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Showing posts with label Imaginations. Show all posts
Showing posts with label Imaginations. Show all posts

Friday, 1 November 2024

Other people's wargames: Maudlin Jack Tar's Hare & Hounds mini-campaign

Over recent weeks, Maudlin Jack Tar has been developing the Hare & Hounds campaign board concept and has actually managed to fight a mini-campaign between two Ancient imagi-nations. His mini-campaign board looked like this:

Maudlin Jack Tar's Hare & Hounds mini-campaign board.

His campaign saw troops of the Vard Republic (whose Legions are indicated by green pins on the following photograph) taking on a confederation of tribes (whose positions are shown by red pins).

The opening positions of both sides. The location of the Vard legions are shown by green pins and positions occupied by the tribal forces are shown by red pins.

The course of the campaign

  • The first battle saw the Vardian Legion II attack the Anacondi tribe ... and resulted in a decisive win for the Vardians.
  • In the second battle the Vardian Legion III fought the Coronithi tribe and the result was far less clear.
  • The third battle involved the Vardian II Legion and the as-yet-untried Brocolii tribe. The result was close to a draw, with both sides suffering casualties.
  • Whilst this battle was being fought, the Vardian Legion III had advanced towards the Coronithi's main town and attacked and captured it.
  • Things were beginning to turn in favour of the Vard republic, especially when they were able to mobilise a new Legion, the IV.
  • Seeking revenge for the loss of their main settlement, the Coronithi engaged the Vardian Legion III but were forced to fall back.
  • In the meantime, the Vardian IV Legion advanced as did the Legion III, who now reached the capital of the tribal confederation. This was garrisoned by Coronithi troops, and in the final battle of the campaign the Vardian forces destroyed the defenders and won the campaign.

Maudlin Jack Tar's battle reports can be found on his blog, Projects & Procrastination here, here, here, and here.

Maudlin Jack Tar has written a simple set of campaign rules that build upon the ones that I wrote back in September. He has also begun to look using a larger version of the Hare & Hounds board. One example that he has shared with me includes stretches of sea along the top and bottom edges of the board, which also bigger than the original design.

An example of Maudlin Jack Tar's expanded Hare & Hounds mini-campaign board.

Interestingly, I had been thinking along similar lines, but my ideas are still confined to a few pencil sketches in a notebook and are nowhere near as developed as Maudlin Jack Tar's.


Please note that the images featured above are © Maudlin Jack Tar.

Thursday, 17 October 2024

Military parades in Chile

Since I broke my leg six months ago, I have become quite a devotee of YouTube, so much so that I have even started my own YouTube channel. Recently I discovered a number of videos from Chile that show its armed forces undertaking formal parades ... and they certainly go if for impressive displays!

For historical reasons, the Chilean Army has a very Prussian style when it comes to its dress uniforms, its music (including using the Preussischer Präsentiermarsch), and the way it mounts its parades. Its troops even use the traditional goosestep or Stechschritt (literally, 'piercing step') as the following photographs show:

Troopers of the 1st Cavalry (Horse Guards) Regiment 'Grenadiers' in their dress uniforms.
Soldiers from the NCO School still wear the German steel helmet (stahlhelm) on parade.
Gunners of the 1st Artillery Regiment in their dress uniforms. Note that the traditional spike on the pickelhaube helmet has been replaced by a ball, just as it was in the Prussian Army.

Only a few weeks ago, the Chilean public broadcaster, TVN (Televisión Nacional de Chile), broadcast a parade that lasted just under three and a half hours! (The first fifty-five minutes is a celebration of Chilean culture and features folk dance and music.)

It featured units from across the Chilean armed forces and was entitled Gran Parada Militar de Chile en el día de las Glorias del Ejército – 2024 and can be seen on YouTube here. It was interesting to see that some of those troops marching past wore uniforms that looked as if they dated from the Chilean War of Independence.

Watching this parade (and several others) certainly gave me a few ideas for uniforms for late nineteenth and early twentieth century imagi-nations.

Saturday, 12 October 2024

Aircraft for my Belle Époque project

Now that I can access my toy/wargame room, I’ve begun to think about doing some work on my Belle Époque project. I wanted to add some early aircraft to the armed forces of the larger imagi-nations, and a quick search on eBay led me to purchase two Corgi diecast models of the Blériot Type XI monoplane in which he crossed the English Channel in 1909.

The Blériot Type XIs entered service with the Italian and French armed forces in 1910, and in 1911 some were used by Italy in North Africa during the Italo-Turkish War. This was the first use of heavier-than-air aircraft in a war. By 1912 the French and Spanish had used Blériot XIs to bomb Rif tribesmen in Morocco and the Royal Flying Corps had taken delivery of its first Blériot XIs.

