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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Fallaji Wayfarer
Creature — Human Scout
Fallaji Wayfarer is all colours. This ability doesn't affect its colour identity. (It can be in any deck whose commander's colour identity includes green.)
Multicoloured spells you cast have convoke. (You may tap your creatures as you cast those spells. Each creature you tap while casting a multicoloured spell pays for or one mana of that creature's colour.)
mudkipdude on Card creation challenge
9 months ago
FINALLY! I had like a dream about creating a set/commander deck on this page, so I’m really glad it’s finally happening. I’m happy to be the progenitor of the clan, so here goes
Kara, Spy in the Ice
Legendary Creature - Human Rogue
Snowwalk
Kara, Spy in the Ice is white, blue and green (this ability doesn’t affect its colour identity)
Whenever a permanent enters the battlefield from the graveyard, create a tapped Hideout token.
Once per turn, you may cast an Artifact card from your graveyard by sacrificing two Hideout tokens in addition to paying its other costs.
1/3
So the first ability is for how Kara has infiltrated the faction, a la Fallaji Wayfarer, and hideout tokens are:
Artifact Land - Hideout
: create a tapped treasure token with a stun counter on it.
The balancing on this is really delicate, as land tokens that create treasures can be very broken. I intend hideouts to be the mechanic of the faction. Maybe there are some cards that give hideouts abilities too.
NOOO i got ninja’d. I was gonna make a cool thing. Oh well. Um. Well, someone, maybe you FauxFaux since now you have the title of being the maker of this faction make a choice of whether or not hideouts should stay in the set outside of Kara.
Create another card for Matzoth! Bonus points if it’s for this faction, or names one or all of the factions (giving them actual names instead of us calling them the yeti/bridgette faction or the red black faction or whatever)
Coward_Token on March of the Machine
1 year ago
On the subject of Kasla's color identity: maybe it would have been too cookie-cutter, but I think it's a shame that she can't play any of green's token-making convoke cards or Fallaji Wayfarer
Jaroc249 on
2 years ago
Baron_Pretzels okay. The reason I put some of the cards in is because it's not just the multicolour but I also wanted each solo colour to be represented by at least one creature and one spell:
CREATURE
White: Sisay, Weatherlight Captain, Odric, Lunarch Marshal
Blue: Esior, Wardwing Familiar
Black: Drana, Liberator of Malakir
Green: Sakura-Tribe Elder, Fallaji Wayfarer, Esika, God of the Tree Flip, Kolvori, God of Kinship Flip
SPELL
White: Path to Exile, Swords to Plowshares, Urza's Ruinous Blast
Blue: Negate
Black: Yawgmoth's Vile Offering
Red: Mana Cannons
Green: Beast Within, Kodama's Reach, Cultivate, Farseek, Nature's Lore
Another Blue creature I was thinking was Fblthp, the Lost
Reason I put The World Tree was probably cause I've put Esika in.
TheVectornaut on Jenson Carthalion druids exiled clarification
2 years ago
Color is a general property of objects that applies regardless of the format being played. Color identity only exists to restrict deckbuilding in specific formats like commander. A card's color doesn't necessarily match its color identity as the rules that define them are slightly different.
On color: "105.2. An object can be one or more of the five colors, or it can be no color at all. An object is the color or colors of the mana symbols in its mana cost, regardless of the color of its frame. An object’s color or colors may also be defined by a color indicator or a characteristic-defining ability."
On color identity: "903.4. The Commander variant uses color identity to determine what cards can be in a deck with a certain commander. The color identity of a card is the color or colors of any mana symbols in that card’s mana cost or rules text, plus any colors defined by its characteristic-defining abilities or color indicator."
Note that Fallaji Wayfarer has a characteristic defining ability that specifically makes it 5-color even though its color identity remains green. Thus, casting it with Jenson Carthalion, Druid Exile on board will result in both the scry and token being created because Jenson only cares about color. Path to the World Tree represents the opposite case in that its color identity is 5-color but its color is only green. Therefore, it is monocolored and won't trigger Jenson's abilities.
Neotrup on Jenson Carthalion druids exiled clarification
2 years ago
Fallaji Wayfarer is a 5-color card with a monogreen color identity. Because it 5-color, it will trigger Jenson Carthalion, Druid Exile's ability letting you scry 1 and make a 4/4 angel.
