Nothing Special   »   [go: up one dir, main page]

skip to main content
10.5555/2254436.2254481acmotherconferencesArticle/Chapter ViewAbstractPublication PagesihcConference Proceedingsconference-collections
research-article

Designing a game controller for motor impaired players

Published: 25 October 2011 Publication History

Abstract

Much progress has been made in building interfaces for people with visual, auditory and motor disabilities, both for day to day activities and for computer interaction. Despite these advances, videogame interaction is highly dependent on hand movement for control. This makes it almost impossible for individuals with motor disabilities to play videogames. In this paper we describe the design of an interaction device for individuals with severe motor disabilities. Through interviews and discussions with a motor-impaired user, we created a device that enables him to play a videogame, using a combination of motion capture and speech recognition. We built a prototype with an accelerometer and a microphone, which allows individuals with upper body motor disabilities to play games designed for people without any disabilities.

References

[1]
Alcantud, F.; Dolz, I.; Gaya, C.; Martín, M. The voice recognition system as a way of accessing the computer for people with physical standards as usual In: Technology and Disability 18(3). 2006. p. 89--97.
[2]
Bierre, K.; Hinn, M.; Martin, T.; McIntosh, M.; Snider, T.; Stone, K.; Westin, T. Accessibility in Games: Motivations and Approaches. IGDA Game Accessibility White Paper 2004. http://www.igda.org/accessibility
[3]
Enden, J. Java Speech API. Technical Report of University of Helsink. 1998.
[4]
Garrido, Y.; Marco, A.; Segura J.; Blanco, T.; Casas, R.; Accessible Gaming through Mainstreaming Kinetic Controller. In: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Vol. 9. Part 2; 2009. p. 68--77.
[5]
Grammenos, D., Savidis, A., Stephanidis, C. 2009. Designing universally accessible games. ACMComput. Entertain. 7, 1, Article 8 (February 2009), 29 pages. DOI=10.1145/1486508.1486516. http://doi.acm.org/10.1145/1486508.1486516
[6]
Greenberg. S.; Fitchett, C. Phidgets: Easy developmentof physical interfaces through physical widgets. In: Proceedings of 14th annual ACM Symposium on User Interface Software and Technology, November 11--14, Orlando, Florida. ACM Press. www.cpsc.ucalgary.ca/grouplab/papers/
[7]
Hsu, C.; Hsu, H.; Wang, H.; Hsiao, T.; Wheelchair Direction Control by Acquiring Vocal Cords Vibration with Multivariate Analysis. In: International Federation for Medical and Biological Engineering Proceedings. Vol. 22. Part 12; 2009. p. 1839--1842.
[8]
Iacopetti, F.; Fanucci, L.; Roncella, R.; Giusti, D.; Scebba A.; Game Console Controller Interface for People with Disability. International Conference on Complex, Intelligent and Software Intensive Systems. 2008
[9]
IBGE -- Censo Demográfico 2000. 2003. Avaiable in: <http://www.ibge.gov.br/home/presidencia/noticias/27062003censo.shtm> Latest visualization in 8 June 2011.
[10]
Juang, B.-H.; Rabiner L. R. Speech Recognition, Automatic: History. In: Encyclopedia of Language & Linguistics. Second Edition. Elsevier; 2006. p. 806--819
[11]
Kaufman, A. A., A. Bandopadhay and G. J. Piligan. 1993. Apparatus and Method for Eye Tracking Interface. US Patent 5, 360, 971, filed Jan. 19, 1993, and issued Nov. 1, 1994.
[12]
King S. Speech Technologies: Language Variation. In: Encyclopedia of Language & Linguistics. Second Edition. Elsevier; 2006. p. 56--61
[13]
Lin, C., C. Huan, C. Chan, M. Yeh and C. Chiu. Design of a computer game using an eye-tracking device for eye's activity rehabilitation. 2003 Optics and Lasers in Engineering. Vol. 42 (1); July 2004. p. 91--108.
[14]
Mamatha, M. N. and S. Ramachandran. Automatic Eyewinks Interpretation System Using Face Orientation for Human-Machine Interface. In: International Journal of Computer Science and Network Security. Vol. 9, No. 5; May 2009.
[15]
Pearson, E. & Bailey, C. (2007). Evaluating the potential of the Nintendo Wii to support disabled students in education. In ICT: Providing choices for learners and learning. Proceedings Ascilite, Singapore 2007. http://www.ascilite.org.au/conferences/singapore07/procs/pearson-poster.pdf
[16]
Sesin, A.; Adjouadi, M.; Cabrerizo, M.; Ayala, M.; Barreto, A.; An Eye Gaze Tracking System Using Customized User Profiles to Help Persons with Motor Challenges Acess Computers. In: Lecture Notes in Computer Science. Vol. 5105. Berlin(Germany): Springer; 2008. p. 1161--1168.
[17]
Shaw, R.; Crisman, E.; Loomis, A.; Laszewski, Z.; "The eye wink control interface: using the computer to provide the severely disabled with increased flexibility and comfort," Computer-Based Medical Systems, 1990., Proceedings of Third Annual IEEE Symposium on, vol., no., pp.105--111, 3--6 Jun 1990
[18]
Walker, W.; Lamere, P.; Kwok, P.; Raj, B.; Singh, R.; Gouvea, E.; Wolf, P.; Woelfel, J. Sphinx-4: A flexible open source framework for voice recognition. Sun Microsystems, Inc. Mountain View, CA, USA:18. (2004)
[19]
Young, S.; The HTK hidden Markov model toolkit: Design and philosophy Cambridge University Engineering Department, UK, Tech. Rep. CUED/FINFENG/TR152, Sept. 1994.
[20]
Yuan, B.; folmer, E.; Harris Jr., F.; "Game accessibility: a survey". In: Universal Access in the Information Society. Vol. 10. No. 1. Berlin (Germany): Springer; 2011. p. 81--100
[21]
Google Translate: http://translate.google.com
[22]
Click Jogos: http://clickjogos.uol.com.br/
[23]
Java Speech with IBM ViaVoice: http://www.ibm.com/developerworks/ibm/library/i-voice/
[24]
Pocket Sphinx: http://cmusphinx.sourceforge.net

