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Showing posts with label 2mm. Show all posts
Showing posts with label 2mm. Show all posts

Saturday, May 21, 2022

Countering Counters

Counter Status Update
Last time, I ruminated about switching to counters. I even worked up a file with a few armies, although I haven't printed any yet. Anyway, here is what I have.

A page of counters ready to print

2mm Inspiration
A couple of recent posts on The Wargames Website has me re-thinking counters and re-considering 2mm.

Steelonsand posted about Strength and Honor, a set of Roman-era rules designed for 2mm figures. Inspirational stuff. I even picked up a PDF copy of the rules! Steelonsand also posted some links to 2mm manufacturers I never heard of. I really like the MDF figures, although they are sadly not available.

This reminded me of an earlier post on TWW with homemade 2mm using matchsticks. Here is the blog post by James Ferguson.

Second Thoughts
After seeing these 2mm wonders, I am debating counters vs 2mm.

I don't think I want to use Irregular, however. I like their figures, but I would like something lighter and less likely to get damaged while traveling. I also wonder if I could whip up wood blocks like the matchstick armies quicker than I paint Irregular's miniatures.

Travel Test Run
The reason I bring up traveling is that I will be on vacation starting tomorrow. My wife and I are visiting the Big Mouse.

I put together a travel pack using some older block armies, an erasable battle mat, and some dice all in a zippered pencil case. I am considering a future upgrade to lightweight 2mm miniatures and flat terrain. Stay tuned for experiments.

Sunday, August 19, 2018

The Best Laid Plans of Mice and Men

Oft get derailed by cats.

As I mentioned last time, I was planning to add a naval battle to my Tweenwater campaign. Saturday I decided to set it up.

A Redgravian warship is escorting a troop transport to Blancport. A squadron of Imperial ships intercepts the reinforcements.


But what is that line of dark clouds on the horizon?

It's Hurricane Onyx, who scatters the fleets!

Per our house rules, the game ends when the cat sits on the board. Oh well.

I did get a couple of turns in. I think I need to reduce the movement rates (I was using a rate of 3" if sailing with the wind). I also think that a gridded board will work better.

But my biggest issue was with the combat rules. Most Age of Sail rules use a dice pool mechanism. I was trying to avoid a dice pool so that I don't have to scrounge around for a bunch of dice. I tried a variant of my space dogfight rules - roll 2D6 and consult a chart to determine if the target is destroyed, damaged, or merely disrupted. This mechanism works well for dogfights where hitting the target in the first place is a big part of the challenge. It just did not feel right for Age of Sail. Hits should not be that difficult, however ships can take a lot of damage. I think I'll investigate other options.

In other news, my 2mm armies are progressing rapidly. Here is the Red army.
Top row (L to R) - Heavy cav, elite infantry, militia infantry, elite infantry, cavalry
Middle row (L to R) - cavalry, 2 x regular infantry, general, 2 x regular infantry, cavalry
Bottom row (L to R) - skirmishers, artillery, skirmishers, artillery
Blue is also finished.

I went for very simple paint jobs - I only painted ground, uniforms, and hats. The idea is to create a recognizable splash of color that can be seen while looking down on the board.

Friday, October 21, 2016

Projects Update

Now that I have completed phase 1 of my fantasy project, I find myself flitting off to another project. I recently ordered some 2mm sci-fi forces from GZG.

Here they are in the first stage of painting. So far, I painted the bases of the infantry and put on the main coat for the artillery and tanks. I'm creating 2 forces - the Federation will be in blue and a robot army is in silver.

I initially planned on ordering some O8 3mm troops but I wasn't all that keen on their stuff. It actually looked too realistic. I wanted something a little more futuristic, perhaps even space opera-like. Germy's 2mm fit the bill.

This is just the first stage of the project. I'll be basing each stand or vehicle individually. 2 bases will form a unit. I have enough for 5 units of infantry, and 3 each of artillery and tanks for each army. Ultimately, I want to expand the armies to include stompy robots (I really like Germy's 4-legged walker).

To go along with my new troops, I'm making some new terrain, starting with a new battle board.

Don't worry, the felt squares haven't been glued on yet. When I do I'll make sure the gaps aren't visible. I choose a "copper" color because it looks like it could be a desert-y planet (I also may use it for the Swartherian desert of my fantasy project). The board is 18 inches by 24 inches. Using 2 inch squares, I'll have a 9 x 12 board - double my current size. For some time, I've been wanting to expand my board - sometimes 6 squares just does not feel deep enough.

Next up will be making some hills, vegetation, and buildings to match this board.

This doesn't mean that I've forgotten my fantasy project. In fact, I have the next battle in the works, featuring these spiders from Perfect Six miniatures.