By the start of World War I military versions of the Blériot XIs were in service with eight French, six British, and six Italian squadrons. They were mainly used for observation duties and as trainers, but some single-seaters served as light bombers that could carry a bomb load of up to 55lbs/25kg.

The Blériot XI’s characteristics were:

  • Crew: 1
  • Dimensions:
    • Length: 7.62m (25ft)
    • Wingspan: 7.79m (25ft 7in)
    • Height: 2.69m (8ft 10in)
    • Wing area: 14 sq m (150 sq ft)
  • Empty weight: 230kg (507lbs)
  • Propulsion: 1 × Anzani 3-cylinder air-cooled radial piston engine driving a 2-bladed Chauvière Intégrale propeller
  • Performance:
    • Maximum speed: 75.6km/h (47.0mph, 40.8 knots)
    • Service ceiling: 1,000m (3,300ft)

Sunday, 1 September 2024

My map of Zubia: The finished article

I finally finished my map of Zubia ... and I am rather pleased with the end result.

I rather enjoyed the process of creating this map, and I am already working on my next map ... a map of Harabia.

Friday, 30 August 2024

My map of Zubia: The current state of play

After the very positive feedback that I got, I have decided to persevere with the map of Zubia that I had begun to create using MS Paint.

I have made a few changes. These include:

  • Making the map slightly larger so that it is now equivalent to the size of twenty-four (six wide by four high) mini-campaign boards.
  • Changing some of the colours that I have used to make the map clearer.
  • Adding some more hills and mountains.
  • Adding the course of the Zubian Canal to the extreme right-hand side of the map.

The resulting map now looks like this:

There is still some detail (such as the locations of buildings) that is probably too detailed and too restrictive for a campaign map and I may well replace these with a simple light grey hex or hexes to indicate a settlement. I also need to add the place names, and I hope to do that next.

Tuesday, 27 August 2024

My map of Zubia ...

... turned into a bit of a monster ... BUT creating me taught me loads of useful lessons!

I started out by drawing maps of all the battlefields that had featured in my previous Zubia-based wargames. The end results looked like this:

Secundria.
Zigazag.
Wadi Halfwa.
Abu Nasir.
Massala.
A-Nahr.

I then created a large hex grid (33 hexes wide by 30 hexes high) and pasted these maps in their relative positions to one another. Once that was done, I filled in the blank areas with hills, mountains, oases etc. My final map looked like this:

The finished map of Zubia. The approximate locations of the maps shown above and shown by the red rectangles.
The finished map of Zubia. Click on the map to see an enlarged view of the map.

I am rather pleased with the outcome but about halfway through creating it I realised that it was far too big to be practical. That said, it has given me the opportunity to use MS Paint to create a relatively simple hex map drawing system.

Sunday, 25 August 2024

Starting work on my map of Zubia

I have been thinking about drawing the first map for my Belle Époque project, and having extensively wargamed conflicts in that country, I looked back at the maps and photographs of the battles I had fought ... and realised that they would provide me with the basis of a Belle Époque campaign map of that country.

A selection of these maps and photographs is shown below:

The campaign map of Zubia from the 'Portable Colonial Wargame' book.
The 'Bombardment of Secundria' from the 'Trouble in Zubia' book.
The 'Advance from Port Zub' from the 'Trouble in Zubian' book.
The 'Attack on Wadi Halwa' from the 'Trouble in Zubian' book.
The 'Defence of Massala' from the 'Trouble in Zubia' book.
The 'Evacuation of Abou Nasir' from the 'Trouble in Zubia' book.
The map of the area where the 'Battle of Al-Nahr' was fought in the 'Portable Colonial Wargame' book.

My next task is to see if I can draw a hex gridded map that will incorporate as much of the above as I can. In theory, this should be a relatively simple task ... I hope!

Saturday, 24 August 2024

Things To Come: The 'Attack of the Hill People' battle report: A YouTube video

This new video contains a battle report of a wargame that I fought over ten years ago.

The scenario for the wargame is based on a section of Alexander Korda and H G Wells' film THINGS TO COME and depicts the attack by the Army of Everytown on the Army of the Hill People.

An earlier background video to this scenario can be found here.

The video can be seen here on the Wargaming Miscellany YouTube channel.

Thursday, 22 August 2024

Things To Come: Background to the 'Attack of the Hill People' scenario: A YouTube video

This new video (which I uploaded yesterday) provides the background to a scenario that I fought over ten years ago.

The scenario is based on a section of Alexander Korda and H G Wells' film THINGS TO COME and depicts the attack by the Army of Everytown on the Army of the Hill People.