Path to the World Tree is a monogreen card with a 5-color color identity. Because it is only 1 color, it will not trigger Jenson Carthalion, Druid Exile's ability. You will neither scry 1 nor make a 4/4 angel.
Color identity is generally only relevant for deck construction in the commander format. Cards like Command Tower can reference, but generally only do so for your commander, not other cards.
DrJykell on Jenson Carthalion druids exiled clarification
2 years ago
Hey all first sry for my english its not my mothers tounge ;)
Yesterday i tried the Painbow prwcon deck what i buy for a ground brick for an 5c deck
So i was testing it with Jenson Carthalion, Druid Exile Then was my questions if jenson is on the field and i play Fallaji Wayfarer did i get still both triggers of jenson because it said it is all colours even if thr color identity is green ?
And what is with Path to the World Tree it has al colours in the cards but colizr identity is green is it stilö multi colourd or multi colourd
I hope someone can clarify this for me i cant find the righr awnser in the web and it is grinding my head Thank you anyways :)
Max_Hammer on These silly hoomans - Need Help
2 years ago
Well hello there! I had way too much time on my hands, so here’s this. By the way, it’s all ordered best to worst. (:
- Circle of Dreams Druid is going to drop loads of mana, assuming you can pay the three green.
- Fallaji Wayfarer is going to give all of your stuff (including your commander) convoke! Not all, but a lot.
- Hamza, Guardian of Arashin is going to make a lot of your creatures cost a lot less.
- Herald of War makes all of your humans dirt cheap if he gets counters. But, oh, what’s that? This deck loves making counters for creatures? Perfect.
- Nissa's Expedition is just Cultivate but it potentially costs a lot less.
- Gaea's Cradle is perfect if you have a small fortune laying around and you’re in need of mana.
- Bennie Bracks, Zoologist every time you make a token? So every turn? Alright, sick.
- Ulvenwald Mysteries lets you investigate the murder of your entire army. A board wipe kills this deck, but this (plus loads of mana) could help bring it back.
- Season of Growth lets you scry a lot, letting you look for pretty much whatever and just pull it out.
- Devouring Light, Conclave Tribunal, Hour of Reckoning are all removal spells but if you’re on a mana budget with a lot of 1/1’s.
- Elspeth Tirel is a board wipe, if you manage to keep her around for long enough. If that’s not what you need, though, she’s got plenty of utility otherwise.
- Coordinated Barrage, Kabira Takedown Flip, and Outflank aren’t super powerful, but can destroy pretty much anything that comes your way. If it’s not hexproofed, shrouded, or indestructible, it will be killed.
- Devout Chaplain says “The power of Christ compels you! Begone!” but this time it actually works.
- Sanctuary Lockdown lets you say “Not this combat phase, Satan,” and if you have enough mana, you can do that again and again and again. Plus, if you decide you can’t, then it’s still a big boy.
- Kamahl's Will will destroy just about anything in sight and can give you extra attacking force, if you can manage a way to keep all of your lands safe.
- Loxodon Hierarch is going to save your deck (which is very sensitive to board wipes) from a board wipe, judy once. Use wisely.
- Scapegoat won’t save your tokens, but it will save everyone else, commander included.
- Kindred Boon can slowly but surely make literally every creature you own indestructible.
- Ephemeral Shields is extra protection that can easily be pulled out of your back pocket.
- Basri's Lieutenant isn’t going to save your deck, but it will buy you time or give you a chance next turn at a kill, if the board wiper was low.
- Song of Freyalise is budget, makes every spell into a convoke spell, and then lets your hammer your opponents with the might of ZEUS!!
- Path of Ancestry should go into every tribal deck!! Well, maybe not every, but it’d definitely be good in this one, so there you go.
- Branching Evolution is just perfect for this deck. Double it, yesssss!
- Hydra's Growth would be perfect on your commander, especially since your best protection works just on them.
- Rick, Steadfast Leader is enough to make a human deck cry. This is no longer a democracy, this is a Ricktatorship.
- Crowned Ceratok, Tuskguard Captain, and Bramblewood Paragon all give your big creatures trample. Just yes.
