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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Shamanic Revelation
Sorcery
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Craeter on
Millions of Hares (Finneas, Ace Archer)
1 month ago
I love the concept of this deck, Finneas is an ideal and excellent commander for Hare Apparent.
You've done really well with the overall composition. I just have a few suggestions:
Mirari's Wake is a super amazing Selesnya card, to me it's an auto include in any deck.
Thrumming Stone works best with a deck that has more than 1/4th creatures to ripple, ideally even a whole 1/3rd of the deck, although I realize that's hard to attain with 100 cards to play with.
I'm not seeing Draw, maybe include some stuff like Shamanic Revelation?
Craeter on
1 month ago
This list looks pretty solid. The one thing I wonder is if it could benefit from some creatures with power / toughness equal to the number of lands like Greensleeves, Maro-Sorcerer
Also is there enough Draw? Maybe Rishkar's Expertise or Shamanic Revelation
Profet93 on
Loot em if ya got em ( Loot, Exuberant Explorer )
2 months ago
MattMan1982 +1
Deserted Temple - Untap coffers + politics
Three Visits/Nature's Lore > Rampant Growth
Nissa's Pilgrimage > Cultivate
I would add 1-2 more fetches to trigger your landfall additional times.
Ulvenwald hydra is one of my fav's but with only cradle and maybe castle as targets, I'm unsure if it's warranted. What has your experience been with it?
I get the idea is to play a lot of lands and do green things. Given you only run 35 lands, do you feel you have enough draw to maintain momentum?
Shamanic Revelation might be helpful given you go wide. Rishkar's Expertise is amazing for this deck. Also, Tooth and Nail seems great here. Perhaps even a Traverse the Outlands?
Boseiju, Who Endures > Forest
Yavimaya Hollow - Regen + Politics
TheVectornaut on
Wolf Pack
2 months ago
I have a mono green wolf deck that I might be able to offer some suggestions from. My deck is mostly built around using Silverfur Partisan with multitarget spells like Strength of the Tajuru or Setessan Tactics to get a huge army which can then be leveraged for further value with the likes of Shamanic Revelation and Cryptolith Rite. Since you already have Band Together and some other combat tricks, Partisan could be a pretty good fit here without needing many changes. One mechanic I also like in wolves is kinship on Wolf-Skull Shaman. Not only are a lot of wolf-adjacent cards elves (Wren's Run Packmaster, both Tolsimirs, 5 of your own creatures), but many shamans can also benefit wolf token spam (Essence Warden, Master of the Wild Hunt, Nullmage Shepherd, Ulvenwald Tracker, Wild Beastmaster, etc.) If I was going to cut anything, I'd probably start with the non-Garruk black cards followed by some of the somewhat unneeded ramp and Hydra's Growth which you don't even have a trample target for. You could even consider rotating into Naya to play Voja, Jaws of the Conclave as a bomb.
Profet93 on
My 3-headed baby girl
9 months ago
Tokens are outside my wheelhouse, but I'll do my best to help. Also, I see you run the Emeria Shepherd + Sakura Tribe elder synergy, nice!
Shamanic Revelation - Draw with a side of lifegain
Alhammarret's Archive - Double lifegain, double draw!
Harmonize - Simple draw
Elemental Bond - Steady draw
Skullclamp - You run a decent amount of mana dorks.
Reliquary Tower - Maybe not needed yet but once you add more card draw, it should definitely be considered. Currently, Creeping Renaissance could warrant this inclusion.
Greater Good - Such a good card for draw. Also helps prevent exile and theft tactics.
Momentous Fall - Used in response to removal. Beware of the blue player! Also note Life's Legacy.
I understand that tokens are secondary, but have you considered at least adding one token doubler card such as Doubling Season? Not necessarily doubling season itself given the price constraint but any one of it's close cousins can fit the bill.
Winding Canyons/Emergence Zone - Flash would help primarily with Felidar Sovereign, Sunblast Angel and combat tricks. It also helps you from over-extending your board
Castle Garenbrig - Ramp
Profet93 on
10 months ago
I don't see a lot of draw in here, how about a Momentous Fall or a Shamanic Revelation? For something more on theme although symmetrical, Horn of Greed. Greater Good is also a great option. It's a sac outlet to prevent theft, exile and can net you a ton of cards.
Castle Garenbrig - Simple ramp
Fetchlands like Fabled Passage, Terramorphic Expanse and even Myriad Landscape are potentially worth considering. Especially given you run crucible and ramunap. You run a lot of basic forests. Have you considering swapping some of them out to create additional utility in the mana base? Sadly a lot of the more powerful lands are expensive but there might be some that are worth considering depending on what you're looking for.
Potential Cut - Questing Beast. I don't see how it's purpose in the deck. Is it a meta call for a PW deck?
Profet93 on
Non-Alchoholic Patron
10 months ago
Early Harvest - ramp
Return of the Wildspeaker - Draw / overrun
Greater Good - Draw / sac outlet (prevent stealing, exiling, etc...)
Regal Force / Shamanic Revelation - Draw
Yavimaya Hollow - Regen / politics
Crow_Umbra on
Terrenos de Don Windgrace [Retired]
1 year ago
Thanks for checking out my decks as of recent, Profet93 I appreciate it. This is my second go at trying out a Lands strategy. Zimone and Dina were pretty interesting, but they felt like they were being pulled in a couple of different directions.
Since this deck is fairly new, I haven't had a chance to try it here yet. I used to run Insidious Dreams in my old Alesha, Who Smiles at Death deck. I liked it the times I played it there, but felt it was kinda clunky at 4 cmc, especially for a Mardu deck. I figured the mana cost wouldn't be as big of a deal in a deck with Green in it lol. I'm also playing it here because my one copy of Demonic Tutor is currently in my Burakos deck. I also figured I'd (ideally) be pitching Lands to the Discard requirement. If it under performs, It'll be one of my first swaps out.
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Petrified Field seems interesting. I agree that I'd want to limit the number of colorless mana producing lands I run, but could swap it for one of the others already in the deck.
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Lol I picked up a copy of Natural Affinity during one of my ordering batches. I'm sure that I'll give it a shot at some point.
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As for the Shamanic Revelation, I currently have about 6 creature token production effects in the 99. Still getting a feel for how consistently I can draw into at least one. In terms of a similarly costed draw effect, I was considering Stinging Study. 5 for always 5 seems decent.
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