The video can be seen here on the Wargaming Miscellany YouTube channel.

Tuesday, 20 August 2024

Something to build

It is a very long time since I made a model kit, but recently I bought a Faller kit from an eBay seller.

The model is one that was first introduced by Faller in 1965(!) and it has the code number B-924 and is named 'Old-town block'. The box looks like this:

I found photographs of the complete kit on the Faller website and I think that this will make a great basis for the capital of one of my Belle Époque imagi-nations.

I hope to put this kit together over the next week or so ... and by doing so I will able to feel as if I have made some progress on my Belle Époque project.

Saturday, 29 June 2024

A schematic that shows the relative positions of my Belle Époque imagi-nations

In order to clarify the relative positions of the imagi-nations featured on my Wargaming Imagi-Nations of La Belle Époque blog, I have drawn up the following schematic:

Please click on the image to enlarge it.

I hope to develop proper maps of each imagi-nation in due course.

A related video can be found on the Wargaming Miscellany YouTube channel.

Friday, 28 June 2024

My new Wargaming Imagi-Nations of La Belle Époque blog

For some time I have been putting together a blog that will deal with my Belle Époque project. It has now reached a stage when I think that I can make it accessible to blog readers who share my interest in wargaming imagi-nations set during this period of history.

My new blog can be found here. There are no posts as yet, but the Pages might well be worth looking at.

Saturday, 22 June 2024

Sir Terry Pratchett, Discworld, and imagi-nations: A source of inspiration

I came to Terry Pratchett’s work only relatively recently, but since I discovered his books for myself, I’ve become an avid fan.

The reasons why I had rejected his work was more to do with my perceptions of his fans than anything else. At several points in my life I’ve worked with Pratchett/Discworld fans … and some of them were so fanatical about his work that they made Potterheads (i.e. diehard fans of Harry Potter) look positively non-geeky! One even had a scale model of the Unseen University in his study.

It was not until I retired that I bought a couple of cheap audio CDs of some of Terry Pratchett’s books … and then I was hooked!

Some time ago I bought a copy of THE COMPLEAT DISCWORLD ATLAS, and spent many happy hours reading it.

At the time I gave some thought as to whether or not I could use the information in the atlas as the basis for some imagi-nations … but I rejected this idea as I thought that I would need to buy and paint loads of figures at a time when I needed to downsize rather than increase my collections … and then I saw the Angst-Lesspork 009-scale model railway.

It is set during the late Victorian/early Edwardian period … in other words, the Belle Époque, which is currently my favourite wargaming period!

I did revisit my decision not to create some imagi-nations based on the countries of the Discworld, but after some very serious deliberation, I decided – somewhat reluctantly – not to go down that route. However, the Angst-Lesspork model railway has given me some ideas for my own 009 model railway.


Please note that photographs featured above are © Bernard Pearson and Anst-Lesspork.

Friday, 14 June 2024

La Belle Époque and my imagi-nations

Some time ago I decided that I was going to concentrate my wargaming efforts of putting together a number of 15mm imagi-nation armies. I chose the historical setting for these imagi-nations to be vaguely ten years either side of 1900, in other words, during La Belle Époque (the Beautiful Epoch).

This was a period characterised by general economic prosperity, colonial expansion, and technological and scientific innovation. Amongst the latter were the development of the motor vehicle, the telephone, early aircraft, and medical advances in the fields of germ theory of disease, bacteriology, and X-ray photography.

It was also a period of change for the various armed forces of the world. On land, the era saw the widespread introduction of magazine rifles with smokeless powder cartridges, the growing use of effective systems to reduce the recoil of artillery pieces, the issuing of heavy, long-range artillery that could accompany armies in the field, the development of more effective high explosives and propellent powders, and the development of automatic machine guns.

At sea, the navies of the world were also undergoing a period of rapid change. This incorporated the move from iron to steel as the main shipbuilding material, the introduction of better armour protection, the improvement in the powerplants fitted to warships, the increased calibre and barrel length of the main armament carried by battleships, the maturing of the torpedo as a weapon of war, the introduction of submarines, and the introduction of quick-firing guns.

These advances can clearly be seen when one compares the characteristics of HMS Trafalgar, which was first commissioned in 1890, with HMS St Vincent, which was commissioned twenty years later.