- Horn of Valhalla can both make a bunch of tokens and then use those tokens to make a big, fuck off 99/99.
- Voice of Resurgence protects you against, or at least discourages the use of, counters and murders on your turn. Why? It makes a big, fuck off 99/99 when someone does.
- Queen Allenal of Ruadach makes more tokens and is a massive body. What’s not to like?
- Hanweir Militia Captain Flip is a mean creature and makes plenty of tokens.
- Primal Vigor, Second Harvest, Anointed Procession, Parallel Lives, and Doubling Season all say “What, you thought I was going to stop at only one million?” Though, I do have a feeling you left these out intentionally. Either they weren’t working or you avoid doubling strategies like these, which totally makes sense.
- Craterhoof Behemoth is, to say the least, a strong card. All of them get trample? And +99/+99? And it has haste? This is a way to turn a game around fast if I’ve ever seen one. The ultimate Might of the Masses creature.
- Might of the Masses is the classic. Instant destruction for just one green. Perfection.
- Seraph of the Masses is a Might of the Masses creature with flying and convoke.
- Shanna, Sisay's Legacy is a Might of the Masses creature with ability hexproof.
- Appeal / Authority is just slow Might of the Masses.
- Huatli, Radiant Champion is Might of the Masses but in Planeswalker form.
- Sigil of the Nayan Gods is Might of the Masses in enchantment form.
- Crusader of Odric is a poor man’s Might of the Masses creature
- Gideon, the Oathsworn just happens to slip and give all of your creatures an absurd number of counters. Not to mention the big body (noticing a pattern yet?) and the one-sided board wipe! He’s got a weird face again, sadly, pass.
- Gideon, Champion of Justice is a board wipe and a big, bad creature all wrapped into one. 7/10, he can dominate me.
- Gideon Jura can goad and destroy stuff. Perfect for removal and instigating fights when you know you’ll win. Not to mention the big scary 6/6 lurking beneath. Also a weird face, pass.
- Gideon of the Trials reads “Fuck your biggest creature, he’s not going to do anything, and also, as long as I’m around, fuck you more.” Nothing crazy, but can definitely make you public enemy #1 for having an effect like that. Pretty normal face, but that ability makes him a dick. 3.4/10
- Kytheon, Hero of Akros Flip is just some kid. Ignore him. This is a child, pass.
- Gideon, Battle-Forged!? Where did you come from? Nothing super interesting here, but for one mana not bad. Weird face, pass.
- Gideon, Martial Paragon can give buffs to all of your stuff, which is definitely not bad at all, and your opponents are automatically dead if he gets that ten ability off. That said, this Gideon can get it. 10/10.
- Gideon Blackblade is eh. He’s okay. He can get it, though. 7/10.
- Gideon, Ally of Zendikar can do some generic Gideon stuff. Make tokens, give buffs, be a 4/4. Eh. 6.7/10.
- Reconnaissance lets you attack with everything and then say “Well, no, actually, I didn’t attack with those.” This is one of those cards in Magic that you just have to believe was invented or inspired by toddler games where they invent the rules as they go along, y’know? Anyway swing at will!
- Peach Garden Oath is one mana for a crazy amount of lifegain. Lets you swing aggressively and pay as much life as you want.
- Kindred Summons gives you the gift of as many humans as you damn please. That said, be careful not to deck yourself.
- Sigarda, Champion of Light is the other Sigarda card you might want to add, since she likes giving you stuff.
- Chord of Calling is just a plain good tutor.
- Flight of Equenauts, Ledev Guardian, Conclave Equenaut, Conclave Phalanx, and Argivian Phalanx, are just free creatures, more or less.
MTGBurgeoning on Jenson Carthalion WUBRG Tribal
2 years ago
No argument about Decimate! As long as we've got four legal targets when casting the spell, that sorcery is aces! I thought about Fallaji Wayfarer, since it IS all colors. It's only a 2/4 for , and I'm not sure how valuable its convoke ability is in a deck whose creatures want to turn sideways for the purposes of attacking, rather than convoking. Perhaps some gameplay may prove its worth. I plan to include Spirit of Resistance as soon as a copy becomes available. That card is amazing in a WUBRG build. Thanks for the feedback and suggestions! All is appreciated!!