They seemed a bit small for 6mm but they are perfectly sized to join my 3mm evil army.

Friday, October 7, 2016

The Plot Thickens

My 3mm fantasy project was supposed to be a simple affair between the orc and monster hordes of the Dark Lord vs. the good people of Anarendor.

Things are getting out of hand in my mind. I'm thinking of adding more factions.

It started when I used my 6mm medieval figures to represent enemies attacking the southern border of Anarendor. In my mind, I started populating the southern reaches - the Swartherian barbarians, the Hyanid beastmen, and the good kingdom of Presteria. I then started thinking of adding armies for standard fantasy races - elves and dwarves.

Dwarves. Well there's a challenge, I thought. Who does dwarves in 3mm? Then it dawned on me - I could use Irregular 2mm humans as 3mm dwarves!

Darn! I had a bunch of 2mm that would be perfect, but I sold them off.
My now departed 2mm ancients
 Now I have a mind to re-stock my 2mm forces.

Thursday, January 8, 2015

2mm or not 2mm. That is the question.

Although I am not using the rules as written, One-Hour Wargames has sparked a resurgence of interest in horse & musket battles. Since the beginning of this blog I’ve talked about completing the armies of Francesia and once again I am pondering this project.

The big question: 2mm or 6mm?

I really like the Baccus 6mm miniatures and am tempted to go that route. However, I have a lot of 2mm stuff and I do like the scale. Which one should I choose? Well, let’s look at the pros and cons.

6mm pros:
  • Larger figures look better in photographs (important for my blog)
  • Larger figures are easier to pick up
  • It is easier to distinguish between troop types (e.g. elites vs. regulars)
  • Squares look more full (using 2mm the squares look a little empty)


2mm pros:
  • I already have completed armies for the Empire, Redgrave, and Bluderia
  • I can probably complete an army quicker
  • I already have terrain 
    • I can use the hills I have
    • I have a few 6mm trees but could use more
    • My biggest gap is buildings. I would need to make some
  • Looks more realistic (like a helicopter view of the battlefield, although I probably should rebase so that there are 2 blocks on a base)
To sum up, 6mm will look better but 2mm will be easier to do. 
Decisions, decisions.

Saturday, September 27, 2014

Disaster in Transflumia

This morning I played the first game in the Francesian Conquest medieval campaign using my new 2mm armies.

After consolidating his hold on the barbarous kingdom of Redgrave, Lothar the Lascivious turned his greedy eyes southward toward the rich provinces of the tottering Argentian Empire. Gathering together his ravenous horde of warriors, he marched into Transflumia, sacking towns and villages as he went. Flavius Gravitas, prefect of Transflumia, gathered his own forces and rushed to oppose the Redgravians. He prepared a battle line between the villages of Nordia and Estria and then waited for Lothar's approach.

Lothar's army was primarily composed of heavy infantry (in gold with red shields). In addition, a troop of beastmasters (a heavy infantry stand with a stand of wolves - treated simply as heavy infantry) and a pack of wolves (treated as heavy cavalry) formed the army's right flank.

Flavius could only draw upon local troops as the cream of the Imperial army remained close to the capital (to be used by ambitious politicians). Instead, the Imperials only mustered a couple of auxiliary cohorts and four bands of locally raised, bow-armed infantry (troops in white and silver).

The Redgravians come in sight

 Lothar quickly pushed his troops forward to attack the sparsely guarded village of Nordia (on the left of the picture). Meanwhile, the pack of wolves raced forward, attacking the auxiliaries with Flavius.

Attacks on Nordia and on Flavius's guard.
 Soon, a swirling battle developed in the center of the battlefield. Flavius's valiant leadership encouraged his men and stemmed the tide of battle-maddened barbarians. The defense of Nordia did not go as well, and soon the garrison was racing for its life while Lothar's personal warband rushed forward in pursuit.

Nordia falls. Battle develops in the center.

 The Redgravians were beaten back in the center, but Lothar led a wide flanking maneuver around the Imperial left.
Lothar swings around the Imperial left.

At this point, Flavius noticed the battered Redgravian warbands and decided to crush them. His advance left him vulnerable and soon he found his cohort of auxiliaries surrounded by enemies.

Flavius carelessly attacks.
 Nevertheless, Flavius was able to beat back the attackers. Alas, he paid no attention to the left and Lothar succeeded in driving away the archers in the rocky ground. Two powerful warbands now could cut off the Imperial lines of communication. The archers in Estria raised a cry of alarm before fleeing. Flavius could not hold his battered cohort together. It and the remaining auxiliaries on the left fled from the field. The way was open to Transflumia's capital.

The left flank is turned.
Lothar rushed to the city and forced its surrender. He prepared for a counterattack, but the Senate dithered and no Imperial relief came. The Transflumians reluctantly bowed before their new overlord while Lothar began to eye the lush grasslands of Meditera.