HMS Trafalgar

  • Displacement:12,590 tons
  • Dimensions:
    • Length:345ft (105m)
    • Beam:73ft (22m)
    • Draught 28ft 6in (8.69m)
  • Propulsion: 2-shaft Humphries triple expansion engines producing 7,500ihp
  • Speed: 15.1 knots
  • Complement: 577
  • Armament:
    • 2 × 2 BL 13.5-inch (343 mm) 67-ton guns
    • 6 × 1 QF 4.7-inch (120-mm) guns
    • 8 × 1 6-pounder (57 mm) guns
    • 9 × 1 QF 3-pounder (47 mm) guns
    • 6 × torpedo tubes
  • Armour:
    • Belt: 20-inches (508mm) amidships; 14-inches (356mm) at the ends
    • Forward bulkhead: 16-inches (406-mm)
    • After bulkhead: 14-inches (356mm)
    • Citadel: 16-inches to 18-inches (406mm to 457 mm)
    • Turrets: 18-inches (457mm)
    • Conning tower: 14-inches (356mm)
    • Battery bulkheads: 4-inches to 5-inches (102mm to 127mm)
    • Deck: 3-inchs (76mm)
HMS Trafalgar.

HMS St Vincent

  • Displacement: 19,700 tons
  • Dimensions:
    • Length: 536ft (163.4m)
    • Beam: 84ft (25.6m)
    • Draught: 28ft (8.5m)
  • Propulsion 18 x Babcock & Wilcox boilers powering 2 x sets of Parsons direct-drive steam turbines driving 4 propellers
  • Speed: 21 knots
  • Complement: 835
  • Armament:
    • 5 × 2 12-inch (305mm) guns
    • 20 × 1 4-inch (102mm) guns
    • 3 × 18-inch (450mm) torpedo tubes
  • Armour: 
    • Belt: 8-inches to 10-inches (203mm to 254mm)
    • Deck: 0.75-inches to 3inches (19mm to 76mm)
    • Turrets: 11-inches (279mm)
    • Barbettes: 9-inches to 10 inches (229mm to 254mm)

HMS St Vincent.

This was also the era during which the first practical aircraft took to the skies. It is generally accepted that the Wright brothers made a successful flight of 17th December 1903, although there were several other pioneers who have laid claim to this honour. These include Samuel Pierpoint Langley, Karl Jatho, and Richard William Pearse.

The Wright Flyer was a primitive aircraft, but each subsequent model had improved power, range, and load-carrying.

The Wright Flyer.

By 1910, Louis Bleriot had flown an aircraft that he had designed across the English Channel, Hugo Junkers had obtained a patent for a thick winged, all-metal aeroplane, the Imperial German Navy and the French Army had formed air arms, and experiments had been carried out in the United States and Germany to see if aircraft could be used as bombers or armed with a machine gun.

Samuel Franklin Cody's 1910 Michelin Cup Biplane.1910 Michelin Cup Biplane.

Samuel Franklin Cody's name was originally Samuel Frankline Cowdery ... and his family name may well have a similar root to my own in Normandy, France.

One of his great-great-grandsons is the BBC World Affairs Editor John Simpson whose full name is John Cody Fidler-Simpson.

Thursday, 26 October 2023

Other people's Portable Wargames: Archduke Piccolo's Chronicles of Rajistan

Archduke Piccolo – that stalwart Portable Wargame campaigner – has recently uploaded the most recent battle report of his CHRONICLES OF RAJISTAN series.

This battle report was entitled RETURN TO SHEIKH SA'AD ... and it tells the story of what was a real humdinger of a battle between the armies of Ruberia and Turcowaz.

This was the concluding battle of a campaign that he has been fighting on and off for just over four years, and if my regular blog readers have not read the previous battle reports, I strongly recommend that they do. They are (in chronological order):


Please note that the photographs featured above are © Archduke Piccolo.

Sunday, 6 August 2023

Martinstaat 1744: A detailed wargame campaign set in a fictitious world

Like a lot of wargamers that enjoy wargaming with imagi-nations, I’ve been waiting for Henry Hyde’s latest book with bated breath. I decided to wait until it was available in hardback, and my copy was delivered on Thursday.

MARTINSTAAT 1744: A DETAILED WARGAME CAMPAIGN SET IN A FICTITIOUS WORLD is exactly as described in its title. It has 104 full-colour pages and is absolutely choker-block full of maps and illustrations that complement the text. The book is divided into the following chapters and sections:

