building up fast. I also added Gadrak, the Crown-Scourge to produce mana off killing creatures. he's not very fast for mana but he is a good cheep blocker too.

Aetherflux Reservoir is definitely on my to-buy-list, but when i bought this deck I opted for the Bolas's Citadel instead.

I'll probably hold off adding Sensei's Divining Top because one; It's a bit out of my budget, and two; personally, I find combo wins to be a kind of disappointing way to end a game - at lest not as exciting as dealing 20 damage to everything with starstorm. But if you are someone who likes combos that is a very solid one to add for sure.

Shock for Flare is a pretty close swap, Flare costing more mana and doing less lifelink damage, but keeping cards in your hand. Once i add the charge up lands a two mana difference won't be as big as it is currently so i think that will make it worth it to replace.

Rite of the Raging Storm is going in for sure. Because the creatures will die at the end of the turn they will trigger cards like Deathbringer Thoctar , Massacre Wurmfoil, or any other similar creature in the deck making it a must have. Not a card i would have found otherwise so thank you so much for suggesting it.

I could add Kothophed, Soul Hoarder so i have more a chance at drawing one, but Harvester of Souls does the same minus taking lots of damage making it a better option for me.

Because most of the card in here say "each" i can almost always get around Hexproof, Shroud, and Ward, and I have cards like Burn from Within to get around indestructible and Fanged Flames to get through protection so there hasn't been a time yet were there was something i couldn't kill, but you never know when your wubrg friend is going to play Progenitus so not a bad card to put in there if you come across something really hard to deal with often.

I really appreciate your feed back, I just played this deck yesterday and in a 6 player game, and came very close to a win if i had exactly 2 more mana or one more card draw, so everything you recommended is on point with what this deck needs.

DreadKhan on Hey Jude

6 months ago

I fear and love this deck, such a terror! +1!

Seeing as people will probably try to kill your Commander a lot maybe a storage land could help? I wouldn't cut an actual land for one, but it can help you power out Judith and then cast a follow up wipe right away, as is people might have too much opportunity to kill Judith before you can wipe. Mercadian Bazaar and Subterranean Hangar are the 'better' two, but Dwarven Hold and Bottomless Vault are the worse options, I use all 4 in my Rakdos list (which does some similar stuff) and am often happy with their ability to ramp me.

Apologies if you were already aware, but with Bolas's Citadel if you have Sensei's Divining Top and Aetherflux Reservoir you usually win the game on the spot. FWIW with your life gain potential you could trigger Aetherflux Reservoir without using it's Storm ability, so that might be useful even without the combo, and Divining Top is just a great card to have around if you can afford it.

With your Commander I think I'd just as soon use Flare over Shock? 2 more mana to draw a card isn't awful, and it's still an instant, Deathtouch means it generally kills whatever you target either way.

It's a weird card but since you're pretty good at clearing the board I'm happy to suggest an old favorite of mine, Rite of the Raging Storm. If there is an opponent who neglects blockers (or you just kill them all over and over) they will quickly get swamped by the free 5/1 each turn. As an Enchantment it doesn't die very often, and 5 power with Trample is usually high enough that you can swing at someone. I use Rite with various things that help make the tokens even better, be they anthems like Berserkers' Onslaught, or equipment like Basilisk Collar. I'm not sure if you have enough high power creatures to make the card work most of the time, but Mask of Griselbrand is surprisingly powerful, even if all you're doing is drawing a 4 or 5 cards from a mid-size creature dying.

If your deck expects to kill a LOT of creatures, you might enjoy Ogre Slumlord, Sangromancer, and maybe Kothophed, Soul Hoarder? Ogre Slumlord makes token armies whenever you kill actual creatures, Sangromancer can gain you a ton of life (and win on the spot with Sanguine Bond maybe), and Kothophed can draw a LOT of cards. I think the first two are much better than the 3rd in most situations, but when Kothophed is good it means cards and cards are amazing.

I'm not sure if you run into stuff your deck can't kill very often, but Make an Example can kill just about any creature you want dead, and it hits each opponent. It's not as cheap as it was, but it's easily one of the strongest 'targeted' removal effects of all time, combining sacrifice with always hitting the exact creature you want for each opponent.

Balaam__ on Balaam__

7 months ago

@legendofa Got some more 1st person cards.

Flare

Seedling Charm

Diamond Kaleidoscope I think this one qualifies. The angle is a bit off center, but it still seems to be from the perspective of whoever owns those hands.

Kaervek's Spite

Sisay's Ring

Jabari's Banner

Phyrexian Furnace

Tendrils of Despair

Touchstone

jonjonhholt on Red Burn, My Way

2 years ago

you might consider swapping Flare for Implement of Combustion and 4 of your mountains for Great Furnace so you can run more copies of Kuldotha Rebirth as its REALLY good.

WolfishHat on Mizzix Buyback

5 years ago

I like this deck.

I am not sure it would be an improvement, but Radiate + Cantrips or Ice Age slowtrips could be valuable for card advantage.

Consider Flare , Enervate , and Twitch could be fun and budget friendly.

pokey on Torbran commander deck

5 years ago

I would also look at Electrostatic Field , Cinder Pyromancer . They both fit into your theme pretty well.

Flare has damage along with a draw effect.Also Dragon Mage is a bit high cmc but has a nice draw. Blood Sun can help shutdown Terramorphic Expanse along with a draw. Tectonic Reformation can also clear out dead land cards in your hand.

I would pull Grim Initiate doesn't really fit team, Cavalcade of Calamity only has like 5 creatures that activate this and you have some pump spells to negate it, Molten Influence and Browbeat since there is a choice your opponents will choose the one you don't want.

Alkadron on PDH(R) - Zada is best at hedron-grinding

6 years ago

I am unreasonably hype for Fists of Flame.

Blindblast is going in too - I know other people lean more into the Goblins theme, but I wanted to lean hard into the "Will survive a Rile , Flare , or Zap " side of things with garbage like Orcish Conscripts and Phyrexian Walker. So Blindblast is going to be nice.

There's that new Goblin War Party as well.

Zada's about to get a lot better.

Akkrand on Zada Storm Grinder

8 years ago

Just because I'm not making comments in here to have a go at your deck - I love playing my Zada deck - here's a few instants or sorceries you don't have that do target, and draw you cards that aren't in your list:

Panic - who cares if Zada (and by extension, all your creatures) can't block on your turn? Draw some cards next turn!

Zap - it won't kill Zada, who cares if it kills a few tokens? Draw some cards!

Flare - as Zap, but get the cards next turn, preparing for a big play later.

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