Cited By

View all
  • (2016)The Tyrants, Heroes and Victims Narrative in Accessibility Tracks Papers of the Brazilian Symposium on Human Factors in Computer SystemsProceedings of the 15th Brazilian Symposium on Human Factors in Computing Systems10.1145/3033701.3033702(1-10)Online publication date: 4-Oct-2016
  • (2015)Therapy gameProceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems10.1145/3148456.3148494(1-10)Online publication date: 3-Nov-2015
  • (2015)Video Game to Help in Movement RehabilitationProceedings of the 21st Brazilian Symposium on Multimedia and the Web10.1145/2820426.2823510(165-172)Online publication date: 27-Oct-2015

Index Terms

  1. Designing a game controller for motor impaired players
    Index terms have been assigned to the content through auto-classification.

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Other conferences
    IHC+CLIHC '11: Proceedings of the 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human-Computer Interaction
    October 2011
    393 pages
    ISBN:9788576692577

    Sponsors

    • SBC: Sociedade Brasileira de Computação

    In-Cooperation

    Publisher

    Brazilian Computer Society

    Porto Alegre, Brazil

    Publication History

    Published: 25 October 2011

    Check for updates

    Author Tags

    1. accessibility
    2. devices
    3. human computer interaction
    4. video games

    Qualifiers

    • Research-article

    Conference

    IHC+CLIHC '11
    Sponsor:
    • SBC

    Acceptance Rates

    Overall Acceptance Rate 331 of 973 submissions, 34%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)32
    • Downloads (Last 6 weeks)6
    Reflects downloads up to 17 Nov 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2016)The Tyrants, Heroes and Victims Narrative in Accessibility Tracks Papers of the Brazilian Symposium on Human Factors in Computer SystemsProceedings of the 15th Brazilian Symposium on Human Factors in Computing Systems10.1145/3033701.3033702(1-10)Online publication date: 4-Oct-2016
    • (2015)Therapy gameProceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems10.1145/3148456.3148494(1-10)Online publication date: 3-Nov-2015
    • (2015)Video Game to Help in Movement RehabilitationProceedings of the 21st Brazilian Symposium on Multimedia and the Web10.1145/2820426.2823510(165-172)Online publication date: 27-Oct-2015

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media