  • A Word About Illustrations
  • Introduction
  • What Are Imagi-Nations?
  • Martinstaat 1744: The Background
    • The Campaign Background
    • Campaign Rules Used Specifically for 1744
    • The Opposing Forces for 1744
    • Prunkland’s Armed Forces in 1744
    • The Faltenian Army
    • My 1744 Planning Notes
  • The 1744 Campaign in Detail
    • Week 1:1st-7th February 1744
    • Week 2: 8th-14th February 1744
    • Week 3: 15th-21st February 1744
    • Week 4: 22nd-28th February 1744
    • Week 5: 1st-7th March 1744
    • Week 6: 8th-14thMarch 1744
    • Week 7: 15th-21st March 1744
    • Week 8: 22nd-28thMarch 1744
    • Week 9: 29th March-4th April 1744
  • Crossing the Steinwasser at W31
    • Situation
    • Week 10: 5th-11th April 1744
    • Week 11: 12th-25th April 1744
    • Week 12: 19th-25th April 1744
    • Week 13: 26th April-2nd May 1744
    • Week 14: 3rd-9th May 1744
    • Week 15: 10th-16th May 1744
  • Thoughts About the 1744 Campaign
  • A Few More Detailed Hexes
  • More About the Opposing Forces
  • The Cost of Raising an Army
    • Economics, Infrastructure and Supply Rules from the 1742 Campaign
    • Additional Economics, Infrastructure and Supply Rules and Amendments from the 1743 Campaign
    • Additional Notes Found
  • A Partial Atlas
  • Afterword: Guy's Perspective

Reading this book gave me an immense amount of fun ... and lots of ideas for my own campaigns!

This is a book for wargamers by an extremely talented wargamer, writer, illustrator, and cartographer, and I think that all wargamers should buy a copy. It might not be set in a period that you wargame (and I certainly don't wargame eighteenth century conflicts, even imagi-nation ones!) but you will gain so much from this book that it will repay its cost many times over.


MARTINSTAAT 1744: A DETAILED WARGAME CAMPAIGN SET IN A FICTITIOUS WORLD was written and illustrated by Henry Hyde and published in 2023 by Gladius Publications (ISBN 979-8-8532-4500-6).

Friday, 9 June 2023

Well, that plan didn’t last long, did it?

It’s just over a week since I decided to do some work on my Eastern Front/Great Patriotic War collection, but since then I’ve made little progress … and the arrival of a copy of Gabriele Esposito’s ARMIES OF THE ITALIAN RISORGIMENTO has rather knocked me off course.

Reading the book gave me loads of ideas for possible imagi-nations set in the period from 1815 to 1850. Furthermore, it gives me a way to use some of the surplus figures from my Napoleonic collection that would otherwise sit in storage boxes. These might require some renovation, varnishing, and rebasing … but that shouldn’t take me too long, and then the fighting can begin!

So, what should I do? I suspect that I’m likely to work on both these projects in parallel for a while, which I know is bit of a cop out on my part … but who cares except me?


The sort of thing that I’m envisaging with regard to any 1815 to 1850 imagi-nations armies I might create would be somewhat akin to my Cordeguayan Civil War of 1820 armies. These fought several battles back in 2011 during the early stages of the development of the PORTABLE WARGAME.

The Presidential Army (led by President-for-Life and General José Santa Maria).
The Constitutionalist Army (led by General Roberto Branco).

Thursday, 11 May 2023

Have I taken a wrong turning along the way?

Over a fortnight ago I read on Tradgardmastare's blog (The Duchy of Tradgardland) that he had managed to buy a copy of John Ruddle’s book about collecting Britains model soldiers. I decided to buy a copy ... and after a brief search I found and bought a copy via eBay (as can be seen from my recent book review). I have since spent several relaxing hours scanning its pages ... and it brought back memories of John Ruddle's garden wargames.

I have previously written about John Ruddle’s garden wargames (here and here), and I re-read what I had written … and this gave me quite a bit of food for thought. In particular, the following had particular significance:

'John's garden was laid out to represent six countries: Austria, France, Germany, Great Britain, India, and Turkey, and areas that include Flanders, Africa, Arabia, and Northern Italy are regularly fought over. The actual layout was in no way geographically accurate, with the lawn acting as the 'sea', the paths as 'rivers', and the various flowerbeds and rockeries as the countries. ... Besides an army, each country had a navy. The British had two battleships, two cruisers, eight destroyers, and six torpedo gunboats, and facing them was a German force of one battleship, four cruisers, six destroyers and four torpedo boats. The French was unique in that their navy had a pocket battleship.'
One of the British battleships in harbour. Two of the six torpedo boast are moored alongside just behind her.
The French pocket battleship Richelieu moored alongside in the main French naval base. A French destroyer and two French torpedo boats can also be seen in this photograph.

It set me wondering if I might have gone off in the wrong direction with my Belle Époque project. Perhaps I might have been better to follow John Ruddle’s example and used six real nations but with imaginary geography. It would certainly make some things like place names a lot easier, and as I found with my recent Franco-Prussian War of 1810, a simple map with real place names is perfectly workable for use in an imaginary wargame campaign.