Saturday, September 20, 2014

2mm Medieval

As I mentioned yesterday, I'm planning to run a Francesian Conquest game using 2mm figures. I had ordered some from Irregular last year after my foray into 15mm stalled. But then my 2mm project never got off the ground. Well, I fnally got (most of) them painted.

Here are the armies so far.


Army 1 - Redgrave
The Redgrave army is loaded with heavy infantry. As I was unpacking the figures, I discovered a pack of wolves so I decided to add some of these predators to the army. I'll probably treat them like cavalry, but allow them to move and attack in wooded terrain without penalty. I'm actually 1 heavy stand short (due to some poor planning on my part). I'm going to order some more 2mms so I can fill in the gap.
The Redgrave army
Still need to paint the base edges
 Army 2 - Imperials
The Imperial army will be much bigger than the rest because it needs to stand in for 4 different provincial armies (Transflumia, Meditera, Argentia, and Draconia) with vastly different compositions. Currently, I have completed the heavy infantry (due to the planning snafu I mentioned earlier, I have an extra stand of heavies) and 2 units of cavalry. The light infantry and archers are drying as I write. I need to order more cavalry and the Draconian elephants.
The Imperial army
So why did I decide to plunge back into 2mm? Well, my post last year gives some valid reasons. An additional reason is that my wife and I are planning a cruise in November. I want to bring a small game to play during the trip. I decided that 2mm would make an excellent portable wargame.

Monday, May 27, 2013

Rethinking My Medieval Project

This morning I had some rules ideas and thought about trying them out, but I did not want to pull out my plastic figures. It dawned on me that I have some 2mm figures lying around. They should allow easy set-up for a quick solo experiment.

Well, my game did not materialize because I could not find the figures, but it has me thinking of ordering some new miniatures for a 2mm medieval project.

Why would I go back to the 2mm route? Well, there are two major reasons.
  • Quick and easy to paint - I am a very indifferent painter so my projects seem to lag indefinitely. I started painting my 15mm figures for my Francesia campaign in February. I have 0 figures done. I can knock out some basic 2mm blocks in a day. Being able to get miniatures painted in a reasonable time frame is a big factor for me.
  • Easy set-up - I have found that I won't play a solo game if it is a pain to set up. I've used 2mm for games before and set up is a breeze. With a 2mm board, I think I will play more.
In addition, the price is not bad. I can get enough blocks for 2 medieval armies for under $20.

I decided to move to 15mm because of the looks, but 2mm can be very attractive en masse. For example, check out this Alamo game done in 2mm - link. I know my stuff won't look like that, but it still can look decent.

I am definitely thinking of placing an order; the long shipping time from the UK is the only thing deterring me at this moment.

Sunday, January 27, 2013

A Little "History" Lesson

I did not get a chance to fight the Battle of Maraconi this weeked, so I'll present a little history of Franconia. About a decade prior to the Battle of Maraconi, the Emperor of Silverfern died, sparking a succession crisis and a land-garb by the King of Redgrave.

From the Chronicles of Francesia:
The beloved emperor, Godfrey the Good (called the Good because he slashed taxes; unfortunately this resulted in a reduced military budget, which would have a detrimental effect on the Empire) died without a direct heir. A number of relatives, including Duke Johann of Drakendorf and Godfrey's nephew Lester, staked a claim to the Imperial throne. Lester quickly gained the upper hand, but he still faced opposition. King Frederick of Redgrave decided to take advantage of the turmoil and seize some territory at Imperial expense. As Redgravian forces moved into the Empire, Lester was able to hammer through his selection as Emperor. Hastily, he gathered an army and moved north to confront Frederick.

The first major action of the war took place at Blancport.


A combined land-sea offensive descended upon the Empire. Details have been lost, but the forces that took place were as follows:

  • Empire (Duke Fredio) - 37,000 troops; 7,000 casualties
  • Redgrave (Gen Redmond) - 31,000 troops; 7,500 casualties
It was a hard-fought, bloody battle, but Redmond was able to break the Imperial forces and seize Blancport.

Unfortunately, I did not keep detailed records on the scenarios. I did record total troops and casualties. I used the following guidelines for translating stands to troop counts:

Each stand represents:
  • 4,000 infantry 
  • 6,000 militia 
  • 2,000 cavalry 
  • 20 guns and 1,000 crew + support 
  • 500 casualties per stand lost
The battles were fought using my 2mm troops on a gridded gameboard. I no longer have the rules, but they were essentially a mash-up of the DBA command rules with the Battle Cry combat rules. I still have my 2mm set-up. Here is an example:

A Redgravian army advances on an Imperial city.