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Monday, 20 January 2025

Big Bob


 For the last five years it has been a New Year's tradition for me to paint along with Bob Ross. For about the same amount of time I have had a large canvas made up to go behind my gaming table as a scenic backdrop. I kept putting off starting on it because I was a bit scared... but this year I finally summoned the courage.

This wasn't all done in one sitting, it took four innings- the sky, the rocky midground, the foreground and then some tweaking on the foliage. After so long of it sitting in a corner of the studio I had a pretty good idea of what I wanted it to look like and it has turned out much as I imagines. I have been compositing and cribbing up of Joy of Painting episodes to find the right features! Sadly the light is pretty poor at the moment so this isn't a brilliant photo. Hopefully I'll be at home in daylight sometime soon to take better photos.


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Monday, 6 January 2025

Infamous dwarfs!

You know how my dwarf army was finished? I lied.

To be fair I had always intended to add a unit of Longbeards. The Marauder Longbeards have a special place in my heart since a mate bought a blister of them when we were kids. They seem like the ultimate depiction of dwarfs  and are very much what was in my mind when sculpting my own Cavern Guard (of which more to come). Just before Christmas Harry and I met with the most excellent Mr Matthew Streety in Reading Wetherspoons for a day of sheltering from the storm and playing board games. Both fine gentlemen had little lead gifts... Longbeards! Christmas painting coming up. But how to get a decent unit of the little guys? They're not exactly easy to pick up, people are understandably holding onto such treasures.




Fortunately another packet arrived before the holidays... the Infamous JT dwarf Kickstarter! Long awaited this one, not that the fulfilment was slow- one of the fastest turnarounds I have had the pleasure to witness. No, these guys were a long time getting to KS due to a few issues, but I have kept my eye on the project as they're absolutely beautiful models. They'd do nicely as the rest of the Longbeard unit.

You may notice the old Marauder gentlemen have wildlife perched on their heads. Well, much as I like the flat helmets, I wanted them to match the heraldry of these swanky gentlemen. Fortunately I was able to find enough small critters to squat on their bonces. Meant to do a hare on one but somehow couldn't find a spare, oh well, a couple of duplicate beasts no terrible thing.


I'm keeping these photos smaller than usual. Back at the end of November my DSLR has some issues and it's currently off being (hopefully) fixed. However, around the same time my phone also started having problems so I got a new one with a fancy camera. I've been using that instead for these pictures. Not bad, but the autofocus, autoshutter, autoaperture etc. meant I didn't have an awful lot of control. Plus I had to get the camera really close so haven't been able to take a unit or comparison shots that I would like. Maybe when my real camera comes back. 


There were a few characters in the Kickstarter which I wasn't really bothered about since I was looking for troops, but I enjoyed painting them anyways. A festive fool which I decorated in the same colours as the Longbeard heraldry to keep it bright but complementary. He'll be called Merrylion.



A female dwarf without a beard... maybe she shaves. In the army she's going to be the cousin of the general, King Grimmson.. so she's Lady Grimmsniece and the other dwarfs call her Mortissue. Apparently she likes her cosmetics.


Then there's this elegant gentleman. The second wizard in the force now, let nobody say the dwarfs don't know how to magick. Merlin would be an appropriate name.

As well as the Longbeards I picked up the dwarfs with bows as a small ranger/scout party. All the models are great, with just the right level of detail/kit to give interest without being too busy. They scale really nicely with the Marauder, Macrocosm and Assault Group models. One day I'll be able to do a side-by side shot.









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Monday, 11 November 2024

Elfs on shelfs or elves on shelves?

 


Just a quick one for today.

Following getting all my toys boxed up and out of the studio I decided to revise my storage solutions and made some new shelves to hold the finished armies. Apart from a couple of deliberate spaces they are most definitely finished now... no space for any more!




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Friday, 8 November 2024

The Reign of the Lichemaster, games day 2- La Maisontaal!

 



And so, the time had come. Time to get my recreation of the 3rd ed rulebook table (built by Wayne 'the Duke' Millard) out for a big game. A confrontation between the forces of Kemler (ensconced in La Maisontaal following his success in the scenario Vengeance of the Lichemaster from the Citadel Journal) and an army from Talabecland seeking to reclaim the abbey for their patron deity.