Its certainly something that I need to think about.

Monday, 1 May 2023

The Third Stalbanian-Khakistan War

Having had so much fun fighting the Second Stalbanian-Khakistan War, and having some ideas on rule changes I’d like to tryout, I left the terrain from the previous mini-campaign in place ...

Please click on the image to see an enlarged version of the map.
Please click on the image to see an enlarged version of the photograph.

... and over the past few days I have been fighting the Third Stalbanian-Khakistan War.

The main changes to the rules were as follows, and borrowed quite heavily from the PORTABLE WARGAME stable of rules:

  • Artillery has a range of two hexes and can fire:
    • Independently during the optional Artillery Fire Phase or
    • In support of any units with which it is in contiguous contact (i.e., add 1D6 die to D6 dice rolls made by any units in the same or an adjacent hex).
  • Units are allocated Strength Points (SPs):
    • Infantry: 3 SPs.
    • Machine guns: 2 SPs (count as infantry in combat).
    • Engineers: 3 SPs (count as infantry in combat).
    • Cavalry: 2 SPs.
    • Artillery: 2 SPs.
    • Train: 1 SP
    • Generals: 6 SPs.
  • Exhaustion Point (the point at which a side’s losses cause it to stop taking aggressive action): This is one third of a side’s total SPs with fractions rounded up.
  • Losses of SPs are allocated to co-located units of the same type in turn (e.g. one to this unit, then one to the next unit, and so on).
  • There are three turns per day:
    • Morning.
    • Afternoon.
    • Overnight (units that are not in combat can recover 50% of their lost SPs, rounded down).
  • Turn sequence:
    • Optional Artillery Fire Phase
    • Side A moves.
    • Side B moves.
    • Combat takes place. (A formation or unit may only initiate combat once each turn but can defend themselves every time they are attacked).
  • All combat is deemed to be simultaneous.
  • The effect of hits on Generals resolved by rolling a D6 die.
    • 1: The General is killed, and 6 SPs are lost.
    • 2 or 3: The General is wounded, and 3 SPs are lost.
    • 4, 5, or 6: The General escapes injury.


The defenders

The Stalbanian Army had been completely rebuilt and re-equipped sine the last war with Khakistan and was deployed as follows:

  • Fort Ridoni
    • Infantry
      • 1/1st and 2/1st Infantry Regiment (3 SPs each)
    • Artillery
      • 1st Field Artillery Regiment (2 SPs)
    • General (6 SPs)
  • Fort Stelbasan
    • Infantry
      • 1st Machine Gun Battalion (2 SPs)
    • Engineers
      • 1st Engineer Battalion (3 SPs)
    • Train
      • 1st Supply Column (1 SP)
The Stalbanian troops in Fort Ridoni.
The Stalbanian troops in Fort Stelbasan.

The Stalbanian forces totalled 20 SPs and had an Exhaustion Point of 7 SPs.


The attackers

The Khakistani Army was deployed as follows:

  • 1st Division
    • Infantry
      • 1/1st and 2/1st Infantry Regiment (3 SPs each)
      • 1/2nd and 2/2nd Infantry Regiment (3 SPs each)
    • Artillery
      • 1st Field Artillery Regiment (2 SPs)
    • General (6 SPs)
The 1st Khakistani Division.
  • 2nd Division
    • Infantry
      • 1/3rd and 2/3rd Infantry Regiment (3 SPs each)
      • 1/4th and 2/4th Infantry Regiment (3 SPs each)
    • Artillery
      • 2nd Field Artillery Regiment (2 SPs)
    • General (6 SPs)
The 2nd Khakistani Division.

The Khakistani forces totalled 40 SPs and had an Exhaustion Point of 14 SPs.


Turn 1: Day 1: Morning

As had happened during the Second Stalbanian-Khakistan War, the Khakistani 1st and 2nd Divisions advanced towards the Stalbanian defences guarding the entrance to the Banik Pass.

Turn 2: Day 1: Afternoon

The Khakistani 1st and 2nd Divisions reached the villages of Burrat and Mirat respectively where they both encamped for the night.

Turn 3: Day 1: Night

Both sides rested.

The situation at the end of Day 1.

Turn 4: Day 2: Morning

As dawn broke, the Stalbanian artillery opened fire on the encamped Khakistani 1st Division in Burrat. The Stalbanians rolled a D6 die and achieved a D6 die roll score of 5.

The Khakistani 1st Division's artillery fired back also rolled a D6 die and scored a D6 die roll score of 6.

As a result of this artillery exchange, the Khakistani infantry lost 1 SP and the Stalbanians had to roll a D6 die to see if their General survived. They rolled a D6 die score of 5, and the Stalbanian General was unhurt.

Leaving their artillery behind in Burrat, the Khakistani 1st Division assaulted the Stalbanian garrison in Fort Ridoni.

The Khakistani 1st Division's assault on Fort Ridoni.

The Khakistani 2nd Division also joined in the assault on Fort Ridoni.

The Khakistani 2nd Division also joined in the assault on Fort Ridoni.

The Khakistani 1st Division rolled 4D6 dice (1D6 die for each base, plus 1D6 die for each different type of unit taking part in the assault (4 x infantry and 1 x General = 5) plus 1D6 for each of the two different types of unit taking part in the assault = 7. Because they were attacking an enemy that was in fortifications, the number of D6 dice rolled was halved, with any fractions being rounded up = 4.)

Their D6 dice roll scores were 3, 4, 4, and 6.

In reply, the Stalbanian defenders rolled 6D6s. (1D6 die for each base, plus 1 D6 die for each different type of unit in the fort (2 x infantry, 1 x artillery, and 1 x General = 4) plus 1D6 die for each of the three different types of unit present = 7. However, because the artillery had already fired this turn, the number of D6 dice was reduced by 1 = 6.)

Their D6 dice roll scores were 3, 3, 4, 5, 6 and 6.

(NB. All Stalbanian dice roll scores are shown underlined so that readers can distinguish them from the Khakistani dice roll scores.)

When the two sets of D6 die roll scores were compared, and once any pairs were removed the results were as follows:

  • 3: This would have resulted in a Khakistani cavalry unit losing 1 SP had there been one present.
  • 4: This resulted in a Stalbanian infantry unit losing 1 SP.
  • 5: This resulted in a Khakistani infantry unit losing 1 SP.
  • 6: This resulted in the possibility of the Khakistani General being killed. The Khakistanis rolled a D6 die and scored a D6 die roll score of 4, and the Khakistani General was unhurt.

The Khakistanis 2nd Division rolled 5D6 dice (1D6 die for each base, plus 1D6 die for each different type of unit taking part in the assault (4 x infantry, 1 x artillery, and 1 x General = 6) plus 1D6 for each of the three different types of unit taking part in the assault = 9. Because they were attacking an enemy that was in fortifications, the number of D6 dice rolled was halved, with any fractions being rounded up = 5.)

Their D6 dice roll scores were 1, 2, 3, 4, and 6.

In reply, the Stalbanian defenders rolled 6D6s. (1D6 die for each base, plus 1 D6 die for each different type of unit in the fort (2 x infantry, 1 x artillery, and 1 x General = 4) plus 1D6 die for each of the three different types of unit present = 7. However, because the artillery had already fired this turn, the number of D6 dice was reduced by 1 = 6.)

Their D6 dice roll scores were 1, 1, 2, 3, 4 and 6.

When the two sets of D6 die roll scores were compared, and once any pairs were removed the results were as follows:

  • 1: This resulted in the Khakistani artillery losing 1 SP.
The situation at the end of the morning of Day 2.

The first morning's fighting had seen the Stalbanians lose 1 SP and the Khakistanis lose 3 SPs.

Turn 5: Day 2: Afternoon

The Khakistani 1st and 2nd Divisions continued their assault on Fort Ridoni.

The Khakistani 1st Division rolled 5D6 dice (1D6 die for each base, plus 1D6 die for each different type of unit taking part in the assault (4 x infantry and 1 x General = 5) plus 1D6 for each of the two different types of unit taking part in the assault = 7. Because they were attacking an enemy that was in fortifications, the number of D6 dice rolled was halved, with any fractions being rounded up = 4. They then added a further D6 die for the supporting artillery that had been left in Burrat. This was in range of the fighting but was not directly involved in the assault = 5.)

Their D6 dice roll scores were 1, 2, 3, 3, and 6.

In reply, the Stalbanian defenders rolled 7D6s. (1D6 die for each base, plus 1 D6 die for each different type of unit in the fort (2 x infantry, 1 x artillery, and 1 x General = 4) plus 1D6 die for each of the three different types of unit present = 7.)

Their D6 dice roll scores were 1, 2, 3, 3, 5, 5, and 5.

When the two sets of D6 die roll scores were compared, and once any pairs were removed the results were as follows:

  • 5: This resulted in the Khakistani infantry losing 1 SP.
  • 5: This resulted in the Khakistani infantry losing 1 SP.
  • 5: This resulted in the Khakistani infantry losing 1 SP.
  • 6: This resulted in the possibility of the Stalbanian General being killed. The Stalbanians rolled a D6 die and scored a D6 die roll score of 6, and the Stalbanian General was unhurt.