For many months after the sack of La Maisontaal by Heinrich Kemler no word of the deed escaped to the north of the Grey Mountains. As the Lichemaster began to grow his undead hordes by raiding highland villages the rumours began to spread of a terror in the hills.

Witch Hunter Ivan Hellspring was returning from a pilgrimage into Bretonnia when he heard of the disappearance of Duke Tancred and his entourage. Tracing their likely route and finding the wrecked homesteads along the way, he eventually came to the ruins of La Maisontaal and beheld from a distance the horror squatting there. The Witch Hunter galloped rapidly to Talabheim to confer with his peers, hoping to raise an army from Talabecland that would care enough for the fate of the monastery to rid their patron god’s shrine of the necromantic heresy.

This is the army that has marched to La Maisontaal to confront Kemler in a grand battle before the abbey gates.



Deployment. A straight fight between the Empire and Undeath. All the possible extras had been negated by the outcome of the previous day's games so this was a case of army lists as written, go!


Imperial Centaurs march down the Empire right flank. Wait, exclaim the Undead generals, is that a unicorn? Why yes, it is. Nasty for Undeaders that can be...


A view from the picturesque hamlet of Smallsbury.


Battle lines drawn up, with the dead monks of La Maisontaal defending their home, the ex-Bretonnians of Duke Tancred occupying the middle ground and Kemler with his Frugelhofen campaign troops down the far end.

Who puts catapults behind the only massive trees on the table?


The dead villagers of Frugelhofen don't want no livin's in their new abode thank 'ee kindly.


Such concentration from the Empire players... Tactics or just a pretty heavy drinking session the night before?


The Estalian Inquisition, a troupe of witch hunters and a swarm of angry peasants ready to march on the abbey, pitchforks and torches in hand.


As the core of the skeletons shamble forwards  the sole artillery of the Empire line tears them to pieces.


Hand cannon and crossbows overcome their nerves to further decimate the advancing skeletons, providing extra reinforcements for a bit of necromancy later on.


Thumped by Screaming Skulls, the great cannon start to wilt. The undead knights successfully charge and rout the Imperial archers, over-running into the nearest cannon crew and ending up perilously close to the pistoliers.



Below La Maisontaal the red paladins of the Estalian Inquisition, lead by Cardinal Kum Fitcher, attempt to send the ex-monks back to their graves.


The breach is held.


Deciding to keep well away from the unicorn, Kemler and his cronies charge across the river to join the fight in the centre of the table. Ranlac the Black, riding his chariot beside the Lichemaster, has a whole bunch of his master's Magic Points enshrined within his banner.


Left without his Centaur escort, the general on his unicorn scouts for a suitable target.


And espies the dead dwarves of Gimbrin's Mine.


The fight at the abbey is fierce. Bagrian slays the cardinal but he and his unit are destroyed by the red paladins. The witch hunters advance towards the breach in the wall. The peasant mob stops two skeletal chariots in their tracks before the missile troops can be mown down.


The Krellingtons block the road out of the village.


Combat is joined in the middle of the field as Empire troops lock spears with the bony masses. 


Two fresh units of skeleton warriors and one of skeletal cavalry are summoned forth to fight again.


The angry mob storms the abbey.


The witch hunter commander slays the resident Wraith and reclaims the holy site for the Empire. Will he allow its rededication to Taal or insist on a shrine to Sigmar?


The Empire line begins to crumble as units break and flee.


Halberdiers hold the bridge, denying the left flank to the undead.


Bad light, hangovers and long trips home called an end to proceedings. La Maisontaal had been retaken, cleansed of the abomination. Kemler and his lieutenants had lost plenty of troops but lived to fight another day, fleeing once more into the wilderness. There would be some sheepish faces around the Empire camp fires that night (and a strong smell of drying urine) as explanations for cowardice were given. The an emissary would be sent out to find the reason the dwarfs had failed to give their support...


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Fimm McCool's

Fimm McCool's