The Khakistanis 2nd Division rolled 5D6 dice (1D6 die for each base, plus 1D6 die for each different type of unit taking part in the assault (4 x infantry, 1 x artillery, and 1 x General = 6) plus 1D6 for each of the three different types of unit taking part in the assault = 9. Because they were attacking an enemy that was in fortifications, the number of D6 dice rolled was halved, with any fractions being rounded up = 5.)

Their D6 dice roll scores were 1, 2, 4, 4, and 6.

In reply, the Stalbanian defenders rolled 7D6s. (1D6 die for each base, plus 1 D6 die for each different type of unit in the fort (2 x infantry, 1 x artillery, and 1 x General = 4) plus 1D6 die for each of the three different types of unit present = 7.)

Their D6 dice roll scores were 1, 2, 2, 4, 5, 5, and 6.

When the two sets of D6 die roll scores were compared, and once any pairs were removed the results were as follows:

  • 2: This would have resulted in a Khakistani cavalry unit losing 1 SP had there been one present.
  • 4: This resulted in the Stalbanian infantry losing 1 SP.
  • 5: This resulted in the Khakistani infantry losing 1 SP.
  • 5: This resulted in the Khakistani infantry losing 1 SP.

The first day's fighting had seen the Stalbanians lose 2 SPs and the Khakistanis lose 7 SPs.

Turn 6: Day 2: Night

As those units that had lost SPs were still in contact with enemy units, they were unable to recover any lost SPs.

Turn 7: Day 3: Morning

The fighting continued much as before.

The Khakistani 1st Division rolled 5D6 dice and their D6 dice scores were 1, 2, 4, 5, and 6.

In reply the Stalbanians in Fort Ridoni rolled 7D6 dice and their D6 dice scores were 1, 1, 1, 2, 3, 4, and 6.

When the two sets of D6 die roll scores were compared, and once any pairs were removed, the results were as follows:

  • 1: This would have resulted in the Khakistani artillery unit losing 1 SP had there been in the same hex as the assaulting troops.
  • 1: This would have resulted in the Khakistani artillery unit losing 1 SP had there been in the same hex as the assaulting troops.
  • 3: This would have resulted in a Khakistani cavalry unit losing 1 SP had there been one present.
  • 5: This resulted in the Stalbanian infantry losing 1 SP.

The Khakistani 2nd Division rolled 5D6 dice and their D6 dice scores were 2, 3, 3, 4, and 6.

In reply the Stalbanians in Fort Ridoni rolled 7D6 dice and their D6 dice scores were 1, 3, 3, 5, 6, 6, and 6.

When the two sets of D6 die roll scores were compared, and once any pairs were removed, the results were as follows:

  • 1: This resulted in the Khakistani artillery losing 1 SP. As a result, the unit was destroyed.
  • 2: This would have resulted in a Stalbanian cavalry unit losing 1 SP had there been one present.
  • 4: This resulted in the Stalbanian infantry losing 1 SP.
  • 5: This resulted in the Khakistani infantry losing 1 SP.
  • 6: This resulted in the possibility of the Khakistani General being killed. The Khakistanis rolled a D6 die and scored a D6 die roll score of 5, and the Khakistani General was unhurt.
  • 6: This resulted in the possibility of the Khakistani General being killed. The Khakistanis rolled a D6 die and scored a D6 die roll score of 1, and the Khakistani General was killed and the Khakistanis lost 6 SPs.

The situation at the end of the morning of Day 3.

The second morning's fighting had seen the Stalbanians lose 2 more SPs and the Khakistanis lose a further 8 SPs. This brought the total losses to:

  • Stalbania: 4 SPs
  • Khakistan: 15 SPs

Turn 8: Day 3: Afternoon

The Khakistanis had reached their Exhaustion Point and were no longer able to continue their assaults. They therefore fell back to the villages of Burrat (1st Division) and Mirat 2nd Division).

The situation at the end of the afternoon of Day 3.

The remaining Khakistan requested and was granted a ceasefire ... and to all intents and purposes, the Third Stalbanian-Khakistan War was over.


Some after-battle thoughts

As I had hoped, the use of SPs and the Exhaustion Point improved the feel of the rules. Likewise the rule giving artillery the opportunity to fire in support of a formation or unit that was involved in combat or in an optional pre-move Artillery Fire Phase gave the two sides slightly more tactical flexibility.

I am quite happy with the mechanisms that are now in place, although I might be tempted to change the effect of the D6 die roll scores slightly for late nineteenth/early twentieth century battles. Its certainly something that I want to think about and play around with.